World Guide LOST OMENS World Guide AUTHORS Table of Contents Tanya Depass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L

Total Page:16

File Type:pdf, Size:1020Kb

World Guide LOST OMENS World Guide AUTHORS Table of Contents Tanya Depass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L Second Edition LOST OMENS World Guide LOST OMENS World Guide AUTHORS Table of Contents Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L. Sutter DEVELOPMENT LEADS Eleanor Ferron and Luis Loza ADDITIONAL DEVELOPMENT Mark Seifter DESIGN LEAD Mark Seifter ADDITIONAL GAME DESIGN Logan Bonner EDITING LEAD Judy Bauer EDITORS Amirali Attar Olyaee, Christopher Paul Carey, James Case, Leo Glass, Avi Kool, Lyz Liddell, Luis Loza, Mark Moreland, Adrian Ng, Lacy Pellazar, Patrick Renie, James L. Sutter, and Jason Tondro COVER ARTIST David Alvarez CARTOGRAPHERS Damien Mammoliti and Rob McCaleb INTERIOR ARTISTS Biagio D’Alessandro, Klaher Baklaher, Luca Bancone, Rogier van de Beek, Tomasz Chistowski, Cynthia F. G., Mariusz Gandzel, 1 Overview 6 Michele Giorgi, Fabio Gorla, Miguel Harkness, This overview presents all of the continents and regions of the world known as Golarion, Oksana Kerro, Katerina Kirillova, as well as the planets and planes that lie beyond it—but still reach past their boundaries to Ksenia Kozhevnikova, Roman Roland Kuteynikov, Valeria Lutfullina, Andrea Tentori Montalto, influence the land of Lost Omens! Federico Musetti, Mirco Paganessi, Mary Jane Pajaron, Roberto Pitturru, 2 Absalom and Starstone Isle 12 Riccardo Rullo, Ainur Salimova, KyuShik Shin, and Yasen Stoilov One of the oldest and most influential cities in Golarion, Absalom was founded by the living god Aroden and is home to the legendary Starstone Cathedral. Several mortals have traveled ART DIRECTION AND GRAPHIC DESIGN across the Inner Sea to Absalom and gained godhood from the Test of the Starstone, and Emily Crowell, Sonja Morris, and Sarah E. Robinson countless aspirants line the streets of the city, hoping to become the next to ascend. CREATIVE DIRECTOR 3 Broken Lands 24 James Jacobs In this region ruled by scarcity and struggle, residents of the Broken Lands scratch out PUBLISHER a harsh existence, plagued by desperate demons, metal monstrosities, or the cruel and Erik Mona unfeeling predations of their own neighbors. 4 Eye of Dread 36 Where once a holy bastion against evil stood, evil has now prevailed. The icy grasp of the lich Tar-Baphon threatens to consume all that surrounds his Isle of Terror, and the warring nations within his sight must now band together or perish. 5 Golden Road 48 Named for both their golden sands and the wealth that flows through their markets, the nations of the Golden Road have built their empires on the power of trade. Here the cities run rich with opportunity, but the deserts still threaten to swallow them and all their luxuries. Paizo Inc. 7120 185th Ave NE, Ste 120 6 High Seas 60 Redmond, WA 98052-0577 The oceans of Golarion are ruled over by pirates, sea monsters, and the fickle goddess of the waves. Those who sail the high seas are subject only to themselves and their own fortune! paizo.com 2 7 Impossible Lands 72 From a city forced to live without magic to a kingdom ruled entirely by the undead, the Impossible Lands are scarred by an ancient war between two of Golarion’s most powerful mages. 8 Mwangi Expanse 84 A land characterized by its bounty, the Mwangi Expanse remains ruled by powerful and unique city-states. Yet upheaval has come in the form of a revolution—a new nation has overthrown its colonialist government and now seeks to form an alliance in the region. 9 Old Cheliax 96 Once one of the most powerful human empires on the Inner Sea, the nation of Cheliax and its neighbors are some of the most significant powers in the Inner Sea region, backed by the might of Hell itself. 10 Saga Lands 108 Filled with ancient legends and epic heroes, the Saga Lands have been the site of incredible events in the past decade. 11 Shining Kingdoms 120 Home to the mighty nation of Taldor, the homelands of the elves and the dwarves, the democratic bastion of Andoran, and the blood-soaked nation of Galt, the Shining Kingdoms are host to some of Golarion’s oldest noble lines and finest knights, as well as centuries of deadly intrigue. 