An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
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Sample File the Free City of Endier •- Guards and Spies #= None Rivervale - Sarimie Temple Guards, Spies - Haelyn Temple Haelyn Temple
Sample file The Free City of Endier •- Guards and spies #= None Rivervale - Sarimie Temple Guards, spies - Haelyn Temple Haelyn Temple Monastery/ofjthe Sample file - Haelyn Shnne Sarimie Shrine Shield of fiaeivn - Law: All controlled by regent Guards = Guards, spies, - Magic: All controlled by Caine - Sarimie Shrine diplomats « Haelyn Temple •= Temple: Split between Sarimie and Haelyn - Haelyn Shrine - Sarimie Temple - Guild: Owned by the regent - Customs, fishing - Customs, farms 3105XXX1401 Tuornen The Free City Of Endier Avanil Ghoere Morilie Estate Monastery of tH&ggales /£ Warrior's of/Sarimie Sample file Rest Michaels Caine Falcons Roost Abbey of the Shield of Haelyn Legend 1 Inch = 4 Miles Town Capitol Hills L= Temples or Monasteries CaerEndier 1st Fl Sample file HI I5JBl • • ftarr ticks.. fc-4-_ ,,*r Sample file I I 1 Square - 20 Feet = Door = Murder Hole = Secret Door Caer Endier 2nd Floor This is Endier, one of the smallest domains in Anuire. It is precariously balanced amid three of the more powerful realms in the land, playing a game of politics and guile. One misstep could mean its ruin; the fate of the land rests squarely on your shoulders, the shoulders of the ruler. It is said that with great risks, great rewards come. If this is the case, then the domain the rewards of Endier must be great indeed. of what you need endier to play This material is intended for use in a BIRTHRIGHT™ Legacy of Kings campaign, though it can be used in other campaigns. It is highly recommended that either fable of contents you or your DM have the BIRTHRIGHT boxed set if you Guild Second's Report 2 intend to use this in a BIRTHRIGHT campaign. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
Council of Wyrms Card 3: 6I! Dragon Priest Character Record Sheet 2™! Edition Adventure Character Dragon Type Alignment Age Category/Level
Council of Wynns Card 1: Dragon Player Character Record Sheet 2^ Edition Adventure Character Dragon Type Alignment Age Category/Level Player's Name Family Clan Domain Dragon Lord Rank Sex Age Kindred Hit Dice Body Lgt. Tail Lgt. Bonded Hoard Eyes Wing Span Unbonded Treasure Reaction Adjustment ABILITIES MOVEMENT SAVING THROWS Max Max Op BB/ Base Rate STR wet Press Drs LG Light Paralyze/Poison DEX Mod Rod, Staff, or Wand HP Sys Pois Hvy Adi Shk CON Save Svr Petrify/Polymorph No of Spell Lm Spells/ Lang Lvl Level Fly INT Sp Breath Weapon Bonus Spell Swim WIS Spells Failure Max No Loyal Burrow Spells CHA Hench Jump Save ARMOR CLASS Surprised HIT POINTS Wounds XP COMBAT Attack Tvpe #AT Attack Adj/Damage Adj THACO Damage Range Claws Bite Breath Weapon Sample file Special Abilities Innate Abilities Combat Proficiencies Noncombat Proficiencies Spell Slots. Spells By permission of TSR, Inc., this page may be reproduced for personal use only. ® and © 1994 TSR, Inc. All Rights Reserved. Sample file Council of Wynns Card 2: Dragon-Mage Character Record Sheet 2^ Edition Adventure Character Dragon Type Alignment Age Category/Level Player's Name Family Clan Domain Dragon Lord Rank Sex Age Kindred Hit Dice Body Lgt. Tail Lgt. Bonded Hoard Eyes Wing Span Unbonded Treasure Reaction Adjustment ABILITIES MOVEMENT SAVING THROWS Max Max Op BB/ Base Rate STR Wet Press Drs LG Light Paralyze/Poison DEX Mod Rod, Staff, or Wand HP Sys Pois Hvy Adi Save CON Shk Svr Petrify/Polymoiph No of Spell Lm Spells,' Lana Lvl Level Fly INT Sp Breath Weapon Bonus Spell Swim WIS Spells Failure Max No Loyal Rctn Burrow Spells CHA Hench Base Adj Jump Modifier Save ARMOR CLASS Surprised HIT POINTS Wounds XP COMBAT Attack Tvpe #AT Attack Adj/Damage Adj THACO Damage Range Claws Bite Breath Weapon Sample file Special Abilities Innate Abilities Combat Proficiencies Noncombat Proficiencies Spells/Level 1st 6th 2nd 7th 3rd 8th 4th 9th 5th Spellbook By permission of TSR, Inc., this page may be reproduced for personal use only. -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Pathfinder Chronicles: Guide to the River Kingdoms Is Published by Paizo Publishing, LLC Under the Open Game License V 1.0A Copyright 2000 Wizards of the Coast, Inc
