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Underdark™ Sample File
Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O. -
AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns. -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
The Wild Child: Children Are Freaks in Antebellum Novels
City University of New York (CUNY) CUNY Academic Works All Dissertations, Theses, and Capstone Projects Dissertations, Theses, and Capstone Projects 2013 The Wild Child: Children are Freaks in Antebellum Novels Heathe Bernadette Heim Graduate Center, City University of New York How does access to this work benefit ou?y Let us know! More information about this work at: https://academicworks.cuny.edu/gc_etds/1711 Discover additional works at: https://academicworks.cuny.edu This work is made publicly available by the City University of New York (CUNY). Contact: [email protected] The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim A dissertation submitted to the Graduate Faculty in English in partial fulfillment of the requirements for the degree of Doctor of Philosophy, The City University of New York 2013 Heim ii Heim © 2013 HEATHER BERNADETTE HEIM All Rights Reserved iii Heim This manuscript has been read and accepted for the Graduate Faculty in English in satisfaction of the Dissertation requirement for the degree of Doctor of Philosophy Hildegard Hoeller_______________________ __________ ______________________________________ Date Chair of Examining Committee Mario DiGangi__________________________ ___________ ______________________________________ Date Executive Officer Hildegard Hoeller______________________________ William P. Kelly_______________________________ Marc Dolan___________________________________ Supervisory Committee THE CITY UNIVERSITY OF NEW YORK iv Heim Abstract The Wild Child: Children are Freaks in Antebellum Novels by Heather Bernadette Heim Advisor: Professor Hildegard Hoeller This dissertation investigates the spectacle of antebellum freak shows and focuses on how Phineas Taylor Barnum’s influence permeates five antebellum novels. The study concerns itself with wild children staged as freaks in Margaret by Sylvester Judd, City Crimes by George Thompson, The Scarlet Letter by Nathaniel Hawthorne, Uncle Tom’s Cabin by Harriet Beecher Stowe and Our Nig by Harriet Wilson. -
Feral’ Humans Under the Light of the Human Self-Domestication Hypothesis
Full title: Revisiting the case for ‘feral’ humans under the light of the human self-domestication hypothesis Running title: ‘Feral’ humans, self-domestication, and language Authors: Amy Niego1 and Antonio Benítez-Burraco2 1. PhD Program, Faculty of Philology, University of Seville, Seville, Spain 2. Department of Spanish, Linguistics, and Theory of Literature (Linguistics), Faculty of Philology, University of Seville, Seville, Spain Corresponding author: Antonio Benítez Burraco Antonio Benítez Burraco orcid.org/0000-0003-4574-5666 Email: [email protected] Telephone: +34 955 420 225 Correspondence: Dr. Antonio Benítez Burraco Área de Lingüística. Departamento de Lengua Española, Lingüística y Teoría de la Literatura. Facultad de Filología. Universidad de Sevilla. C/ Palos de la Frontera s/n. 41004-Sevilla (España/Spain) 1 Acknowledgments This research was funded by the Spanish Ministry of Science and Innovation (grant PID2020- 114516GB-I00 [AEI/FEDER, UE] to ABB). Statement of Ethics The research conducted for the paper relied on previously published data by others and available datasets, hence no ethics approval was required. Disclosure Statement The authors have no conflicts of interest to declare. Author Contributions ABB and AN conceived the paper, reviewed the literature, performed the data analyses and wrote and approved the final manuscript. Data availability The data that supports the findings of this study are available in the supplementary material of this article. 2 Abstract Historically, some cases of ‘feral’ children have been reported. Contemporary descriptions generally preclude any insightful inference about the nature and the extent of the language deficits exhibited by these children, as well as the ultimate causes of their problems with language. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
GURPS Advantages a Compendium of Pregenerated Abilities
GURPS Advantages A Compendium of Pregenerated Abilities Compiled by Atreyu Hibiki; submitted by the good people of the SJGames forums, at h ttp://forums. s jgames. c om/ Illustrations by Atreyu Hibiki. 1 The material presented here is the original creation of the referenced submitters, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. The fonts used were Times New Roman and Arial, from Microsoft, and Beyond Wonderland, from www.1001freefonts.com Greetings. What you now hold in your hands (if you printed it, that is. More likely you're reading it on a screen) is an unofficial gaming supplement for use with the GURPS roleplaying system by Steve Jackson Games. This 'book' was conceptualized after the success of a similar project, GURPS Historical Folk. The idea was along the lines of “If people would download a document filled with generic job templates, they probably would be interested in having premade abilities, as well.” After helping a number of people put together their ability concepts, I opened a thread on the SJGames forums with the express purpose of making this collection. I present the contents of that post here: Following the apparent interest in the Historical Folk 4e thread, I am considering creating a collected PDF 'book' of easy-grab abilities. The idea here is to make a list that any GM would feel comfortable using in a Supers or Anything-Goes campaign. For ease of use in a generic game I'm placing some rules: -All abilities must follow 'standard' GURPS rules, so no homebrew base advantages allowed. -
GURPS Powers.Qxp
SAVE THE WORLD . OR DESTROY IT! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here’s everything you need to cre- ate every kind of amazing, off-the-chart super- hero you can imagine . as well as amazing wizards, wuxia fighters, shamans who com- mand spirits . even gods! Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guide- lines for “special effects” and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics. If you’ve got a high-powered campaign . or high-powered players . you want GURPS Powers! This PDF is an electronic copy of the recently released printed edition of GURPS Powers. All known errata from that edition have been corrected, as of the publication date, listed below. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Powers, and the PRINT. names of all products published by Steve Jackson Games Incorporated are reg- PLAY. istered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved. GURPS Powers is copyright © 2005, 2006 by Steve Jackson Games Incorporated. The scanning, uploading, and distribution of this material via the Internet or e23 via any other means without the permission of the publisher is illegal, and pun- ishable by law. -
Infinite Worlds
INFINITE WORLDS . INFINITE ADVENTURE! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move char- acters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and has dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It also provides a wide variety of suitable threats and hazards -- from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure. This PDF is an electronic copy of the first print- ed edition of GURPS Infinite Worlds. All known errata to that edition have been corrected, as of the publication date of March 10, 2006. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Infinite Worlds, and PRINT. the names of all products published by Steve Jackson Games Incorporated are PLAY. registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. -
The Charlotte Zolotow Award Observations About Publishing in 1998
CCBC Choices Kathleen T. Horning Ginny Moore Kruse Megan Schliesman Cooperative Children's Book Center School of Education University of Wisconsin-Madison Copyright 01999, Friends of the CCBC, Inc. (ISBN 0-931641-98-5) CCBC Choices was produced by University Publications, University of Wisconsin-Madison. Cover design: Lois Ehlert For information about other CCBC publications, send a self- addressed, stamped envelope to: Cooperative Children's Book Cenrer, 4290 Helen C. White Hall, School of Education, University of Wisconsin-Madison, 600 N. Park St., Madison, WI 53706-1403 USA. Inquiries may also be made via fax (6081262-4933) or e-mail ([email protected]).See the World Wide Web (http://www.soemadison.wisc.edu/ccbc/)for information about CCBC publications and the Cooperative Children's Book Center. Contents Acknowledgments Introduction Results of the CCBC Award Discussions The Charlotte Zolotow Award Observations about