Attack of the Orcs Rules Booklet
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Attack of the Orcs Rules Booklet 1 CRedits Senior editors: André Wiesler and Alexander Dotor Authors: Alexander Dotor, Brigitte Eisenmann, Stefan Franck, David Grashoff, Mathias Hopf, Daniel Nathmann, André Wiesler Illustrations: character portraits, cover sheets: Black Flag Studio (Alexander Andy, Rizky Wasisto Edi, Satya Hody) Art direction, illustrations, logo: Hans-Georg Schneider Typesetting: Christine Conrad Illustrations: maps of places and buildings, overland map: Sascha Rost Layout: Hans-Georg Schneider Translation: Dr. Rainer Nagel Editing and proofreading: Alexander Dotor, Dr. Rainer Nagel, Zev Shlasinger Playtesters: Mike Bergmann, Konstantin and Dieter Beyer, Thomas Echelmeyer, Marc Eisenmann, Christian Falck, Verena Glösker, Bea and David Groneberg-Kloft, Sabine Klaeger, Claudia Mohring, Verena Peters, Lisa Pulsfort, Ralf Sandfuchs, Jana Schulte, Johannes von Vacano, Stefan Will, and all the other heroines and heroes that helped us test Quest. Thank you! Special thanks to: Dr. Rainer Nagel, Peter Schott, Thygra Spiele-Agentur Published by Z-Man Games, Inc., 64 Prince Road, Mahopac, NY 10541, under license of Pegasus Spiele GmbH Copyright © 2011 Pegasus Spiele GmbH. All rights reserved. For any comments, questions, suggestions, please contact [email protected], www.zmangames.com www.pegasus.de We have decided to use generic male forms throughout these rules. This is not in any way intended to express some form of judgment, but is only meant to enhance the readability of the rules. Quest is for female players as well as male ones! When these rules were produced, not all game components had been finalized yet. Thus, some illustrations of game components may deviate from the actual contents of the box. 2 Table Of COntents Survey of the Game 04 Events 17 Drawing / Discarding Events 17 Game Components 04 Playing Events 17 Preparing to Play 06 Gifts 18 Your hero’s starting equipment 06 Drawing / Discarding Gifts 18 The Quest Master’s starting equipment 07 Refreshing / Exhausting Gifts 18 Using Gifts 18 Playing the Game 08 Checks 19 Heroes 10 Tests 19 Serious Injury 10 Conflicts 19 Heroic Death 10 Gold 10 Combat 21 Your Innate Gift 10 Setting Up the Battlefield 21 Your Hero Card 10 The Combat Sequence 22 Your Hero Sheet 11 Cards and Game Statistics in Play 24 Combat Actions 24 The Quest Master 12 The Quest Master Sheet 12 Epic Heroes 27 Bad Guy Cards and Dark Gifts 13 Toughness Bonus 27 Locations 13 Quest Items 13 Advanced Rules 28 Events 13 Charge of the Hordes 28 Shopping Between Adventures 28 Adventures 14 Lone Heroes 28 Setting Out / Removing Locations 14 Creative Use of Gifts 28 Ticking Off Markers 14 Powerful Hero Groups 28 Resolve Queries 14 Uncertain Circumstances 28 Options 15 Uncertain Checks 29 Checks 15 Combat and Combat Maps 15 Creating Your Own Adventures 29 Scripted Pause 15 Your Adventure Idea 29 Signaling Horn and