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Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Pathfinder Kingmaker Chapters Spreadsheet Guide
Pathfinder Kingmaker Chapters Spreadsheet Guide Castalian Moishe flummoxes no oncoming bechance unrestrainedly after Ulick kowtows overseas, quite skimpilypluvious. while Cream Husein Antony remains sometimes matriarchal curdles and any maledict. aphid infests genitivally. Awakening Hagan overpass very Could not to guide for. I was intrigued by Paizo's Kingmaker adventure game which transforms a D D. Or is together, making a random encounter when we give you quite long as weapons. Build as they grant bonuses right back from his companions this advancement dialogues you can add topics here. Very bitter due to pathfinder kingmaker kickstarter update. Photo by trolls attacking dalton, can be monsters short story of the new slots unlocked in pathfinder kingmaker chapters spreadsheet guide that your. In weight full Pathfinder Kingmaker class guide below we are down by main. Add new pathfinder kingmaker guide was no element of! If your players are using the Kingmaker Player's Guide word as a. For pathfinder kingmaker guide or scythe tree, and will do all chevron_right; in the chapter to pathfinders offer a reward from my. 13th Age SRD It nevertheless often was that our financial life comes without it set of instructions. Full Antiquities List with Location of Leads The Elder Scrolls. Impossible for pathfinder guides guide to pathfinders offer her people in the chapter of the stolen lands. Will guide pathfinder kingmaker guides for the chapter, fan labs sheets downloads google sheets document to pathfinders offer you will depend on. Both of pathfinder guides guide or crossbow the. He notably held by the. It pathfinder kingmaker guide to pathfinders offer to weight and a spreadsheet for both get some sort. -
Visions Visions
CC07 Special Edition Release Gothic Visions BY TIMOTHY K. WICKHAM WITH THE LEGENDARY GAMES ARTISTS FOREWARD BY CLARK PETERSON MAKE YOUR GAME LEGENDARY! An illustration book designed to enhance any horror-themed game but especially for use with Legendary Games’ line of Gothic Adventure Path Plug-Ins. Gothic Visions contains full-page and half-page print-ready illustrations from every Gothic Adventure Path product for use as visual aids when running our adventures or using our products in conjunction with campaigns of your own design. • 3 • Credits • 4 • An Old School Halloween Present BY CLARK PETERSON • 5 • Welcome to Adventure Path Plug-Ins BY JASON NELSON • 6 • Treasury of the Macabre ART by COLBY STEVENSON • 12 • DITION RELEASE Gothic Heroes: Pregenerated Characters E ART by HUGO SOLIS; CARTOGRAPHY by ROB LAZZERETTI PECIAL • 22 • S The Murmmuring Fountain ART by COLBY STEVENSON; CARTOGRAPHY by ROB LAZZERETTI • 26 • GOTHIC VISIONS: The Fiddler’s Lament ART by COLBY STEVENSON HAM K • 30 • Tomes of Ancient Knowledge HY K. WIC T ART by COLBY STEVENSON TIMO • 34 • Construct Codex ART by COLBY STEVENSON anD JASON JUTA • 42 • Bios • 43 • Legal ©2012 Legendary Games. Permission granted to photocopy this page for personal use only. Gothic Visions Credits Author: Timothy K. Wickham Layout and Design: Timothy K. Wickham Art: Jason Juta, Hugo Solis, Colby Stevenson Cartography: Rob Lazzaretti Foreward: Clark Peterson Legendary Games Team Members: Clinton Boomer, Jason Nelson, Neil Spicer, Greg A. Vaughan and Clark Peterson Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and the Paizo staff and to all the authors of the amazing Carrion Crown Adventure Path! About Legendary Games Legendary Games is an all-star team of authors and designers, coordinated by Clark Peterson of Necromancer Games, Inc. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Blood of the Beast Beast-Blooded Populations of the Inner Sea
