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The Complete Priest's Handbook
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Priest's Handbook by Aaron Allston CREDITS Project Design: Aaron Allston Editing: Karen S. Boomgarden Black and White Art by: Thomas Baxa Color Art by: Erik Olson, Larry Elmore and David Dorman Typography: Gaye O'Keefe Special Contributions by: Mark Bennett Playtesters: Luray Richmond, Mark Richmond ©1990 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. Table of Contents: Introduction Priests, Gods, and the World Creation Propagation Characteristics of the Gods Humans, Humanoids, Animals, Plants Fall From Grace The Challenge The Future The Pantheon Events Forces and Philosophies Mythic History Creation Sheet Designing Faiths God, Force, or Philosophy Ethos and Requirements of the Faith Goals and Purposes Alignment Minimum Ability Scores Races Allowed Experience and Spell Progression Gender Requirements Nonweapon and Weapon Proficiencies Duties of the Priest Devotions Guidance Marriage Missions Omen-Reading Vigilance Rights of the Priesthood -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge
Boar Level 3 Beast ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied. HP 40 BLOOD As tough as they are ugly. 20 For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10 Orc Archer-Ranger Orc Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2 ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. Human, 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. Elf or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. -
Power Gamer's 3.5 Warrior Strategy Guide
The Power Gamer’s 3.5 WARRIOR Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game! Credits Concept: Joseph Goodman Developers: Josh Sawyer and Robert Schwalb Graphic Design: Andy Hopp Cover & Interior Diagrams: Clayton Bunce Cover Design: Andy Hopp and Thomas Denmark Rules Editor: Rob Baxter Editor-in-Chief & Layout: Joseph Goodman Publisher: Goodman Games Page 1 Table of Contents Introduction: Building the Perfect Warrior............................3 Chapter One: Ability Scores........................................................5 Chapter Two: Races.......................................................................7 Chapter Three: Classes................................................................13 Chapter Four: Skills......................................................................29 Chapter Five: Feats ......................................................................38 Chapter Six: Equipment.............................................................64 Chapter Seven: Combat ..............................................................73 Page 2 Introduction Building the Perfect Warrior Min/maxing gets a bad rap. Sure, there’s little role-play- matter where you are in your campaign, the chapter on ing involved in stat-monsters, and not a lot of back- equipment will always be useful. And then there’s the ground to create an immersive gaming experience. But in gold mine: Chapter 7, Combat. This chapter is all about every gamer lurks the secret munchkin, wanting – even how to kick -
The History of Western Magic: Some Considerations
Dieter Harmening THE HISTORY OF WESTERN MAGIC: SOME CONSIDERATIONS This is a copy of the article from printed version of electronic journal Folklore Vol. 17 ISSN 1406-0957 Editors Mare Kõiva & Andres Kuperjanov Published by the Folk Belief and Media Group of ELM Electronic Journal of Folklore Electronic version ISSN 1406-0949 is available from http://haldjas.folklore.ee/folklore It’s free but do give us credit when you cite! © Folk Belief and Media Group of ELM, Andres Kuperjanov Tartu 2001 84 THE HISTORY OF WESTERN MAGIC: SOME CONSIDERATIONS Dieter Harmening The word ‘magic’ is a derivation from a Latin term magia (Gk. mageía, Iranian OPer. form magu[s]); the word is also related to the Greek notions méchos, mechané, the Gothic mahts, German Macht; the Indo-European verb stem *magh signifies ‘to be able to, to help’. Originally, the Latin noun magus (from the Greek mágos) desig- nated the members of the spiritualist-priest class, and later came to designate ‘clairvoyant, sorcerer’ and in a pejorative sense also ‘magician, trickster’. Thus the first meaning of the word ‘magic’ was the teachings of the Magi, i.e. the arts of acquiring supernatu- ral powers and force, while later it was also applied disparagingly to fraudulent witchcraft.1 The aforementioned etymological explana- tions indicate three important factors in the development of the notion ‘magic’: 1) magic as a science and the knowledge of divine forces in nature and in the process of creation (magia naturalis), 2) magic as the exercise of such knowledge in prophecies, oracles and conjuring, and 3) deceitful witchcraft. -
DIVINATION SYSTEMS Written by Nicole Yalsovac Additional Sections Contributed by Sean Michael Smith and Christine Breese, D.D
