Sample File Table of Contents Runes by Stewart Wieck 3 Stewart Gives Us Insight Into WHITE WOLF's Future
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Sample file Table of Contents Runes by Stewart Wieck 3 Stewart gives us insight into WHITE WOLF's future. From the Pack 4 Letters written by you in a column put together for you. Raiko by Nigel D. Findley 6 As Storm Knights quickly learn in this Torg adventure, Nippon corporations can sometimes fall victim to their own machinations. Curse by Richard Worzel 18 Time is proven a fickle beast in this short story based on the Time and Time Again roleplaying game. New Shamanic Totems by Berin Kinsman 23 Expand your spiritual devotions in this addition to the Shadowrun rules. Feature Review: Darksun by Berin Kinsman 26 Take a detailed look into the deadly and wondrous new world from TSR. Pulling No Punches by Greg Porter 28 If you've ever wanted to take a martial arts class, now's your chance, through the teachings of theSample designer offile CORPS. The Silicon Dungeon by Jim Trunzo 35 With reviews of some Christmas computer releases, you can now fly through space and become Conan! Deadly Legacy by Clay Gibson 40 Family members look disconcertingly alike in this AGE of RUIN adventure set in the American south. Items For Any Realm by Robert Wilson 46 A collection of magical items that can be incorporated into any fantasy game. The Scope of Magic by Christopher Barley 50 Some fun new spells that might save your life in the NightLife roleplaying game. Capsule Reviews by Line Reviewers 53 In this issue we take a look at new releases for AD&D, Shadowrun and WFRP. Credits Advertiser's Index February 1992 Publisher: White Wolf Chameleon Eclectic 69 Editor-in-Chief: Stewart Wieck Dream Park 68 Assistant Editor: Ken Cliffe Earthly Possessions 38 Contributing Editor: Stephan Wieck Empire Wargames 53 Art Director: Richard Thomas Emprise Game Systems 36 Cover Artist: Jeff Echevarria FASA (back cover) Cartographer: Chris McDonough, Rick Krampe, Ken Game Systems, Inc. 39 Cliffe, Sam Chupp Typesetting: Sam Chupp GDW 26 Advertising Director: Stewart Wieck Imaginative Mail Order 26 Staff Writer: Jim Trunzo Koplow Games 57 Line Reviewers: Gene Alloway, Donnie Collette, Steve Lance and Laser 37 Crow, Christopher Earley, Keith Eisenbies, Jim Foster, Mayfair 47 Matthew Gabbert, H. Paul Haigh, Phillip Hessel, Chris Hind, Midnight Games 52 Sean Holland, Daniel Huber, Wayne Ligon, Allen Mixson, Museum Replicas 60 Charles Peirce, Herb Petro, Thomas Riccardi, David L. Pulver, Anthony Ragan, S. John Ross, and John Setzer. Pegasus Productions 55 Art Credits: Richard Thomas, Tony Santo, Josh Tim- Prince August 48-49 brook Redcap 56 Licensed to Kill: Mark Rein-Hagen Seventh Street Games 59 Spel and Sant 37 Printed in the United States of America. SQ Productions 38 Steelcraft 15 Special thanks this issue to: Stellar Games 16 Blacksburg Tactical Research for the CORPS martial arts Summit Games 16 article. Timeline, Ltd. for the Time and Time Again short Timeline 22 fiction. Twin Engine 25 Sample Underworlfile d 67 Walnut Group 58 West End Games 17 White Wolf inside covers, 72,71 Yellowseed 27 WHITE WOLF Magazine (ISSN 0897-9391) is published bimonthly by White Wolf. The mailing address for all administrative items is: White Wolf, 4153 Indian Manor Drive, Stone Mountain, GA. 30083. The phone number is (404) 292-1819. WHITE WOLF is distributed through subscription and distribution services throughout the United States, Canada, England, France, Germany, Spain, Australia and Japan. Overseas subscriptions are available. All subscriptions are priced as follows: any U.S. address= $22, any Canadian address= $32, overseas via surface mail= $45, overseas via airmail= $80. All rates are for twelve issues. Checks or money-orders should be made payable to White Wolf. Subscribers are given constant notification of the last issue of their current subscription by the number following their name on the address label. WHITE WOLF Magazine, Are Magica, The Challenge, Campaign Book, Storypath Cards, Whimsy Cards, Vampire, The Order of Hermes, The Stormrider, JumpStart Kit, Covenants, The Broken Covenant of Calebais, The Tempest, Saga Pack, White Wolf Adventures and White Wolf are all trademarks and copyrights of White Wolf. All material printed in these pages is the exclusive property of White Wolf unless prior arrangements have been made with the author/artist. None of the material may be reproduced in whole or in part without prior written permission from the publisher. Third Class postage is paid at Carrollton, GA. Postmaster: Please send address changes to White Wolf, 4153 Indian Manor Drive, Stone Mountain, GA. 30083. The mention of or reference to any companies or products in these pages is not a challenge to the trademarks or copyrights concerned. 2 WHITE WOLF Magazine Well, that's it. We're become regular features closing up shop. Just for a presenting material for while, that is. You're holding use with all sorts of the last issue of WHITE games. We'll also be WOLF Magazine that will adding new columns. The appear in this current format. most exciting is as yet By "current format" I mean untitled, but will feature this rather plain, functional an interview with a format that the magazine has famous game designer in maintained over the last every issue. Another fun couple years. column will provide you We've made format with inside information changes in the past, some by Stewart Wieck about all the game large, some small. The cover companies. changed with WW18. —^^^^^——^^———— Overall, the magazine Perfect-binding was added will be much more with WW21. The most dramatic, of course, was from WW7 to attractive. We will return to the saddle-stitch format we WW8. That's when the magazine suddenly gained a full-color abandoned with WW20, and will also print on glossy paper. cover. Believe it or not, I think the change you'll see between While our covers won't be as heavy and sturdy as in the past, WW30 and WW31 will be just as impressive. they won't be the flimsy film that wrapped WW19 and WW20. Changes like this take time, though. Thankfully, they We'll continue to look out for those of you who like to collect won't take as long as the ones between issues seven and eight. WHITE WOLF Magazine, and want your issues to have a That took a period of almost a year, plus heartaches that still chance of staying in good condition. The biggest addition, cause me to wake up at night in horror. The story's a good one, though, is that of interior color. I mentioned screen shots of though, as it involves investors, fire, crime, cranky artists, and computer games, above, but that's only the beginning. There more. will also be color art, color ads, and cute little color graphics. This time, the transition will only take a few months, but Each issue will continue to feature some game specific the changes are so sweeping that extra time is needed. articles and adventures; for example, WW31 will feature an Therefore, this will be the last issue of WHITE WOLF adventure for Avalon Hill's Tales From the Floating Magazine until we present the new look with WW31, which Vagabond, as well as the first in a series of Shadowrun articles will be a May/June issue. Some planning and a lot of work has and adventures. However, there will also be an adventure in already been done, and that's why this issue has run so late. In each issue presented in a format similar to that of "The King fact, we toyed with the idea of delaying this issue until March Beneath the Hill," from WW26. It will be an adventure for a or April, making it the first of the new format, but there were rotating genre with statistics for several of the major games of too many loose ends to tie up, including a second letteSampler from the filegenre. For example, a cyberpunk adventure might have Kevin Siembieda at Palladium and the last of our six adventure stats for Cyberpunk, Shadowrun, GURPS: Cyberpunk and series for Torg (don't worry, there will be more Torg down the others. road). Other articles we feature will be of a more informational What sort of changes are we planning? No, there won't be bent. For example, we have a really fun article for WW31 that a price increase. The cover price will stay at $3.50. However, discusses how superheroes and their activities could be viewed the subscription rate will be increasing to $25 for twelve issues. under Constitutional law. Does the "right to bear arms" allow The rate has been $22 since WW8, when the cover price was heroes (or villains) to carry around laser cannons? Articles like $2.50. An increase has been due for some time. The page count this will not simply be filler material. Rather, they will be very will remain the same as well. Eighty pages seems to be a good interesting pieces capable of shaping your gaming style and size. content. We have several specific plans for the content. I apologize We will be printing a 4-page promotional very soon that to miniatures-lovers, but 'Tabletop News" is being cut. Our will announce the new magazine to those who do not currently other two regular columns, "Silicon Dungeon" and "The PBM read WW. Look for this promo in stores near you by the end of Corner," will remain. Jim Trunzo will continue to write March. Current subscribers will receive this promo in the mail Dungeon, though the column will be much more attractive, as soon as it's available. with color screen shots of the games being reviewed.