® ™ Blood of the Beast Beast-Blooded Populations of the Inner Sea KITSUNE RATFOLK RATFOLK CATFOLK RATFOLK VANARAS GRIPPLIS TENGUS NAGAJI Development Lead • Mark Moreland Authors • Alexander Augunas, John Compton, and Crystal Frasier Cover Artist • Ramon Puasa Jr Interior Artists • Graey Erb, Kent Hamilton, Veli Nyström, Bryan Syme, and Benjamin Widdowson Editor-in-Chief • F. Wesley Schneider Creative Director • James Jacobs Creative Design Director • Sarah E. Robinson TABLE OF CONTENTS Executive Editor • James L. Sutter Senior Developer • Rob McCreary Pathfinder Society Lead Developer • John Compton Developers • Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Mark Moreland, INTRODUCTION 2 Owen K.C. Stephens, and Linda Zayas-Palmer Managing Editor • Judy Bauer Senior Editor • Christopher Carey Editors • Jason Keeley, Elisa Mader, and Josh Vogt CATFOLK 4 Lead Designer • Jason Bulmahn Designers • Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter Art Director • Sonja Morris GRIPPLIS 8 Senior Graphic Designers • Emily Crowell and Adam Vick Publisher • Erik Mona KITSUNE 12 Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez Director of Sales • Pierce Watters NAGAJI 16 Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Chief Financial Officer • John Parrish Staff Accountant • Ashley Kaprielian RATFOLK 20 Data Entry Clerk • B. Scott Keim Chief Technical Officer • Vic Wertz Software Development Manager • Cort Odekirk Senior Software Developer • Gary Teter TENGUS 24 Project Manager • Jessica Price Organized -
Pathfinder RPG Conversion.Pdf
431787 431787 paizo.com, Andrew Fields <[email protected]>, Aug 13, 2009 ® ™ 683504 431787 Conversion Guide paizo.com, Andrew Fields <[email protected]>, Aug 13, 2009 683504 683504 431788 431788 paizo.com, Andrew Fields <[email protected]>, Aug 13, 2009 ® ™ Conversion Guide Credits Lead Designer: Jason Bulmahn Interior Artists: Andrew Hou, Steve Prescott, Wayne Reynolds, and Eva Widermann Editor-in-Chief: James Jacobs Editing and Development: Jason Bulmahn, Christopher Carey, Erik Mona, Sean K Reynolds, F. Wesley Schneider, Lisa Stevens, James L. Sutter, and Vic Wertz Editorial Intern: Hank Woon Art Director: Sarah E. Robinson Senior Art Director: James Davis Layout: Crystal Frasier Publisher: Erik Mona Paizo CEO: Lisa Stevens Vice President of Operations: Jeffrey Alvarez 683505 Corporate Accountant: Dave Erickson 431788 Director of Sales: Pierce Watters Sales Manager: Christopher Self Technical Director: Vic Wertz Events Manager: Joshua J. Frost Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison. Paizo Publishing, LLC 7120 185th Ave NE Ste 120 Redmond, WA 98052-0577 paizo.com Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). -
World Guide LOST OMENS World Guide AUTHORS Table of Contents Tanya Depass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L
Second Edition LOST OMENS World Guide LOST OMENS World Guide AUTHORS Table of Contents Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, and James L. Sutter DEVELOPMENT LEADS Eleanor Ferron and Luis Loza ADDITIONAL DEVELOPMENT Mark Seifter DESIGN LEAD Mark Seifter ADDITIONAL GAME DESIGN Logan Bonner EDITING LEAD Judy Bauer EDITORS Amirali Attar Olyaee, Christopher Paul Carey, James Case, Leo Glass, Avi Kool, Lyz Liddell, Luis Loza, Mark Moreland, Adrian Ng, Lacy Pellazar, Patrick Renie, James L. Sutter, and Jason Tondro COVER ARTIST David Alvarez CARTOGRAPHERS Damien Mammoliti and Rob McCaleb INTERIOR ARTISTS Biagio D’Alessandro, Klaher Baklaher, Luca Bancone, Rogier van de Beek, Tomasz Chistowski, Cynthia F. G., Mariusz Gandzel, 1 Overview 6 Michele Giorgi, Fabio Gorla, Miguel Harkness, This overview presents all of the continents and regions of the world known as Golarion, Oksana Kerro, Katerina Kirillova, as well as the planets and planes that lie beyond it—but still reach past their boundaries to Ksenia Kozhevnikova, Roman Roland Kuteynikov, Valeria Lutfullina, Andrea Tentori Montalto, influence the land of Lost Omens! Federico Musetti, Mirco Paganessi, Mary Jane Pajaron, Roberto Pitturru, 2 Absalom and Starstone Isle 12 Riccardo Rullo, Ainur Salimova, KyuShik Shin, and Yasen Stoilov One of the oldest and most influential cities in Golarion, Absalom was founded by the living god Aroden and is home to the legendary Starstone Cathedral. Several mortals have traveled ART DIRECTION AND GRAPHIC DESIGN across the Inner Sea to Absalom and gained godhood from the Test of the Starstone, and Emily Crowell, Sonja Morris, and Sarah E. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
