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TM ULTRA-LITE About GURPS Steve Jackson is committed to full support of slit on the dotted line in the middle of the sheet, below GURPSpages players. Our address is SJ Games, P.O. Box INSTRUCTIONS 6 and Back and above 3 and 2; if you cut to either edge18957, of Austin, TX 78760. Please include a self- After you print this PDF, lightly fold the second page on the paper, you went too far! addressed, stamped envelope (SASE) any time you the faint lines. (Make all folds in both directions to loosen Fold the paper in half lengthwise, text-side-out, writeand – us! We can also be reached by e-mail: the creases.) With the page folded in half in either direction, holding the Front and page 1 in one hand and pages [email protected] and . Resources include: the joining edges should match; if they don’t, trim the overly 4 in the other – bring your hands together, so that the pagesNew supplements and adventures. GURPS continues long edge(s). Then unfold the page and lay it flat. on the top layer (6 and Back) pop up and the pages onto growthe – see what’s new at www.sjgames.com/gurps. Look at the sheet landscape style, so the Ultra-Lite cover bottom layer (2 and 3) pop down. Looked at from a certaine23. Our e-publishing division offers GURPS adven- is in the upper-right corner (see picture). Make a horizontal view, it should resemble a plus (+) sign. tures, play aids, and support in PDF form . . . digital Fold page 6 toward page 5, then fold page 1 towardcopies page of our books, plus exclusive material available 2. This forms a booklet with the cover on top and the onlycopy- on e23! Just head over to e23.sjgames.com. right page on the back; the rest of the book should now readPyramid (www.sjgames.com/pyramid). Our in the correct order. monthly PDF magazine includes new rules and articles 5 6 Back Front Cut where for GURPS, systemless locations, adventures, and indicated by much more. Look for each themed issue from e23! the red line. Internet. Visit us on the World Wide Web at BONUSTIP www.sjgames.com for errata, updates, Q&A, Once properly assembled, GURPS Ultra-Lite folds and and much more. To discuss GURPS with our staff unfolds easily. Did you notice that the other side of the sheet and your fellow gamers, visit our forums at 4321 is blank? You can print a character sheet there, player info forums.sjgames.com. The GURPS Lite web page can for your , flyer information for your store, or anything be found at www.sjgames.com/gurps/lite. else that suits your fancy! Bibliographies. Many of our books have extensive bibliographies, and we’re putting them online – with links to let you buy the resources that interest you! Go to each book’s web page and look for the “Bibliography” GURPS System Design❚ STEVE JACKSON ❚ PHILIP REED ❚ ROSS JEPSON Managing Editor Director of Sales link. GURPS Line Editor ❚ SEAN PUNCH Art Director ❚ WILL SCHOONOVER Errata Coordinator ❚ FADE MANLEY Errata. Everyone makes mistakes, including us – but Marketing Director ❚ Production Artists ❚ GURPS FAQ Maintainer ❚ PAUL CHAPMAN ALEX FERNANDEZ ––––––– we do our best to fix our errors. Up-to-date errata pages e23 Manager ❚ STEVEN MARSH and NIKOLA VRTIS VICKY “MOLOKH” KOLENKO Prepress Checker ❚ MONICA STEPHENS for all GURPS releases, including this book, are avail- able on our website – see above.

GURPS and the all-seeing pyramid are registered trademarks of Incorporated. Ultra-Lite, Pyramid, and the names Rules and statistics in this book are specifically for of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated,the GURPS Basic Set, Fourth Edition. Page references or used under license.GURPS Ultra-Lite Version 0.8 is copyright © 2009 by Steve Jackson Games Incorporated. All rights reserved. that begin with B refer to that book, not this one. GURPS Ultra-Lite Version 0.8 is intended for free distribution. You are encouraged to copy and share this page freely. You may not charge for it, except to cover the actual cost of copying. You may not remove any part of it. You may not change or modify it. You absolutely may not incorporate this game, or parts of it, into another product for distribution in any way. GURPS Ultra-Lite is available in PDF format from www.sjgames.com/gurps/lite/. You may distribute this PDF file freely under the above restrictions, and post copies of it online. You may not sell it or include it as part of any product for sale without the written permission of Steve Jackson Games Incorporated. GURPS Rules by STEVE JACKSON STEVE JACKSON GAMES GURPS Ultra-Lite Abridged Rules by ® SEAN PUNCH Stock #37-0032 Version 0.8 – January 2009 Levels Normal (10), Agile (12), Very Agile e.g., Very Hardy (18) resists Reactions To build a PC, allocate levels to (14), and Extreme (16). “poison -5” at 13. The GM designates NPCs as capabilities. Most heroes have 3-5 IQ: Gives your base roll when To be better at tasks, you can hostile (fights/uses abilities against levels, but the GM can pick brains matter (code-breaking, put some of your levels into skills. PCs), undecided, or friendly another number. Capabilities science, etc.): Dull (8), Normal Skills go with professions the GM (fights/uses abilities for PCs). For include Strength (ST), Dexterity (10), Smart (12), Very Smart (14), allows on this adventure – Crook, an undecided NPC, the GM rolls (DX), Intelligence (IQ), and and Genius (16). Knight, Ninja, etc. Each skill has 3d6 for a reaction: 3-6 means he Health (HT). You start at Normal, HT: Gives your base roll to four levels; each level gives +4 for turns hostile, 7-14 means he won’t can add levels to each, and can resist poison, unconsciousness, its tasks. Note level and bonus; e.g., get involved, and 15-18 means he gain one extra level somewhere and death: Sickly (8), Normal (10), Crook 2 (+8). helps. Heroes can put one level in else by going below Normal in one Hardy (14), and Very Hardy (18). Charismatic, a capability that category. Example: Neutralizing an alarm turns hostile reactions neutral and Tasks and Skills is a Crook task that takes brains neutral ones helpful. ST: Sets Hit Points (HP) and To perform a task or resist (IQ). Two levels in IQ Very Smart Basic Damage. Levels are Weak (8 something, roll 3d6. On a result no (14) makes the roll 14 - 6 = 8. A Gear HP, 1d6/2), Normal (10 HP, 1d6), greater than your base roll, you criminal with IQ Normal (10) and Skills include relevant gear. Strong (14 HP, 2d6), and Very succeed; otherwise, you fail. Apply those two levels in Crook 2 (+8) Levels in combat skills (like Strong (18 HP, 3d6). -6 to base rolls for tasks that rolls 10 - 6 + 8 = 12. Knight) give superior gear that DX: Gives your base roll require training: attacking, improves weapon damage and whenever precision or reflexes code-breaking, driving, etc. A 3 on the always succeeds armor. Heroes can put one level in dominate: attacking, driving, etc. The GM can vary difficulty by and an 18 always fails! Wealthy, a capability that adds two Levels and base rolls: Clumsy (8), assigning a modifier from -10 levels to combat skills for the sole (hard to do/resist) to +10 (easy!); purpose of weapon damage and

armor.

GAMES JACKSON STEVE also write to us at PO Box 18957, Austin, TX 78760. 78760. TX Austin, 18957, Box PO at us to write also

armor (e.g., Cop), or 4 per level in level per 4 or Cop), (e.g., armor

. You may You . www.sjgames.com at website our visit Please

Steve Jackson Games Incorporated. Games Jackson Steve

(e.g., Knight) or light high-tech light or Knight) (e.g., age; e.g., Knight 2 (+8) gives +2. gives (+8) 2 Knight e.g., age;

product for sale without the written permission of of permission written the without sale for product

larger! is much GURPS

one that uses heavy low-tech armor low-tech heavy uses that one bat skill level (not bonus) to dam- to bonus) (not level skill bat You may not sell it or include it as part of any any of part as it include or it sell not may You

and post copies of it online. it of copies post and

concepts, but not all – all not but concepts, GURPS

(e.g., Swashbuckler), 2 per level in level per 2 Swashbuckler), (e.g., roll when armed. Add com- Add armed. when roll the full full

this PDF file freely under the above restrictions, restrictions, above the under freely file PDF this

