Abjure Enemy (Oath of Vengeance), 88 chases, 252-255 cleric, 45, 56-63, XG 17-20, SC 125-126 Conquering Presence (Oath of Conquest), XG 38 Chauntea ( deity), SC:21,27,117 divine domains, 59, XG 18-20, SC 125-126 Control Undead (Oathbreaker), 97 cheating (dice rolling; Running the Game), 235 Arcana, SC 125-126 Dreadful Aspect (Oathbreaker), 97 cheating (gaming set), XG 81 Death domain, 97 Emissary of Peace (Oath of Redemption), XG 39 check. See ability check Forge, XG 18-19 Guided Strike (Oath of Conquest), XG 38 chess (Dragonchess set), 154 Grave, XG 19-20 Nature’s Wrath (Oath of the Ancients), 87 chimera (creature), 39 Knowledge, 59-60 Rebuke the Violent (Oath of Redemption), XG 39 chocolate, Life, 60 Sacred Weapon (Oath of Devotion), 86 Chocolate confections are enjoyed throughout the Light, 60-61 Turn the Faithless (Oath of the Ancients), 87 Realms. The monks of the Great Mother’s House (a Nature, 61-62 Turn the Unholy (Oath of Devotion), 86 monastery) in Berdusk make their famous chocolate Order, Guildmaster’s Guide to Vow of Enmity (Oath of Vengeance), 88 fudge from sugar and cocoa imported from Maztica Tempest, 62 chaotic evil (alignment), 122 (Christopher Perkins) Trickery, 62-63 chaotic good (alignment), 122 choker (creature), ToF 123 War, 63 chaotic neutral (alignment), 122 choking (suffocating), 183 quick build, 57 character, 5, 11-15, 45, XG 7, 61-73 Chondathan (human ethnicity), 30 spell list, 207-208, XG 147 ability scores. See specific entry Chosen of the Gods, 17-18 Channel Divinity options, see Channel Divinity advancement, 15 chromatic dragons, 86-103 Destroy Undead, 59 age. See specific race entries, 17 kobolds (dragon servitors), VM 64 Turn Undead, 59 alignment, 122 Chult, SC 9-10, Tomb of Annihilation class training (character backstory), XG 67 background, see backgrounds chuul (creature), 40 deities, see deities creating a background, 26 ciphers (Linguist feat), 167 keepsake, XG 17 birthplace, XG 62 circle (area of effect on a grid), XG 86-87 secret, XG 17-18 creating a, 11-15 Circle Forms (druid), 69 spellcasting focus (holy symbol), 150, 151 describing your, 13-14 Circle of Dreams (druid circle), XG 22-23 in place of material components, 203 equipping your, 14, 125, 143-157 Circle of the Land (druid circle), 68 cleric, 58 family and friends, XG 63 Moonshae Circles (Forgotten Realms), SC 127 temple, XG 17 height and weight, 121 Circle of the Moon (druid circle), 69, † Divine Intervention (cleric), 59 level, 11, 15, 163 Circle of Swords (Forgotten Realms), SC 127 climate, 109-111 life events, XG 69-72 Circle of the Shepherd (druid circle), XG 23-24 knowledge (Nature skill), 178 name, 121. See also specific race entries, 17 Circle of the Spores, Guildmaster’s Guide to Ravnica predict (Survival skill), 178 options (tables), 45, XG 7 Circle Spells (druid), 68 extreme cold, 110 origins, XG 61-64 Citadel Adbar, SC 8, 59-60 extreme heat, 110 personality, 122-124 Citadel Felbar, SC 8, 60-61 heavy precipitation, 109-110 personal decisions, XG 64-69 Citadel of Many Arrows, 60 high altitude, 110 races, see race Citadel of the Raven, 12 temperature, 109-110 sex and gender, 121 city (description), 17 wind, 109-110 starting at higher level, 38 settlements, 15-20, 108, 112-116, 254 climax (adventure structure), 72, 75, 77 character sheet, 11, 317-319 commoner (NPC stat block), 345 climbing, 175, 182, 190 charge monsters in urban settings, 5 movement (speed), 182, 190 Charger feat, 165 chases, 254 climb onto a bigger creature, 271 creature feature (e.g. boar), 304 random, 112 climb (Athletics), 175 ferocious charger (cavalier feature), XG 31 See also creating a settlement climbing speed (monster), 8 overrun, 272 City of Brass, 55-56 cling to a surface (Athletics), 175 shoving, 195, 272 City of Judgment (Fugue Plane), SC 20 spider climb spell, 277 charges in magic items, 141 Kelemvor (Forgotten Realms god), SC 31-32 potion of climbing (magic item), 187 Charisma, 12, 178-179 City Secrets (urchin), 141 rope of climbing (magic item), 197 Deception, 178 City of Spiders, See Menzoberranzan cloaks (magic items), 157-159, XG 136 Intimidation, 179 City Watch (background), SC 145 Cloak of Flies (warlock invocation), XG 56 Performance, 179 clairvoyance, see also scrying Cloak of Shadows Persuasion, 179 arcane eye spell, 214 Channel Divinity cleric options, 63 checks, 178-179 clairvoyance spell, 222 monk, 80 number of prepared spells detect spells, 231-232 clockworks, ToF 124-126; see also construct paladin (Charisma modifier), 84 detect thoughts spell, 231-232 enhancements, ToF 124 saving throws, 179, 238 mind spike spell, XG 162 fire starter (tinker device), 37 spellcasting ability, 179 Divine Sense (paladin), 84 malfunctions, ToF 124 charlatan (background), 128 crystal ball (magic item), 159 music box (tinker device), 37 charm/charmed (condition), 290 clan (dwarf society), ToF 68-69 toy (tinker device), 37 animal friendship spell, 212 class, 11, 45, 96-97, 283, 287-289 clockwork amulet (magic item), XG 137 Charm Animals and plants (Channel Divinity), 62 choosing a, 11 Gond, god of craft, SC 21,28-29 charm monster spell, XG 151 features, 11, 15 clone, charm person spell, 221 NPC, 96-97 clone spell, 222 dominate beast spell, 234 level, 11, 15 simulacrum spell, 276, E dominate monster spell, 235 doppelganger (creature), 82 vs. character level, 163 enchantment school (arcane tradition), 117 clothes (price list), 150; see also boots, cloaks, gloves proficiencies, 12 Hypnotic Gaze (enchanter), 117 magic garments usually adjust to the wearer, 140 quick build, 11 Instinctive Charm (enchanter), 117 clothes of mending (magic item), XG 137 training (character backstory), XG 66-68 fey charm (e.g. dryad), 121 glamoured studded leather (magic item), 172 See also specific class entries, 45+ fiendish charm (e.g. cambion), 36 cloud, Cleansing Touch (paladin), 85 eyes of charming (magic item), 168 cloud giant (creature), 150, 154 clear path to the target (casting a spell: targeting), rod of rulership (magic item), 197 cloud of daggers spell, 222 204 staff of charming (magic item), 201 cloudkill spell, 222 cleaving (optional rule), 272 † FeySample Ancestry applies only to saves against spells or fog cloud spell,file 243 Great Weapon Master feat, 167 gaseous form spell, 244 effects that explicitly give the Charmed condition. Clench of the North Wind (monk Elemental incendiary cloud spell, 253 charms (reward), 228 Discipline), 81 MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – ‘RAW’ version