® ™ 'THCD SN SGD China Miéville, Elaine Cunningham, 2HUDQ Chris Pramas, and Steve Kenson +HMFCNLR 60 30 N Miles 0 B B The The The The Narlmarches Narlmarches The The Feasting Hall Feasting Feasting Hall Feasting Brevoy Nystra Mivon Mivon Boarwood Boarwood Galt F Galt F G G Major Town Major Small Settlement Ruins of Interest Point Major Town Major Small Settlement Ruins of Interest Point Lands Lands Mivon Mivon B B F F G G The Stolen Uringen Uringen Pitax Pitax Liberthane Liberthane G G G G Sarain G G Forest Forest Embeth Embeth B Pitax Pitax Mt. Branthlend Mt. Branthlend Avendale Avendale G G East Sellen Sellen East East Mimere Mimere Touvette Touvette Mormouth Mormouth Hymbria G G Gralton Gralton G G Gralton Gralton Riverton Riverton Heibarr Heibarr Cordelon G F F Sellen River Lake Lake Kallas Kallas Outsea Outsea Artume Artume Loric Fells G G G G Rookwarden Rookwarden B B The The G G Wilewood Wilewood Deadbridge Deadbridge G G Black Black West Sellen Sevenarches Sevenarches of the of the Marquis Marquis Daggermark Daggermark Sevenarches Sevenarches Protectorate Protectorate Hawk’s Nest Hawk’s G G Daggermark Daggermark Tymon Tymon Echo Wood Wood G G Kyonin Tymon Tymon Mosswater Scrawny Scrawny Crossing Crossing G G F F F F Lambreth Lambreth KC;H?7 KC;H?7 7PC?H7D Maashinelle Maashinelle ,AKE %NCARTHAN %NCARTHAN The River Kingdoms Kingdoms The River The River IJ7B7L IJ7B7L 'THCD SN SGD 2HUDQ +HMFCNLR Å7J><?D:;HÅ>HED?9B;IÅKFFB;C;DJ Table of Contents >;Å?L;HÅ ?D=:ECIÅ s EIIM7J;HÅ ts OHEDD7Å7D:Å7DIFKHÅ z OIJH7Å tt HJKC;Å r{ KJI;7Å tu EH:;BEDÅ rr ?J7NÅ ty 7==;HC7HAÅ rs HEJ;9JEH7J;ÅE<ÅJ>;ÅB79AÅ 7HGK?IÅ us H7BJEDÅ rw ?L;HJEDÅ uu ;?87HHÅ s{ 9H7MDOÅHEII?D=Å uv OC8H?7Å sr ;L;D7H9>;IÅ uw 7C8H;J>Å ss >;ÅJEB;DÅ 7D:IÅ v{ ?8;HJ>7D;Å sw EKL;JJ;Å vu EH?9Å;BBIÅ sx OCEDÅ vw ?LEDÅ sy H?D=;DÅ w{ Credits Authors: Eric Bailey, Kevin Carter, Elaine Cunningham, Senior Art Director: James Davis Adam Daigle, Mike Ferguson, Joshua J. -
My Back Pages #5 Rich Lynch
My Back Pages #5 Rich Lynch My Back Pages #5 a few more of my articles and essays Well, the Dog Days of August have arrived again. The midsummer heat and high humidity here in the D.C. area once again have made the outdoors an unpleasant experience. A few weeks of this weather is almost enough to make me look forward to winter snows again. But not quite. Anyway, the coming of August means that the annual World Science Fiction Convention is not far in the future. It’s invariably a fascinating event and is always something to be looked forward to. My wife Nicki and I have been to twenty-six Worldcons, in cities as close to home as Baltimore and as far away as Glasgow and Melbourne. This year’s Worldcon is in a place that neither it nor we have been before – Reno. Nowadays Reno is a gamblers’ paradise, but back in the late 1850s the area just south of Reno was the site of a gold and silver rush of immense and historic proportions. So we’re looking forward to not only the convention, but also to seeing some of the history surrounding that part of the “Wild West”. The previous time a Worldcon came anywhere close to this section of the United States was back in August 2008 when, as you will read, Denvention was only one of many conventions (and not nearly the largest) that visited Denver that month. Rich Lynch Gaithersburg, Maryland August 2011 CONTENTS OF THIS ISSUE Denver 2008 ......................................................................................................................... 3 previously published in Variations on a Theme 65 (September 2008) A Tale of Two Worldcons (co-written with Nicki Lynch) .................................................. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc.