DUNGEON 130 Supplement Belig Baron Joaquim

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DUNGEON 130 Supplement Belig Baron Joaquim #130 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Within the circle William O’Connor by Sam Brown Baron Joaquim Wildhurst wants to uncover who is behind the House of the Circlet, a shady organization secretly responsible for his rise to power. He needs a group of discreet adventurers to undertake a secret mission to one of their abandoned strongholds and bring back the answer he desperately seeks. A Forgotten Realms adventure for 1st- level characters. Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 130 Supplement Belig Baron Joaquim William O’Connor William O’Connor William O’Connor William O’Connor Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 130 Supplement The Wrong Ambush N N A frame Coverd Pit Huts Muckdweller Ambush Spot 0 4040 0 4040 feet feet Robert Lazzaretti Robert Lazzaretti The Ruined Depot 13 T T T e ac 12 rf 11 Su 1 5 2 10 3 9a 8 4 6 9b Cave-In 7 T N at N Surface One square = 10 feet One square = 10 feet Robert Lazzaretti Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 130 Supplement Nick Stakal THE PALACE OF PLENTY by Tito Leati The fair Yayosei were the children of an ancient tribe of benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped in the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters. Nick Stakal Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 130 Supplement SUPPLEMENTAL TEXT The following area descriptions were inadvertently omitted from “The Palace of Plenty” in Dungeon #130. 9. Great Pagoda The inner walls of this wooden, fi � y-foot tall pagoda are lit by a supernatural glow, similar to the sun seen from underwater. The pagoda is empty, except for a fi ve-foot-tall square dais in the middle of the fl oor, where a large gong stands. The gong’s disk hangs from an eight-foot-tall frame of lacquered wood, and has a diameter of four feet. The gong’s mallet hangs from one of the four vertical poles of the frame. The pagoda was used by the Amata no Sei for powerful commune rituals. The gong’s disk is made of pure platinum (see Treasure). When hanging on the frame, the gong’s disk is the equivalent of a gong of dispelling. Each time the gong is sounded, every creature and spell eff ect in a 30-foot radius is targeted by a dispel magic eff ect, CL 9th. It has an unlimited number of charges, but may not be removed without destroying its enchantment. Treasure: The gong’s disk weighs 60 pounds and is worth 12,000 gp for the value of the platinum. 10. Entrance The fl oor of this entryway is decorated with an abstract but lively mosaic of lacquer tiles. A fi � een-foot-wide cupboard stands along the north wall beside a door. Other doors stand closed in the middle of the south wall and east wall. The cupboard is full of traveling clothes and accessories. A pouch in a hidden recess (Search DC 22) contains the Treasure. Treasure: 3 vials of elixir of sneaking and a fi gurine of wondrous power (serpentine owl). 11. Stairway An ornate wooden staircase occupies this room. A mosaic of polychrome colored glass tiles on the thirty-foot-high ceiling illuminates the central sha� . The staircase leads up to the great balcony above (area 23). Nick Stakal Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 130 Supplement N 0 225500 feet Robert Lazzaretti The Ruins of OKABAIMURA East of Kisarimuke Colonnade 50’ 100’ Stone gate N Ex-Orchard Bomiwa’s House Shu Kann’s Stone Igloo Temple of Dais Utsuro no Ishi Frozen Pool Well Lion Statues 100’ 50’ Headless Idol 0 225500 feet Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 130 Supplement N up to N Area 19 38 40 39 37 37 37 Lord’s hall Underground one square = 5 feet one square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 7 DUNGEON 130 Supplement up to area 35 flooded tunnel (to area38) 19 support poles of down to area 39 gallery above open top 14 outer wall 8 13 up to area 25 18 16 17 9 10 15 11 up to walkway above 12 sewersw (arear 37) 7 up to area 23 lord’s hall Upper level 5 4 3 up to 6 5 35 area 20 Roofed 34 outer up to wall area 36 27 27 27 2 2 30 27 28 33 27 26 29 30 1 27 31 25 32 24 23 lord’s hall Down to lower level area 18 Down to N down to walkway below area 11 22 down to area 4 36 21 20 one square = 5 feet ddown to area 26 Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 8 DUNGEON 130 Supplement N one square = 5 feet Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 9 DUNGEON 130 Supplement THE SPIRE OF LONG SHADOWS by Jesse Decker Centuries ago, the priest-king Kyuss sacrificed his nation to fuel his lust for divinity. He le� legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden there may hold the key to his defeat. An Age of Worms Adventure Path scenario for 13th-level characters. Joachim Barrum Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 10 DUNGEON 130 Supplement Agath Kyuss Eva Widermann Knight of Kyuss Eva WidermannWidermann Eva Widermann Kyuss monsters Eva Widermann Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 11 DUNGEON 130 Supplement Steve Prescott Steve Prescott Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 12 DUNGEON 130 Supplement Harbinger Eva Widermann Steve Prescott Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 13 DUNGEON 130 Supplement N One square = 20 feet Robert Lazzaretti Ziggurat of Kyuss N One square = 20 feet Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 14 DUNGEON 130 Supplement N One square = 5 feet Robert Lazzaretti N Ziggurat 4 of Kyuss Ground Level 3 1 2 5 One square = 5 feet Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 15 DUNGEON 130 Supplement N One square = 5 feet Robert Lazzaretti Ziggurat of Kyuss Lower Level 9 8 6 up to 7 level N one A 11 B 10 12 C 13 One square = 5 feet Robert Lazzaretti Dungeon #130 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 16 DUNGEON 130 Supplement RUNNING “THE SPIRE OF LONG SHADOWS” IN THE FORGOTTEN REALMS by Eric L. Boyd Conversion notes for Bane (Hextor), Bhaal This last step allowed the Lord of the End of This bustling caravan waystop is (Erythnul), Myrkul (Vecna), Dagsumn (Eligos), Everything to avoid Ao’s oversight, as Jergal famed for the presence of the Harpells, and Prendergast “Gast” Brokengulf (Loris himself was therea�er unaware of his own a family of wizards known for their wild Raknian) have already been mentioned in plan and no other single creature knew the and unpredictable use of magic. They conversion sidebars for earlier adventures in whole plan as well. dwell in the sprawling, heavily warded Ivy the Adventure Path. Mansion (which contains the equivalent Origins of Kyuss of Magepoint’s Library-Temple within its Lord of the End of Everything A�er the collapse of the yuan-ti empire of walls). A two-way portal links another part of Jergal, Lord of the Dead, is an ancient god Mhairshaulk, the yuan-ti and their distant the Ivy Mansion with the Tower of Twilight whose origins have long been forgotten. Most cousins, the couatls, battled for control of (Fortress of Unknown Depths) some thirty scholars believe Jergal to have arisen as the the Chultan peninsula. Around the time of miles to the west. The Tower of Twilight is Netheril’s founding, the couatl population home to Malchor Harpell (Manzorian, NG Netherese god of the dead, although few can declined precipitously, and they sought male Illuskan human Wizard 20/Archmage explain his bizarre insect-like appearance.
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