skywrite spell, XG 165 wind velocity, 109-110 conjure celestial, 225 stinking cloud spell, 278 combat encounter, 81-85 See also creating an conjure elemental, 225 clues (mystery), 78 encounter: combat conjure fey, 226 coach cab, 159 Combat Inspiration (bard), 55 conjure minor elementals, 226 coals (improvising damage), 249 combat maneuvers (fighter), 73,74 conjure woodland beings, 226 coastal monsters, 302 list, 74 find steed spell, 240 beast shapes (druid), XG 24 saving throws, 73 find greater steed spell, XG 156 random encounters, XG 93-95 Maneuvering Attack (fighter maneuver), 74 infernal calling, XG 158 cobbler’s tools, 154, XG 80-81 Martial Adept (feat), 168 summon greater demon, XG 166 code of conduct (shared campaigns), XG 172 optional combat actions, 271-272 summon lesser demons, XG 167 coffin (vampires), 295 combat round (time), 181, 189 † Is the damage of conjured creatures considered coins and currency, 143, 19-20, 133 Combat Superiority (fighter), 73 magical? “The stat block of a conjured creature coin of the Realms, SC 13 Combat Wild Shape (druid), 69 determines the nature of the creature’s damage, Waukeen, the Coinmaiden (FR deity), SC 41 combining different effects, 205, E, XG 5, † unless the spell says otherwise.” cold damage (damage type), 196 multiple magic items of the same kind, 141 Conjuration Savant (wizard), 116 cold (temperature), 110 can’t attune to more than one copy of item, 138 connecting adventures, 125-126 extreme cold, 110 combining spell effects (casting a spell), 205, E Constitution, 12, 172 frigid water, 110 comeliness, checks, 177 slippery ice, 110 character appearance, 12, 121 hit points and, 177 thin ice, 111 Charisma, 178 monsters, 7 blisteringly cold wind (e.g. silver dragon’s lair), 118 horrible scar (lingering injury), 272 running limit (dashing), 252 freezing sphere spell, 263 NPC appearance, 89 saving throws, 179, 238 Auril, goddess of winter, SC 21,25,117 Comet (deck of many things card), 162 swimming (exhaustion), 116 Prince of Frost, the (The Archfey patron), SC 138 Coming of Age (ceremony spell), XG 151 amulet of health (magic item), 150 collapsing roof (trap), 122 Command Undead (wizard), 119 constrict (e.g. behir), 25 College (bard) animate dead spell, 212 grapple rules for monsters, 11 College of Glamour, XG 14-15 create undead spell, 229 construct (monster type), 6 College of Lore, 54-55 command word, 136, 141 animated objects, 19-20 Commander's Strike maneuver (fighter maneuver), 74 College of Fochlucan (Forgotten Realms), SC 123 golems, 167-170 commerce, 19-20. See also currency College of New Olamn (Forgotten Realms), SC 123 helmed horror, 183 Common (language), 123 College of the Herald (Forgotten Realms), SC modrons, 224-226 common magic items, XG 136-141 124 scarecrow, 268 creating additional common items, XG 140 College of Swords, XG 15-16 shield guardian, 271 minor properties (special features), 141-143 College of Valor, 55 other, ToF:122,125,126,165,194,213, potion of climbing, 187 color pools (Astral), 47 222,239-240 potion of healing, 187-188 Colossus Slayer (ranger Hunter's Prey), 93 mace of smiting (magic item), 179 common races, 17 comatose (unconscious), 197, 198 construction god (Forgotten Realms), SC 28 commoner (NPC stat block), 345 Unconscious condition, 292 consumable magic items, 141 complex traps, 121-122 combat, 8, 189-198, 247-252, 270-273; Consume Life (e.g. will-o'-wisp), 301 complications (during adventure), 79-81 see also attack roll, melee attack, ranged attack contacts (NPCs), 93-94 component pouch, 150-151, 203, † actions, 189, 192-193 contagion spell, 227, E component, spell (casting a spell), 203 contests, 195 container capacity, 153 material spell component, 203, † fleeing, 190, 191 container contents (random), 301 somatic spell component, 203 initiative, 189; see also initiative contest (ability check), 174, 238 verbal spell component, 203 maneuvers (fighter), 73,74 in combat, 195 con artist; see also disguise, forgery kit morale (optional rule), 273 continent scale (map), 14 charlatan (background), 128 mounted, 198; see also mount/mounted combat continual light> continual flame spell, 227 Infiltration Expertise (assassin archetype), 97 opportunity attacks, 195; see opportunity attack continuing campaign, 36 Impostor (assassin archetype), 97 optional combat actions, 271-272 control undead (Command Undead), 119 concealed doors, 104 order of combat, 189; see also round Channel Divinity (Oathbreaker), 97 spotting (Perception check), 178 space required, 191,192 animate dead spell, 212 concealment, step by step, 189 create undead spell, 229 heavily obscured area (vision and light), 183 surprise, 189; see also surprise Controlled Chaos (sorcerer), 103 blinded (condition), 290 turning undead (Channel Divinity), 59 controlling a creature, see dominating a creature cover, 196, 251, 272; see also cover