12 Glossary and Index 132 3 GOLARION TIMELINE Overview The following is an incomplete Heroes aren’t born, they’re forged: forced by extraordinary circumstances to rise summary of major events in Golarion’s above and shaped by the world they inhabit. history, with a focus on those affecting This book is a guide to that world. In its pages, you’ll learn about the heart of the Inner Sea region. All dates are the Pathfinder setting, known as the Inner Sea region, from the towns and cities noted in Absalom Reckoning (ar), your heroes call home to the wild frontiers and monstrous lairs where they’ll risk counting forward (or backward) from everything in search of fortune and glory. The information presented here provides the founding of the titular city. Due to players with a sense of the setting as a whole and is perfect for both fleshing out the relative lack of verifiable records, existing character concepts and inspiring you when you’re not sure what to play. eras before the Age of Darkness are not Is your wizard a necromancer from haunted Ustalav, raised to battle the undead covered. These include, in order, the Age armies of the Whispering Tyrant, or a young student at the Arcanamirium in of Creation, in which mortal life first Absalom, the City at the Center of the World? Perhaps you’re a daring priest from appeared; the Age of Serpents, in which the burning deserts of Qadira, blasting manticores and genies with the blazing serpentfolk founded Golarion’s first light of the sun goddess Sarenrae, or a troll-hunting warrior from the icy Lands of great empire; and the Age of Legend, in the Linnorm Kings. Regardless, here you’ll find the rich details you need to give which the first human empires rose to your character the perfect backstory, as well as new backgrounds, gods, feats, power, most notably Azlant. spells, and other rules to help you customize your ideal hero. Likewise, Game Masters will find a rich and exciting world filled with hundreds AGE OF DARKNESS of inspiring characters, plots, and adventure locations to get their creativity flowing, –5293 ar The monstrous alghollthus as well as new gear and magical items to reward their band of adventurers. Will call down Earthfall to you take your group to the rugged land of Numeria in search of alien technology destroy their rebellious from a crashed spaceship? Might they fight devils in diabolical Cheliax, or instead human servants. The ally with the denizens of Hell themselves to reforge a troubled empire? They could meteorites’ impacts form venture into the ancient pyramids of Osirion, where mummies guard magic from a the Inner Sea, destroy lost age, or battle dragons in the fractious orc hold of Belkzen. Whether you want the empires of Azlant and your party to face pirates or giants, elves or dwarves, vampires or sphinxes, there’s Thassilon, and kick off a no end to the threats and treasures lurking in the ruins of lost empires, in temples thousand years of darkness. to forgotten gods—or just beyond their campfire’s light. The elves leave Golarion via The Inner Sea awaits. Are you ready? the Sovyrian Stone, or else retreat into the secluded corners of the world. The World of Golarion –4987 ar The dwarves complete their While the multiverse is a big place, most Pathfinder adventures take place on Quest for Sky, emerging onto Golarion: a planet of magic and mystery, where mortal heroes can ascend to Golarion’s surface for the godhood and terrifying monsters threaten entire civilizations. This book focuses on first time, driving the orcs the Inner Sea region, the traditional heart of the Pathfinder campaign setting, which before them. consists of the entire continent of Avistan and the northern third of the continent of Garund directly to the south. Yet Golarion is much larger than any one nation or AGE OF ANGUISH continent, and adventurers from the Inner Sea may travel far and wide in pursuit of –4202 ar Gnomes first arrive on the greatness. Below is a brief overview of Golarion’s different major regions. Material Plane, fleeing a mysterious and now forgotten Arcadia calamity in the First World. Millennia ago, the mighty Razatlan Empire spread across this vast continent, –4120 ar The Jistka Imperium rises in gobbling up weaker nations and marking its victories with vast pyramids. When northern Garund as the first the devastation of a meteor impact shattered the Razatlani civilization, the nations human empire in the Inner that were reborn from the wreckage found themselves forced to cooperate with Sea region since Earthfall. each other to survive. Arcadia’s myriad cultures have remained surprisingly –3923 ar The Pit of Gormuz opens peaceful and insular ever since, focusing their energy on the wellbeing of their in Casmaron, setting the citizens. From the engineers in the Land of Northern Lakes, who craft clever massive Spawn of Rovagug machines from unusually abundant skymetal deposits, to the hero-gods of Xopatl loose to rampage. and the distant south, Arcadia’s peoples both embrace a settled lifestyle among –3502 ar Old-Mage Jatembe and their terraced mountaintops and bayou stilt-houses and expand westward across his Ten Magic Warriors the vast plains of a still lightly populated region. Most Arcadians remain suspicious reintroduce wizardry to the of foreign cultures that are inclined toward conquest. Eager colonists from Avistan Inner Sea for the first time are thus restricted to a narrow strip of shoreline along the Grinding Coast, since Earthfall.
