Dragon Dice™ Rules
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Dragon Dice™ Rules Original Design: Lester Smith Original Design Revised by: David Eckelberry, Dori Hein, & Bill Olmesdahl Dragon Dice II: Gamer’s Edition™ by: Scott Cobbs, John Koslow, Will Lutz, Scott Ostrander, David Papay, Chuck Pint, Bradley Swanson, Robert Tomilowitz, Cliff Wiggs, & Mark A. Wiker Dice Art: Chris Adams, Stephen A. Daniele, Jennell Jaquays, Renee Ciske, Rob Lazzaretti, & Jim Rayborn Graphics and Layout: Jim Rayborn, Chuck Pint Flavor Text: Joe Joiner, Steve Braun Thanks to: Michael Bell, Tim Brown, Robert Harland, Sean K. Reynolds, Bill Slavicsek, and Jim Ward SFR, Inc. would like to thank all the people that helped us playtest for their help in producing and playtesting these rules. There are too many to list, but we’d like to thank them all the same. For more information of Dragon Dice™, including the latest rules, new releases, and Dragon Dice™ events, visit us on the web at http://www.sfr-inc.com Dragon Dice, Esfah, Selumari, Vagha, Morehl, Trogs, Coral Elf, Dwarf, Lava Elf, Goblin, Amazon, Firewalker, Undead, Feral, Swamp Stalker, Frostwing, Scalder, Treefolk, Dragonkin, Eldarim, Magestorm! and Dragon Dice II: Gamer’s Edition are trade- marks owned by SFR, Inc. © 2000-2012 SFR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or other unau- thorized use of the material or artwork printed herein is prohibited without the express written permission of SFR, Inc. Dice made in China and UK. As his legions swarmed out of the city gate, Merod grimly smiled. Things had gone badly for the empire ever since the Vagha had placed the Thunderfist in charge of the border. His reputation cowed the goblins, who still remembered his legendary stand. Now, however, the Morehl had new allies-allies that knew no fear, allies that crept through the swamps with great stealth and skill. The reward for conquest would be great-promotion, wealth, and perhaps, someday, the Obsidian Throne itself. Merod had no fear of the dwarves, or their allies, the Selumari. As long as the Amazons remained hidden in Seshara, the battle would be his. It was to be a glorious day, one that would live long in the annals of Esfah… Welcome to Dragon Dice™, where you ROLL TO VICTORY using the dice in your armies to conquer your foes! This rule book provides you with the complete rules and reference lists for the game. The rules are broken down into the following sections: Standard Rules: These are the rules that cover the dice you will get in the starter sets and kicker packs. Use these rules to get started with your new armies. All the basics of the game are covered in the Standard Rules. Spell Lists: These are comprehensive spell lists, including all the spells available in the Dragon Dice™ game. Don’t let the size of the list intimidate you- when you begin to play, you will only need to refer to spells marked “Basic” or that match one of the races you have in play. The title of all “Basic” spells is printed in italics and underlined; when you begin, you may choose to use only these spells until you become more familiar with magic in the game. Special Action Icon lists: These lists cover every special action icon (SAI) for every die currently available in the game. Again, don’t be overwhelmed- you will only use a limited number of these SAIs at first. When your collection expands, you will find all the SAIs for your rare, monster, and special dice here. Advanced Rules: These rules cover the dice from the Magestorm! Expansion and other SFR expansions, as well as all the special and promotional dice you may add to your collection. Glossary: Many game terms are defined in the Glossary. Use this section for a quick reference while you play. Many advanced concepts are explained here. Please read it before using any advanced rules. Icon layouts for each Race: Each race is presented with the ID and other icons of that race in a handy table. If you’ve played Dragon Dice™ before, you can dig out your old dice and use them with these new starters. Every die ever made for the game is fully compatible with the new Dragon Dice™ rules, so your collection never becomes obsolete! Now, take to the battlefield and ROLL TO VICTORY! NOTE: The rules in this rule book are the complete official rules for the game, effective January 1, 2013, and super- sede all previous rules issued for the game. Version 2.8 1 Table of Contents Object of the Game .......................................................................................................................................................................3 Before you start your first game ....................................................................................................................................................3 Get to know your dice ..............................................................................................................................................................3 Basic Terms ..............................................................................................................................................................................3 Playing the Game ..........................................................................................................................................................................5 Outline of Play .........................................................................................................................................................................6 Starting the Game .....................................................................................................................................................................7 Step 1: Decide Total Force Size ..........................................................................................................................................7 Step 2: Assemble Armies .....................................................................................................................................................7 Step 3: Set the Battlefield ....................................................................................................................................................7 Step 4: Determine Order of Play .........................................................................................................................................8 Step 5: Place Armies............................................................................................................................................................8 Step 6: Determine Starting Distances ..................................................................................................................................8 The Turn Sequence ...................................................................................................................................................................8 Spell & Effect Expiration (beginning of turn) .....................................................................................................................8 Initial Effects Phase .............................................................................................................................................................8 Dragon Attack Phase ...........................................................................................................................................................9 First March ........................................................................................................................................................................10 Second March ....................................................................................................................................................................14 Reserve Movement ............................................................................................................................................................15 Spell & Effect Expiration (end of turn) .............................................................................................................................15 Reference Sections ......................................................................................................................................................................16 Damage ..................................................................................................................................................................................16 Avoidance Rolls .....................................................................................................................................................................16 Dice Modifiers ........................................................................................................................................................................17 Dragons ..................................................................................................................................................................................18 The Eighth Face .....................................................................................................................................................................20 Monsters .................................................................................................................................................................................21 Racial Abilities .......................................................................................................................................................................21