Dragon Magazine #226

Total Page:16

File Type:pdf, Size:1020Kb

Dragon Magazine #226 Breaking into print One of the questions we receive most often is some variation lines. Submissions without that form are returned unread. (You on How do I get to be a writer for TSR? did remember the SASE, didnt you?) Remember to spell out what Writing for DRAGON® Magazine is a good start. you plan to write. Dont just say Ive got 15 new magic spells or The first thing you need is knowledge of the magazine, of our There are five new magical swords. That doesnt tell us any- audience, and of the game system you plan to write about. thing. What are the spells? What do they do? What kind of (Dont write an article on FORGOTTEN REALMS® lore that includes swords, and why do we need them? Thats what creates interest. defilers.) Think of yourself as a salesman. Be convincing. You also have to know the mechanics the how of writing In your cover letter, tell us why you should write this article. If for a magazine. For DRAGON Magazine and DUNGEON® Adventures, you are submitting something on Ancient Egyptian PC kits, for the basics are in our writers guidelines, which you should example, Wed be more impressed if you had a small library of request by sending us a note and a self-addressed, stamped on Egypt, studied the history, or even took classes in Middle envelope (SASE). Specify which set of guidelines you want. Egyptian at U.C. Berkeley a few years ago. This tells me that you There are other submission guidelines that are fairly standard know your material and arent likely to make whopping great in the publishing industry. These include having your name, the mistakes. article title, and a page number on every page; double spacing We prefer queries to whole articles because we may not be your manuscripts; and using a font such as Courier in a legible interested. If we are, well ask for the article. We may give you a size. The standard is 12-point type. The reason for this standard deadline if a particular issue is coming up that suits your idea. is twofold: legibility, and that each page is approximately 250 I generally discourage e-mail queries for DRAGON Magazine (its words in length, and we can get an idea of word count by look- hard to put your best foot forward when youre used to the infor- ing at the manuscript. Small, single-spaced, proportional fonts mality of online banter), but if you are on an online service and like Times or Helvetica hurts our eyes, and tends to make us pre- we are interested in an article, we may ask you to e-mail it to us. disposed to dislike a submission. You can get more information Enough of the bad news. from books and magazines on writing such as Writers Digest and If you want to break into print, an easy place is the depart- The Writer. ments. Bazaar of the Bizaare, Dragons Bestiary, Arcane Lore, and Now for the hard part. We return manuscripts full of basic the like are always popular. grammatical or syntactical errors. For instance, know the differ- Im not trying to discourage anyone from submitting material. ence between their, theyre, and there. Punctuate your sentences In fact, I actively encourage submissions from new writers. So properly. Know the difference between passive voice (the ball why do some names pop up over and over in our pages? was thrown) and active (I threw the ball), and why we prefer Because they do it right, and they do it well. If you have an orig- the latter. inal idea that is really good, and you can present it well and If your cover letter is riddled with typos and misspellings, we clearly, you may find your name in the magazine one day as cant take your work seriously. Thats not being cruel; thats being well. realistic. We get dozens of queries and submissions every week, For an editor, few things are as exciting as opening an enve- and we can spend only so much time on them. We have to know lope from a new writer and finding a piece that is just what we which ones to look at and which ones not to waste time on. need. Will your submission be the next one? Okay, you have all this down. Good. Youre ahead of the pack. The next step is to send us a query letter. Dont forget the disclo- sure form thats attached to our guid- Publisher Associate Publisher Editor-in-Chief Editor Art director TSR, Inc. Brian Thomsen Pierce Watters Anthony J. Bryant Larry W. Smith Associate editor Associate editor Subscriptions U.S. advertising U.K. correspondent/advertising Dave Gross Michelle Vuckovich Janet L. Winters Cindy Rick Carolyn Wildman Printed in the USA DRAGON #226 3 February 1996 Volume XX, No. 9 Issue #226 The Magic Goes Away Paul Fraser Whats the secret to game balance? Could if be limiting the number and power of users of magic? Page 8 Rome May Not Have Been Built In a Day, But... David Clarke Your campaign world can be. This simple step-by-step walkthrough shows how to make one in just a few hours Off-the-Cuff NPCs Page 17 Melissa C. Thompson The key to an enjoyable gaming experience is memorable NPCs, and now you can create a few in no more time than it takes to read this blurb. Page 22 Improve with Improv Jason Strasser Improvisational skills are not just for musicians. Good DMs need to be able to make rulings and come up with game elements on the fly. Page 28 Dot to Dot Michelle Bottorff They may all look alike on the map, but not all cities are