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GURPS Ultra-Lite Folds and and Much More
TM ULTRA-LITE About GURPS Steve Jackson Games is committed to full support of slit on the dotted line in the middle of the sheet, below pages GURPS players. Our address is SJ Games, P.O. Box INSTRUCTIONS 6 and Back and above 3 and 2; if you cut to either edge of 18957, Austin, TX 78760. Please include a self- After you print this PDF, lightly fold the second page on the paper, you went too far! addressed, stamped envelope (SASE) any time you the faint lines. (Make all folds in both directions to loosen Fold the paper in half lengthwise, text-side-out, and – write us! We can also be reached by e-mail: the creases.) With the page folded in half in either direction, holding the Front and page 1 in one hand and pages 5 and [email protected]. Resources include: the joining edges should match; if they don’t, trim the overly 4 in the other – bring your hands together, so that the pages long edge(s). Then unfold the page and lay it flat. on the top layer (6 and Back) pop up and the pages on the New supplements and adventures. GURPS continues Look at the sheet landscape style, so the Ultra-Lite cover bottom layer (2 and 3) pop down. Looked at from a certain to grow – see what’s new at www.sjgames.com/gurps. is in the upper-right corner (see picture). Make a horizontal view, it should resemble a plus (+) sign. e23. Our e-publishing division offers GURPS adven- Fold page 6 toward page 5, then fold page 1 toward page tures, play aids, and support in PDF form . -
Underdark™ Sample File
Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O. -
Preview of The
WHO’S WHO 2 MORE OF HISTORY’S MOST INTRIGUING CHARACTERS Compiled and edited by PHIL MASTERS Written by PHIL MASTERS and the WHOOLIGANS . Michel Bélanger, Nicholas Caldwell, Nelson Cunnington, Peter V. Dell’Orto, Thomas Devine, Richard Gadsden, James H. Hay, Kenneth Hite, Alex Johnston, andi jones, Sam Lindsay-Levine, James Maliszewski, Phil Masters, Matt Merrill, Craig Neumeier, Patrick Odonnell, Gareth L. Owen, Matthew Rice, Matt Riggsby, Stephanie Rogers, Marcus L. Rowland, Gene Seabolt, Alexander Shearer, Brian C. Smithson, Joel Sparks, William H. Stoddard, Joe Taylor, David Thomas, James Upp, Andy Vetromile, S.C. Virtes, and David Walker Illustrated by ANDY BENNETT, ANDI JONES, JOHN LUCAS, ED NORTHCOTT, PHILIP J. REED JR., AND KENNETH WATERS Cover art by ANDI JONES Cover design by PHILIP REED GURPS System Design T STEVE JACKSON Managing Editor T ALAIN H. DAWSON GURPS Line Editor T SEAN PUNCH Design T JACK ELMY Production T PHILIP J. REED JR. Production Assistance ALAIN H. DAWSON Print Buying T RUSSELL GODWIN Art Direction T LOREN WISEMAN GURPS Errata Coordinator T MICHAEL BOWMAN Sales Manager T ROSS JEPSON Playtesting and Additional Material Thomas Barnes, Mark Cogan, John Dallman, Chris Davies, Peter V. Dell’Orto, Stephen Deppen, Thomas Devine, Richard Gadsden, Fabian J. Gentner, Joanna Hart, James H. Hay, Kenneth Hite, Bob Huss, Leonardo M. Holschuh, J. Hunter Johnson, Sam Lindsay-Levine, James Maliszewski, Matthew Michalak, T. Carter Ross, Brian C. Smithson, Tim Stellmach, William H. Stoddard, and David Thomas GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Who’s Who 2, Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. -
Non-Lethal Technologies for Forced Stopping Potentially Dangerous Vehicles and Vessels
INTERNATIONAL SCIENTIFIC JOURNAL "SECURITY & FUTURE" WEB ISSN 2535-082X; PRINT ISSN 2535-0668 Non-lethal technologies for forced stopping potentially dangerous vehicles and vessels Adelina Tumbarska Institute of Metal Science, Equipment and Technologies with Hydro- and Aerodynamics Centre ”Acad. Angel Balevski” at the Bulgarian Academy of Sciences, Sofia, Bulgaria E-mail: [email protected] Abstract: The development of means for stopping vehicles and vessels that pose a potential threat of criminal and terrorist activity is one of the priorities in the non-lethal technologies research today. This paper summarizes and discusses the results of a study on the current state and prospects of technologies and systems for forced stopping different