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Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
Visions Visions
CC07 Special Edition Release Gothic Visions BY TIMOTHY K. WICKHAM WITH THE LEGENDARY GAMES ARTISTS FOREWARD BY CLARK PETERSON MAKE YOUR GAME LEGENDARY! An illustration book designed to enhance any horror-themed game but especially for use with Legendary Games’ line of Gothic Adventure Path Plug-Ins. Gothic Visions contains full-page and half-page print-ready illustrations from every Gothic Adventure Path product for use as visual aids when running our adventures or using our products in conjunction with campaigns of your own design. • 3 • Credits • 4 • An Old School Halloween Present BY CLARK PETERSON • 5 • Welcome to Adventure Path Plug-Ins BY JASON NELSON • 6 • Treasury of the Macabre ART by COLBY STEVENSON • 12 • DITION RELEASE Gothic Heroes: Pregenerated Characters E ART by HUGO SOLIS; CARTOGRAPHY by ROB LAZZERETTI PECIAL • 22 • S The Murmmuring Fountain ART by COLBY STEVENSON; CARTOGRAPHY by ROB LAZZERETTI • 26 • GOTHIC VISIONS: The Fiddler’s Lament ART by COLBY STEVENSON HAM K • 30 • Tomes of Ancient Knowledge HY K. WIC T ART by COLBY STEVENSON TIMO • 34 • Construct Codex ART by COLBY STEVENSON anD JASON JUTA • 42 • Bios • 43 • Legal ©2012 Legendary Games. Permission granted to photocopy this page for personal use only. Gothic Visions Credits Author: Timothy K. Wickham Layout and Design: Timothy K. Wickham Art: Jason Juta, Hugo Solis, Colby Stevenson Cartography: Rob Lazzaretti Foreward: Clark Peterson Legendary Games Team Members: Clinton Boomer, Jason Nelson, Neil Spicer, Greg A. Vaughan and Clark Peterson Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and the Paizo staff and to all the authors of the amazing Carrion Crown Adventure Path! About Legendary Games Legendary Games is an all-star team of authors and designers, coordinated by Clark Peterson of Necromancer Games, Inc. -
Introduction Editorial Credits Art and Cartography Credits Other Sources
Introduction Art and Cartography Credits Sometimes the idea for an adventure can start with a Cover: Minotaur outline, “Mythological Creature Graphics,” picture. by freevector.com. In this case, it’s an illustraton by Eva Widermann that she Green hand-painted background Designed by Layerace - did for the January 2006 issue of Dungeon magazine to Freepik.com accompany the Age of Worms adventure, The Spire of Long The base map of Smugglers’ Grotto is the Patreon- Shadows. suppored, commercially available map “Carmine Archives of the I wish I could reproduce it for you. The best I can do is Granite Marsh” available from the library of Dyson Logos, describe it and provide you with this link: https://rpgcharacters.wordpress.com/maps/commercial- http://paizo.com/dungeonissues/130/ maps/ DA130_Supplement_L.pdf The map of Baldur’s Gate was a hand-drawn facsimile by Like many of the illustrations Widermann did for Age of the author based on cartography found in various products by Worms, it was evocative of the style and storytelling Paizo TSR and Wizards of the Coast. Publishing was doing at that time. Not to be missed is the pencil NPC illustrations from Elmore Character Clip Art and Color rough of the same picture, which appears with the issue’s table Customizing Studio, c. 2002 Elmore Productions, Inc. The of contents on Page 7. Credit must go to art director Sean Elmore signature is a trademark of Elmore Productions, Inc., Glenn, managing editor James Jacob and editor in chief Erik Leitchfeild, Ky., all rights reserved. Art and text from the Mona. -
Eye of the Beholder: the Art of Dungeons & Dragons
FOR IMMEDIATE RELEASE February 12, 2018 CONTACT: Brian Stillman, Co-Producer/Director, [email protected] EYE OF THE BEHOLDER: THE ART OF DUNGEONS & DRAGONS DOCUMENTARY HEADS INTO POST-PRODUCTION, LAUNCHES KICKSTARTER Eye of the Beholder: The Art of Dungeons & Dragons, an exciting new feature-length documentary, has now entered post-production, and is scheduled to premier at the Gen Con 2018 Film Festival in Indianapolis, Indiana this August. The documentary explores the history, influence, and stories behind the artwork that helps create the worlds in which we all play, and profiles D&D artists (both past and present), former TSR insiders, game designers, authors, and fans. Eye of the Beholder is a celebration of the art we all love so much. The filmmaking team of Kelley Slagle, Brian Stillman, and Seth Polansky have spent the last three years traveling the country and conducting interviews with some of the biggest names in D&D art, including Jeff Easley, Larry Elmore, Clyde Caldwell, Jennell Jaquays, Darlene, Tony DiTerlizzi, Brom, Erol Otus, Todd Lockwood, Jeff Dee, Diesel LaForce, Donato Giancola, Steve Prescott, Chris Seaman, and many, many more. These are the men and women who, over the last 40-plus years, helped shape the look and feel of Dungeons & Dragons, from the earliest days at TSR in Lake Geneva, Wisconsin, to its current home with Wizards of the Coast. With shooting and production behind it, Eye of the Beholder is launching a Kickstarter campaign on Valentine's Day to raise finishing funds. Rewards include copies of the film either digitally or on DVD; hand-signed prints by Larry Elmore, Brom, Jennell Jaquays, Erol Otus, Tony DiTerlizzi, and Todd Lockwood; and two different T-shirts featuring new, exclusive art by Jeff Easley! Eye of the Beholder: The Art of Dungeons & Dragons is co-produced by Cavegirl Productions and X- Ray Films. -
By Jennell Jaquays
by Jennell Jaquays A LOST TEMPLE, A MYTHIC HOARD, SampleAND A LEGEND fileARY LIE! The tales of a long-dead dragon’s abandoned treasure are local legend, just part of a fantastic Tapesty of Unsolved Mystery. Dungeons of Doom Edition A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers. by Jennell Jaquays The Dragon’s Secret centers on a mystery from the past: villagers in- vited a gold dragon to bless and pro- tect the region with her presence… for a little tribute… and a temple… and followers... and perhaps just a whole lot more tribute. When the dragon eventually went mad, she laid waste to the surrounding lands in a fiery rage, ending with her death at the hands of heroes. Except… they found almost none of her treasure. In time people forgot the cathedral’s location, but the legend of her miss- ing treasure still inspires seekers to keep looking. This adventure, published in an abridged version as part of a fund- raiser featuring the work of TSR alumni, marks the return to table- top game publishing of Hall of Fame designer and artist, Jennell Jaquays, the creator of enduring game set- tings such as Dark Tower and Cav- erns of Thracia (Judges Guild), Grif- fin Mountain (Chaosium), and M5 Talons of Night (TSR, Inc.). The self-contained adventure fits into any campaign setting and opens the first door toThe Thousand Worlds, her own game multiverse. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
DUNGEON SUBMISSION GUIDELINES by the DUNGEON Staff
DUNGEON SUBMISSION GUIDELINES By the DUNGEON Staff THE GROUND RULES With few exceptions, submitting an article to DUNGEON requires these important steps: 1. Review these guidelines. 2. Send a query. 3. Wait patiently. 4. Submit the manuscript if approved. 5. Wait patiently. DUNGEON is the official monthly resource for DUNGEON MASTERS, the most dedicated players of the DUNGEONS & DRAGONS game. Freelance writers just like you account for much of our content, and these simple guidelines provide you with the tools needed to get your articles and adventures published in our magazine. Before you submit an idea for publication, it is absolutely critical that you review these guidelines. The Query Before you start writing, send us a query outlining what your adventure or article covers and how long you expect it to be. DUNGEON publishes several different types of articles, each with their own guidelines and ground rules. See the Writing Tips section of these guidelines for more information on how to improve your chances of getting published for each type of article. Adventures: Adventures are the heart and soul of DUNGEON. Some of the finest D&D adventures ever published have appeared within our pages, which have also introduced D&D fans to folks who have gone on to become some of the most well-known and respected names in the RPG industry. Before you submit an adventure to DUNGEON, send us a brief query via regular mail or email (we prefer email). If you email your query to us, please attach the query to the email as a Word document or a rich text file, rather than pasting it into the body of the email. -
All Paizo Miniatures to Wave 13 REV. 01.15.2021 SKU # WAVE Product
All Paizo Miniatures to Wave 13 SKU # WAVE Product Description MSRP 90172 WAVE 13 Pathfinder Deep Cuts: Goblin Fighter Male $4.99 90171 WAVE 13 Pathfinder Deep Cuts: Goblin Rogue Female $4.99 90170 WAVE 13 Pathfinder Deep Cuts: Goblin Rogue Male $4.99 90168 WAVE 13 Pathfinder Deep Cuts: Human Rogue Male $4.99 90169 WAVE 13 Pathfinder Deep Cuts: Elf Fighter Male $4.99 90173 WAVE 13 Pathfinder Deep Cuts: Huge Fire Elemental Lord $4.99 90174 WAVE 13 Pathfinder Deep Cuts: Huge Air Elemental Lord $4.99 90209 WAVE 12.5 Pathfinder Deep Cuts: Bone Golem $4.99 90201 WAVE 12.5 Pathfinder Deep Cuts: Genie Efreeti $4.99 90202 WAVE 12.5 Pathfinder Deep Cuts: Giant Eagle $4.99 90192 WAVE 12.5 Pathfinder Deep Cuts: Silver Dragon $4.99 90092 WAVE 12 Pathfinder Deep Cuts: Cultist & Devil $4.99 90093 WAVE 12 Pathfinder Deep Cuts: Dullahan (Headless Horsemen) $4.99 90095 WAVE 12 Pathfinder Deep Cuts: Nightmare Dragon $4.99 90094 WAVE 12 Pathfinder Deep Cuts: Minotaur Labyrinth Guardian $4.99 90041 WAVE 11 Pathfinder Deep Cuts: Ogre $8.99 90043 WAVE 11 Pathfinder Deep Cuts: Male Elf Magus (Magic User) $4.99 90042 WAVE 11 Pathfinder Deep Cuts: Hobgoblin $4.99 90052 WAVE 11 Pathfinder Deep Cuts: Male Human Sorcerer $4.99 90044 WAVE 11 Pathfinder Deep Cuts: Female Human Oracle (Magic User) $4.99 90039 WAVE 11 Pathfinder Deep Cuts: Gargantuan Skeletal Dragon $4.99 90040 WAVE 11 Pathfinder Deep Cuts: Hydra $4.99 73857 WAVE 10 Pathfinder Deep Cuts: Pit Devil $4.99 73856 WAVE 10 Pathfinder Deep Cuts: Bone Golem $14.99 73855 WAVE 10 Pathfinder Deep Cuts: Necromancers -
U-Con 2016 Con Book
Info Welcome to U-Con 2016! Convention Information Special Events Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 tration hours. Stop by if you need anything or to S Huron Street, Ypsilanti, MI 48197, Phone: see whether any new events have been added. (734) 487-0600 After the convention, U-Con Staff can be All attendees may park for free in the hotel’s reached using the following contact methods: parking lot adjacent to the building. Registra- tion is located near the main entrance of the Mail: U-Con Gaming Club; P.O. Box 130242; Eagle Crest Conference Center. Ann Arbor, MI 48131-0242 Board/Card U-Con Contact Info E-mail: [email protected] U-Con Staff can be found at Registration in the Web: https://www.ucon-gaming.org Eagle Crest Conference Center during Regis- Phone (voice message): 734-707-UCON Hotel map is on center fold. Minis Prices On-Site Weekend Badge: ..........................$30 Event Ribbons: ................................................ $15 Roleplaying On-Site 1-Day Badge (Fri, Sun): ................ $15 Seminars: .........................................................free On-Site 1-Day Badge (Sat): ........................ $25 U-Con Logo bags ........................................... $12 Child Badge (Ages 7-12): ..............................$10 Shirt (M, L, XL) ...............................................$20 Event Tickets: ........................ priced by event Shirt (2X, 3X, 4X) ........................................... $22 Organized Play Organized Generic Tickets: ........................................ -
