Knights of Tahkisis
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Sheet1 Series Title Bazil Broketail A Dragon at World's End Bazil Broketail A Sword for a Dragon Bazil Broketail Battle Dragon Bazil Broketail Bazil Broketail Bazil Broketail Dragon Ultimate Bazil Broketail Dragons of Argonath Bazil Broketail Dragons of War Books of Barakhai The Beasts of Barakhai Books of Barakhai The Lost Dragon Of Marakhai Dragon Knight The Dragon and the Djinn Dragon Knight The Dragon and the Fair Maid of Kent Dragon Knight The Dragon and The George Dragon Knight The Dragon and the Gnarly King Dragon Knight The Dragon at War Dragon Knight The Dragon in Lyonesse Dragon Knight The Dragon Knight Dragon Knight The Dragon on the Border Dragon Knight The Dragon the Earl and the Troll Dragon of Pern Dragonflight DragonLance Dragons of Summer Flame DragonLance Draconian Measures DragonLance Dragon of a Fallen Sun DragonLance Dragons of a Lost Star DragonLance Dragons of a Vanished Moon DragonLance Heroes and Fools DragonLance Relics and Omens DragonLance The Dawning of a New Age DragonLance The Day of the Tempest DragonLance The Doom Brigade DragonLance The Dragons at War DragonLance The Dragons of Chaos DragonLance The Dragons of Krynn DragonLance The Eye of the Maelstorm DragonLance The Kagonesti DragonLance The Legennd of Huma DragonLance The Odyssey of Gilthanas DragonLance The Second Generation Dragonlord Dragon and Phoenix Dragonlord The Last DragonLord E. Nesbit The Book of Dragons Fighting Fantasy Armies Of Death Fighting Fantasy Beneath Nightmare Castle Fighting Fantasy Black Vein Prophecy Fighting Fantasy Demons -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
The Year Book
Salem State University Digital Commons at Salem State University All Yearbooks Yearbooks 1932 The Year Book Salem Teachers College Follow this and additional works at: https://digitalcommons.salemstate.edu/all_yearbooks Recommended Citation Salem Teachers College, "The Year Book" (1932). All Yearbooks. 23. https://digitalcommons.salemstate.edu/all_yearbooks/23 This Book is brought to you for free and open access by the Yearbooks at Digital Commons at Salem State University. It has been accepted for inclusion in All Yearbooks by an authorized administrator of Digital Commons at Salem State University. Digitized by the Internet Archive in 2014 https://archive.org/details/salemstatenormal1932sale Z\)t Class of 1032 bebtcatefi tijis book to Lena jf Jftt^ugf) "QTlje mtlbcgt manners, ant) t\)c gentlest fjeart." The Tear ^Book 1932 ©ur Jfacultp DR. J. ASBURY PITMAN, President "Finally, education alone can conduct us to that enjoyment which is, at once, best in quality and infinite in quantity." 6 1932 S. T. C. (iLRTKUDE B. GOLDSMITH, M A. CHARLES E. DONER WALTER G. WHITMAN, A.M. Nature Study Penmanship Science ''Gome forth inn; the Ji^ht things, of "Diffused knowledge immortalizes itself." 'And what is reason? Be she thus denned Let Nature be your teacher." Reason is upright stature in the soul." ALEXANDER H. SPROUL, M.S. AMY E. WARE, M.A. FLORENCE Ii. CRUTTENDEN, A.M. Director Commercial Education Geography History "He is wise who cm instruct us and assist "Go where he will, the wise man is at home, "The glory of a firm capacious mind." u s in the business of daily virtuous living." His hearth the earth, his hall the azure dome. -
DRAGONLANCE! Actually, the Name of the World Is Krynn
Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
Dungeonsglragons COMPUTER PRODUCT Lleroes Oftlle LAJYCE