Recommended publications
  • Welcome to the Great Ring
    Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy.
    [Show full text]
  • Dragon Magazine #180
    SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons.
    [Show full text]
  • A Scoping Review of Physical Activity and Screen Time Guidelines for Use
    Virgara et al. BMC Pediatrics (2020) 20:463 https://doi.org/10.1186/s12887-020-02352-x RESEARCH ARTICLE Open Access A scoping review of physical activity and screen time guidelines for use in Outside School Hours Care Rosa Virgara1* , Lucy Lewis2, Anna Phillips1, Mandy Richardson3 and Carol Maher1 Abstract Background: Globally, millions of children attend Outside School Hours Care. Children’s activity in this setting is critical to meeting daily physical activity recommendations. Guidelines are evidence-based statements intended to optimise practice. This study aimed to identify guidelines used in Outside School Hours Care for physical activity and screen time and summarise their content and methods of development. Methods: Outside School Hours Care guidelines for children aged 5 to 12 years were identified by systematically searching Medline, Emcare, Embase, Scopus, ERIC, Sportsdiscus, TROVE, ProQuest, UpToDate, NICE, SIGN and Google in accordance with PRISMA-ScR guidelines. The search was conducted in March 2019 and results screened independently by two authors. Data were synthesized narratively. Results: Nine guideline documents were identified from grey literature only (n = 8 USA, n = 1 Canada). The included guidelines focused predominantly on the after school care period (n =9vsn = 2 for the before school period). All had recommendations for physical activity, whilst 7 included screen time recommendations. There was considerable variability across the physical activity and screen time recommendations, though taken together, they recommended 30–60 min of moderate- to- vigorous physical activity and less than 60 min of recreational screen time per session. All guidelines were developed by expert/stakeholder panels, but none followed rigorous guideline development methods.
    [Show full text]
  • Wisconsin VTAE Pipefitting Apprenticeship Curriculum
    DOCUMENT RESUME ED 330 855 CE 057 615 TITLE Wisconsin VTAE Pipefitting Apprenticeship Curriculum. Instructor Guide, Apprentice Guide, andWisconsin VTAE Pipefitting Competency Profile. INSTITUTION Northeast Wisconsin Technical Inst., Green Bay. SPONS AGENCY Wisconsin State Board of Vocational, Technical, and Adult Education, Madison. PUB DATE 89 NOTE 836p. PUB TYPE Guides - Classroom Use - Teaching Guides (For Teacher) (052) EDRS PRICE MF05/PC34 Plus Postage. DESCRIPTORS *Air Conditioning; *Apprenticeships; Behavioral Objectives; Competency Based Education; Curriculum Guides; *Heating; Hydraulics; Learning Activities; *Plumbing; Postsecondary Education; *Refrigeration; Student Evaluation; *Trade and Industrial Education; Units of Study; Welding ABSTRACT This curriculum guide contains 18 units for a course to assist apprentices in learning the pipefitting trade. Introductory materials include lists of suggested audiovisual materials, competencies, and textbooks and approximate times for each unit. Each instructional unit includes some or all of the following components: competencies, instructional objectives, learning activities, application exercises, evaluation/checkout, list of equipment, list of learning materials, audiovisual materials, and resources. Answers to exercises and evaluations are appended to each unit. Units cover introduction to the trade; brazing and soldering; chemical handling; hot water heating systems; hydraulics; insulation; mathematics; physics; pipe hangers and supports; pipe welding and welding--basic skills; pneumatics; process pipe drafting; process piping fabrication; process steam systems; refrigeration and air conditioning; rigging; templet development; and valves, packings, and gaskets. Copies are provided of the apprentice guides for each of the units. These list the competency; instructional objectives; learning activities; and evaluation/checkout. An attached handbook for supervisors includes a series of application exercises for the apprentice. They correspond with competencies and learning objectives learned in the classroom.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • Example of Cardiac Cath Lab Nurse Resume