underwater, 198, 116-117 controlling a mount, 198 concentration, 203-204, XG 5, † conversation (social interaction), 244-245 using magic items, 140-141 breaking concentration , 203-204, XG 5 you turn (move,action,bonus action), 189; Converting a spell slot to sorcery points (sorcerer environmental phenomena, 204 see also specific entries Font of Magic), 101 sleet storm spell, 276, E cooking (cook’s utensils), 154, XG 81; see also spices combat adjustments, War Caster (feat), 170 advantage/disadvantage, 239-240 conditions, 290-292, 248 mess kit, 150,152 blinded (condition), 290 list and definitions, 290-292 copper elves (FR wood elves), SC 106; see (elves) burn injuries, multiple effects (stacking), 290 copper piece (cp) (coinage), 143 (lingering injuries), 272 copying spells (wizard), 114 Sage Advice: One of the rules of the game is that choking (suffocating), 183 Cormyr (Forgotten Realms), SC 11 DMs can apply conditions on the fly. See “Using and climbing, 175 Corellon (elf deity), ToF:35-40,43-45 Tracking Conditions” in the DMG.(248). climbing onto a bigger creature, 271 The blessed of Corellon, ToF 44 fatigue (exhaustion), 291 cone (area of effect), 204, XG 86-88 corners (playing on a grid), 192 frostbite (extreme cold), 110 confederacy (government), 18 tactical map, 250-252 in water, 198 conflict with a sentient item, 216 Corona of Light (cleric), 61 lack of food, 185 confusion (spell), 224 cornucopia (instrument, “glaur”), SC 124 lack of sleep (exhaustion), 291 Confusing Gaze (e.g. umber hulk), 292 corpses, lack of water, 185 pixie dust, 253 cadaver collector (construct), ToF 122 precipitation,Sample 110 conjuration, 116, 203 corpse flowerfile (creature), ToF 127 squeezing into a smaller space, 192 school (wizard arcane tradition), 116 dybbuk (demon), ToF 132 temperature, 110 conjurer, 116 nonplayer character (NPC), VM 212 visibility, 183 Sage Advice: a non-undead corpse isn't considered a DM chooses the creatures for “conjure” spells, † while grappled, 290 creature. It's effectively an object. As DM, I while mounted, 198 conjure animals, 225 MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – “RAW” version treat corpses as difficult terrain. complications, 79-81 stat block, 275-279 corridors (dungeon), 290 dungeon, 72-73, 74, 99-105, 290-301 creating a multiverse, 43-69. See also creating a corruption (abyssal), 62 elements, 71-72 campaign cosmology, 43-44 event-based, 75-77 creating an NPC, 89-97, 244, 279-283, XG 72-73 cost, foreshadowing, 126 abilities, 89 adventuring gear, 150 intrigue, 78 appearance, 89 animals, 157 introduction, 72, 74, 77, 79 attitude, 244 armor, 145 location-based, 72-75 bond, 91 clothes, 150 maps, 72, 75, 77 challenge rating, 92 equipment packs, 151 moral quandaries, 79-80 class, 96-97, 283, XG 72 food and drink, 158 mystery, 77-78 dead (cause of death), XG 72 lifestyle expenses, 157 NPCs, 74, 75-76, 77, 78 detailed, 89-91 lodging, 158 side quests, 81 equipment, 92 magic items (rarity), 135 structure, 72 flaw, 91 maintenance, 127 twists, 80 ideal, 90 mounts, 157 type, 72-79 interaction trait, 90 property maintenance, 127 villain, 74, 75-76, 77, 78 loyalty, 93 services, 159 creating a background, 26, 289 mannerism, 90 spell scrolls, 129, XG 133 creating a campaign, 14, 25-41, 43-44, 125 monster, 91-92 spellcasting services, 159 character background, 26 occupation and history, 89, XG 72-73 tools, 154 characters, 26, 36 quickly, 89 trade goods, 157 continuing or episodic, 36 race (table), XG 73 vehicles, 157 ending, 33 statistics, 92, 279-283 weapons, 149 events, 26-33 status (dead, mising, or alive), XG 73 Countercharm (bard), 54 flavor, 38-41 talent, 90 counterspell (spell), 228, † map, 14, 25-26 useful knowledge, 90 identifying a spell being cast (optional rule), XG 85 planes of existence, 43-44 villain, 94-97 Sage Advice: counterspell targets a creature casting a play style, 34-36 creating an organization, 21-22 spell, no matter the source of the spell (the creature, story, 125 creating a plane, 43 theme, 36 creating a player character, 11-15; see also character an item, a wand, etc.) You need to see the creature casting the spell. The thwarted spell's slot, if any, is time, 32 creating a race, 285-287 spent. creating a character, 11-15; see also character creating a religion, 10-13 creating a currency, 20 animism, 12 courage, creating a downtime activity, 131 dualism, 12 immunity to frightened condition, creating a dungeon, 72-73, 74, 99-105, 290-301 forces and philosophies, 12-13 Aura of Courage (paladin), 85 air quality, 105 loose pantheon, 10-11 Mindless Rage (barbarian), 49 creator, 99-101 monotheism, 12 hero's feast spell, 250, E ecology, 102 mystery cults, 11-12 protection from evil and good, 270 encounters, 102 racial, 13 remove or suppress frightened condition, factions, 101-102 tight pantheon, 11 calm emotions spell, 221 features, 102-105 creating a settlement, 15-20, 112-116 dispel evil and good spell, 233-234 goals, 72-73 as an adventure site, 16 heroism spell, 250-251 hazards, 105 atmosphere, 17 power word heal spell, 266 history, 101 commerce, 19-20 Stillness of Mind (monk), 79 inhabitants, 74, 101-102 encounters, 114-116 potion of heroism, 188 light, 104-105 government, 17-19 morale (optional rule), 273 location, 99 map, 114, 313 covens (hags), 176 map, 102-105, 311, 312, 314, 315 purpose, 15-16 cover, 196, 251 purpose, 101 random, 112-114 firing into melee (hitting cover variant), 272 random, 290-301 size, 16-17 half cover, three-quarters cover, sounds, 105 creating a spell, 283-284 total cover, 196, 204 creating an encounter, 81-85, 102, XG 88-91 creating spell slots (sorcerer Font of Magic), 101 spell requires clear path to the target, 204 adding flavor, XG 90 creating a trap, 120-122, XG 113-123 Sage Advice: “Unless a spell says otherwise, you character objectives, 81 complex, 121-122 can't cast it at someone or something behind combat, 81-85 detection, 120-121, total cover” [RAI,this includes a transparent cover budget, 83-84 disabling, 120-121 such as a window or a wall of force - Ed.] difficulty, 82-84, 84-85 effects, 121 cow (creature), VM 207 multi-part, 83 trigger, 120 crafting (downtime), 187 party size, 83 variant rules for traps, XG 113-123 crafting a magic item, 128-129, XG 128-130 XP thresholds, 82-83 simple traps,113-117 creating a common magical item, XG 140 dungeon, 102 complex traps, 118-123 potions of healing, XG 130 fun, 85 creating a wilderness, 14, 25-26, 73, alchemical (alchemist’s supplies), XG 79 monster personality, XG 91 106-112 craft or repair clothing (weaver’s tools), XG 85 monster relationships, XG 91 encounters, 106 gods of craft (dwarves), SC 105 random events in encounter area, XG 91 features, 108-109 Gond, god of craft, SC 21,28-29 terrain and traps, XG 91 goals, 73 Crawford, Jeremy, 5e lead rule designer, “Sage creating a magic item, 284-285 hazards, 109-112 Advice”; see rules for a character creating an item, see crafting map, 14, 25-26, 108-109 crawling (movement), 182, 191 special features, 141-143 unusual environments, 116-120 Create Thrall (warlock), 110 creating a common magical item, XG 140 creating a world, 4, 9-41 creating an adventure, 5, 71-87, 99-105, 125-126. creating a sentient magical item, 214-216 currency, 19-20 See also creating a dungeon; creating a monster, 273-283 magic, 9-10, 23-24 adventureSample seeds, 125-126 class, 283 religion, 10-13file character goals, 72-74, 76 features, 280-281 settlements, 15-20 climax, 72, 75, 77 quickly, 274-275 creation,

MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – ‘RAW’ version

creation spell, 229 identifying a cursed item, 139 maddening darkness spell, XG 160 Artisan’s Blessing (Forge Domain), XG 19 identify spell doesn’t spot curses, 139 † Shar (Forgotten Realms deity), SC 21, 36- marvelous pigments (magic item), 183 Arcana (Intelligence skill), 177 37,119,129 creativity (player), 239 legend lore spell, 254 Shargaas, the Night Lord ( deity), SC 118 creator races, SC 15-16 customizing Dark One's Blessing (warlock), 109 creature size, 191, E , 6 ability scores, 13 Dark One's Own Luck (warlock), 109 creature statistics, 304-311, 317-341 animal stat blocks (other animals), 317 dark rituals, see rituals crew (ship), 118 customizing a background, 125 darkvision, 183, 185, 9 crime (downtime), XG 130 customizing NPCs, 342 disadvantage on Perception in darkness criminal (background), 129-130 modifying a class, 287-288 within specified range (dim light), 83 Criminal Contact (criminal), 129 modifying an item, 284 Devil's Sight (warlock invocation), 110 critical hits, 196, 248 modifying a monster or NPC, 273-283 Devil’s Sight (e.g. ice devil), 75 with spell attack rolls? (yes), † Cutting Words (bard), 54-55 goggles of night (magic item), 172 on ability check? (no), † cyclone, See also specific race entries, 45 critical success (ability checks), 242 air elemental (creature), 124 dart, 149 lingering injuries, 272-273 control weather spell, 228 not a monk weapon, † crocodile (creature), 305, 320 control winds spell, XG 152 dart trap, 123 giant crocodile, 324 ether cyclones (Ethereal Plane), 49 shuriken (Asian dart), 41 crossbows, 149 cyclops, 45 Dash action, 192, † ammunition, 150 cylinder (area effect), 204 Readying a Dash, see Ready trap, XG 114 Cyric (Forgotten Realms deity), SC 21, 27-28 Sage Advice: Dash lets you use your speed again on Crossbow Expert (feat), 165, † your turn. It doesn't increase your speed. helps ranged spell attacks? (yes), † dawn (recharching), XG 144 fire again as bonus action? (yes), † dawn spell, XG 153 (sunlight) crown, D crown of madness spell, 229 d20, 7 Lathaner, god of dawn and renewal, SC 21,32,108 crown of stars spell, XG 152-153 Dalelands (Forgotten Realms), SC 12,16,17 Dawn War deities, 10 daylight spell, 230 (not sunlight, †) Lost Crown of Besilmer, Princes of the Apocalypse damage, 14, 196-197, 249, 273 Crown Wars, the, SC 16,105,107 at 0 hit points (death saving throw), 197 DC (Difficulty Class), 7, 174, 238-239 crystal (arcane focus), 150, 151, 203 adjustment (ability modifier), 13, 194 automatic success (variant), 239 typical DCs table, 174, 238 crystal ball (magic item), 159 damage types (description), 196 dead, 197 crystal lenses (eyes; magic items), 168 no minimum (0 possible), † bringing back the, See the spell descriptions for Cthulhu, see also madness objects, 246-247 aboleth, 13-14 order to apply modifiers to damage, XG 5, † raise dead (270), reincarnate (271), resurrection beholders, 26-30, VM 5-18, 124-126 immunity, 8 (272), revivify (272), true resurrection (284) speak with dead spell, 277 flumph, 135 resistance, 197 speakers of the dead (berbalangs), ToF 120 grell, 172, E dragonborn, 34 gods of the dead (Forgotten Realms) kraken, 196-197 Elemental Adept feat, 166 leviathan, ToF 198 vulnerability, 197 Bhaal (murder), SC 27,45 mind flayers, 221,222, VM 71-81,171-176 lingering injuries (variant), 272-273 Jergal, SC 30 Kelemvor, SC 31-32 will-o’-wisp, 301 massive (variant), 273 Myrkul, SC 35 cube (area of effect), 204 damage roll, 14, 176, 177, 196 cube of foce (magic item), 159-160 Dexterity-based, 177 dead bodies, see corpses cults (tables for random cults), ToF 34 spell, 196 dead magic, SC 19 diabolical, ToF 18-21 Strength-based, 76 deafened (condition), 290 blinding/deafness spell, 219 demonic, ToF 27-32 more than one target, 196 divine word spell, 234 dragon cults, Hoard of the Dragon Queen, RoT no minimum (0 possible), † Elder Evil cults, ToF 236-237, weapon, 14, 196 ear horn of hearing (magic item), XG 137 Princes of the Apocalypse damage types, 196 death, 197; see also afterlife, damnation, dead avatar of death, 164 serpent cults (yuan-ti), VM 96,100 damage vulnerability, 197 death saving throw, 197 cultist (NPC stat bloc), 345 Damara, SC 11-12 damage at O hit points, 197 Cunning Action (rogue), 96, † Damaran (human ethnicity), 31 curing blindness, damnation, 61-67, SC 20. See also afterlife, devils instant, 197 heal spell, 250 Lower Planes (plane of existence), 302, 58 monsters and, 198 rolling a 1 or 20 on, 197 lesser restoration spell, 255 Asmodeus, ToF 9-10 Death domain, 293, 96-97 curing a disease, Baalzebul , ToF 21 Defy Death (warlock), SC 140 heal spell, 250 Kelemvor (Forgotten Realms god), SC 31-32 hero's feast spell, larva (Hades), 63 Outer Planes, 57-66 lesser restoration spell, 255 lemure, 69, 76 Way of the Long Death (monastic tradition), SC 130 Lay on Hands (paladin), 84 manes, 53, 60 circle of death spell, 221 Master Transmuter (wizard), 119 merregon (devil), ToF 166 coven spells (hags), VM 58 raise dead spell, 270 nupperibo (devil), ToF 168 resurrection spell, 272 succubus/incubus, 285 nine lives stealer (magic sword), 183 periapt of health (magic item), 184 will-o’-wisp, 301 Yurtrus (orc god of death and disease), VM 84,185 Death Burst (e.g. magmin), 212 potion of vitality (magic item), 188 wraith, 302 Death Dells (Abyss), 63 currency (coinage), 143, 19-20, 133, SC 13 sword wraith, ToF 241 Death domain, 293, 96-97 trade bars, 20 Dampen Elements (cleric), 62 Death Glare (e.g. sea hag), 179 current hit points (current), 196 dancing (Performance skill), 179 death knight (creature), 47 curse, Danger Sense (barbarian), 48, † deathlock (undead warlock), ToF 128-129 bestow curse spell, 218 Dark Delirium (warlock), 109 Death Ray (e.g. catoblepas), VM 129 hex spell, 251 dark elf, see death saving throw, 197 Hexblade’s Curse, XG 55 Darkhold (Zhentarim stronghold), SC 8,77-79 Death Strike (rogue), 97 remove curse spell, 271 darklings (fey), VM 134 Sampledeath tyrant (undeadfile beholder), 29 curse of lycanthropy, 206,207 Darkmoon, the (monastic order), SC 129 decay, Evil Eye (e.g. fomorian), 136 darkness, 183; see also darkvision, visibility Myrkul (Forgotten Realms god), SC 35 mummy rot (rotting fist), 228 dim light, 183 Deception (Charisma skill), 178 Vile Curse (e.g. demilich), 48 underground, 104-105 Leira, Lady of Deception (Forgotten Realms), SC 32 cursed items, 138-139 darkness spell, 230, † MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – “RAW” version deck of illusions, 161-162 demonic cults, ToF 27-32 Diamond Soul (monk), 79 deck of many things, 162-163 demonic boons, ToF 30-32 diagonal movement (playing on a grid variant), 192 decisions (character backstory), XG 64-69 demon summoning (variant), 54 optional rule, 252 Dedication (ceremony spell), XG 151 summon greater demon, XG 166 d (die), 6-7, 235, 236-237 Deep Duerra (duergar deity), SC 22,105, Out of the summon lesser demons, XG 167 dice, 6-7, 235, 236-237 Abyss vargouille (creature), VM 195 d2 or d3, 7 Deep Ethereal, 48-49 demon true names, 53 ignoring the dice, 236 deep gnome, 36, ToF:109,113-114, SC:9,101,115 customization tables, ToF 33 percentile, 6 Deep Speech (language), 123 molydeus (“most dangerous demon”), ToF 134 dice set, 154 Defense (fighting style), 72, 84, 91 tanarukk (half demon, half orc), VM 88,186 dictatorship (government), 18 Defensive Duelist (feat), 165 Demonweb (Abyss), 62-63, ToF 57 difficult terrain (movement), 182, 190 Defensive Tactics (ranger), 93 yochlol (demon), 54, ToF 57 Difficulty Class (DC), 7, 174, 238-239 defining work (bard), XG 12 Deneir (Forgotten Realms deity), SC 21, 28 automatic success (variant), 239 Deflecting Shroud (War Magic), XG 60 depression (Shadowfell apathy), 52; see despair typical DCs table, 174, 238 Deflect Missiles (monk), 78, † derro (race), ToF 158-159, Out of the Abyss difficulty (encounter), 82 Defy Death (warlock), SC 140 derro madness, ToF 159 dim light, 183 degrees of failure (ability checks), 242 desecrated ground (hazard), 110 dimension door spell, 233 dehydration (food and drink: water requirements), desert, 110-111 cape of the mountebank (magic item), 157 185 dehydration (water requirements), 185, 111 Dimensional Rift (e.g. boggle), VM 128 deities, 293-299, 10-13, SCAG,MToF: see below beast shapes (druid), XG 24 dinosaurs, 79-80, VM 139-140 divine rank, 11 extreme heat, 110 diplomacy (Charisma ability check), 179 greater deities, 11 foraging, 111 diplomat (half-elf), 39 lesser deities, 11 monsters, 302 dire wolf, 305, 321 quasi-deities, 11 brass dragon, 104-106 direction sense (Keen Mind feat), 167 demigods, 11 camel, 320 Wisdom (Survival) skill, 178 titans, 11 oasis (mapping a wilderness), 108 becoming lost, 111-112, vestiges, 11, SC 20 quicksand, 110 at sea 117-118 cleric, 56 random encounters, XG 95-97 Natural Explorer (ranger), 91 communing, SC 22 despair (Shadowfell), 52 Dis (Nine Hells), 64 dead and resurrected gods, SC 20 soul monger (shadar-kai), ToF 226 disable traps, 177, 120-121, XG 117,123 druid, 64 sorrowsworn (creatures), ToF 231-233 countermeasures (example traps), druidic deities (Forgotten Realms), SC 126 destroying artifacts, 221 XG 113-115;118-120 dwarven gods, 296, ToF:72-74,79, SC:22,104-105 Destroy Undead (Channel Divinity cleric option), 59 disadvantage, 7, 173, 239-240 duergar gods, ToF 79, SC 105 mace of disruption (magic item), 179 advantage/disadvantage (circumstances) 239- elemental gods, SC 21, 125 Destructive Wrath (Channel Divinity cleric option), 62, † 240 