<<

Mixed Martial Artist Martial Art Styles A Fight Club for the Pugilist Class The martial art styles are presented in alphabetical order. Pugilists aren’t trained fighters but learn to scrap to survive. Most of them anyway. You overcame a Iron Octopus challenging past by blending your natural instincts The Iron Octopus style focuses on restricting enemy for fighting with the discipline of . movements and clinching restrained enemies And you didn’t just succeed at this new avenue for into submission. development, you excelled at it. When you Stance. While in this stance, when a creature down, pugilists envy your practiced skill and monks moves out of your reach, you can use your reaction to are amazed at how you’ve adapted their traditional attempt to grapple the creature. fighting methods into something dynamic and new. Technique. When you have a creature grappled you can use a bonus action on your turn and spend 1 Mixed Martial Artist Features moxie point to deal damage to the creature as if you Pugilist Level Feature had hit them with an unarmed . 3rd Mixed Martial Arts 6th Signature Style Four Elements 11th Unpredictable Four Elements style is overtly mystical, granting 17th Second Signature its practitioners the ability to channel the elements to do battle. Mixed Martial Arts Stance. When you enter this stance, choose acid, When you choose this fight club at 3rd level, choose cold, fire, lightning, or thunder and your fists erupt in and learn any two of the martial arts styles described an elemental aura. While in this stance, your unarmed at the end of this archetype. Each martial arts style strikes deal the chosen damage type instead of the has a stance and a technique. You can use a bonus normal damage type of your unarmed strikes. action on each of your turns to adopt the stance of a Technique. When you take the Attack action you martial arts style you know for the next 10 minutes. can spend 1 moxie point to cause your unarmed While you are in a martial arts stance, you gain the strikes to deal an additional 1d4 damage until the end associated benefit and you can use the technique of the turn. associated with that martial arts style. You learn another martial arts style of your choice at Open Hand 6th, 11th, and 17th. Open Hand style teaches its practitioners to strike select points on the body to restrict their enemies and Signature Style heal themselves. At 6th level, choose one martial arts style you know Stance. While in this stance, when you hit a to become your signature style. While you are in any creature with an attack granted by your One-Two martial arts stance, you also gain the benefits of being , that creature can’t take reactions until the end in the martial arts stance of your signature style. of your next turn. In addition, you can use the technique of your Technique. You can use a bonus action on your turn signature style without spending moxie a number of and spend 1 moxie point to expend and roll a hit die. times equal to your Constitution modifier. You regain When you do, you regain hit points equal to the result all expended uses of his feature when you finish of the hit die + your Constitution modifier. a long rest. Shadow Dancer Unpredictable Shadow Dancer style is most often practiced by Starting at 11th level, when you are in a martial arts assassins that move in, eliminate their targets, then stance you can use a reaction at the start or end of your fade back into the night. turn to change into a different martial arts stance. Stance. While in this stance, your movement speed increases by 5 feet and opportunity attacks made Second Signature against you have disadvantage. At 17th level, choose a martial arts style you know Technique. You can use a bonus action on your that isn’t already your signature style. The chosen turn and spend 1 moxie point to attempt to inflict a martial arts style becomes your second signature style disabling wound on an enemy. When you do, make with all of the same benefits as the first. one attack against a creature with a pugilist weapon In addition, you can use the technique of your second or unarmed strike. On a hit, the creature takes signature style without spending moxie a number of damage as normal and has disadvantage on the next times equal to your Constitution modifier. You regain ability check or attack roll it makes before the end of all expended uses of his feature when you finish its next turn. a long rest.

CLASSES | PUGILIST 1 Stone Palm The philosophy of the Stone Palm style suggests that the clearest path to victory is overwhelming force. Stance. While in this stance, when you roll a 1 or 2 on a damage die for an unarmed strike, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Technique. When you deal damage with an unarmed strike, you can spend 1 moxie point to deal additional damage. The additional damage is a die equal to your fisticuffs die. Sweeping Circle Sweeping Circle style focuses on maintaining space from your opponent and seizing on their missteps. Stance. While in this stance, when a creature within 5 feet of you misses with an attack, you can use your reaction to make a shove attack against the creature. Technique. You can spend 1 moxie point and use a bonus action to take the Dodge action.

Mixed Martial Artist—A Fight Club for the Pugilist Class by Benjamin Huffman for http://sterlingvermin.com/ Desktop for Publishing by Nathanaël Roux CLASSES | PUGILIST 2