DIVINATION SYSTEMS Written by Nicole Yalsovac Additional sections contributed by Sean Michael Smith and Christine Breese, D.D. Ph.D. Introduction Nichole Yalsovac Prophetic revelation, or Divination, dates back to the earliest known times of human existence. The oldest of all Chinese texts, the I Ching, is a divination system older than recorded history. James Legge says in his translation of I Ching: Book Of Changes (1996), “The desire to seek answers and to predict the future is as old as civilization itself.” Mankind has always had a desire to know what the future holds. Evidence shows that methods of divination, also known as fortune telling, were used by the ancient Egyptians, Chinese, Babylonians and the Sumerians (who resided in what is now Iraq) as early as six‐thousand years ago. Divination was originally a device of royalty and has often been an essential part of religion and medicine. Significant leaders and royalty often employed priests, doctors, soothsayers and astrologers as advisers and consultants on what the future held. Every civilization has held a belief in at least some type of divination. The point of divination in the ancient world was to ascertain the will of the gods. In fact, divination is so called because it is assumed to be a gift of the divine, a gift from the gods. This gift of obtaining knowledge of the unknown uses a wide range of tools and an enormous variety of techniques, as we will see in this course. No matter which method is used, the most imperative aspect is the interpretation and presentation of what is seen. -
The Adventurers Club Ltd. 64C Menelik Road, London NW2 3RH
The Adventurers Club Ltd. 64c Menelik Road, london NW2 3RH. Telephone: 01-794 1261 MEMBER'S DOSSIERS Nos 33 & 34 - SUMMER 1988 ******************************************* REVIEWS: LEGEND OF THE SWORD MINDFIGHTER RETURN TO DOOM CORRUPT I ON VIRUS THE BERMUDA PROJECT KARYSSIA FEDERATION APACHE GOLD RONNIE GOES TO HOLLYWOOD CRYSTAL OF CARUS S.T.I. NOVA ARTICLES BY: RICHARD BARTLE TONY BRIDGE KEITH CAMPBELL HUGH WALKER ------LATEST ----NEWS --ON ---THE ADVENTURING SCENE BASIC ADVENTURING DISCOUNTED SOFTWARE -----------AND MUCH MORE!II BelD-Llaa Details •••e ...........*. EDITORIAL **.*.***. Members have access to our extensive databank of blnts an4 solutions for most of the popular adventure games. Be1p can be obtained as Dear Fellow Adventurer, follows: Welcome to MDs Nos 33-34! • By Mail. Please enclose a Btamped Addressed Bnvelope. Give us the title and What a summer! As explained in our "Summer 1988 - Newsflash", the version of the g&llle(s), and detail the queryUes) wbich you have. We publication of this Dossier was delayed because of two postal strikes shall usually reply to you on the day of receipt of your letter. (one local unofficial and one national official) which affected our Overseas Members using the Mail Belp-Line should enclose an I.R.C. for receiving articles and reviews which were scheduled for publication in a speedy reply, otherwise the answers to their queries will be sent this issue. True, we could have filled the Dossier with 8 additional together with their next Member's Dossier. pages of reviews of old adventures of no interest to anyone but, rightly or wrongly, we thought that maintaining our high standards • By 'lelephone: was more important than publishing just for the sake of doing so. -
Ranger Handbook) Is Mainly Written for U.S
SH 21-76 UNITED STATES ARMY HANDBOOK Not for the weak or fainthearted “Let the enemy come till he's almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.” Major Robert Rogers, 1759 RANGER TRAINING BRIGADE United States Army Infantry School Fort Benning, Georgia FEBRUARY 2011 RANGER CREED Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers. Acknowledging the fact that a Ranger is a more elite Soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other Soldier. Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will shoulder more than my share of the task whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained Soldier. My courtesy to superior officers, neatness of dress, and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country. -
Ranger's Apprentice Series
TEACHERS’RESOURCES RECOMMENDED FOR Readers aged 10 to 14 CONTENTS 1. Introduction: defining fantasy 2 2. Plot summary of book 1 2 3. Creation of a secondary fantasy world 2 4. Fantasy tropes, conventions and archetypes 3 5. Character motifs 3 6. Characters 4 7. Narrative genre, language, style & structure 4 8. About the series 5 9. Covers and maps 5 10. About the author of these resources 5 11. About the series 6 12. Themes and curriculum topics 7 KEY CURRICULUM AREAS English REASONS FOR STUDYING THIS BOOK Studying the genre of fantasy: archetypes, tropes and worldbuilding What is a hero? Life in medieval times Ranger’s Apprentice THEMES John Flanagan Learning and practising skills Becoming an apprentice Strength, courage, bravery, honour, trust and Ranger’s Apprentice is a fantasy series set in a version loyalty of medieval Europe. It can be read by ages 10 and up, Friendship and is particularly suited to ages 10 to 14. Overcoming bullying John Flanagan says he based his Ranger’s Apprentice PREPARED BY series on ‘a collection of short stories originally written Robyn Sheahan-Bright to encourage the author’s son to enjoy reading. The series is alive with action–battles, boar hunts, inhuman PUBLICATION DETAILS enemies and loyal friends. It’s exciting and fast moving. ISBN: various Humorous at times, spine chilling at others. Involving, always. Best of all, the characters ring true and quickly These notes may be reproduced free of charge for establish themselves in the reader’s imagination.’ use and study within schools but they may not be reproduced (either in whole or in part) and offered The series website at www.rangersapprentice.com.au for commercial sale. -