identical. Dont make all your towns clones of each other. Page 36 Powers From the Past Andrew Turpin Sometimes its the things people do that make their objects magical. Page 52 4 FEBRUARY 1996 Columns 3 . The Wyrm’s Turn So you want to write for TSR, eh? Its not Arcane Lore: Monsoons really all that hard... and the Power of Om 6 . D-Mail Michael A. Selinker Readers letters on castle defenses, obtain- These powerful new wizard and priest spells ing back issues, and more. come from the Indian subcontinent. Page 42 74 . .Forum Letters this month contain advice for DMs and players, as well as a discussion on Game Wizards: The Ultimate women in gaming. Dungeon Master’s Aid ® 78 . RPGA Network News William® W. Connors Network coordinator Scott Douglas dis- At long last! The AD&D game core reference cusses running a Network-sanctioned books (and more!) are on CD-ROM. event. Page 49 84 . Role of Books John C. Bunnell reads the newest novels Bazaar of the Bizarre: and keeps on Trekking. Magical Scabbards and Sheaths 89 . Sage Advice David Howery Skip Williams answers questions on the Sometimes, its not the sword thats magical. ® DARK SUN setting and the ever-popular Page 62 stoneskin spell Rogue’s Gallery: Theahtyn 92 . Role-playing Reviews Robert Martin Rick Swan plays some cool games. Meet Theahtyn, a powerful dwarven fighter. Just when 96 . his life was calming down, tragedy struck. Now he is Cons & Pros coming out of retirement, and he has a mission. We let you know where the conventions Page 77 are and whos going to be there. 120 . The Current Clack Campaign Classics: Allen Varney talks about the industry and The Magical Sands of Zakhara WotCs big news. Rudy Thalberger When your world is surrounded by sand, that becomes Other Material the fool you use. These wonderous sands were once fhe exclusive possessions of shairs. Page 80 100 . DragonMirth 102 . Gamer’s Guide 105 . Libram X 109 . Knights of the Dinner Table 110 . .Floyd 68 Miniature Player 115 . TSR Previews Character Record Sheets DRAGON #226 5 caught my interest. When I finished it, I then writing the Mail Order Hobby Shop and found that it was the first of a series of haunting gaming conventions looking for articles about the land of Tumish. Does the issues you want. Good luck. this mean that nothing is to be issued on this subject for general publication? As I have never been an RPGA Network Castles and magic defense: member, does this mean that I cannot taking a second look read about this and other areas of inter- Dear DRAGON, est within the FORGOTTEN REALMS that have I have a problem with Jeffrey Pauls also appeared in POLYHEDRON? article The Castle Designers Guide to Phil Martin Coping with Magic and the Supernatural Newcastle-Upon-Tyne, (issue #224). Hes overlooking the basic England principal of castle defense: the castle walls are the last line of defense. POLYHEDRON has published a great deal of In his example, he illustrates what Replacing old magazines interesting material that has never appeared happened to Hector, the hapeless DM, Dear DRAGON, anywhere else. One of the good things about who was stunned by his players annihi- ® In DRAGON Magazine issue #166, you joining the RPGA Network is the access to all lation of his castle. Mr. Paul decided that published a game called Dino-Wars. I this exclusive material. You can possibly get the problem was a design flaw in the cas- liked this game so much that I cut the back issues from the Network, but Id suggest tle. With the exception of his improved pages out of the magazine and put them joining. I was amazed the first time I looked towers, he had some very good ideas.
Recommended publications
  • Nightmare Magazine, Issue 33 (June 2015)
    TABLE OF CONTENTS Issue 33, June 2015 FROM THE EDITOR Editorial, June 2015 FICTION The Cellar Dweller Maria Dahvana Headley The Changeling Sarah Langan Snow Dale Bailey The Music of the Dark Time Chet Williamson NONFICTION The H Word: Why Do We Read Horror? Mike Davis Artist Gallery Okan Bülbül Artist Spotlight: Okan Bülbül Marina J. Lostetter Interview: Lucy A. Snyder Lisa Morton AUTHOR SPOTLIGHTS Maria Dahvana Headley Sarah Langan Dale Bailey Chet Williamson MISCELLANY Coming Attractions Stay Connected Subscriptions & Ebooks About the Editor © 2015 Nightmare Magazine Cover by Okan Bülbül Ebook Design by John Joseph Adams www.nightmare-magazine.com FROM THE EDITOR Editorial, June 2015 John Joseph Adams Welcome to issue thirty-three of Nightmare! ICYMI last month, the final installment of The Apocalypse Triptych — the apocalyptic anthology series I co-edited with Hugh Howey — is now available. The new volume, The End Has Come, focuses on life after the apocalypse. The first two volumes, The End is Nigh (about life before the apocalypse) and The End is Now (about life during the apocalypse) are also available. If you’d like a preview of the anthology, you’re in luck: You can read Annie Bellet’s The End Has Come story in the May issue of Lightspeed. Pop over there to read it, or visit johnjosephadams.com/apocalypse-triptych for more information about the book. • • • • In other news, this month also marks the publication of our sister- magazine Lightspeed’s big special anniversary issue, Queers Destroy Science Fiction! We’ve brought together a team of terrific queer creators and editors, led by guest editor and bestselling author, Seanan McGuire.