elven gods, 296,ToF:43-48,53-57, SC:23,107-108 detecting a hazard, 105 ranged attacks (in melee), 195 drow gods, ToF:53-57, SC 23,108 detect evil, paladin, Disarm (combat), 271 giant gods, 153, VM 19 Divine Sense (paladin), 84 Disarming Attack maneuver (fighter maneuver), 74 gnome gods, 296, ToF:110-112, SC:24,115 detecting a lie, disarming traps, see disable traps gods, 296, ToF:102-104, SC 23, 115 Insight (Wisdom skill), 178 disasters (natural), 28 human (Forgotten Realms), 293, SC 21-41, SC 112 zone of truth spell, 289 Talos the Destroyer (FR deity), SC 38 humanoids and the gods, 13 detect life (e.g. banshee), 23 Disciple of Life (cleric), 60 nonhuman, 293, 296, SC 20 detect magic (spell), 231 Disciple of the Elements (monk), 80 orc, 296, SC 24,118 Arcana (Intelligence skill), 177 Discovery (hermit), 134 paladin, 82 nystul’s magic aura (false aura/mask), 263 disease, 256-257 provinces (portfolios), ToF:43,53,73,102,110 detecting a noise, cackle fever, 257 racial, 13 Perception (Wisdom skill), 178 Constitution saving throw, 238 unusual, SC 20 detect poison and disease spell, 231 contagion spell, 227, E pantheon (tables), 10-11 detect thoughts spell, 231-232 curing a disease, Faerûnian pantheon, 293, 294, SC 21-24 monstrous ability (e.g. doppelganger), 82 heal spell, 250 The Seldarine (table), ToF 43 Inscrutable (e.g. androsphinx), 281 heroes’ feast spell, 250, E The Dark Seldarine (table), ToF 53 Weird Insight (e.g. nothic), 236 lesser restoration spell, 255 The Mordinsamman (table), ToF 73 medallion of thoughts (magic item), 181 Lay on Hands (paladin), 84 Halfling Deities (table), ToF 102 potion of mind-reading, 188 Master Transmuter (wizard), 119 Gnome Deities (table), ToF 110 detect trap, 120-121 raise dead spell, 270 Celtic pantheon, 297, 298 Wisdom (Perception) skill, 178 resurrection spell, 272 pantheon, 293, 295 Dethek (Forgotten Realms dwarvish script), SC 105 detect poison and disease spell, 231 pantheon, 293, 296 deva (angel), 15-16 diseased giant rants, 327 Egyptian pantheon, 297-298, 299 devils, 66-78, ToF:9-23,160-181 Divine Health (paladin), 85 Greek pantheon, 297, 298 The Blood War, ToF 5-34 periapt of health (magic item), 184 pantheon, 293, 295 hierarchy, ToF 17 potion of vitality (magic item), 188 Norse pantheon, 298, 299 paths to power, ToF 18 sewer plague, 257 demigod, 11 diabolical cults, ToF 18-23 sight rot, 257 demiplanes (plane of existence), 302, 68 NPCs (customization), ToF 23 warping plague (rutterkin demon), ToF 136 democracy (government), 18 summon devil (infernal calling spell), XG 158 Talona, Mistress of Disease, SC 21,38 Demogorgon (Prince of Demons), ToF:27, devil true names, 67 Yurtrus (orc god of death and disease), VM 84,185 30,144-145, Out of the Abyss Devil's Sight (warlock invocation), 110 Disengage action, 192 Fiend, the (warlock patron), 109, SC 138 devotion, See Piety disguise, 154, 178, XG 81 Belaphoss (The Fiend patron), SC 139 Dexterity, 12, 176-177 disguise kit, 154, XG 81 merrow, 219 checks, 176-177, † Charisma (Deception) skill, 178 demolition (mason’s tools), XG 83 Attack rolls and damage, 177 alter self spell, 211 demons, 50-65, ToF:24-34,142-157, VM:136-138, Acrobatics, 176 disguise self spell, 233 OutSample of the Abyss Sleight of Hand, 177 polymorph spell,file 266 The Blood War, ToF 5-34 Stealth, 177 genie power, 144 demon lords, 51-52, ToF:24-34,142-157 saving throws, 179, 238, † glamoured studded leather, 172 demonic amulets, ToF 26 diabolical cults, ToF 18-23 MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – ‘RAW’ version

hat of disguise, 173 ring of djinni summoning (magic item), 190 dragonborn, 32-34, SC 112-114 use spellcasting or proficiency bonus DM (), 5-6, 4, XG 5 racial traits, 34 to set DC, † DM fiat, 5 Dragon Fear (racial feat), XG 74 Infiltration Expertise (assassin archetype), 97 Dodge action, 192 Dragon Hide (raciat feat), XG 74 Impostor (assassin archetype), 97 doffing armor, 146 names, 33-34, XG 175-176 Impostor (assassin archetype), 97 cast-off armor (magic item), XG 136 philosophy and religion, SC 113-114 disintegrate spell, 233, E, † dog, see also hound origins, SC 112 E : “The target is disintegrated if this damage leaves mastiff (creature), 307, 332 draconians, 34 it with 0 hit points.” mounts and vehicles, 155, 157 Dragonlance (class options), SC 155 Dispater (Ruler of Dis), ToF 11-12,18 blink dog, 318 known worlds of the material plane, 68 dispel evil and good (spell), 233-234 death dog, 321 draconians, 34 dispel magic (spell), 234, † dolls (hag constructs), Tomb of Annihilation gully dwarves, ToF 72 ends globe of invulnerability, † talking doll (magic item), XG 139 ( of the multiverse), ToF 105 counterspell spell, 228 dolphin (beast), VM 208 , 47 domains, see divine domains pantheon, 293, 295 † “Dispel magic has a particular purpose: to break domain spells (Divine Domain), 59 Dragon Wings (sorcerer), 103 other spells. It has no effect on a vampire’s Charm Domains of Dread (Shadowfell), 51-52 draw or sheathe a weapon (objects: using during ability or any other magical effect that isn’t a spell. It Donjon (deck of many things card), 162 combat), 190 also does nothing to the properties of a magic item. dominating a creature; see also Dreadful Word (warlock invocation), 110 It can, however, end a spell cast from a magic item bondage/domination dream spell, 236 or from another source. Spells—they’re what dispel dominate person spell, 235 dreams and elves, ToF 38 magic is about.” dominate monster spell, 235 driders, 120, ToF 51 “Dispel magic ends a spell [or spell effect] on one magic jar spell, 257 drink (expenses), 158 target. It doesn’t end the same spell [or spell effect] Body Thief (e.g. intellect devourer), 191 (a mug of ale in one go), 177 on other targets.” Luring Song (e.g. harpy), 181 water requirements (per day), 185 displacer beast, 81 Mind Mastery (e.g. duergar mind reader), ToF 189 intoxication (e.g. Intoxicating Touch, lamia), 201 Displacement trait (e.g. displacer beast), 81 Possession (e.g. ghost), 147 poisoned (condition), 292 kamadan (creature), Tomb of Annihilation dybbuk (demon), ToF 132 drinking (carousing), 128, XG 126-127 Distant Spell (sorcerer Metamagic), 102 donning and doffing armor (armor and shields: Tankard of Sobriety, XG 139 Distracting Strike maneuver (fighter maneuver), 74 getting into and out of), 146 Drizzt, 24, SC 107 distractions (Running the Game), 235 doors, drop an object (objects: using during combat), 190 dive attack (e.g. aarakocra), 12 barred doors, 103 drop prone, 190-191 divination, 116-117, 203; see also clairvoyance concealed doors, 104 prone (condition), 292 school (wizard arcane tradition), 116-117 portcullises, 104 drow (race; elf: dark elf), 24, 126-129, ToF: 50- diviner, 116 secret door, 178, 104 57,182-187 (stat blocks), SC 107 nonplayer character (NPC), VM 213 spotting (Perception check), 178 arachnomancer, ToF 182 Savras, god of divination (Forgotten Realms), SC picking lock (thieves' tools), 154, 177, 103 deities, see pantheon below 36 breaking down, 176, 193, 103-104 drawgloth (half-drow, half-demon), VM 141 Divination Savant (wizard), 116 Strength checks, 175-176, 103, 237 driders, 120, ToF 51 Divine Allegiance (paladin), SC 133 as an improvised action, 193 favored consort, ToF 183 Divine Domain (cleric), 58 object AC and hit points, 246-247 good alignment, 24 domain spells, 58 typical difficulty classes (DCs), 174 Drizzt, 24, SC 107 divine domains, 58-59, XG 18-20, SC 125-126 crowbar, 151 house captain, ToF 184-185 Arcana, SC 125-126 portable ram, 153 house specialty (table), ToF 64 Forge, XG 18-19 ram (siege equipment), 255 inquisitor, ToF 184-185 Grave, XG 19-20 random doors (table), 291 magic armor and weapons (variant), 126 Knowledge, 59-60 doppelganger (creature), 82 matron mother, ToF 186-187 life, 60 double weapon, matriarchs, ToF 51 Light, 60-61 Polearm Master feat, 168 pantheon, ToF:43-48,53-57, SC 23,108; see also Nature, 61-62 downtime activities, 187, 127-131, XG 125-134 Lolth Order, Guildmaster’s Guide to Ravnica dracolich, 83, E The Seldarine (table), ToF 43 Tempest, 62 draconians, 34 The Dark Seldarine (table), ToF 53 Trickery, 62-63 Draconic poison, 257-258 War, 63 ancestry (dragonborn), 34 renegades, ToF 57-58 divine focus (holy symbol), 58, 151 alphabet, 124 shadowblade, ToF 187 Divine Health (paladin), 85 language, 17, 34, 123 society, ToF 50-53 Divine Intervention (cleric), 59 Draconic Presence (sorcerer), 102 story hooks (table), ToF 64 divine magic, 205, see also magic Draconic Resilience (sorcerer), 102 trance, ToF 53 See also cleric (56); druid (64); paladin (82); ranger dragging (lifting and carrying), 176 chitines (creatures), VM 131-132 (89) dragon (monster type), 6 retriever (construct), ToF 222 Forgotten Realms, SC 23 dragons, 84-119, 133, 254, 303 yochlol (demon), 54, ToF 57, 185 divine rank, 11 chromatic dragons, 86-103 Drow Magic, 24 Divine Sense (paladin), 84 metallic dragons, 103-118 Drow High Magic (racial feat), XG 74 detect tiefling? (no), † dragon turtle, 119 drowning (suffocating), 183 Divine Soul (sorcerous origin), XG 50 guard drake, VM 158 druid, 45, 64-69, XG 21-26, SC 126-127 Divine Smite (paladin), 85, E shadow dragon, 84-85 druid circles, 68-69, XG 22-24; see below requires a physical weapon, yes (RAI) wyvern, 303 Forgotten Realms, SC 126-127 Divine Strike (cleric) frightful presence (e.g. black dragon), 87 Circle of Dreams, XG 22-23 Death domain, 97 half-dragons, 180 Circle of the Land, 68-69 Forge domain, XG 19 as innate spellcasters, 86 Circle of the Moon, 69 Life domain, 60 relationship with dwarves, ToF 75 Circle of the Shepherd, XG 23-24 Nature domain, 62 dragon cults, Hoard of the Dragon Queen Circle of the Spores, Guildmaster’s Guide to Ravnica Tempest domain, 62 kobolds (dragon servitors), VM 64 quick build, 65 TrickerySample domain, 63 file dragon breath spell, XG 154 spell list, 208, XG 147 War domain, 63 illusory dragon spell, XG 157-158 class training (character backstory), XG 67 djinn (genies), 141-142 dragon scale mail (magic item), 165 Druidic (secret language), 66 efreeti bottle (magic item), 167 dragon slayer (magic item), 166 druidic deities (Forgotten Realms), SC 126 iron flask (magic item), 178 Dragon Ancestor (sorcerer), 102 druids and the gods, 69 MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – “RAW” version druidic focus, 66, 150, 151 clans of the North (Forgotten Realms), SC 103 Eldritch Spear (warlock invocation), 111 in place of material components, 203 stronghold, ToF 69-70 Eldritch Strike (fighter), 75 factions, SC 127 Squat Nimbleness (racial feat), XG 75 electrum piece (ep) (coinage), 143 guiding aspect, XG 21 Dwarven Armor Training (mountain dwarf), 20 elemental (monster type), 6 learning beast shapes (tables), XG 24-26 Dwarven Combat Training, 20 elementals, 123-125 mentor, XG 21-22 Dwarven Fortitude (racial feat), XG 74 Elder Elementals, ToF 198-201 can wear metal armor? (won’t because taboo), 65, † dwarven plate (magic item), 167 myrmidons, ToF 202-203 treasured item, XG 21 Dwarven Resilience, 20 flail snail (creature), VM 144 Wild Shape (druid), 66-67 Dwarven Toughness (hill dwarf), 20 ring of elemental control (magic item), 190 can concentrate on spell previously cast while Dwarvish, 20 Elemental Adept (feat), 166 wildshaped, yes, † alphabet, 122, SC 105 only feat you can take more than once, † barkskin spell, 217, † language, 