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The Complete Priest's Handbook
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Priest's Handbook by Aaron Allston CREDITS Project Design: Aaron Allston Editing: Karen S. Boomgarden Black and White Art by: Thomas Baxa Color Art by: Erik Olson, Larry Elmore and David Dorman Typography: Gaye O'Keefe Special Contributions by: Mark Bennett Playtesters: Luray Richmond, Mark Richmond ©1990 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. Table of Contents: Introduction Priests, Gods, and the World Creation Propagation Characteristics of the Gods Humans, Humanoids, Animals, Plants Fall From Grace The Challenge The Future The Pantheon Events Forces and Philosophies Mythic History Creation Sheet Designing Faiths God, Force, or Philosophy Ethos and Requirements of the Faith Goals and Purposes Alignment Minimum Ability Scores Races Allowed Experience and Spell Progression Gender Requirements Nonweapon and Weapon Proficiencies Duties of the Priest Devotions Guidance Marriage Missions Omen-Reading Vigilance Rights of the Priesthood -
Queer Spellings: Magic and Melancholy in Fantasy-Fiction
QUEER SPELLINGS: MAGIC AND MELANCHOLY IN FANTASY-FICTION Jes Battis B.A., University College of the Fraser Valley, 2001 M.A., Simon Fraser University, 2003 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY In the Department English O Jes Battis 2007 SIMON FRASER UNIVERSITY SUMMER 2007 All rights reserved. This work may not be reproduced in whole or in part, by photocopy or other means, without permission of the author. APPROVAL Name: Jes Battis Degree: Doctor of Philosophy Title of Research Project: Queer Spellings: Magic and Melancholy in Fantasy-Fiction Examining Committee: Chair: Dr. Margaret Linley Assistant Professor of English Dr. Peter Dickinson Senior Supervisor Assistant Professor of English Dr. Helen Hok-Sze Leung Supervisor Assistant Professor of Women's Studies Dr. Dana Symons Supervisor Assistant Professor of English Dr. Ann Travers Internal Examiner Assistant Professor of Sociology Dr. Veronica Hollinger External Examiner Professor of Cultural Studies, Trent University Date Approved: SIMON FRASER UNIVERSITY LIBRARY Declaration of Partial Copyright Licence The author, whose copyright is declared on the title page of this work, has granted to Simon Fraser University the right to lend this thesis, project or extended essay to users of the Simon Fraser University Library, and to make partial or single copies only for such users or in response to a request from the library of any other university, or other educational institution, on its own behalf or for one of its users. The author has further granted permission to Simon Fraser University to keep or make a digital copy for use in its circulating collection (currently available to the public at the "Institutional Repository" link of the SFU Library website <www.lib.sfu.ca> at: <http://ir.lib.sfu.ca/handle/1892/112>) and, without changing the content, to translate the thesis/project or extended essays, if technically possible, to any medium or format for the purpose of preservation of the digital work. -
Cerulean Seas Cerulean Seas
ALP-CS04: Cerulean Seas ThThee Azure Abyss Role Playing Game Supplement New Deep sea Guide for use with the Pathfinder® Roleplaying Game* Written by Emily Ember Kubisz, Sam G. Hing, & Matthew Cicci ! Credits ! Lead Designer: Emily E. Kubisz Artistic Director & Layout: Tim Adams Authors: Emily Ember Kubisz, Sam G. Hing, & Matthew A. Cicci Editing and Development: Ben Welsby, Jeffrey Turner & Steven O'Neal Legal Consultant: Marcia McCarthy Cover Artist: Fabio Porfidia; Interior Artists: Tim Adams, Ian Barker, Carl Beu, Caren Billings, Adam Burnier, F. Drew Chandra, Collette Curran, Edyta Felcyn, Nicole Hansche, Johannes Holm, Forrest Imel, Markus Juuso, Mathias Kollros, Emily Ember Kubisz, Setiawan Lee, Lynton Levengood, Chan Tuck Lueng, MDA art, Chenthooran Nambiarooran, Emily Naviasky, Juan Novelletto, Fabio Porfidia, Dylan J. Reader, Marissa Rivera, Cesar Sampedro, Dawne Stantien, Anna Susanne, Candis Swain, Joanna Tsui, Justinas Vitkus, Dirk Wachsmuth, Vasilis Zikos Special Thanks to Our Kickstarter Contributors: Adam Windsor, Andrew (ZenDragon), Andrew J. Hayford, Andrew Maizels, Ben Lash, Bill Birchler, Bob Runnicles, Brian Guerrero, Carl Hatfield, Annette B, Chris Kenney, Chris Michael Jahn, Craig Johnston (flash_cxxi), Curtis Edwards, Daniel Craig, Daniel P. Shaefer, Daniyel Mills, Dark Mistress, David Corcoran, Jr., Davin Perry, Dawn Fischer, Dean M. Perez, Douglas Limmer, Douglas Snyder, Ed Courtroul, Ed McLean, Endzeitgeist, Francois Michel, Frank Dyck, Franz Georg Roesel, GLNS, Henry Wong, Herman Duyker, James "Jimbojones" Robertson, James Wood, Jason "Hierax" Verbitsky, Jason "Mikaze" Garrett, Jeremy Wildie, Jon Moore, Joseph "UserClone" Le May, Julien A. 0Féraud, Karen J. Grant, Karl The Good, Kevin Mayz, Kyle Bentley, Lewis Crown, Mark Moreland, Matthew Parker Winn, Michael D. -
Converted Classes
optional goodie - - Converted Classes layers and GMs used to the original game and its clones, will have noticed that several of the FH&W core classes are much Pdifferent from the originals. The Assassin, Fighter, Thief and Wizard, although slightly different remain close enough to their earlier incarnations. However, the cleric and druid were discarded; they were replaced by the new Friar, Mystic and Templar, that pray for divine in- terventions rather than get divine spells. Other examples include bards without spells, and paladins that are but Knights who get a few super- natural powers for serving the cause of Law. As such, for the players and GMs who want a true cleric or paladin, or a bard that can cast spells like a wizard, this free supplement is provided. It also proposes a few new classes, though closely based on previously published material, such as the sorcerer (3e), shadow-dancer (3e), or warrior-monk (C&C). Nonetheless, it should be reminded that GMs are the final arbiters on which classes may exist in the campaign world. When there is seve- ral for the same role, it’s probably better for the GM to explain what each of these similar classes represents. For example, if the servants of a widespread monotheistic religion are normally friars, mystics and templars, they should never be of the Agent of the Gods class presented here. On the other hand, it could be appropriate for different faiths to have different character classes. For example, a well organized/structu- red, Christian-inspired religion, may have friars, mystics and templars. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- and Written Large Enough So We Don’T Beg, Borrow, Or Steal?