    [Show full text]
  • SILVER AGE SENTINELS (D20)
    Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • A Dark Heresy Supplement by C.S. Barnhart -.:: GEOCITIES.Ws
    The K’oTal SySTem The K’otal System A Dark Heresy Supplement By C.S. Barnhart Valkan and related material based on ideas and work by Nolan Allen Featuring the Artwork of: Nolan Allen, Scott Vancil, Dan Mehling, Andrew Best, Michael Zug, Hal Case, Robert Schoolcraft, Bradley K McDevitt, Shane “VShane” Colclough, Scott Xie, Richard Aidley, Luis Peres, H. Haddaway, Richard Spake, Marciej Zagorski. Some Artwork used with permission and provided by: Shaman Stock Art, Octivirate Entertainment, Otherworld Creations Inc, Team Frog Studios, The Forge Studios, Reality Deviant Publications & Postmortem Studios. Maps of K’otal from Landescapes by Keith Curtis of Empty Room Studios Publishing. All rights, trademarks and copyrights of the art in this publication, save for the Warhammer 40,000 Role Play logo remain the property of the artists and companies listed above. Maps of Calixis Sector on pages 10-11 by Darius Hinks, Andy Law and Mark Raynor for Black Industries for original publication in Dark Heresy Core Rules. Used here only for reference and no claims to ownership is intended. Unofficial 1 The K’oTal SySTem SECTION PAGE Introduction 3 Planetary Data 4 K’otal Overview 5 Persons of Note 8 Star Maps 10 Locations of Note 12 K’otal Map 14 K’otal Bestiary 16 New Origins 20 New Alternate Career Ranks 27 Armoury: Valkan Weapons 38 Armoury: Vehicles 40 Armoury: Gear 44 Armoury: Valkan Weapons Chart 45 New Rules: Plains of Ice and Snow 46 New Rules: Starvation and Dehydration 48 New Rules: Exhaustion 48 New Skills 49 Index 50 2 The K’oTal SySTem What is K’otal? In a word, I don’t really know.
    [Show full text]
  • Oblivion's Edge Jeremy Strandberg
    Lawrence University Lux Lawrence University Honors Projects 5-12-1998 Oblivion's Edge Jeremy Strandberg Follow this and additional works at: https://lux.lawrence.edu/luhp Part of the Fiction Commons, and the Liberal Studies Commons © Copyright is owned by the author of this document. Recommended Citation Strandberg, Jeremy, "Oblivion's Edge" (1998). Lawrence University Honors Projects. 53. https://lux.lawrence.edu/luhp/53 This Honors Project is brought to you for free and open access by Lux. It has been accepted for inclusion in Lawrence University Honors Projects by an authorized administrator of Lux. For more information, please contact [email protected]. ivion's Jeremy Strandberg Submitted for Honors in Independent Study 5/12/98 Prof. Candice Bradley, Advisor The year is 2042 ... ( Tech no Io g y i s a part of us ... High tech is stylish and chic. Computers have crept into every aspect of life, and billions of users are jacked brain frrst into the internet. Biosculpting can make people look any way they desire. Cybernetic implants-eyes, ears, and prosthetic limbs-break the limits of the human form. Biotechnology feeds billions while saving the lives of millions more. The train from New York to Miami takes under three hours, and there's a bustling tourist trade on Luna. The Veil has thinned ... Supernatural and paranormal phenomena are on the rise. There has been a resurgence of spirituality and superstition. Meditation is taught in grade school Psychic powers are accepted as fact, and most people have encountered a ghost or spirit at least once. Alchemists and fringe scientists are kept on salary by corporations.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • ADVANCED DUNGEONS & DRAGONS® the Complete Ninja's
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Ninja's Handbook By Aaron Allston CREDITS Design: Aaron Allston Editing: Barbara G. Young Black and White Art: Jim Holloway Color Art: Clyde Caldwell, Fred Fields, Les Dorscheid Typography: Tracey Isler Production: Paul Hanchette Acknowledgements: Many elements of The Complete Ninja's Handbook were derived from parts of Oriental Adventures designed by David "Zeb" Cook. In particular, portions of the optional Advanced Martial Arts rules are drawn from Oriental Adventures. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: The Ninja Class Ninja and Rogue Ninja Experience Levels Ninja Class Requirements Alignment Weapons and Armor
    [Show full text]
  • My Back Pages #5 Rich Lynch
    My Back Pages #5 Rich Lynch My Back Pages #5 a few more of my articles and essays Well, the Dog Days of August have arrived again. The midsummer heat and high humidity here in the D.C. area once again have made the outdoors an unpleasant experience. A few weeks of this weather is almost enough to make me look forward to winter snows again. But not quite. Anyway, the coming of August means that the annual World Science Fiction Convention is not far in the future. It’s invariably a fascinating event and is always something to be looked forward to. My wife Nicki and I have been to twenty-six Worldcons, in cities as close to home as Baltimore and as far away as Glasgow and Melbourne. This year’s Worldcon is in a place that neither it nor we have been before – Reno. Nowadays Reno is a gamblers’ paradise, but back in the late 1850s the area just south of Reno was the site of a gold and silver rush of immense and historic proportions. So we’re looking forward to not only the convention, but also to seeing some of the history surrounding that part of the “Wild West”. The previous time a Worldcon came anywhere close to this section of the United States was back in August 2008 when, as you will read, Denvention was only one of many conventions (and not nearly the largest) that visited Denver that month. Rich Lynch Gaithersburg, Maryland August 2011 CONTENTS OF THIS ISSUE Denver 2008 ......................................................................................................................... 3 previously published in Variations on a Theme 65 (September 2008) A Tale of Two Worldcons (co-written with Nicki Lynch) ..................................................
    [Show full text]
  • Boomstone Brass Assassin Charis Coral General Russo Inquisitor
    Boomstone Boomstone is a Thunder Golem redesigned around one of the new red magestone golem­brains. The addition created a Thunder Golem who is sentient­­or at least very nearly so. Boomstone has of course heard of Redgear Bowblade and his Steelhands, but he is quite happy blasting things to bits for his Atlantean friends, and sees no reason to stop doing so. Brass Assassin The Brass Assassin is a variation on the Impaling Golem designed for stealthy elimination of key targets. Select implantation of red magestone has increased the initiative shown by the construct, but has left it still far short of sentience. Charis Charis returned to the fold when the Apocalypse Dragon began its rampage, returning to Atlantis in an attempt to save the Empire he realized he still loved. Coral Although her father Dagon succumbed to the lure of the Apocalypse Cult, Coral has remained true to the Atlantean Empire. She is sometimes viewed with suspicion due to her father's frenzied loyalty to the forces of the Apocalypse, but her continued success as a treasure hunter and relic­finder keeps her in favor. General Russo Now that Rayden Marz has taken Prieska, General Russo has been called back to serve as General Volkare's second­in­command in the Imperial Legion. Russo sees the transfer as a demotion, but remains loyal to Jeet Nujarek's regime, determined to excel in his new position and demonstrate his worthiness for promotion once again. Inquisitor In order to ensure the continued loyalty of the Imperial Legion, Emperor Nujarek has embedded picked Inquisitors into each cohort of the Legion.
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Download PDF / Glantri (Mystara) ^ OLTYWHRFQRYG
    TBBK4WZYMYVP Book » Glantri (Mystara) Glantri (Mystara) Filesize: 4.45 MB Reviews Extremely helpful to any or all category of individuals. It really is rally fascinating throgh studying time period. I am just quickly could possibly get a pleasure of reading a composed ebook. (Lawrence Keeling) DISCLAIMER | DMCA J6MYTBKFZLXO > Doc ^ Glantri (Mystara) GLANTRI (MYSTARA) To save Glantri (Mystara) PDF, you should refer to the link listed below and download the ebook or gain access to additional information which are related to GLANTRI (MYSTARA) ebook. TSR, 1999. Book Condition: New. TSR Mystara Glantri (SW (MINT/New)) Product Note: with CD Manufacturer: TSR Product Line: Mystara Type: Box Set Code: TSR2511 Copyright Date: 1995 Author: Monte Cook, Bruce Heard Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land. And when the world's most powerful wizards are also its craiest princes, nothing is ever quite as it seems! Cast the magic of Glantri over your games! Inside this box you'll find: An audio CD role-playing aid with realistic sound eects and character voices for your game sessions.
    [Show full text]
  • Dragon Magazine #205
    Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389.
    [Show full text]