20, 123 Elemental Affinity (sorcerer), 103 druidcraft cantrip, 236 dwellings (monster), 4-6 Elemental Attunement (Elemental Discipline), 81, E druid grove spell, XG 154 dying (0 hp; death saving throw), 197 can replace with another discipline, (yes), † shillelagh cantrip, 275, † stabilizing a dying creature, 197 Elemental Chaos (plane of existence), 301, NPC stat block, 346 dynamite, 267 52-53 tortle druid, ToF 242 elemental gods (Akadi, Grumbar, Kossuth, Istishia), staff of birdcalls (magic item), XG 139 E SC 21,125 staff of the woodlands (magic item), 204 Elemental Disciplines (monk), 81 eagle, giant (creature), 306 Elemental Evil, 140, ToF 237, Princes of the drum, hand, SC 124 Ear to the Ground (urban bounty hunter), SC 153 Apocalypse drunken state, earth elemental, 124 aarakocra, 12 poisoned condition, 192 earth glide, 124 gargoyle, 140 see e.g. Intoxicating Touch (lamia), 201 stone of controlling earth elementals, 205 Elemental Planes (plane of existence), 301, 43-69 dryad (creature), 121 flail snail (creature), VM 144 elemental spells, additional spells in Xanathar’s dualism, 12 korred (creature), VM 168 Guide to Everything, Princes of the Apocalypse Dual Wielder (feat), 165 xorn (creature) 304 elemental weapons (e.g. stone giant dreamwalker), can’t wield two heavy weapons, † Grumbar, god of earth, SC 21,125 VM 150 two-weapon fighting (general rule), 195 Earthmother, the, (Forgotten Realms), SC 27,67 Elemental Wild Shape (druid), 69, † Two-Weapon Fighting (fighting style) earthquake, 28 elf(elves), 21-24, ToF:35-64, SC 105-108 fighter, 72 (spell), 236 ranger, 91 racial traits, 23-24 concentration, 203-204 ancient tales (history), ToF 35-36 Dueling (fighting style), 72, 84, 91 Eberron (class options), SC 155-156 can pair weapon with shield? (yes), † the Elven diaspora, ToF 36 eccentricity (wizard), XG 59 Reverie, ToF 36-38 Defensive Duelist (feat), 165 Echolocation (e.g. darkmantle), 46 Master Duelist (Swashbuckler), XG 47, SC 136 avariel (rare subrace), SC 106 blindsight, 183, 8 childhood, ToF 37-38 duergar (gray dwarf) (race; dwarf), 20, 122, ToF:77- echo plane, 43 81;83-84;188-193 (stat blocks), SC:8,9,99-100,104 adolescence, ToF 38 Feywild, 43, 49-50 adulthood, ToF 38 duergar deities, ToF 79, SC 105 Shadowfell, 43, 51-52 rules of conduct, ToF 78 androgynous elves, ToF 44 ecology (dungeon), 102 child names, XG 176-177 spy, Tales of the Yawning Portal education (Intelligence check), 177 stone guard, ToF 191 culture, ToF 39-40 effect, 201 deities, 296, ToF 43-48, SC 23,107-108 dungeon, 72-75, 99-105, 290-301, 4 combining different effects, 205, XG 5 dreams, ToF 38 stocking a dungeon, 292-301. See also creating a  effects of aging, drow elves, see drow dungeon (age), 17; see specific race (racial traits) eladrin, 286, ToF :49,61-62 Dungeon Delver (feat), 166, E aging and death (elves), ToF 39 elder elves, ToF 38 Dungeon Master (DM), 5, 4-6, XG 5 Sage Advice: “The main effects of aging: need to aging and death, ToF 39 Durable (feat), 166 watch calorie-intake a bit, might feel sore more elves and magic, ToF 42 Durable Magic (War Magic), XG 60 often, prone to taking naps.” “As a character nears half-elves, 38-39 Durable Summons (wizard), 116 the end of their life span, a DM should consider high elves, 23 duration (casting a spell), 203-204 when death might visit the elderly person.” lythari (rare subrace), SC 106 dust (magic items), 166-167 Efreeti (genie), 145, E moon elves (FR high elves), SC 105-106 dwarf (dwarves), 18-20, ToF:65-84, SC 103-105 efreeti bottle (magic item), 167 morality, ToF 40 dwarf traits, 20 efreeti chain (magic item), 167 names, 22-23, XG 176-178 duergar, 20, 122, ToF:65-66;76-81 eidolon, ToF 193-194 pantheon, ToF 43-48, SC 107-108 SC:8,9,99-100,104 (drow deity), ToF 56, SC 23, 108 The Seldarine (table), ToF 43 deities, ToF 72-74,79; SC 104-105 eladrin, 286, ToF:49,61-62;195-197 personality, ToF 41 dwarves of Greyhawk, ToF 71 Eldath (Forgotten Realms deity), SC:21,28,117,130 rangers, SC 134 dwarves of the Forgotten Realms, ToF 71-72 The Yielding Way (monastic order of Eldath), SC sea elves, ToF 62, SC 106 dwarves of Dragonlance, ToF 72 130 shadar-kai, ToF:58-63,224-226 gully dwarves, ToF 72 elder brain (mind flayer), VM:72-73,173-174 star elves (rare subrace), SC 106 dwarf names, 20, XG 176 Elder Champion (paladin), 87 sun elves (FR high elves), SC 106 dwarves and dragons, ToF 75 Elder Elementals, ToF 198-201 trance, see trance dwarholds of the North (FR), SC 58-66 Elder Evils, ToF 237 wild elves/wood elves, 24, SC 106-107 fallen kingdoms (Forgotten Realms), SC 58 cults, ToF 237 winged elves, SC 106 gold dwarves (FR hill dwarves), SC 103-104 star spawn (creatures), ToF 234-236 Elf Weapon Training, 23, 24 gray (duergar), 20, 122, ToF:65-66;76-81, the Elder Elemental Eye, Elven Accuracy (racial feat), XG 74 SC:8,9,99-100,104 Princes of the Apocalypse elven chain (magic item), 168 hill dwarves, 20 Elder Eye (Ghaunadaur, warlock patron), SC 139 Elvish, 23, SC 108 mountain dwarves, 20 Eldritch Invocations (warlock), 107, XG 56 alphabet, 123, SC 108 pantheon, ToF 72-74, SC 104-105 Eldritch invocations, 110-111, XG 56-57 language, 23, 123 The Mordinsamman (table), ToF 73 Eldritch Knight (martial archetype), 74 Elfharrow (Forgotten Realms), SC 10 rangers, SC 134 Eldritch Master (warlock), 108 Eltab (The Fiend patron), SC 139 shieldSample dwarves (FR mountain dwarves), SC 103 file Eldritch Sight (warlock invocation), 110 Elturgard (Forgotten Realms), SC 79-82 society, ToF 68-71 Eldritch Smite (warlock invocation), XG 56 Elusive (rogue), 96 clan, ToF 68-89 Elysium (plane of existence), 302, 58, 60 MEGA INDEX (includes XGTE, MTOF, VGTM, and SCAG) – ‘RAW’ version