GURPS Y2K Excerpts

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GURPS Y2K Excerpts Reboot/One . 44 Reboot/Two. 44 Reboot/Three . 44 Green Day. 44 Y2Kontents Alternate Aliens. 44 2. Murphy’s Law . .22 4. A World With a by Scott Haring Byte Out of It . .45 by Phil Masters Introduction . .4 The Trigger Effect . 23 by Sean Punch People Are Dumb . 25 The First World . 46 Fourteen Years of GURPS. 4 The Butterfly Effect . 25 Alternate Dating Systems . 46 About GURPS. 4 GIGO . 27 “The Battleship Using This Book . 5 The Computer Is Your Friend . 28 Just Crashed, Sir!” . 48 GURPS Trivia. 5 Computers Are Dumber. 29 The YES Corps . 49 About the Authors . 6 Silly Disaster Movie ClichŽs . 30 366-Day Meltdown . 49 Recommended Viewing . 30 Russian Missiles . 50 1. Why 2K? . .7 Disaster-Movie Campaigns. 31 A Wing and a Bug . 51 by Steve Jackson “Your Luggage Is in 3. Built-In the 19th Century, Sir”. 52 Millennialism. 8 Obsolescence: Satellites . 53 When Does the The Second World . 54 Millennium End? . 8 The Y2Konspiracy Making a Date The Y2K Bug. 9 . .33 on the Date Line . 54 The Millennium in the Media . 9 by Kenneth Hite The Y2K Exploding The Chain Reaction . 10 Computer Scam . 56 Compliance . 10 One World, No Waiting . 34 Power to the People! . 57 Cults . 10 Other Illuminati . 34 The Third World . 58 So What Could Happen?. 11 Setting the Scene. 35 Cheap Clocks . 58 Recovery Time . 12 Emergency Management . 35 Categorizing Catastrophe . 59 Government Preparations . 12 If This Had Been a Party Time . 12 Real Emergency . 35 5. The Survivors . .60 Magic Numbers. 13 PROMIS Keepers . 36 by Steve Jackson Fail-Safe . 14 ARPA and the Network Y1K . 14 Control Protocol. 36 Getting Organized . 61 Industrial-Strength Idiocy . 15 Nothing to Worry Just Me and My Woman . 61 The Population Bomb . 15 About, Friend . 36 Family and Friends . 61 Y to K . 15 Birth of the Politics and Philosophy. 61 Y10K . 15 New World Order . 37 The Ranch Club . 62 Pollution . 16 11111010000: Barter . 62 The Ozone Hole . 16 Program Complete . 37 Ranch Hospitality . 63 Early Warning. 16 The COBOL Cabal . 37 Personal Basics For 1999 . 63 Global Warming . 17 Uncle Bill . 37 The Springville Militia . 64 Who Benefits? . 17 Tracing the Network . 38 A 3-Day Emergency Cache . 64 Deforestation and Extinction . 18 The Antikythera Device. 37 Toys and Conveniences . 65 Tests That Failed . 18 Binaries . 39 Retreat Locations . 66 Things Man Was Conspiratorial Computing: Stocking Up . 66 Not Meant to Grow. 19 The First 4,900 Years . 39 Water. 66 Antibiotic-Resistant Diseases . 19 Building Babbage Machines . 40 The Survivalist Library . 66 Biological Weapons . 19 When Time Shall Be No More . 41 Food . 67 No More Taxes? . 19 Alchemical Engineering . 41 Groups That Will And Nature Makes It Worse . 19 Singin’ in the Brain. 41 Hold Together . 67 Out of This World . 19 Shades of Grey. 42 Medicine . 68 Frankenfood . 20 Majestic 12, Earth 0 . 42 Luxuries and Trade Goods . 69 Nuclear Nightmares . 20 Six Degrees of SPECTRE . 42 Money . 69 The Y2K War . 21 Through a Monitor, Darkly . 42 Long-Term Supplies . 69 Y2K Web Pages . 21 Timeline Suboptimal: Other Necessities . 69 The Merry Pranksters . 21 Abort, Retry, Fail? . 44 Equipment. 70 2 Self-Defense . 70 The Age of Preventing the Big Crash . 106 The Top 10 Professions Really Stupid Weapons . 89 Preventative Powers . 106 In Demand After Y2K . 70 Steel Courtesies. 90 Supertech. 108 Surviving the Madness . 71 What’s Gonna Kill You . 90 Survival and Recovery . 109 Keeping Your Head Down . 71 Heavy Iron . 91 Talents for Recovery Home Defense. 72 Lavatory Analysis . 92 and Reconstruction. 109 Low-Priority Preparations . 72 Campaign Seed: Route Ô00 . 93 Reconstruction . 110 Wrist Slingshot . 72 “Magic? Ick!”. 93 Adventure Seeds . 110 New Beginnings. 73 Personality Alteration . 111 Adventure Seed: 8. Paranoia Plus: Metahuman Morality . 112 The Best-Laid Plans . 73 New Fears from Survival of the Fittest . 112 Cinema vs. Realism. 73 Four-Color Morality . 113 Campaign Seeds. 74 the Machine Only Now Realistic . 74 Millennium . .94 Do You Understand! . 113 Cross-Genre . 74 by David L. Pulver Realism Rears Cinematic Campaign Seeds . 74 Its Ugly Head . 114 Biological Nightmares . 95 Complications . 114 Frankenfood Revisited. 95 6. Smash and Grab . .75 Y2K Origin Stories . 114 by Jeff Koke and Steve Jackson Is Frankenfood Safe? . 96 Biohazards: What Leaked? . 98 10. Judgment Day . .115 Ready or Not . 76 Transgenic Terrors . 98 by Sean Punch Gangs and Tribes . 76 Is This Stuff Real? . 98 Street Gangs . 76 Who You Gonna Call?. 99 A Disaster of Biblical Proportions: Gang Life . 76 Bad Chemistry . 100 The Apocalyptic Initiations . 77 Plastics Ate Campaign . 116 Biker Gangs . 78 My BabyÕs WHAT? . 100 The Seven Seals . 116 Car Gangs . 79 Telemedicine Trauma: Good Taste (And We “Spiky-Haired New Fears for the Don’t Mean Brains) . 116 Mutant Cannibals” . 79 One-and-Twenty . 100 The Seven Trumps . 117 Campaign Seed: The House EMP-ty Threats . 102 Apocalypse How? . 117 of the New Day. 80 Low-Tech Character Types . 118 Minivan Gangs . 80 EMP Guns (TL7-8). 102 The Fall of Babylon . 119 Squirrels: City Holdouts . 80 The Seven Vials . 119 NeoLuddites . 81 Armageddon . 120 Final Judgment . 120 Yetzirah 2K . 120 7. That Was Now, A Brief History This Is Then . .82 of Cabbalism. 120 by John M. Ford Locusts of the Fifth Trump . 120 Parallel Millennia. 83 Computer Cabbalism . 121 Deep-Fried Chips . 83 Horses of the Sixth Trump. 121 What’s Gone . 83 Millennial Magic. 122 Blame It on Society. 84 Thinking Bad Thoughts . 122 What’s Left Over? . 84 The Harrowed . 122 The World of Tomorrow Lucky 7? . 122 Ð I Mean, Yesterday . 85 A Campaign of Trip Planning for Biblical Proportions . 123 Time Travelers . 86 Mutant Radioactive Zombies Worlds of Yesterday. 86 from the Year 2000. 124 The Metaworld: Collateral Damage . 124 9. IST-2000 . .104 Demons & Daemons . 124 Brave New Burgs . 86 by Robert M. Schroeck Flops . 86 Is My Tombstone Chrome City . 87 The Coming End of Time . 105 Y2K Compliant? . 124 Who’s Playing?. 87 Ralph 1-2-4C-4U+, Inc. 105 WhoÕs Watching the Reactor?. 125 Regilded Age . 88 Discovering the Danger . 105 Bring on the Zombies! . 125 What’s Wrong? . 88 The Wall . 106 Bug or Bugaboo? . 125 Not With a Bang . 88 Saviors of Humanity . 106 Index . .127 3 About GURPS I Steve Jackson Games is committed to ntroduction full support of the GURPS system. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you Fourteen Years of GURPS write us! Resources now available include: Pyramid (www.sjgames.com/pyramid). Our online magazine includes new rules and Back in 1986, I was a SJ Games fanboy and a gamer of 7 yearsÕ experience. articles for GURPS. It also covers the When GURPS appeared, I was impressed with its claim to be ÒgenericÓ and hobbyÕs top games Ð Advanced Dungeons Òuniversal,Ó but I was skeptical of its promise to cover every genre . and I def- & Dragons, Traveller, World of Darkness, Call of Cthulhu, Shadowrun, and many initely did not think I would be playing it 13 more Ð and other Steve Jackson Games years later. releases like In Nomine, INWO, Car Wars, “Tell all the com- Fast-forward to 1999. Toon, Ogre Miniatures, and more. And There are now over 145 supplements for Pyramid subscribers also have access to puters it’s 1972. playtest files online, to see (and comment GURPS Ð not including revisions Ð and.
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