Map & Handout Supplement
#135 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM David Bircham FUNERAL PROCESSION by Mark A. Hart For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson’s does not rest quietly, and the local cult of Graz’zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters. Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 1 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. David Bircham Eldara Lilybrook David Bircham David Bircham Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Saltmarsh CemeCemetery e N s w Eldara Lilybrook Spider Swarm Funeral Townsfolk Pyre Crowd Thugs Crimson’s Hearse Constable Pardesh Pallbearers Watchman and Tannerson’s 0 160 Horse Hearse One square = 5 feet feet Robert Lazzaretti Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. The Slaughterhouse Basement Level 3 10 23 9 2c Cattle 21 Pens 22 2b 19 8 2a 17b 20 11 18 4a 17a 7 14 Cattle 13 12 4b 16 Pens 15 1 6 5 4c e ramp Ground Floor s leads outside One square = 5 feet N w Robert Lazzaretti Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. -
Alliance Game Distributors 3 Hares Games Academy
GAMES ALLIANCE GAME ACADEMY GAMES DISTRIBUTORS GAMES PLANES Now Boarding! Luggage… check. Round trip plane tickets…check. Carry-on bag… check. Looks like you and your party are FIEF - FRANCE 1429 ready to head to the airport to catch your Fief - France 1429 is a game of dynastic flight. The only problem is that getting to ambition, where players assume the roles your flight gate is easier said than done. of nobles in 15th Century France, striving EMPIRE ENGINE You must check your luggage, pass security to become the most powerful ruling force in Once, the world of Mekannis was united and grab some food, all the while avoiding ART FROM PREVIOUS ISSUE the Kingdom by gaining control of Fief and and prospered under the guidance getting bogged down by the hustle and Bishopric territories. In turn, they acquire of the Great Engine - an enormous bustle of the terminal. Make sure to not GAME TRADE MAGAZINE #177 Royal and Ecclesiastical (church) titles thinking machine built into the molten leave anyone in your party behind and… GTM contains articles on gameplay, which give their families influence to elect heart of the world. Over millennia, don’t miss your plane! Planes cleverly previews and reviews, game related the next Pope and King. Players strengthen Mekannis was transformed until every integrates the classic game Mancala with fiction, and self contained games and their positions by negotiating marriage piece of land was incorporated into the modern game design, for a play experience game modules, along with solicitation alliances between their families, setting the gears and levers of the Engine itself. -
Throne of Night: Dark Frontier © 2013 Fire Mountain Games LLC, Open Gaming License © 2007 Wizards of the Coast
Sample file Chapter 1 by Gary McBride, words and Michael Clarke, art Sample file Special Thanks: Carl and Shirley McBride, Mike and Teresa Hall, Jim Hall, Michelle McBride-Hall, Kimberly Knight, Jesse Emerson and Douglas Muir. Fire Mountain Games LLC www.firemountaingames.com 18795 SW Marko Ln Beaverton, OR 97007 Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Throne of Night: Dark Frontier © 2013 Fire Mountain Games LLC, Open Gaming License © 2007 Wizards of the Coast. All rights reserved. Product Identity: The following items are hereby identified as Product Identity as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (charac- ters, locations, etc.), dialogue, plots, story lines, locations, characters, artwork and trade dress. (Elements previously designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Fire Mountain Games game product are Open Game Content, as defined in the Open Game License version 1.0a, Section 1(d).