Liber 4 - Liber ABA
Liber 4 - Liber ABA MAGICK LIBER ABA ALEISTER CROWLEY WITH MARY DESTI AND LEILA WADDELL Book Four - Parts I-IV I - Mysticism. II - Magick (Elementary Theory) III - Magick in Theory and Practice IV - THELEMA: The Law Edited, annotated and introduced by HYMENAEUS BETA [From the Samuel Weiser edition] This first one-volume edition of Book Four is dedicated to the memory of the A.'. A.'. members who contributed to the creation and publication of the first editions of its four parts Soror Ouarda (Rose Edith Crowley, 1874-1932) Frater Per Ardua (Maj.-Gen. John Frederick Charles Fuller, 1878-1966) Soror Agatha (Leila Waddell, 1880-1932) Soror Virakam (Mary Desti, 1871-1931) Soror Rhodon (Mary Butts, 1890-1937) Soror Alostrael (Leah Hirsig, 1883-1951) and Frater Volo Intelligere (Gerald Joseph Yorke, 1901-1983) and to its principal author Frater Perdurabo (Aleister Crowley, 1875-1947) To see the elect most joyfully refreshed With every good thing and celestial manna... Such was the bargain. How praiseworthy he Who shall have persevered even to the end! - Rabelais, "A Prophetic Riddle," Gargantua and Pantagruel and blessing & worship to the prophet of the lovely Star! - Liber AL vel Legis II:79 http://www.hermetic.com/crowley/libers/lib4.htmlA Collection of Sac r[12/19/2001ed Magick 1:35:33| The E PM]soteric Library | www.sacred-magick.com Book Four - Part 1 Based on the Sangreal edition of 1969 e.v., with the "Interlude" restored (absent from the Sangreal edition). Diagrams noted but not described. Copyright (c) Ordo Templi Orientis BOOK 4 by FRATER PERDURABO (Aleister Crowley) and SOROR VIRAKAM (Mary d'Este Sturges) A NOTE THIS book is intentionally "not" the work of Frater Perdurabo. -
Conquest of Elysium 4 Manual 4.01B Table of Contents 1 Introduction
Conquest of Elysium 4 Manual 4.01b Table of Contents 1 Introduction........................................................1 9-4 Preliminary Combat Actions.....................33 1-1 Game Conventions....................................1 9-5 Combat Sequence...................................34 1-2 Winning and Losing...................................1 9-6 On the Battlefield.....................................35 1-3 Terminology................................................1 10 Weapons, Damage and Death......................36 2 Main Menu.........................................................2 10-1 Weapons................................................36 2-1 Start New Game........................................2 10-2 Death.....................................................37 2-2 Load Game & Save Game.........................5 10-3 Damage Display....................................37 2-3 Network......................................................5 10-4 Damage Mechanics...............................38 2-4 Preferences...............................................7 10-5 Special Damage....................................39 3 Game Interface..................................................8 10-6 Healing...................................................40 3-1 Keyboard Shortcuts...................................8 10-7 Resistance Mechanics...........................40 3-2 Overviews & Menus...................................9 11 Magic..............................................................41 4 The World.........................................................12 -
Vmware Esxi Installation and Setup
VMware ESXi Installation and Setup 02 APR 2020 Modified on 11 AUG 2020 VMware vSphere 7.0 VMware ESXi 7.0 VMware ESXi Installation and Setup You can find the most up-to-date technical documentation on the VMware website at: https://docs.vmware.com/ VMware, Inc. 3401 Hillview Ave. Palo Alto, CA 94304 www.vmware.com © Copyright 2018-2020 VMware, Inc. All rights reserved. Copyright and trademark information. VMware, Inc. 2 Contents 1 About VMware ESXi Installation and Setup 5 Updated Information 6 2 Introduction to vSphere Installation and Setup 7 3 Overview of the vSphere Installation and Setup Process 8 4 About ESXi Evaluation and Licensed Modes 11 5 Installing and Setting Up ESXi 12 ESXi Requirements 12 ESXi Hardware Requirements 12 Supported Remote Management Server Models and Firmware Versions 15 Recommendations for Enhanced ESXi Performance 15 Incoming and Outgoing Firewall Ports for ESXi Hosts 17 Required Free Space for System Logging 19 VMware Host Client System Requirements 20 ESXi Passwords and Account Lockout 20 Preparing for Installing ESXi 22 Download the ESXi Installer 22 Options for Installing ESXi 23 Media Options for Booting the ESXi Installer 24 Using Remote Management Applications 35 Customizing Installations with vSphere ESXi Image Builder 35 Required Information for ESXi Installation 74 Installing ESXi 75 Installing ESXi Interactively 75 Installing or Upgrading Hosts by Using a Script 79 PXE Booting the ESXi Installer 95 Installing ESXi Using vSphere Auto Deploy 102 Troubleshooting vSphere Auto Deploy 191 Setting Up ESXi 198 ESXi Autoconfiguration 198 About the Direct Console ESXi Interface 198 Enable ESXi Shell and SSH Access with the Direct Console User Interface 202 Managing ESXi Remotely 203 Set the Password for the Administrator Account 203 VMware, Inc.