Advit°iced Dungeonsglragons COMPUTER PRODUCT llEROES OFTllE LAJYCE A DRAGONLANCE™ Action Game STRATEGIC SIMULATIONS,INC. CONTENTS I. Background & History ............................................ 2 HEROES OF THE LANCE A. The DRAGONLANCE® Saga Program Creation : U.S.Gold Ltd B. ADVANCED DUNGEONS & DRAGONS® Game Design & Co-ordination : Laurence H. Miller II. The Action Starts ..................................................... 3 Programming Team: Alan Bridgeman, Matt Ellis, Graham Lilley, A. Preparing for Play Teoman lrmak, Anthony Scott. B. Loading The Game C. IBM version differences D. Cassette/Disk version differences Product Manager: Jerry Howells Production Co-ordination : Bob Kenrick Ill. Playing The Game ................................................... 5 Based on the module: DL 1 Dragons of Despair A. Movement Original U.K.Manual : Laurence H. Miller B. Ranged Combat/Dodge Manual adapted by SSL Louis Saekow Design: LOUIS Hsu Saekow, David Boudreau, Pete Gascoyne C. Close Combat Box Art: Jeff Easley D. Screen Displays E. Menus and Sub-Menus Original Graphic for Title Screen : Clyde Caldwell F. Winning the Game Game developed by : U.S. Gold Ltd . & Strategic Simulations, Inc. G. IBM Keyboard Commands U.S.Gold Test & Development Team : Paul Sutton, H. A Note to ST Hard Disk users Charles Cecil & Mike Dixon IV. Characters ............................................................. 13 SSI Testing & Development Team: Chuck Kroegel, Dick Vohlers, Tanis Half-Elven Cyrus Harris, Graeme Bayless, Zane Wolters, John Bruning, Caramon Majere Robert Daly & James Kucera Raistlin Majere Sturm Brightblade ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON LANCE and the Goldmoon TSR logo are trademarks owned by JSR, Inc., Lake Geneva, W.I., USA and Riverwind used under license from Strategic Simulations, Inc., Mountain View, C.A., USA Tasslehoff Burrfoot © 1988 Strategic Simulations, Inc.© 1988 TSR, Inc. -
Dragons of Flame by Douglas Niles
Sample file © 1M4 TSR, Inc. All RIgMs Reserved. 28 \ 3 32 h =20 ft. Sample file MPI 29 36 35 —•— 1 Advanced Dungeons^pragons Official Game Adventure Dragons of Flame by Douglas Niles TABLE OF CONTENTS PROLOGUE 2 Astinus the Lorekeeper returns, reflecting upon the past and uncertain future of Krynn. THE STORY: The heroes endeavor to resist the growing might of the Dragonlords, playing their roles in the midst of war and destruction. Chapter 5: Que Kiri and the Plains 4 In which the fires of the Dragonlords spread over Abanasinia. Chapter 6: Solace 6 Where the dragonmen hold sway over the first home and the Last Home. Chapter 7: The Slave Caravan 8 The ox-drawn wagons move toward Pax Tharkas and its slave mines. Chapter 8: Elvenhome 11 Where the party rests for a spell, hears song and legend, and learns of the Sla-Mori. Chapter 9: To the Walls of Pax Tharkas 19 The perilous tunnels of the Sla-Mori—the secret entrance to the dragonmen s fortress. Chapter 10: The Tharkadan Towers 22 The quest presents its greatest challenge, here in the heart of the fortress. EPILOGUE 29 Thus is concluded another portion of the epic. The heroes again are journeying, through their road remains unclear.Sample file APPENDICES Here are the tools of the story. That which is new is explained, as are encounters by fate alone. Appendix 1: Random Encounter Charts 30 Appendix 2: Monsters, Creatures, & Men 31 Appendix 3: Treasures and Tomes 31 Appendix 4: Canticle of the Dragon 32 PLAYER CHARACTER CARDS 17 These are the Innfellows, the heroes of DRAGONLANCE Original Concept: Tracy Hickman Distributed to the book trade in the United States by Random Editors: Michael Williams and Michael Dobson House, Inc., and in Canada by Random House of Canada, Ltd. -
The Sunless Citadel