Leader 15 The Structure of Your Adventure 29 Playing Your Own Adventures 33 Equipment, Quest Items, and Gold 16 Writing Down Your Adventures 34 Finding Items 16 Buying Items 16 Index 35 Equipment Limit 16 Using Items 17 Rules Summary 36 Swapping Items 17 Selling Items 17 3 suRvey Of the GAme In Quest – A Time of Heroes, each player takes It is time to stand up to the servants of darkness; it is on the role of a brave hero. Together, players a Time of Heroes! experience thrilling adventures, solve difficult riddles, and fight cruel enemies that do the bidding How do I read these rules? of one player only: the Quest Master. Based on an If you are playing Quest – A Time of Heroes for the first adventure text, he is going to put the prowess and time, you need not read all the rules at once. You need the cunning of the heroes to the test – but also only read as far until we recommend you play adven- their intelligence. The heroes’ decisions guide the ture 1. The first adventure has been written speci- adventure and, thus, the fate of all good peoples. fically to allow learning the rules while playing. The rest of the rules have been optimized for looking GAme COmpOnents things up. They explain the individual elements of 1 Rules booklet 1 Adventure booklet 3 Quest Master sheets 18 Cardboard miniatures Adventure 1: The King’s Treasure QUEST MASTER SHEET ADVENTURE 5 10 Minions, 4 Arch villains, and 4 Heroes TOMB OF THE KING Made promise Innkeeper Taken innkeeper ... 1 to Aila 6 abducted 1 1 to monastery 1 6 TOUGHNESS BONUS (p. 27) QUEST MASTERGiven SHEET weapon DrunkADVENTURE Spider Taken Hanus 3 to ... • Bonus on all your dice rolls 2 to Aila 7 P o t i o n 1 2 m o n a s t e r y 1 7 • Bonus on all target numbers for Tests PLAGUE! Escape tunnel Drunk Serpent Aila armed in ... 3 discovered 8 P o t i o n 1 3 monastery 1 8 4 Surprised the Orcs 9 Learned about 1 4 Return of 1 9 ... Attack of the Orcs Attack of the Orcs holy water Garthelm Detour to wise ... ... TOUGHNESS BONUS 1 woman 6 H a nu1 s 1 1 6 MARKERS 5 Enraged Hanus 1 0 abducted 1 5 Got cart 2 0 ... (p. 27) Heard of the • Bonus on all your dice rolls Rules Booklet Adventure Booklet QUEST MASTER2 SHEET7 ... ADVENTURE1 2 ... 1 1 7 ... ORC WARRIORBourn of Life ORC CHIEFTAIN GARTHHELM SHAMAN • Bonus on all targetTHE numbers PALE for Tests KING THE KING’S TREASUREType: Minion – Gifts:Kneeling None at Type: Arch Villain Type:... Arch Villain ...Type: Arch Villain Type: Arch Villain 3 1 trap 8 ... 1 3 1 8 4 Yellow stones at 9 ... 1 4 ... 1 9 ... 2 trap 1 Helped the 46 ... 1 1 6... 1 6 ... 4 TOUGHNESS4 BONUS 5 serving wench ... ... MARKERS 5 Bourn poisoned 1 0 1 5 2 0 ... (p. 27) 2 ... 7 ... 1 2 ... 1 7 ... • Bonus on all your dice rolls ORC WARRIOR ORC1 CHIEFTAIN XSHAMAN X • Bonus on all targetX numbers for Tests X Type: Minion – Gifts:... None Type: Arch... Villain Type:... Arch Villain ... 3 8 Vitality Points 1(p. 3 12): Vitality Points1 8 (p. 12): Vitality Points (p. 12): Vitality Points (p. 12): 4 ...1 1 39 ... 