Publishing in 1998 The Choices The Natural World Seasons and Celebrations Folklore, Mythology and Traditional Literature Historical People, Places and Events Biography 1 Autobiography Contemporary People, Places and Events Issues in Today's World Understanding Oneself and Others The Arts Poetry Concept Books Board Books Picture Books for Younger Children Picture Books for Older Children Easy Fiction Fiction for Children Fiction for Teenagers New Editions of Old Favorites Appendices Appendix I: How to Obtain the Books in CCBC Choices and CCBC Publications Appendix 11: The Cooperative Children's Book Center (CCBC) Appendix 111: CCBC Book Discussion Guidelines Appendix IV: The Compilers of CCBC Choices 1998 Appendix V:The Friends of the CCBC, Inc. Index CCBC Choices 1778 5 Acknowledgments Thank you to Friends of the CCBC member Tana Elias for creating the index for this edition of CCBC Choices. -
GURPS Classic
® ™ ILLIKEN OGLIO F M GAMES AJA TER K AL & W HIL AND OY P C C M JACKSON Welcome to Illuminati University! Welcome Welcome to Illuminati University! Welcome LIZABETH E LLUSTRATED BY I Y B GURPS STEVE GURPS ILLUMINATI UNIVERSITY STEVE JACKSON GAMES G U WHAT DOES THE R WHAT DOES THE P S I “O”“O” STAND STAND FOR? FOR? L L U T M YYOOUU’’RREE NNOOT Admit it. College would have been more fun if you were allowed to blow up the I D FFOORR N CCLLEEAARREED instructors. And you really would have T!! liked to major in Military Biology, A TTHHAAT T Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. I GURPS Basic Set, Third U Too bad you didn't know about IOU. Edition Revised is needed to N use this supplement in a I Illuminati University is THE best place GURPS campaign, but it can V to learn Things Man Was Not Meant easily be adapted as a E To Know. With departments like Weird humorous campaign setting R for any game system. S and UnusualUnusual Science and Engineering,Engineering, I Inapplicable Mathematics, ORIENTATION LEADERS: T Misanthropology, and Zen Surrealism Y . not to mention extracurricular . not to mention extracurricular Written by activities like Democrats for Cthulhu, Moopsball, and food fights that set off Elizabeth McCoy nuclear alerts . this is college as it and Walter Milliken should havehave been. And gadgets?gadgets? Edited by Everything from the Crockpot of the Everything from the Crockpot of the Lillian Butler Gods to the EnigmaEnigmatictic Alien DeDevicevice Button-Pushing Tabble.le. -
Presskit Band Info
WILD EVEL & THE TRASHBONES PRESSKIT BAND INFO Being a feral child lost in an era of music, delivering their own ideas and the drums you might be tempted to Wild Evel & the Trashbones already uninspiring music, the frontman of The ideals through tight and catchy lyrics look for the reincarnation of Keith performed at Staggers, Wild Evel, decided to team telling the conservative society, “Here Moon seated at the drum stool! The up with members of former teenbeat- we are!” overdriven fuzz guitars will blaring. • Cosmic Trip Festival (FR / 2013) ers the Roadrunners to form a super- And the recent addition of Fernando group, with the intention of providing The sound that those ’60s proto-punks Terror taking over keyboard duties will • Gutterball Festival (NOR / 2013) serious garage punk at its best. created is the same sound the four fully unleash Evel to higher levels of Austrian freaks play – succinct fuzz- on-stage insanity. • Sauzipf Rocks (A / 2012) Take some of Billy Childish’s trashy gui- guitars, farfisa organ, furious drum- tar solos, some of the Miracle Workers’ ming, and wild, howling vocals that Since their formation in February 2009, • Le Beat Bespoke (UK / 2012) and The Stomachmouths’ catchy melo- represent a one hundred per cent the Trashbones have toured all across dies, add some “three-finger organ”, high-voltage rock’n’roll attitude. Europe, from England to Russia and • FM4 Frequency Festival (A / 2011) combine them with invisible monsters from Norway to Spain, where their and cavemen, in the spirit of the late Apart from the actual sound that they distinctive sound, look, and furious live with bands like Monster Magnet, The great Screaming Lord Sutch, and you’ll create, Wild Evel & the Trashbones performances continue to astonish Masonics, King Salami & the Cumber- have the gist of what these guys are stand out with their untamed live people at club gigs and major festivals land Three, The Trashmen, up to.