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Tales-Of-The-Lance.Pdf World Book of ansalon Welcome to the World of Krynn ..................... 2 Special Artifacts of Ansalon.......................146 Creating the Flavor of Krynn ....................... 2 Scroll ..................................... 146 The lconochronos of Astinus ........................ 3 Rings ....................................146 Lost Notes of Sir Tracy ............................ 3 Rods, Staves, and Wands .......................147 The River of Time .............................. .4 Miscellaneous Magic items ...................... 148 History of Krynn ................................. 12 Magic Armor and Shields .......................154 Astinus, Scholar and Mystery ..................... 12 Magic Weapons ............................... 155 The Creation of Krynn.......................... 12 Random Treasure Determination .................159 All Dragons War............................... 13 Individual and Small Lair Treasures ...............159 All Saints War ................................. 14 Using the Adventure Map and Talis Cards ...........160 Starbirth of Mortals............................. 14 How to Read the Map ......................... 160 Arrival of the Last Gods......................... 15 Getting Started ...............................160 Age of Dreams ................................. 16 Descriptions of Terrain and Locations .............161 Age of Light ................................... 16 Creating Chases ............................... 173 Graystone of Gargath........................... 17 Adventure Generation with Talis Cards ............174 The Second Dragon War........................ 19 Talis Deck: Random Role-Playing Notes...........174 Ergoth Ascendant.............................. 19 Talis Deck: Random Event Notes .................175 Kinslayer War ................................. 20 Ansalonian Calendar ............................176 Swordsheath Scroll............................. 20 Allowable Clerical Spells.........................176 The Rose Rebellion ............................. 21 Exchange Rates Upon Krynn ......................176 Birth of Nations................................ 21 The Third Dragon War.......................... 21 A Golden Age................................. 22 Credits Peace in the Land.............................. 22 Knight of the Black Rose ........................23 Design: Harold Johnson, John Terra, J. Robert King, Wolfgang The Fall of Istar ................................ 24 Baur, Colin McComb, Jean Rabe, Norm Ritchie, Margaret War of the Lance ........................... 25 Weis, Tracy Hickman, Jeff Grubb, Doug Niles, Michael Geography of Ansalon ...........................26 Williams The World That Was ...........................26 Development, Coordination, Editing: J. Robert King The Cataclysm................................. 30 Proofreading: Anne Brown, Dale Donovan The World That Is .............................30 Box Cover Art: Larry Elmore The World That Might Be ........................ 54 Box Cover Sculpture: Jeff Easley People of Ansalon (PC Races) ......................55 Booklet Cover Art: Jeff Easley Barbarians .................................. 55 Booklet Interior Art: Jeff Butler, Paul Abrams, George Barr, Dwarves......................................58 Denis Beauvais, Keith Parkinson Gully Dwarves ................................61 DM Screen Art: Carol Heyers Elves......................................... 63 Character Cards and Stand-Up Figure Art: David Simons, Gnomes .................................. 6 6 Larry Elmore, Keith Parkinson Kender..................................... 6 9 Cartography: David C. Sutherland III, Steve Beck, Karen Minotaurs .................................. 7 4 Wynn Fonstad, Diesel Ogre lrda ..................................... 77 Graphic Design: Stephanie Tabat Character Classes of Ansalon ....................... 80 Typesetting: Tracey Zamagne Overview of Character Classes ....................80 Keylining: Paul Hanchette Class Descriptions .............................. 81 Special Thanks: Wolfgang Baur, Steve Beck, Anne Brown, Peggy Warrior Group Classes ......................... 81 Cooper, Dale Donovan, Paul Hanchette, J. Robert King, Col- Wizard Group Classes ........................88 in McComb, Jean Rabe, Norm Ritchie, David C. Sutherland Priest Group Classes .......................... 91 Ill, Stephanie Tabat, Tracey Zamagne, and all of their signifi- Rogue Group Classes .........................93 cant others for service above and beyond the call. Normal Group Classes ........................93 Optional Rule: Status...........................95 ADVANCED DUNGEONS & DRAGONS, AD&D, MONSTROUS COMPENDIUM, Cast of Characters................................ 