types of vehicles and vessels. Keywords: NON-LETHAL WEAPONS, VEHICLE STOPPERS, VESSEL STOPPERS Introduction of vehicles. The photo on the left shows tube-shaped caltrops In the operations of military and law enforcement forces, it is designed to puncture self-adhesive car tires, which have been used often necessary to establish checkpoints, roadblocks and barriers, for decades by special forces and law enforcement agencies in the the purpose of which is to protect people and facilities in a certain USA. The opening in the center allows air to escape, even if the perimeter or region from various threats, including vehicles carrying other end of the pipe is compacted by soft soil. Modern caltrops are explosive devices. Pursuing of criminals or suspects in cars is also made of high quality steel with a powder coating for corrosion common in police practice, often endangering other traffic protection. The design shown in the right allows for connecting the participants and passers-by. -
AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns. -
Future Emerging Technology Trends
Federal Department of Defence, Civil Protection and Sport DDPS armasuisse Science and Technology Emerging Technology Trends 2015 Thun 2015 Credits Editor Federal Department of Defence, Civil Protection and Sport DDPS armasuisse Science and Technology Research Management and Operations Research www.armasuisse.ch/wt www.deftech.ch Author Dr. Quentin Ladetto Research Director - Technology Foresight [email protected] Release 1.3 Compiled on Tuesday 21st June, 2016 at 16:43 Front page: Emerging sun - view of the Earth from space Foreword As the rate of development in technology is accelerating and civil investments are pushing boundaries always closer to what was considered science-fiction until recently, the exploitation of dual-use technologies is growing in the defence & security ecosystem. If technology is not the only driver in the evolution of warfare, it is the enabler, not to say the trigger, of most of the changes that occurred at the turning point between generations. For a country like Switzerland, Technology Foresight is paramount to identify the opportuni- ties and threats a technology can represent for the different military capabilities building our national armed forces. Rather than picking winners, the Technology Foresight program must provide a comprehensive overview to ensure an early warning about novel relevant technological advances. Identifying potentialities provides the time to build the necessary competences, skills and expertise, in the various fields. In that sense, Technology Foresight must be an integrated element of the doctrine, planing and procurement processes of the armed forces. Only with this strategic futuristic vision, the Swiss armed forces are able to handle, economi- cally and operatively, the evolutions and challenges to come. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Unmanned Vehicle Systems & Operations on Air, Sea, Land
Abbreviations and Acronyms Abbreviations: Acronyms [Rev 80A] 09212020 The following terms are common to the UAS industry, general literature, or conferences on UAS/UAV/Drone/UUV systems. A-STAR Heuristic search algorithm discussed in chapter 9 A2 / AD Anti-access / Area Denial A /Aref Amplitudes of source and reference points, see Eq-20-6,7 AA Anti-aircraft / Adaptive Antennas AAA Anti-aircraft artillery AAIB Air Accidents Investigation Board AAM Air-to-air missile AAV Autonomous air vehicle ABI Aviation Block Infrastructure ABMS Advanced battle management system A/C Aircraft ACAS Airborne collision avoidance system / Assistant Chief of the Air Staff ACL Agent communication language / Autonomous control levels ACOUSTIC Detects drones by recognizing unique sounds produced by their motors ACRP Airport Cooperative Research Project ACS Airbome (defense) control station (system) ACTD Advanced Concept Technology Demonstration AD Air Defense / Ansar Dine terrorist group A/D Attack / Defense Scenario Analysis ADAC Automated Dynamic Airspace Controller ADAPs Adaptive compute acceleration platforms ADC Air data computer ADF Automatic direction finder/finding Abbreviations and Acronyms | li ADMS Air defense missile (radar) system ADS Air Defense System (USA) ADS-B Automatic Dependent Surveillance – Broadcast systems ADT Air Data Terminal AESA Active electronically scanned array AEW Airbome early warning AF Adaptive Filtering AFCS Automatic flight control system AFRICOM US Africa Command AGL Above ground level AGM Air- to- surface missile AGARD Advisory Group for Aerospace Research and Development (NATO) AGM-65 Maverick (USA) is an air-to-surface missile (AGM) designed for close air support. It is the most widely produced precision-guided missile in the Western world, and is effective against a wide range of tactical targets, including armor, air defenses, ships, ground transportation and fuel storage facilities. -
Steve Jackson Games Contents Introduction
Want to create a superhero? A wuxia fighter? An earth-shattering psi? A wizard or shaman with abilities beyond spells and rituals? A god? With the GURPS Basic Set and Powers, you have POWERS everything you need to create superhuman heroes: 5 Case-by-case advice on how to turn over 100 advantages from the Basic Set into superhuman abilities – with new modifiers, variant traits, optional rules, and plenty of examples. 5 Five flexible new advantages: Control, Create, Illusion, Leech, and Static. 5 Dozens of new enhancements and limitations to fine-tune your abilities. 5 Energy Reserves to fuel abilities, “alternative abilities” that don’t all work at once, and ways to substitute abilities you have for those you don’t. 5 Hundreds of sample abilities – energy blasts, curses, defenses, mental gifts, and more. 5 Rules for powers – groups of abilities linked by origin – with over 40 ready-to-use examples. 5 Guidelines on biological, chi, divine, elemental, magical, moral, nature, psionic, spirit, and super powers – even godlike cosmic powers – and their interactions. 5 Advice to GMs on how to keep it fun and prevent high-powered heroes from taking over! GURPS Powers requires the GURPS Basic Set, Fourth Edition, and replaces the Third Edition books GURPS Supers and GURPS Psionics. The advice on abilities and powers can be used with any game that features superhuman characters. By Sean Punch and Phil Masters Edited by Andrew Hackard Cover Art by Romas Kukalis, Bob Stevlic, Eva Widermann, and John Zeleznik Illustrated by Abrar Ajmal, Alex Fernandez, -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
The Wild Child: Children Are Freaks in Antebellum Novels
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 2013 The Wild Child: Children are Freaks in Antebellum Novels Heathe Bernadette Heim Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/1711 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim A dissertation submitted to the Graduate Faculty in English in partial fulfillment of the requirements for the degree of Doctor of Philosophy, The City University of New York 2013 Heim ii Heim © 2013 HEATHER BERNADETTE HEIM All Rights Reserved iii Heim This manuscript has been read and accepted for the Graduate Faculty in English in satisfaction of the Dissertation requirement for the degree of Doctor of Philosophy Hildegard Hoeller_______________________ __________ ______________________________________ Date Chair of Examining Committee Mario DiGangi__________________________ ___________ ______________________________________ Date Executive Officer Hildegard Hoeller______________________________ William P. Kelly_______________________________ Marc Dolan___________________________________ Supervisory Committee THE CITY UNIVERSITY OF NEW YORK iv Heim Abstract The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim Advisor: Professor Hildegard Hoeller This dissertation investigates the spectacle of antebellum freak shows and focuses on how Phineas Taylor Barnum’s influence permeates five antebellum novels. The study concerns itself with wild children staged as freaks in Margaret by Sylvester Judd, City Crimes by George Thompson, The Scarlet Letter by Nathaniel Hawthorne, Uncle Tom’s Cabin by Harriet Beecher Stowe and Our Nig by Harriet Wilson. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.