I STEVE JACKSON GAMES ,; Ancient Howor Crawls Into the Dark Future
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I STEVE JACKSON GAMES ,; Ancient Howor Crawls into the Dark Future By Chris W. McCubbin Edited by Scott D. Haring Cover by Albert Slark Illustrated by Dan Smith GURPS System Design by Steve Jackson Scott Haring, Managing Editor Page Layout, Typography and Interior Production by Rick Martin Cover Production by Jeff Koke Art Direction by Lillian Butler Print Buying by Andrew Hartsock and Monica Stephens Dana Blankenship, Sales Manager Thanks to Dm Smith Additional Material by David Ellis Dickerson Bibliographic information compiled by Chris Jarocha-Emst Proofreading by Spike Y. Jones Playtesters: Bob Angell, Sean Barrett, Kaye Barry, C. Milton Beeghly, James Cloos, Mike DeSanto, Morgan Goulet, David G. Haren, Dave Magnenat, Virginia L. Nelson, James Rouse, Karen Sakamoto, Michael Sullivan and Craig Tsuchiya GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Cull of Cihulhu is a trademark of Chaosium Inc. and is used by permission. Elder Sign art (p. 55) used by permission of Chaosium Inc. GURPS CihuIhuPunk is copyright 0 1995 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A ISBN 1-55634-288-8 Introduction ................................ 4 Central and South America ..27 Hacker ..................................43 About GURPS ............................4 The Pacific Rim ...................27 Korporate .............................43 Other GURPS Rooks ................. 5 Europe ..................................28 Mercenary ............................43 The Near East .......................28 Mystic. ..................................43 I. The (thulhu mythor .................. 7 China ....................................28 Physman ..............................44 So What's a Cthulhu? .................8 Africa and India ...................29 Private Eye ...........................44 The Essential Meaninglessness Australia ...............................29 Reporter ................................44 of Everything .........................9 Business and Economics ..........29 Scholar .................................44 The Making of the Mythos...... 9 Money Games ......................30 Terrorist ................................44 Cosmic Forces .........................10 Technology ...............................30 Tribal ....................................44 Blasphemous Tomes ...............11 The Net .....................................3 1 Vet ........................................45 The Necronomicon ...............11 Power Slugs ..........................31 Sanity. Terror and You .............45 The Nature of the Beast .......12 Crime ........................................32 Fright Checks .......................45 Unausprechlichen Kulten .....13 The Russki-Yak ....................32 The Willpower Trap .............46 The Book of Eibon ................14 Neural Interfaces .................32 Advantages ...............................47 Cultes Des Goules ................14 Maflnc ..................................33 Combat Reflexes, De Vermis Mysteriis .............14 The Triads ............................34 Fearlessness. Strong Will .....47 Pnakotic Manuscripts ..........15 The 'Traffs ...........................34 New Advantages ......................47 Other Tomes .........................15 The Amy of Satanic Order ..34 Mythos Awareness ...............47 Inhuman Artifacts ....................15 Culture ......................................35 Unfazeable ...........................47 Mythos Terms .......................15 Spoolaes............................... 35 Disadvantages ..........................48 A Mythos Gazetteer .................16 Soothsayers, Gurus and Compulsive Behavior ...........48 The Center of the Universe .. 16 Extremely Alternate New Disadvantages ..................48 Hali/Carcosa .........................16 Religions ..........................36 The Innsmouth Look ............48 LengITsang ...........................16 Puzzling Evidence ................36 Skills ........................................49 Forgotten Places ..................16 Space Travel .............................37 Artist ....................................49 The Mountains of Madness .. 17 Wild Places ........................... 37 Occultism .............................49 N 3 Kal. ....................................17 Undersea Exploration ...............38 New Skills ................................49 R'lyeh ...................................17 Archaeology .........................38 Dreamlands Lore.................. 49 Yuggoth ................................ 17 Meditation ............................49 Timeline of Prehistory .............19 j. Characterr .............................. 39 Mythos Lore .........................49 Starting Points ......................40 Thanatology .........................50 z. The (thulhupunk Ulorld ..........zz Maximum Disadvantages ..... 4 1 Literacy ....................................50 Tech Level .............................23 Character Concepts ..................41 Magic and Psi .......................... 50 . Tolliver's Disease Artist ....................................41 Psionics ................................50 and the Grand Slam .............. 24 Bodyguard ............................41 Magic ...................................51 Timeline ................................ 24 Charlatan ..............................41 Forbidden Magicks ..................51 Geopolitics ...............................25 Clergyman ............................41 SummonlBind Servitor The Russo-Japanese .............25 Cop .......................................42 Spells ................................51 The U.S.A. ...........................25 Criminal ...............................42 Contact Spells ......................52 Elsewhere in North Dilettante ..............................42 CalVDismiss Deity ...............53 America ............................26 Ganger ..................................42 Contact Deity .......................54 Miscellaneous ...................... 54 Sir Patrick Timothy Joyce..... 80 Tsathoggua .........................105 Cybenvear and Equipment .......55 Victoria Environmental Tulzscha .............................106 Personal Equipment ............. 55 Systems ............................81 Yig ......................................106 Weird Science .......................... 55 Organized Crime ......................8 1 Yog-Sothoth .......................106 Soul Trap .............................. 56 Russki-Yakuza .....................81 The Great Old Ones In Mindfry Chip ....................... 56 MafInc ..................................82 Combat ...........................107 Nod ....................................... 56 Rev. Andrew G. Crumley ......82 Lesser Creatures .....................108 Screamin' Mimi ................... 57 Narcotraficantes ...................83 Byakhee ..............................108 Galoot Chip ..........................57 Triads ...................................83 Colours Out of Space ......... 108 The R'yleh Interface ............ 57 Organized Religion ..................84 Dark Young ........................109 The Catholic Church ............84 Dimensional Shamblers .....109 4.The (thulhuPunk (ampaipn ....5 8 Protestantism ........................85 Elder Things .......................109 Three Kinds of Fear .............59 Islam .....................................86 Flying Polyps .....................109 Gaming in the Mythos .............60 Rain-on-Wings ...................... 86 Formless Spawn .................110 The Uphill Fight ...................60 Buddhism .............................87 Ghasts .................................111 Cowardly Players/ The Mystics ..............................87 Gnoph-Keh .........................111 Cowardly PCs ......................60 Tribals & Neo-Pagans ..........87 Great Race of Yith ..............111 Discovery and Revelation .... 61 The Trimegistians ................ 88 Hounds of Tindalos ............112 Thrills and Chills .................. 61 The Techno-Mystics .............89 Mi-go ..................................112 The Purpose of the Campaign .. 61 The Old Ones and the Net ....89 Nightgaunts ........................113 Splatterpunk .............................62 Rat-Things.......................... 113 Lethality ............................... 62 6. (ultirtr ..................................90 Servitors of the Outer Bringing Teams Together .........63 True Believers ..........................91 Gods ...............................113 Online Gaming ..................... 63 Virgilia Duchamps: True Shoggoths ...........................114 Race in GURPS Believer ............................91 Star-Spawn of Cthulhu .......114 CthulhuPunk ................... 65 Starry Wisdom .....................92 NPC Races .............................114 Adventure Archetypes .............66 Mad. .Scientists ..........................93 Deep Ones ..........................115 The Ceremony ...................... 66 Nihilists ....................................93 Ghouls ................................115 Forbidden Knowledge ..........67 Revolutionaries & Opportunists ... 94 Serpent People ....................116 Sci-Fi vs. Fantasy ................. 67 Lawrence Bigelow: Fatal Attraction .................... 68 Revolutionaq......................