417 New Spells
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Tiny’s Giant Spell Netbook 417 New Spells 1 Level One Spark Inkspray Sure Hit Invigorate Aura Sword of Sticks Lostrel's Wordwipe Beast Call Tether Magic Bolt Bladder Burst Treadless Path Magic Missile Curse: Beast Eyes Water Mirror Makeover Defense: Odor Secretion Multi-Missile (Minor) Essence Armor Level Three Nightvision Essence Bolt Alter Gravity Path of friends Flare Chaos Flare Rumble Globe of Twilight Color Restoration See and Sense Destabilization Glow Courage Shadow Mask Heal Light Wounds Create Illusion Shard Spray Law of Identification Creaturesight: Probe Spring Locate Object Fur Armor Stationary Illusion Locate Star Illusionary Clothing: Superhuman Beauty Maintain Temperature Impervious to Cold Tag Marking Impervious to Cold Vibrating Palm Mystic Symbol Magical Radiance Weapon Talent Quickdraw Magical Radiance See Magi Energy Mesmerism Level Five See Magic Energy Pain Dispersal Absolute Darkness Singing Insect Sense Vibrations Aphrodisiac Sterilize Shadow Bolt Bonesnap Twilight Lantern Stationary Illusion Charm Weapon (Ritual) Vacuum Speech Strength of the Earth Circle of Cold Ventriloquism Sword of Stone Crackle Water Skin Watery Image Curse: Bloodlust Weapons To Snakes Defense: Nature Mold Level Two Destroy Dead: Lesser Amphibia Level Four Disinherit (Lesser) Audio Illusion Auto Aim Heal the Dead Blossom Fury Blood rush Ice Bolt Boomerang Carpet of Slickness Impact Shield Death Mask Carrion Gather Improved Shadow Bolt Essence Net Carrion Shaping Kinetic Beam Eyes of the Eagle Cleaning Crew Lesser Holy Incite Familiar: Memory Bank Cold of the Grave Magic Trap Force Bolt: Lesser Concentrate Light Mangled Headache Crystal Battery Midnight Wind Hibernation: Lesser Curse: Necrophobia Mindshade Holy Symbol: Lesser Defense: Quill Moon Phases Hot Flash Disorientation Mystic Shield Mage Clean Dragon’s Claws Mystic Zanshin Magic Pick Fire Fly Nature Blast Mask Scent Frostbite Obscure Motion Sickness Harden Aura Power Burst Portent of Doom: Minor Hyperawareness Preserve Blood Protection from Glare/Strobe Image Shell Recognition Sense Vampire Impervious to Darkness Resist Magic Shadow Bind Impervious to Radiation Seeker 2 Sense Relative Location Power Surge Level Eight Severed Senses See Shadow Creatures Acid Rain Shadow Mold Shadow Steal Advanced Spectral Weapon Shadow Stab Siphon: Simple Anti-Magic Wall ShadowBlade Sunbeam Aura of Chaos Spectral Weapon Superhuman Metabolism Battle Song: Superhuman Dexterity Twilight Sight Blue Fireball Superhuman Endurance Warrior's Health Bond Tangler Wisps Chaos Plane Transparency Level Seven Dark Duality Warp Matter Basal Destroy Dead: Superior Weight of the World Black Light Destroy Dead: Superior Bladestorm Disinherit (Greater) Level Six Blur Disrupt Chemical Reaction Absorbspell Burning Without Burning E.M.P. Acid Bolt Catalyst Energy Pulse Armor of Darkness Clothe Energy Pulse Armor of Mordin Cold Wall Fetch Bar the Way (Incantation) Ecstasy Firestorm Bio Energy Flash Energy Fist Force Ball Block Magical Radiance Essence Burst Force Mine Blue Mist Fist of Death Fusion Blast Bolt of Poison Future Dreams If…Then… Clear The Way Healers Attack Implode Clesius' Rod Inner Peace Lightning Wall Cloak Inversion Living Storm Despair Life Suck Lostrel's Wordlock Dimension Door Light Bomb Magic Grenade Electroshock Magic Grenade Negative Flame Energize MystiCrypt (Ritual) Nether Projection Familiar: Messenger Nightspill Pain Link Fang of Vengeance Nova Photosynthesis Feather Armor Nymph Portal of Fear Flesh Armor Orgasm Pulse Flop Pain Purify Atmosphere Force Bolt: Superior Paralysis : Bomb Shape Magic Energy Good Luck Paralysis: Superior Shockwave Haven of the wood Pins & Needles Skill Performance Heal Heavy Wounds Predator: Lesser Speed of the Juicer Ice Blast Random Casualty Spelltrap Image Projection Reflectspell Storespell Impervious to Radiation and Shadow Leap Supernatural Strength Heat Shadow Meld: Superior Sustenance Inertial Missile Shell of Silence Temporary Enchantment Infestation: Lesser Shriek (Ritual) Junglesense Spellbomb Vampire Regeneration Magic Sphere Teleport: Self Zero Gravity Mana Bolt Veil Multi-Missile (Major) Void Wall Oxygen Generation Water Skin Portent of Doom: Major 3 Level Nine Entropy Shield Transport Advanced Cloak Eye of Spiral Ambush Eyes of Eylor Level Thirteen Blood Curse (Ritual) Final Flash Bestow Enemy Cure Disease (Level 9 Spell) Hibernation: Superior Contingency (greater) Demon Spirit Hold metal Create Blue Flame Artifact Disrupt Magical Forces Lostrel's Symbol Smasher (Ritual) Ebony Shroud Mend Metal Enchant Object (Ritual) Extend Orb of Ehtys Enchanted Weapon (Ritual) Heal Wounds: Superior Orb of Sythe Infestation: Superior Impervious to Vacuum Phoenix Blood Preserver Improved Invisibility Shadow Walk Prismatic Skull (Ritual) Improved Invisibility Shapeshift Recall to Sanctum Intimation Spellwall Soul Transport Ley Line Orbital Starflare Star Control (Ritual) Martial Prowess Terrain Flux Starlight Laser Multi-Missile (Superior) Travel via Sandstorm Nocturnal Warmonger Level Fourteen Reduce Others (6 inches) Alter Magical Stability