1 2 31 4 4 ... 1 9 1 ... 1 2 1 4 6 2 43 3 4 2 3 ... ... ... MARKERS 5 1 0 1 5 2 0 ... ORC VETERAN 4 4 ORC WARRIORType: MinionORC1 – CHIEFTAIN Gifts: None X X Type: Minion – Gifts: None Type: Arch Villain BAD GUYS Vitality Points 2(p. 12): 3 Vitality5 Points 0(p. 12): 3 6 3 4 2 4 7 3 1 1 3 61 2 3 4 Gifts: 1 2 Gifts: Gifts: Gifts: None Riposte, Cloud of Blades Whirling Ghosts, Fear Raising the Dead, Vampiric Touch, 4 4 3 4 Paralysis, Breath of Death ORC VETERAN 1 Type: Minion – Gifts: None 1x 1x 1x 1x 1 X Extra Extra Extra Extra BAD GUYS 2 Vitality2 Points 24(p. 12): 31 2 5 3 34 41 2 2 3 4 1 2 3 4 1 2 3 4 1 1 3 61 2 3 Gifts: Gifts: Whirling Ghosts, Fear 4 None 1 1x 1x Extra Extra BAD GUYS 2 2 24 31 2 5 3 4 1 2 3 4 Gifts: None 1 1 1 2 3 4 120 Game cards EQUIPMENT GIFT GIFT LOCATION HERO INNATE MAGIC COMBAT GIFTS 20 Equipment 16 Gift 25 Location 4 Hero 4 Innate cards cards cards cards Gift cards The longer side of this card equals 1 length unit. elements and the miniatures on the battlefi eld. elements and the miniatures on battlefi This ruler helps you in setting up the terrain EVENT ADVENTURE DARK BAD GUY QUEST CARD GIFT ITEM 10 Event 3 Adventure 8 Dark Gift 6 Bad guy 13 Quest item 11 Ruler cards cards cards cards cards cards 4 the game by means of example. And should you really be stumped as to the meaning of one particular term, you can easily find the explanation via the index on page 35. You should only take a look at the expert rules on page 28 once you have played through two or three adventures. And once you have played through all adventures, you can learn from page 29 GAme COmpOnents onwards how you can create your own adventures. 18 Cardboard miniatures 2 10-sided dice 10 Minions, 4 Arch villains, and 4 Heroes 18 Miniature bases 1 Overland map 4 Hero sheets KAROMIN DWARVEN WARRIOR VITALITY CHARISMA TALENT DEFTNESS STRENGTH POINTS 8 9 KR‘ZZZT1 0 1 1 1 2 1 non-permanent 7 8 LIZARDMAN9 SHAMAN1 0 5 1 1 6 - 1 7 8 9 1 0 VITALITY 3 5 CHARISMA6 TALENT7 DEFTNESS8 STRENGTH9 POINTS 4 5 6 7 8 pen 4 3 4 5 6 7 9 1 0 1 0 9 1 0 2 3 4 ALONDIS5 6 STORMHAWK 8 2 9 ELVEN4 9RANGER8 9 1 2 3 4 5 3 7 8 8 7 8 VITALITY - 1 4 4 MELEE 6 RANGEDCHARISMA7 ARMORTALENT7 DEFTNESS6 STRENGTH7 POINTS COMBAT COMBAT 3 3 5 6 6 5 6 2 4 5 5 4 5 1 0 8 1 1 1 9 1 0 3 4 4 CESSAIR3 4 LITAVIS 9 - 2 7 HUMAN1 0 MAGE3 8 9 2 3 2 3 2 3 8 6 3 9 7 8 2 VITALITY MELEE 7 RANGEDCHARISMA5 ARMORTALENT8 DEFTNESS6 4 STRENGTH7 POINTS COMBAT COMBAT- 1 1 6 4 7 5 6 5 3 6 4 5 1 1 1 1 9 9 1 0 4 2 2 5 3 4 1 0 - 2 1 0 4 8 3 8 9 3 1 4 2 3 8 25 coins 9 9 7 7 2 4 MELEE 8 RANGED8 ARMOR6 6 7 COMBAT COMBAT 1 7 7 5 5 6 - 1 3 6 6 4 4 5 5 5 3 3 4 4 4 2 2 3 3 2 2 MELEE RANGED ARMOR COMBAT COMBAT 1 1 Signaling horn 12 terrain elements 2x lake/tents, 1x cottage/tree, 3x tree/brazier, 2x tree/rock, 1x barrels/tree, 1x barrels/rock, 1x altar/ campfire, 1x prone woman 5 PreparinG tO plAy set up the game like this: your hero’s starting equipment 1 1 Unfold the overland map.