5E Player' S Handbook 2
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Underdark™ Sample File
Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O. -
AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns. -
Steve Jackson Games Contents Introduction
Want to create a superhero? A wuxia fighter? An earth-shattering psi? A wizard or shaman with abilities beyond spells and rituals? A god? With the GURPS Basic Set and Powers, you have POWERS everything you need to create superhuman heroes: 5 Case-by-case advice on how to turn over 100 advantages from the Basic Set into superhuman abilities – with new modifiers, variant traits, optional rules, and plenty of examples. 5 Five flexible new advantages: Control, Create, Illusion, Leech, and Static. 5 Dozens of new enhancements and limitations to fine-tune your abilities. 5 Energy Reserves to fuel abilities, “alternative abilities” that don’t all work at once, and ways to substitute abilities you have for those you don’t. 5 Hundreds of sample abilities – energy blasts, curses, defenses, mental gifts, and more. 5 Rules for powers – groups of abilities linked by origin – with over 40 ready-to-use examples. 5 Guidelines on biological, chi, divine, elemental, magical, moral, nature, psionic, spirit, and super powers – even godlike cosmic powers – and their interactions. 5 Advice to GMs on how to keep it fun and prevent high-powered heroes from taking over! GURPS Powers requires the GURPS Basic Set, Fourth Edition, and replaces the Third Edition books GURPS Supers and GURPS Psionics. The advice on abilities and powers can be used with any game that features superhuman characters. By Sean Punch and Phil Masters Edited by Andrew Hackard Cover Art by Romas Kukalis, Bob Stevlic, Eva Widermann, and John Zeleznik Illustrated by Abrar Ajmal, Alex Fernandez, -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
GURPS Powers.Qxp
SAVE THE WORLD . OR DESTROY IT! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here’s everything you need to cre- ate every kind of amazing, off-the-chart super- hero you can imagine . as well as amazing wizards, wuxia fighters, shamans who com- mand spirits . even gods! Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also includes guide- lines for “special effects” and several different ways to vary a power on the fly – two crucial concepts for comic-book superheroics. If you’ve got a high-powered campaign . or high-powered players . you want GURPS Powers! This PDF is an electronic copy of the recently released printed edition of GURPS Powers. All known errata from that edition have been corrected, as of the publication date, listed below. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Powers, and the PRINT. names of all products published by Steve Jackson Games Incorporated are reg- PLAY. istered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved. GURPS Powers is copyright © 2005, 2006 by Steve Jackson Games Incorporated. The scanning, uploading, and distribution of this material via the Internet or e23 via any other means without the permission of the publisher is illegal, and pun- ishable by law. -
Map & Handout Supplement
#143 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM UDON RIDING THE RAIL by Christopher Wissel Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious continent of Xen’drik. An Eberron adventure for 5th-level characters. Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 1 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti 2 3 4 5 7 6 1 T T T 9 T T T The Lightning = 5 Rail One Square feet Robert Lazzaretti Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 2 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. Gendry UDON Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 3 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. Vikari UDON Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 4 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. TIDES OF DREAD by Stephen S. Greer and Gary Holian The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for 9th-level characters. Ben Wootten Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 5 DUNGEON 143 Supplement Permission to photocopy for personal use only. -
Fall! Fall I Say!” – Zanne, Human Rogue “
“Fall! Fall I say!” – Zanne, human rogue Benefit: When you miss on an attack roll with an at-will exploit, use this card to re-roll the attack roll. You must keep the second result. Turn the card sideways to indicate it is used. When this card is used, the bonus indicated on it becomes active for the rest of the game session. You may give any one ally the bonus indicated to any one d20 roll after the roll has been made. Only one card bonus may be given to a d20 roll. Flip the card face down or remove it from the play area when the bonus has been assigned. Dungeons & Dragons Rewards Set 1, Card 1 of 8. Illustration by Eva Widermann To learn more about the RPGA, visit www.wizards.com/rpga No portion of this work may be reproduced in any form without written permission. No portion of this work may be reproduced in any form without written permission. Wizards of the Coast. ™&© 2008 by “Just one more should do the trick. ." – Fargrim, dwarf wizard Benefit: When you miss on an attack roll with an at-will spell, use this card to re-roll the attack roll. You must keep the second result. Turn the card sideways to indicate it is used. When this card is used, the bonus indicated on it becomes active for the rest of the game session. You may give any one ally the bonus indicated to any one d20 roll after the roll has been made. Only one card bonus may be given to a d20 roll. -
Forgotten Realms® Player's Guide
Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
Underdarktm U Nderdark
UnderdarkTM U nderdark For use with these 4th Edition DUNGEONS & DRAGONS core products: Player’s Handbook® core rulebooks Dungeon Master’s Guide® core rulebooks Monster Manual® core rulebooks D&D® Miniatures D&D™ Dungeon Tiles ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins Underdark™ ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager Andy Collins Production Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). -
SASSERINE by James Jacobs Discover the Streets and Canals of the City of Sasserine, the Setting for the Opening Act of the Savage Tide Adventure Path
#139 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM THERE IS NO HONOR by James Jacobs The Savage Tide Adventure Path debuts as a new band of heroes confronts exotic monsters, undead pirates, and a sinister guild of thieves on the cusp of unleashing a murderous coup. A Savage Tide Adventure Path scenario for 1st-level characters. Ben Wooten Dungeon #139 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 1 DUNGEON 139 Supplement Permission to photocopy for personal use only. All rights reserved. Handout #1 Greetings, and I trust this missive finds you in good health! My name is Lavinia Vanderboren, and I humbly Lavinia request your attendance at dinner at my estate on Festival Street and Blue Skink Lane tomorrow evening. I think that I can present you with an opportunity uniquely suited to your skills. Please inform the carrier of this letter of your response to this invitation, and I hope to be speaking to you soon! Handout #2 Chimera looks to sunrise Cyclops looks to sunset Medusa looks to sunrise Umber Hulk looks to sunset Ben Wooten Basilisk looks to sunrise Soller Vark Ben Wooten Ben Wooten Vanthus Dungeon #139Permission Map & Handout to photocopy Supplement for personal © 2006 use Wizards only. All of rights the Coast, reserved. Inc. Supplement 2 DUNGEON 139 Robert Lazzaretti The Blue Nixie B2 B3 B6 B4 B8 B1 B7 B5 B12 B11 B10 B9 B13 One Square = 5 feet Robert Lazzaretti Dungeon #139 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 139 Supplement Permission to photocopy for personal use only. -
Sample File the Player’S Ing, Broken Relics of a Legendary Past
CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, KarinSample Powell file Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21858720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: Wizards of the Coast, Inc.