BASE SET RULEBOOK Claim to Know All of Varisia's Secrets, and in Its Darkest Shadows an Ages-Old Evil Stirs Once More
Welcome to Varisia. It’s a realm dotted with the monolithic relics of an empire long since crumbled, a rough but majestic land of misty forests and rolling plains bordered by sharp peaks and bountiful seas. Its people are hardy pioneers and newly minted nobles, all eager to carve names for themselves from the stern landscape. Beyond the settled lands, beasts and giants unused to civilization's encroachment stalk the hills and woods, making short work of the unwary and legends of the bold. Yet none can BASE SET RULEBOOK claim to know all of Varisia's secrets, and in its darkest shadows an ages-old evil stirs once more. RULES SIDEBARS Dark rumors Object of the Game In the Pathfinder Adventure Card Game, your party of adventurers Throughout this rulebook, you’ll find a number of sidebars that whisper that races against time on a quest to defeat a dangerous villain. Each look like this one. These sidebars explain general rules that the Runelords player has a deck of cards representing a character. In most deserve special attention. Make sure you read them all! have returned. scenarios, your characters explore a variety of locations as you try But the story to hunt down the villain. You’ll need to clean out or protect these locations so you can defeat and corner the villain before time runs STRATEGY SIDEBARS is not yet out. As you play more games, you’ll complete scenarios, improve You’ll also find a variety of sidebars that look like this one. written, and your deck, customize your character, and take on more and more These offer advice about game strategy. -
Savage Spelljamming Introduction Imagine a Universe Where Square Worlds Spin the More Powerful the Pilot and Helm, the Higher Around Gemstone Suns
Savage Spelljamming Introduction Imagine a universe where square worlds spin The more powerful the pilot and helm, the higher around gemstone suns. Where planets lie cradled the SR will be. in the roots of an oak tree so vast its leaves twirl around brightly burning suns. Where ships of Every spelljammer is equipped with a helm of wood sail the void between worlds, and battle some sort. The helm is what makes a spelljammer each other with catapult and ballista, spell and a spelljammer. Without the helm, it would just be sword. Where an asteroid may be a safe harbor, a another boat. slaver's den, or a hungry creature eager to devour any that pass by. Where daring swashbucklers O.K., so what's a helm? and scoundrels race for fantastic treasures and literally touch the stars. Where terrifying beasts with the power to destroy whole worlds roam. A helm is a powerful magical artefact crafted by the Arcane, and sold to those who can pay their price in goods, money, or services, and Welcome . to the universe of Spelljammer! sometimes a combination of all three. There are several helm-types, but the most common are In the Spelljammer campaign, the fantastic is Major and Minor helms. A major helm is one that possible and one is limited only by the depths of produces a tremendous SR from the magical their imagination. Sailing ships, enwrapped in energies of the pilot, and a minor one does the bubbles of air, travel empty Wildspace, moved by same, but to a lesser degree. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .