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Reflections of the Bible in Shakespeare's Richard Iii
REFLECTIONS OF THE BIBLE IN SHAKESPEARE'S RICHARD III By. FLEUR.FULLER Bachelor of Arts Texas Technological College Lubbock, Texas 1960 Submitted to the faculty of the Graduate School of the. Oklahoma Stat.e University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August~ 1962 OKLAHOMA STATE UNIVERSITY LIBRARY NOV 8 1962 REFLECTIONS OF THE BIBLE IN SHAKESPEARE'S RICHARD III Thesis Approved: :V«Nid sThesis. B~J~ Adviser lJ(My:.a R~ 7i5eanorthe Graduate School 504442 ii ACKNOWLEDGEMENTS I am grateful to Dro David So Berkeley for the idea which led to this study and for numerous contributions ·while the investigation was being made. I am also indebted to Dr" Daniel Kroll for several valuable suggestions, to Mro Joe Fo Watson for help in Biblical interpretation, and to Miss Helen Donart for assistance in procuring books through inter-library loano iii TABLE OF CONTENTS Page INTRODUCTION 1 Chapters: I. THEME 6 0 oll• • 411 • II IJ Ill e • ti O 11 II< Ii' • lJ, 'Ill II Ill Ill lb Iii • Ill • 0 .. Ill ljl 11' dt ,0, Ill O • (J• Ill O I! fl, 0 «. di• ,ft 6 II. CHARACTERIZATION 28 III. PLOTTING Ill O 41 0 Ill 11> Ill ,a, II II II fl, 'II- fl O II ti' II It 'II fl Cl> Ill .. 0 $ t, ell 41• • II fl O ,q, fl to Cl II ill Ill (t Cl II II 59 CONCLUSION 73 NOTES 76 BIBLIOGRAPHY 82 iv INTRODUCTION That Shak:espeare' s i,mrks are saturated with Biblical allusions is indisputableo Even the most casual reader of Shakespeare cannot fail to recognize many direct Scrip- tural references, and, through the years, Shakespearean scholars -
Runequestrunequest
RUNEQUESTRUNEQUEST The Fantasy Role-Playing Game BY STEVE PERRIN RAY TURNEY STEVE HENDERSON WARREN JAMES with editing and special sections by John Sapienza and Greg Stafford illustrations by LUISE PERRIN Sartar and Prax maps by WILLIAM CHURCH based on the universe created by GREG STAFFORD with second-edition clarifications and corrections added by STEPHEN J WELLS 1 This book is dedicated to Dave Arneson and Gary Gygax, who first opened Pandora's box, and to Ken St. Andre, who found it could be opened again. With thanks to the following playtesters and critics - Richard Barnhart Ken Kaufer Greg Stafford Clint Bigglestone Bill Keyes Anders Swenson Ann Bruner Rudy Kraft Art Turney George Bruner Charlie Krank Bill Voorhees Ruth Bruner Jody Lee Warren Walton Mark Chilenskas Les Lugar Al Dewey Steve Marsh special 2nd edition thanks to Don Dupont Hal Moe Mark Chilenskas Tadashi Ehara Gordon Monson Bill Keyes David Forthoffer Hendrik Pfeifer Dan Pierson Hilda Hannifen Dan Pierson John Sapienza Owen Hannifen Hilary Powers Greg Stafford Terry Jackson Zack Richardson Anders Swenson Bill Johnson Rory Root Bill Jouris John Sapienza Sherman Kahn Wayne Shaw and all the playtesters whose names we forgot to get, and the contributors to ALARUMS AND EXCURSIONS, THE WILD HUNT, and THE LORDS OF CHAOS, who helped us find what was needed for the second edition. I INTRODUCTION 3 weapons use and training 24 VII RUNE MAGIC 53 background 4 missile weapons 27 mastering the Runes 53 map: Glorantha 6 shields 28 Rune cults 54 Pelorian Chronology (3rd age) 7 armor 28 -
Congressional Record United States Th of America PROCEEDINGS and DEBATES of the 104 CONGRESS, FIRST SESSION
E PL UR UM IB N U U S Congressional Record United States th of America PROCEEDINGS AND DEBATES OF THE 104 CONGRESS, FIRST SESSION Vol. 141 WASHINGTON, FRIDAY, APRIL 7, 1995 No. 65 House of Representatives The House met at 11 a.m. and was PLEDGE OF ALLEGIANCE DESIGNATING THE HONORABLE called to order by the Speaker pro tem- The SPEAKER pro tempore. Will the FRANK WOLF AS SPEAKER PRO pore [Mr. BURTON of Indiana]. TEMPORE TO SIGN ENROLLED gentleman from New York [Mr. SOLO- BILLS AND JOINT RESOLUTIONS f MON] come forward and lead the House in the Pledge of Allegiance. THROUGH MAY 1, 1995 DESIGNATION OF SPEAKER PRO Mr. SOLOMON led the Pledge of Alle- The SPEAKER pro tempore laid be- TEMPORE giance as follows: fore the House the following commu- The SPEAKER pro tempore laid be- I pledge allegiance to the Flag of the nication from the Speaker of the House fore the House the following commu- United States of America, and to the Repub- of Representatives: nication from the Speaker. lic for which it stands, one nation under God, WASHINGTON, DC, indivisible, with liberty and justice for all. April 7, 1995. WASHINGTON, DC, I hereby designate the Honorable FRANK R. April 7, 1995. f WOLF to act as Speaker pro tempore to sign I hereby designate the Honorable DAN BUR- enrolled bills and joint resolutions through TON to act as Speaker pro tempore on this MESSAGE FROM THE SENATE May 1, 1995. day. NEWT GINGRICH, NEWT GINGRICH, A message from the Senate by Mr. Speaker of the House of Representatives. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Middlebrow Feminism in Classic British Detective Fiction
Crime Files Series General Editor: Clive Bloom Since its invention in the nineteenth century, detective fiction has never been more popular. In novels, short stories, films, radio, television and now in computer games, private detectives and psychopaths, prim poisoners and overworked cops, tommy gun gangsters and cocaine criminals are the very stuff of modern imagination, and their creators one mainstay of popular consciousness. Crime Files is a ground-breaking series offering scholars, students and discerning readers a comprehensive set of guides to the world of crime and detective fiction. Every aspect of crime writing, detective fiction, gangster movie, true-crime exposé, police procedural and post-colonial investigation is explored through clear and informative texts offering comprehensive coverage and theoretical sophistication. Published titles include: Maurizio Ascari A COUNTER-HISTORY OF CRIME FICTION Supernatural, Gothic, Sensational Hans Bertens and Theo D’haen CONTEMPORARY AMERICAN CRIME FICTION Anita Biressi CRIME, FEAR AND THE LAW IN TRUE CRIME STORIES Ed Christian (editor) THE POST-COLONIAL DETECTIVE Paul Cobley THE AMERICAN THRILLER Generic Innovation and Social Change in the 1970s Michael Cook NARRATIVES OF ENCLOSURE IN DETECTIVE FICTION The Locked Room Mystery Barry Forshaw DEATH IN A COLD CLIMATE A Guide to Scandinavian Crime Fiction Barry Forshaw BRITISH CRIME FILM Subverting the Social Order Emelyne Godfrey MASCULINITY, CRIME AND SELF-DEFENCE IN VICTORIAN LITERATURE Emelyne Godfrey FEMININITY, CRIME AND SELF-DEFENCE -
I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27 -
FANTASY GAMES and SOCIAL WORLDS Simulation As Leisure
>> Version of Record - Sep 1, 1981 What is This? Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 FANTASY GAMES AND SOCIAL WORLDS Simulation as Leisure GARY ALAN FINE University of Minnesota As the longevity and success of this journal attest, simulation games have had a considerable impact on the scholarly commun- ity, spawning cottage industries and academic specialties. Simu- lation gaming is now well established as a legitimate academic pursuit and teaching tool. Simultaneous with the growth of educational games, the 1970s witnessed the development and popularity of other role-playing games, essentially simulations, which have enjoyment and fantasy as their major goals. These games are known generically as fantasy role-playing games. My intent in this article is to describe the games, discuss the relationship of these games to similar activities (including educational simulations), describe the players, and examine their reasons for participating in this social world. By studying these play forms, researchers who specialize in educational simulations can observe parallels in this leisure activity. AUTHOR’S NOTE: The author would like to thank Sherryl Kleinman and Linda Hughes for comments on previous drafts of this article. SIMULATION ~c GAMES, Vol. 12 No. 3, September I981 251-279 @ 1981 Sage Pubhcations, Inc. 251 Downloaded from sag.sagepub.com at SAGE Publications on December 8, 2012 252 WHAT IS FANTASY ROLE-PLAY GAMING? A &dquo;[fantasy] role-playing game&dquo; has been defined as &dquo;any game which allows a number of players to assume the roles of imaginary characters and operate with some degree of freedom in an imaginary environment&dquo; (Lortz, 1979b: 36). -
Chromatic Dragons BLACK DRAGONS (No Additional Special GREEN DRAGONS (No Additional Special Abilities) Abilities)
Issue Number 21 May 2014 Contents % in lair, by Stuart Marshall 3 New Character Races, by Stuart Marshall 4-16 Combined Combat Chart, by Steve Wachs 17 How Much Experience Did We Get For That Dragon?, by 18-20 Ardano Silverbow Magical Miscellanea, by C. Wesley Clough 21-22 Glarck's Remote Spell Books, by Bryan Fazekas 22-23 Ride the Lightning, by Ian Slater 24-27 Monsters of All Sizes, by R. N. Bailey 28-32 The Wizard's Laboratory, by Marco 33-58 The Conjurer, by Ian Slater 59-65 Lake of Sorrows, by Steve McFadden 66-86 Open OSRIC License 87 Open Game License 87-88 Cover art is copyright © 2012 by Raven Krupnow, used under the CC-BY-NC-SA 3.0 see http://creativecommons.org/licenses/by- n c-sa /3.0/ Raven Krupnow's art can be viewed at http://sky-byte-haiku.deviantart.com/ The Staff Publisher Steve Yates Associate Editor Nicholas Partridge Associate Editor Ron Redmond Submissions Manager Nicholas Partridge Title Graphics Jim Lassiter Graphics Editing Steve McFadden Design & Layout Stuart Marshall Footprints is published by Dragonsfoot. It is available at the Dragonsfoot website for download; visit http://www.dragonsfoot.org/ft/ to download other issues. The rights to all material published herein revert to the author(s) of said work upon release of this issue. Articles may be submitted by email to [email protected] (please, don't submit articles by Private Message in the forums). Don't forget to include your "byline," i.e. how you wish to be credited. -
Heroquest Glorantha: Highwall
Highwall Inn by Ian Cooper Honoring Greg Stafford October 10th, 2019 #WeAreAllUs HIGHWALL INN WHAT IS THIS? CREDITS ighwall Inn is a scenario for Chaosium’s HeroQuest Author Glorantha role-playing game. A copy of that book is Ian Cooper necessary to play this game. No other HeroQuest game H Editing titles are required to play this game, but Sartar: Kingdom of Susan O’Brien Heroes and The Coming Storm expand upon the background of this scenario. Cover Art This scenario is the HeroQuest Glorantha scenario Valentina Romagnoli for #weareallus, the inaugural Greg Stafford memorial Art day. Greg created the world of Glorantha and founded Chaosium. Simon Bray, Eli Maffei, Cory Trego-Erdner, Petr Stovik On this day we hope that you will gather some friends and play a game together in his memory. Additional Contributions Jeff Richard Producer CORE ACTIVITY Michael O’Brien Graphic Design & Layout The PCs are travelers who take shelter in a remote inn, trying to Nicholas Nacario evade both a storm and a pack of ghouls. Cartography EMOTIONAL STAKES Simon Bray Play Testing The PCs have different reasons for being on the road in winter: Thanks to the many fans at conventions such as some seek to free a comrade captured by a Lunar bounty hunter, UK Games Expo, Dragonmeet and Kraken others to rob a wealthy merchant, one to proselytize his faith. All who have braved Highwall Inn. of them will come into conflict, either with each other or other travelers sheltering at the inn. As always, a special thank you and credit goes to At the same time, the ghouls and the inn’s murderous innkeepers Greg Stafford, without whom none of us would be reading this or playing games in Glorantha. -
The Rise of the Anti-Hero: Pushing Network Boundaries in the Contemporary U.S
The Rise of The Anti-Hero: Pushing Network Boundaries in The Contemporary U.S. Television YİĞİT TOKGÖZ Submitted to the Graduate School of Social Sciences in partial fulfillment of the requirements for the degree of Master of Arts in CINEMA AND TELEVISION KADIR HAS UNIVERSITY June, 2016 I II ABSTRACT THE RISE OF THE ANTI-HERO: PUSHING NETWORK BOUNDARIES IN THE CONTEMPORARY U.S. TELEVISION Yiğit Tokgöz Master of Arts in Cinema and Television Advisor: Dr. Elif Akçalı June, 2016 The proliferation of networks using narrowcasting for their original drama serials in the United States proved that protagonist types different from conventional heroes can appeal to their target audiences. While this success of anti-hero narratives in television serials starting from late 1990s raises the question of “quality television”, developing audience measurement models of networks make alternative narratives based on anti-heroes become widespread on the U.S. television industry. This thesis examines the development of the anti-hero on the U.S. television by focusing on the protagonists of pay-cable serials The Sopranos (1999-2007) and Dexter (2006-2013), basic cable serials The Shield (2002-2008) and Mad Men (2007-2015), and video-on-demand serials House of Cards (2013- ) and Hand of God (2014- ). In brief, this thesis argues that the use of anti-hero narratives in television is directly related to the narrowcasting strategy of networks and their target audience groups, shaping a template for growing networks and newly formed distribution services to enhance the brand of their corporations. In return, the anti-hero narratives push the boundaries of conventional hero in television with the protagonists becoming morally less tolerable and more complex, introducing diversity to television serials and paving the way even for mainstream broadcast networks to develop serials based on such protagonists.