98 and DRAGONLANCE are registered trademarks owned by TSR, Inc. The TSR © Friends................................... 98 logo is a trademark owned by TSR, Inc. 1992 TSR, Inc. All Rights Reserved. Neutrals ..................................... 102 Printed in the U.S.A. This material is protected under the copyright laws of the United States of America. Foes ...................................... 105 Any reproduction or other unauthorized use of the material or artwork contained Gods of Krynn.................................108 herein is prohibited without the express written permission of TSR, Inc. Gods in Creation.............................. 108 Random House and its affiliate companies have worldwide distribution rights in Descriptions of the True Gods ...................110 the book trade for English language products of TSR, Inc. Distributed to the Gods of Good............................ 111 book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the Gods of Evil ................................116 toy and hobby trade by regional distributors. Permission granted to photocopy or print this product for personal use. Gods of Neutrality...........................121 ISBN 1-56076-338-8 Beasts and Monsters of Ansalon...................125 Children of Krynn.............................125 TSR, Inc TSR Ltd. Draconians................................ 126 201 Sheridan Springs Rd. 120 Church End Dragons ...................................128 Lake Geneva Cherry Hinton Goblins ...................................131 WI 53147 Cambridge CB1 3LB Lost Folk of Ansalon ...........................134 U.S.A United Kingdom Monsters of Ansalon ...........................140 1 Welcome to the World of Krynn! Ten years have passed since the creations of the fallen nations DRAGONLANCE® fantasy setting. What began as a series of game adventures has grown into over three dozen novels Since the Cataclysm, which disrupted society and remade the and anthologies, six calendars, a comic book series, a num- world of Krynn, scholarly knowledge in Ansalon has grown ber of best-selling computer games, award-winning minia- hopelessly confused. Every journey is, therefore, one of dis- tures sets, and numerous game materials. Yet, in ten years, covery. Once-mighty civilizations lie shattered and suspi- we never offered a clear starting point for DRAGONLANCE cious of their neighbors. Fearful folk distrust or revile their campaigns-an introduction to the world of Krynn. Now, we brightest and best, the mages and the Knights of Solamnia. do. Many cities still labor under the draconian yoke. Clearly, the This boxed set guides you through the lands and legends of time for heroes is at hand. Ansalon, the continent where the DRAGONLANCE saga takes place. The World Book you now hold outlines Ansalon's Gods of Krynn flora, fauna, nations, people, heroes, histories, myths, and more-all the critical features for starting a DRAGONLANCE Krynn is ruled by a vast pantheon of gods, each with his or campaign. As well as providing a starting point for DMs who her own history and motivations. Even so, the peoples of are new to Krynn, this boxed set sums up the voluminous Krynn have abandoned the true gods, believing that the gods work of a decade of adventure for long-time fans of Ansalon. forsook them to the Cataclysm. Only a handful of priests can The ten-year lifespan of the DRAGONLANCE world places still perform the miracles of faith. But slowly the world redis- it among the most venerable of game settings. The past dec- covers the truth and returns to the gods. ade also leaves the DRAGONLANCE game world in need of For their part, the gods continue their eternal struggle revision and summation. This boxed set fully expands the across the face of Krynn. They occasionally appear upon the DRAGONLANCE saga for AD&D® 2nd Edition rules. It also world in avatar form, but more often shape history through clarifies contradictions, corrects errors, and fills in informa- worshippers, omens, and go-betweens. tion omitted from earlier products. For old and new adven- turers alike, the Tales of the Lance boxed set is the source of Stories and Sagas information for the continent of Ansalon. The tales of Krynn center around glory, honor, and love of Creating the flavor of Krynn family, friends, and heart-mates. Treasure and personal gain are devalued next to justice, truth, knowledge, and freedom. Adventuring in Ansalon differs from adventuring in any other The tales are epic in scope-continuing sagas with profound fantasy setting. The DRAGONLANCE saga is high fantasy-a conflicts and recurring villains. Through personal heroism, struggle of Good versus Evil and the triumph of heroism in the adventurers face overwhelming odds and victor at the last. face of overwhelming odds. Hope, honor, loyalty to one’s Fate diverts
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