Learning it will teach you some you teach will it Learning

skill that uses light, low-tech armor low-tech light, uses that skill Weak heroes inflict 1 point. Use point. 1 inflict heroes Weak . You may distribute distribute may You . www.sjgames.com/gurps/lite/

is available in PDF format from format PDF in available is GURPS Ultra-Lite GURPS

“3d6,” and “NPC” mean. mean. “NPC” and “3d6,” enemy damage rolls per level in a in level per rolls damage enemy Damage roll (drop fractions); (drop roll Damage

into another product for distribution in any way. any in distribution for product another into

know what “RPG,” “PC,” GM,” “PC,” “RPG,” what know absolutely may not incorporate this game, or parts of it, of parts or game, this incorporate not may absolutely against damage. Subtract 1 from 1 Subtract damage. against your Basic your to equal damage half

any part of it. You may not change or modify it. You it. modify or change not may You it. of part any

This game assumes you you assumes game This

Armor protects the wearer the protects Armor Success when unarmed does unarmed when Success

cover the actual cost of copying. You may not remove remove not may You copying. of cost actual the cover

share this page freely. You may not charge for it, except to to except it, for charge not may You freely. page this share

Ninja 2 (+8). 2 Ninja

for free distribution. You are encouraged to copy and and copy to encouraged are You distribution. free for

ones. = 14 to hit, or 10 if your foe has foe your if 10 or hit, to 14 =

Steve Jackson Games Incorporated. It is intended intended is It Incorporated. Games Jackson Steve

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is copyright © 2009 by by 2009 © copyright is Version 0.8 Version Ultra-Lite GURPS that from ranged from that attacks, Samurai 2 (+8), you need 12 - 6 + 8 + 6 - 12 need you (+8), 2 Samurai half

skill bonus from enemy melee enemy from bonus skill bonus; e.g., with Agile (12) and (12) Agile with e.g., bonus; full full Abridged Rules by SEAN PUNCH SEAN by Rules Abridged GURPS Ultra-Lite GURPS

Rules by STEVE JACKSON STEVE by Rules GURPS Duck! Subtract your Subtract Duck! your enemy’s combat skill combat enemy’s your Defend: half

Stock #37-0032 Stock melee or melee to ranged. to melee or melee to count when armed. Subtract armed. when count to

Run from ranged to ranged from Run weapon (e.g., Samurai for katana) for Samurai (e.g., weapon Move: Move:

level still adds to damage. to adds still level armed). The skill must fit the fit must skill The armed). recover 1 HP. 1 recover

Version 0.8 Version 2d for pistols, or 5d for rifles. Skill rifles. for 5d or pistols, for 2d Master (if unarmed) or Knight (if Knight or unarmed) (if Master survive, make a daily HT roll to roll HT daily a make survive,

-L U ITE LTRA age for bows and thrown weapons, thrown and bows for age using DX and a skill like Karate like skill a and DX using roll base HT or die. If you you If die. or HT base roll

for range. Success does Basic Dam- Basic does Success range. for A trained task trained A Melee attack: attack: Melee pass out. At -HP, you collapse; collapse; you -HP, At out. pass

bonus. The GM may give up to -10 to up give may GM The bonus. before acting; failure means you means failure acting; before

subtract half your enemy’s your half subtract option (and one foe, if he attacks): he if foe, one (and option Don’t Don’t At 0 HP, roll base HT each turn each HT base roll HP, 0 At TM

shuriken or Infantryman for rifles. for Infantryman or shuriken Each turn, each fighter picks one picks fighter each turn, Each is left comes off HP. off comes left is

skills are things like Ninja for Ninja like things are skills Combat proceeds in in proceeds Combat turns. armor (e.g., Commando). Whatever Commando). (e.g., armor

As above, but above, As Ranged attack: attack: Ranged Combat one that uses heavy high-tech heavy uses that one