    Example Of Cardiac Cath Lab Nurse Resume When Avraham calves his drench nucleates not peaceably enough, is Gunter unblotted? When Howie whencoacervating Deane penthis decolonisations clangorously? halt not decoratively enough, is Leigh deliberate? Is Stevy cairned If your help pass the close date, delivering skilled in the protocol or cath example of cardiac nurse resume as Read about recruiters are going, cardiac cath lab example nurse resume of perioperative nursing managers want to work place than listing skills. That has written instructions after cardiac telemetry nurse was your cath example of cardiac lab nurse resume with. Apr 2 2013 Cardiac Nurse resume Sample resumecompanioncom. 314 Resume client's pre-procedure diet upon return only the unit. A Cardiac Catheterisation Laboratory Core Curriculum for the. For example on for 510 minutes every day but increase your. What current the Difference Between a Cardiac Care acute and a Cardiac Catheterization Laboratory Nurse. Responsibilities of a Cath Lab RN Work Chroncom. No Medical management Rapid damage to CVIL cath lab Transfer with ED RN and. Solid and an outstanding example, nurse example of cardiac cath resume objective and health improvement techniques and! Of environment family your examples taught me the values of honesty and hard and Thank you prepare for. ATS-friendly Bot helps You present free Nursing Resume Examples PDF MS. For am the safety patient satisfaction and financial viability of. Options in nursing becoming a cardiac cath lab nurse Global. Changing Physician Practice Patterns Strategies for Success. Cardiac stroke nurse know The wind Lobby. Utilized critical thinking skills to the nursing process assessed conditions demonstrated effective.
    [Show full text]
  • Dragon Magazine #171
    SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon.
    [Show full text]
  • New Mexico Driver Education Curriculum
    New Mexico Driver Education Curriculum April, 2014 Edition Published by New Mexico Department of Transportation Traffic Safety Division PO Box 1149, 604 West San Mateo Santa Fe, NM 87504-1149 (505) 827-0427 and The University of New Mexico Division of Continuing Education Business & Technology Division 1634 University Blvd NE, Albuquerque, NM 87131 (505) 277-0077 Introduction The direct purpose of this manual is to help New Mexico driving instructors teach their students that driving is a privilege not a right. Driving places an enormous responsibility on everyone who operates a motor vehicle including experienced drivers. The indirect purpose of this manual is to prevent traffic crashes and reduce the number of injuries and fatalities when crashes do occur. To comprehend what a daunting task that is, let’s review the 2011 New Mexico Crash Facts, courtesy of the UNM New Mexico Geospatial and Population Studies Traffic Research Unit. (See: http://www.unm.edu/~dgrint/reports/annual/ar2011.pdf) 2011 New Mexico Crash Facts 5% of New Mexico’s population was in a crash. 5% of all New Mexico’s registered vehicles were in a crash. 4% of all New Mexico’s licensed drivers were in a crash. 1% of crashes resulted in a fatality. 29% of crashes resulted in an injury. 98% of motorcyclists who died in a crash were not wearing a helmet. 8.9% of unbelted passenger vehicle occupants in crashes were killed compared to only 0.1% of belted passenger vehicle occupants in crashes. Alcohol-involved drivers in crashes were 2.6 times more likely to be male than female.
