Mud Connector
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Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an associate of GlobalMedia Design Inc. This mudlist may be reprinted as long as 1) it appears in its entirety, you may not strip out bits and pieces 2) the entire header appears with the list intact. Many thanks go out to the mud administrators who helped to make this list possible, without them there is little chance this list would exist! o=======================================================================o This list is presented strictly in alphabetical order. Each mud listing contains: The mud name, The code base used, the telnet address of the mud (unless circumstances prevent this), the homepage url (if a homepage exists) and a description submitted by a member of the mud's administration or a person approved to make the submission. All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at [email protected]. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: June 8th, 1997 TOTAL MUDS LISTED: 808 o=======================================================================o o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aacena: The Fatal Promise Code Base : Envy 2.0 Telnet : mud.usacomputers.com 6969 [204.215.32.27] WWW : None Description : Aacena: The Fatal Promise: Come here if you like: Clan Wars, PKilling, Role Playing, Friendly but Fair Imms, in depth quests, Colour, Multiclassing*, Original Areas*, Tweaked up code, and MORE! *On the way in The Fatal Promise is a small mud but is growing in size and player base. Come to us and we'll do our best to make your stay on Aacena: The Fatal Promise happy! ----------------------------------------------- Mud : Aalynor's Nexus Code Base : Maelstrom Mordor v1.7+ Telnet : nexus.mudservices.com 2000 [205.147.201.226] WWW : http://nexus.mudservices.com/ Description : @=@=@=@=@=@=@=@ Aalynor's Nexus brings a balance between Role-playing and Hack 'n Slash type gaming which is sure to appeal to the diehard RPG'ers. An advanced real-time combat system, combined with an interactive timeline allows players to build characters into the timeline through partcipation in on-going campaigns and weekly adventures. We're a smaller MUD, just starting out, hoping to appeal to the more serious gamers, while providing a friendly environment for all. Based on Mordor V3.0 with many code customizations. We also have an active coding and building team of experienced gamemasters. @=@=@=@=@=@=@=@ ----------------------------------------------- Mud : Aardwolf Code Base : ROM2.4+OLC+MOBPROGS Telnet : wolf.mudservices.com 4000 [205.147.201.244] WWW : http://www.wolf.mudservices.com/ Description : Aardwolf MUD is a 200 level fantasy adventure with only one goal - for it's players to have fun! Aardwolf hosts over 110 areas arranged into a realistic real-world map with many new areas always in progress on it's development site. The admin and the players provide a great atmosphere on the game, and, individual monster programs are used to help them! The Aardwolf admin is very responsive to player's needs and problems and have all played the game through themselves. For those that prefer to see lists of features here's just a few of many: [*] Rewritten clan system features clan run shops, taxation, clan bank accounts, clans quest to build their stronghold. [*] Clan, race, class and all out free for all battles on the warfields of Aardwolf with nothing to lose but pride. [*] Reach hero level and choose to quest for superhero, or, be reborn with the addition of a new class for true multi-class adventurer. [*] Rewritten automated questing and regular imm quests. [*] PK is optional, restricted to clan stronghold and special areas. [*] Play Aardwolf trivia - Answer questions online to gain 'triv points' to buy that special item, rename an item, etc.. [*] Auction, bank, flower delivery (!!), new races/classes, private class channels and much, much, more ... Drop by and see why Aardwolf's players are so happy in their new mud home. Oh, one last note, there will *never* be a player wipe on Aardwolf. ----------------------------------------------- Mud : Aargh Mud Code Base : Envy 2.0 Telnet : aargh.world-net.net 1234 [204.57.72.32] WWW : http://www.world-net.net/users/merlin/aargh/ Description : At AAAAaaaargh! we are working our way toward a unique roleplaying Mud. We are gently switching to an environment based loosely on Wiccan beliefs, which means that our main guideline is: As it harms none, do as you will. We take harassment very seriously and deal with troublemakers promptly. We offer color, PKilling by registration, seasons, bank system, covens, 7 classes, 30 races, marital system and our exclusive multi-class by procreation. A source of great pride to us is the fact that females are treated with great respect in our world-- we now boast an all-female Amazon race. Our goal is to provide a game easy to understand for people without experience but complex enough for the veterans. We encourage players to develop their characters at their will, as long as it doesn't affect other people's fun, all while keeping the outside world in the proper channels. We are constantly working toward bettering our Mud. Soon to be implemented: Religions/Cults, new classes, innate skills for races, a Court House and much more! ----------------------------------------------- Mud : Abaddon Code Base : ACC Telnet : Java-Enabled Web Browser Required WWW : http://ign.cy-net.net/ Description : Abaddon is written entirely in Java, it is currently in alpha testing, but will be in the beta testing stage by December 1996. The graphics are currently very primitive, however with the coming of the Java 3D api there is hope for good graphics support. Come try us out, and if you are interested in becoming a guild master or the designer of a nation please contact [email protected]. No coding experience is necessary, just solid creative writing skills. ----------------------------------------------- Mud : Abandoned Reality Code Base : Envy 2.0 Telnet : mud.world-net.net 4000 [204.57.72.32] WWW : http://mud.world-net.net/~ar/ Description : A low river plain stretches to the horizon, giving you a grand view of an approaching storm from your position on a rocky hill-top. The sunset is visible through the clouds, and casts a mutli-hued beam of light over the land, just as a breeze hits your face and ruffles your hair, a dark omen carried on the back of the wind... Abandoned Reality MUD is still very deep in Alpha testing, and is very much 'under construction', with our final goal being a totally original RP MUD with very few restrictions. Although I'm happy to say all stock areas have been eliminated, most of the world is still being built, and classes are for the most part, still stock. But an entirely original world is under construction - a completely new skill-based system will be implemented. However, some of the things which we have added so far are: Extensive written histories of the world, ANSI, corpses/pets save with you, languages(both written and spoken), spell power-levels, ILAB OLC, highly expanded mob/object/ roomprogs with asynchronous execution, banks, auto-auction, completly custom prompts, online reboots(Copyovers), mobs you can 'listen' to (like talking to townsfolk ala Ultima), levers, Drunk code, overhead wilderness map, player bounties and more. See who's online: <a href='http://mud.world- net.net/~ar/who.html'>Abandoned Reality wholist</a>. ----------------------------------------------- Mud : Aber-Phoenix Code Base : AberMUD Telnet : phoenix.mudservices.com 6716 [205.147.201.236] WWW : http://brandy.boprc.govt.nz/phoenix/ Description : Phoenix is a challenging, highly developed Aber mud based around questing in a medieval/fantasy environment. We take pride in our friendly atmosphere, original quests, unique features and dynamic environment. New players are very welcome and we even have our own team of immortals whose job is specifically to help new players get started. However we are trying to make Phoenix the most unique and challenging Aber on the Net, so more advanced players will also enjoy Phoenix. New high quality quests are being added constantly, and we're the -only- aber mud on the net to encourage multi-playing, as well as having some of the most innovative features in the Aber world such as guilds, familiars and many more! Come, visit us, step into a new world of adventure, fantasy, imagination and fun... ----------------------------------------------- Mud : Abracadabra Code Base : Death Code ver 1.1 with some envy 2.0 Telnet : 206.246.120.3 9000 WWW : None Description : This is a well established mud that has been around for about 2 years now. The mud offers many and I mean MANY cool features :- mind boggling ANSI color,- was coded by 2 expert c programmers that code C for a living- 128 meg server with t-1 line means NO LAG EVER!- 25+ races- over 15 various classes in total including the dual classes- 110+ areas- 8000 rooms- outstanding combat that shows how much damage each blow does to your opponent and how much each of their blows do to you- restricted pk system- 200+ skills and spells in total- clans, clan strongholds, and clan houses too much to list, only have 20 lines of room here.Check it out, but beware, youll never be able to leave -grin- !Paul ----------------------------------------------- Mud : AbsoluteMUSH Code Base : TinyMUSH 2.0.10p6+ Telnet : mush.foobar.co.uk 6250 [193.122.182.20] WWW : http://absolute.foobar.co.uk/ Description : Based in the UK at an Internet Provider (Foobar Internet) and run by a former employee, Absolute is a small MUSH but has a friendly atmosphere.