Rolling Hills Level Eleven Create Focus Shadow Dwelling Bone Armor (Necromancer, Curse of the Untimely Demise Shadow Glyph Ritual Only) (Ritual) Shadow Phase Bone Weapon (Necromancer, Restore Limb (Ritual) Spell Ability Ritual Only) Space Rift (Ritual) Spellblock Calibrate Rift Spell Steal Stabilize Magical Forces Consuming Flamecharge Transference (Ritual) Steal Control Create Gravity Water Serpents Steal P.P.E. Elemental Mist Stop Healing (curse) Fragmentation Level Fifteen Summon Hordlings Inertia Shield A Mind to Magic (Ritual) Supernatural Fear Mimic Dimensional Transport Teleport: Self Nether Portal Ecomold (Ritual) Time Warp: Youth Predator: Superior Gateway (Ritual) Vacuum Survival Restore Radioactivity Golem Armor: Ritual Void Spirit Restore Radioactivity (Ritual) Rebirth (Ritual) White Aura (Ritual) Shadow Transformation Summon Blue Flame Elemental Summon Hordlings: Advanced (Ritual) Level Ten Vacuum Rift (Ritual) Animate and Control Dead: Level Twelve Greater Ball of Soul Spells of Legend Bar the Way (Ritual) Charm Object (ritual) Advanced Rebirth (Ritual) Contingency (lesser) Cloth of Iron Create Life Form (Ritual) Copy Magical Aura Dark Marionette Dimensional Shift Create Ghoul (Ritual) Dimensional Fetch Flame of Fury Create Greater Animated Dead Disguise True Nature Immortality (Ritual) Disguise True Nature Lunar Eclipse Dark Law Encode Spell Maelstrom Deadbolt: Nullmagic Shield Multiplicity: Dimensional Window Phase Shift Nexus Manipulation Enchant Armour/Shield (Ritual) Siphon: Superior (Ritual) Permanency Enchant Weapon (Ritual) Spell Ability: Superior 4 Level One Aura Range: 120ft Duration: 24 melees per level of experience Saving Throw: None PPE: Two This incantation can be cast on a object or a person. Once cast it causes the target to appear as if glowing a bluish light. The light will illuminate an area of up to 3ft from the target. Practioners above first level can control the color for one extra PPE at the time of casting. If cast on a person it does not interfere with vision. The glow is barely visible in full daylight. It can not be cast on a specific body part (like the eyes), but can target a individuals items (like a weapon). The spell will not illuminate an area larger then man size (such as a horse). Player: I cast glow on the sword and the go to the local armorer's shop. I explain to the armorer that it is a magic sword. GM: Ok the armorer calls in the local mage to cast sense magic on the weapon. The mage confirms that the sword appears magical. The armorer pays you a handsome price for such a rare weapon. Player: I collect the money and smile. Then I beat feet out of town before the spell wears of. Beast Call Range: 500 ft Duration: Instant P.P.E.: 5 When an animal (regardless of its affiliation with shaman) dies, the shaman can use up five P.P.E. to absorb five times the P.P.E. base of the fallen creature or ten P.P.E., whichever is highest. The Ritual is Instantaneous, but will not work if the beast is killed by technological means Bladder Burst Range: One person per every three levels of experience Duration: Instant Saving Throw: None P.P.E.: One This spell will increase the moisture content and pressure within a specific target's bladder. This disastrously results in the victim wetting himself uncontrollably, soaking his trousers with pungent urine. -4 to P.B. until cleaned up. The opposite of this spell will mystically evaporate pent-up fluids in the bladder, negating the need to relieve oneself for at least 6 hours. Very useful when drinking heavily. Curse: Beast Eyes Range: 60 feet Duration: Two hours per level. Saving Throw: 12 or better (does not change). P.P.E.: 40 This is a powerful curse that can only be used on humans and intelligent life forms, and can only be broken with an anti-curse spell. This curse inflicts the victim with a life-long fear of animals. He is petrified of all animals, specifically their eyes. 5 Defense: Odor Secretion Range: Can be smelled for 600 ft. Duration: One week per level. Saving Throw: None P.P.E.: 5 The shaman can secrete a powerful resin that has a highly potent smell. The resin cannot be removed by technological or magic means and will disperse with time. The smell is so strong and repulsive that no one will want to go near or touch the object or area affected for the spell duration. Essence Armor Range: Self Duration: One melee round per level of experience Damage: 1D6 per two levels of experience Saving Throw: Special P.P.E.: 10 This spell creates a hazy black aura around the caster. Whenever he touches, or is touched by a living being, that being must roll a saving throw versus magic. If the saving throw is successful, the being suffers normal damage. If it fails, a S.D.C being will suffer damage directly to hit points, and a M.D.C. being will suffer damage that cannot be bio-regenerated for 1D4 hours. This spell will affect anyone in light or medium body armor. Essence Bolt Range: 100 feet (30m) Duration: Instant Damage: 3D6 SDC, plus 1D6 per two levels of experience Saving Throw: Dodge, plus Special P.P.E.: One This spell causes a pitch black bolt to streak forth from the caster to the target.