The Sunless Citadel All things roll here: horrors of midnights, 2. Kobold Den. The characters’ foray into the citadel be- Campaigns of a lost year, gins with an incursion into the most accessible areas Dungeons disturbed, and groves of lights; of the fortress, where a tribe of kobolds has taken up Echoing on these shores, still clear, residence. The characters can avoid strife with the ko- bolds by agreeing to retrieve a lost pet for the kobold Dead ecstasies of questing knights— leader, and they might be able to persuade the kobolds Yet how the wind revives us here! to join their side. Arthur Rimbaud 3. Goblin Lair. The goblins that live deeper inside the — citadel consider themselves the owners of the place. They defend themselves aggressively against intru- his adventure concerns a once-proud sion, making it difficult to avoid combat with them. fortress that fell into the earth in an age 4. Hidden Grove. Eventually, the characters discover long past. Now known as the Sunless Cita- the lower level of the citadel and the Twilight Grove del, its echoing, broken halls house malign that lies within. There, they learn the truth about the creatures. Evil has taken root at the cita- enchanted fruit, and they must confront Belak the Out- del’s core, which is deep within a subter- cast and the Gulthias Tree. ranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness. Running the Adventure The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. -
Dragonlance Pathfinder Races Humans
DRAGONLANCE PATHFINDER RACES HUMANS Civilized Humans Civilized humans have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Languages: Civilized humans begin play speaking Common and a regional language. Please see "Civilized Human Cultures" in Chapter One of Races of Ansalon for the specifics. Nomadic Humans Nomadic humans have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Languages: See "Nomadic Human Cultures" in Chapter One of Races of Ansalon for the specifics. Ithin'carthians Ithin'carthians have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Tarmaks possess the following additional racial traits: Physically Impressive: Tarmaks receive Hulking Brute as a bonus feat. Frenzy: Once per day, whenever a Tarmak takes damage, they fly into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC. Languages: Tarmaks begin play speaking Tarmakian. Tarmaks with high Intelligence scores can choose from the following: Common, Damjatt, Keena, and Nerakese. Damjatts and Keena have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows: Languages: Please see "Ithin'carthian Racial Traits" in Chapter One of Races of Ansalon for the specific languages spoken by both peoples. DWARVES Dwarf Racial Traits Since orcs do not exist in the Dragonlance campaign setting Krynnish dwarves lack the Hatred racial trait typical of the standard Pathfinder dwarf. -
Ral Partha Advanced Dungeons & Dragons Miniatures
Ral Partha Advanced Dungeons & Dragons Miniatures www.DnDLead.com Ral Partha AD&D miniatures are easily identifiable as such for they are stamped "TSR mfg. by Ral Partha," along with a production date. There is no stamping, however, to help determine just what a figure actually is. ADVENTURERS (Blisters w/ 1 male & 1 female) 11-051 Zulkir Szass Tam 11-001 Fighters with 2-Handed Sword 11-052 Mourngrym Amcathra 11-002 Clerics with Staff and Warhammer 11-053 Midnight 11-003 Magic-Users with Crystal Ball 11-054 Lord Manshoon 11-004 Rangers with Longsword and Bow 11-055 Manxam the Beholder 11-005 Thieves with Shortsword and Sling 11-056 Shaeri Amcathra 11-006 Dwarf Fighters with Warhammer 11-057 Elminster 11-007 Elf Magic-Users with Magic Items 11-058 Khelben "Black Staff" Arunsun 11-008 Gnome Thieves with Dagger 11-059 Dove Falconhand 11-009 Adventuring Mages 11-060 Florin Falconhand 11-061 Suul the Lich 11-010 Paladins 11-062 King Azoun of Cormyr 11-011 Half-Elven Rangers 11-063 Vangerdahast War Wizard 11-012 Halfling Fighter Thieves 11-064 Lord Soth (Mounted and on Foot) 11-013 Bards 11-065 Tanis 11-014 Kender Rogues 11-066 Goldmoon 11-015 Savage Warriors 11-067 Fizban 11-016 Rogues 11-068 Drizz't 11-017 Mercenary Warriors 11-069 Raistlin 11-018 Wilderness Warriors 11-070 Caramon 11-019 Wandering Sorcerers 11-071 Kitiara 11-020 Elf Militant Wizards 11-072 Laurana 11-073 Lord Gunthar 11-021 Berserker Barbarians 11-074 Silvara 11-022 Oriental Fighters 11-075 Gilthanas 11-023 Bounty Hunters