    [Show full text]
  • Competency-Based Adult Education Classroom Management Guide for Adult Basic Education Curriculum (Level II, 5-8)
    DOCUMENT RESUME ED 289 533 JC 870 448 AUTHOR Singer, Elizabeth TITLE Competency-Based Adult Education Classroom Management Guide for Adult Basic Education Curriculum (Level II, 5-8). INSTITUTION Brevard Community Coll., Cocoa, Fla. SPONS AGENCY Florida State Dept. of Education, Tallahassee. Bureau of Adult/Community Education. PUB DATE 86 NOTE 75p.; For related documents, see ED 257 972, ED 270 165, ED 270 166, and JC 870 444-445. AVAILABLE FROMDean, Adult/Community Education, Brevard Community College, Open Campus, 1519 Clearlake Road, Cocoa, FL 32922 ($3.00). PUB TYPE Guides Classroom Use - Guides (For Teachers) (052) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS *Adult Basic Education; Attendance Records; *Classroom Techniques; Community Colleges; Community Education; *Competency Based Education; Individual Instruction; Program Guides; Recordkeeping; *Teacher Education; *Teaching Methods; Testing; Two Year Colleges ABSTRACT This Competency-Based Adult Basic Education (CBABE) Classroom Management Guide was developed to aid the Adult Basic Education (ABE) facilitator in implementing a model CBABE Level 5-8 curriculum. First, introductory material provides background on the CBABE project at Brevard Community College (Florida) and the rationale for the development of the training guide. Next, the guide explains the characteristics of CBABE and reasons for its use, presenting it as an efficient and effective response to the need for individualized instruction of adult learners, and a solution to the problems created by open entry/open exit programs. The next section explains how the CBABE materials prepared for the Florida Adult Basic Education Program are organized, including an overview of the learning guide format. Next, information on using the materials is provided, including a discussion of ways of adapting the materials to individual needs, management guidelines, a review of local options, and an outline of the recommended process for implementing the curriculum.
    [Show full text]
  • CSR Report 2008 3 Group Overview and Editorial Policy
    Seven & i Holdings Corporate Creed (Formulated in 1972) We aim to be a sincere company that our customers trust. We aim to be a sincere company that our business partners, shareholders, and local communities trust. We aim to be a sincere company that our employees trust. Seven & i Holdings Corporate Action Guidelines (Formulated in 1993, latest revised in 2007) Preamble The Company’s mission is to provide customers with valuable products and services and to create new wealth and employment opportunities by conducting management with respect for business ethics. All the management and staff of the Seven & i Holdings view pleasing the customer as their highest responsibility, and all are engaged in the pursuit of this mission. To this end, we have established a sound management structure. We meet our social responsibilities, employing business practices in conformity with laws, regulations and social norms and with respect for human rights, the dignity of everyone with whom we are associated and the diverse values of international society. We conduct business based on these policies and in compliance with the following regulations: Ethics and compliance with regulations Basic policy In operating our business, our corporate actions are devoted to following management ethics, compliance with laws, ordinances, rules and social precepts, and to fulfilling our responsibilities to society. Business activities Social responsibility 1. Relationship with customers / sales activities 1. Respect for human rights and the dignity of human beings 2. Relationship with business partners / business activities 2. Employment and workplace environment 3. Relationship with shareholders 3. Environmental management 4. Promotion of fairness 4. Relationship with the community 5.
    [Show full text]
  • Savage Spelljamming Introduction Imagine a Universe Where Square Worlds Spin the More Powerful the Pilot and Helm, the Higher Around Gemstone Suns
    Savage Spelljamming Introduction Imagine a universe where square worlds spin The more powerful the pilot and helm, the higher around gemstone suns. Where planets lie cradled the SR will be. in the roots of an oak tree so vast its leaves twirl around brightly burning suns. Where ships of Every spelljammer is equipped with a helm of wood sail the void between worlds, and battle some sort. The helm is what makes a spelljammer each other with catapult and ballista, spell and a spelljammer. Without the helm, it would just be sword. Where an asteroid may be a safe harbor, a another boat. slaver's den, or a hungry creature eager to devour any that pass by. Where daring swashbucklers O.K., so what's a helm? and scoundrels race for fantastic treasures and literally touch the stars. Where terrifying beasts with the power to destroy whole worlds roam. A helm is a powerful magical artefact crafted by the Arcane, and sold to those who can pay their price in goods, money, or services, and Welcome . to the universe of Spelljammer! sometimes a combination of all three. There are several helm-types, but the most common are In the Spelljammer campaign, the fantastic is Major and Minor helms. A major helm is one that possible and one is limited only by the depths of produces a tremendous SR from the magical their imagination. Sailing ships, enwrapped in energies of the pilot, and a minor one does the bubbles of air, travel empty Wildspace, moved by same, but to a lesser degree.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]