D RAGON 1 Letter etiquette Publisher: Mike Cook There was a time when the editor of Editor-in-Chief: Kim Mohan Vol. VII, No. 7 December 1982 this magazine implored readers to write Editorial staff: Marilyn Favaro letters, so that we could be sure of hav- Gali Sanchez ing some stuff to put in “Out on a Limb” SPECIAL ATTRACTION Roger Raupp every month. Those days are long gone; Weather in the Patrick L. Price hundreds of thousands of people now WORLD OF GREYHAWK . 42 Business manager: Debra Chiusano read DRAGON™ Magazine, and even A climate for campaigning though still only a small fraction of our Office staff: Sharon Walton readers write Ietters to the editor, our Contributing editors: Roger Moore “Limb” file is always overflowing. OTHER FEATURES Ed Greenwood How can you give your letter the best Be a two-fisted fighter. 7 possible chance of being printed? There This issue's contributing artists: are some simple, and fairly obvious, Using weapons in both hands Carl Lundgren Dave Trampier Jeff Easley guidelines you should follow. Phil Foglio The most obvious, and most often vio- GEN CON® Miniature Kim Gromoll Daniel Wickstrom Open winners. 11 Jim Holloway L. Blankenship lated, guideline is simply this: Write it so Mike Carroll M. Hanson-Roberts we can read it. We don’t require letter- Up, up and away . 14 Roger Raupp Brian Born perfect typewritten copy, but we do ex- The DAWN PATROL™ game pect legible handwriting, loosely spaced DRAGON Magazine (ISSN 0279-6848) is pub- and written large enough so we don’t Beg, borrow, or steal? . -
Dragon Magazine #124
CONTENTS Magazine Issue #124 Vol. XII, No. 3 August 1987 SPECIAL ATTRACTIONS 17 AERIAL ADVENTURING: Publisher Give wings to your imagination. Mike Cook 18 Sailors on the Sea of Air Ed Greenwood The flying ships of the Forgotten Realms. Editor 22 On a Wing and a Prayer L. Gregory Smith Roger E. Moore The art and science and joy of gliders. Assistant editor Fiction editor 26 Flying the Friendly(?) Skies Thomas M. Kane ® Robin Jenkins Patrick L. Price The sky is the only limit with aerial adventures in the AD&D game. 34 The Wings of Eagles J.F. Keeping Editorial assistants Aarakocra as player characters in AD&D game campaigns. Eileen Lucas Barbara G. Young 37 Kocraa God of the Aarakocra Christopher Jones Georgia Moore A brief word about the lord of the bird-folk. The AD&D Game Second Edition Questionnaire Art director Dont miss this chance to tell us what you want! Roger Raupp OTHER FEATURES Production Staff Marilyn Favaro Gloria Habriga 8 Role-Playing Reviews Ken Rolston Game reviews are back and first in line is WARHAMMER FANTASY ROLEPLAY. Subscriptions Advertising 4 0 Kicks and Sticks Joseph R. Ravitts Pat Schulz Mary Parkinson Filipino martial arts at its best: escrima. 44 New Front-End Alignments Rich Stump Creative editors If youve ever gamed with a Neutral Montyhaul, youll love this article. Ed Greenwood Jeff Grubb 50 Arcane Lore Rich Balwin The secret spells of Odeen the Arch-Mage. Contributing artists 5 4 Packing It All Away Ian Chapman Teanna Byerts Richard Cameron Backpacks: Dont leave for the wilderness without one. -
He's Got a Lot to Kick About!
September 1981 Dragon Hes got a lot to kick about! by Philip Meyers Practical experience with monk char- level’s worth of experience points, just as acters reinforces the conclusion. In this if the monk had been energy-drained. A Of all the character classes in the author’s experience, there seem to be wealthy fighter who has been struck by a AD&D™ game, the class of monks is the two ways for a monk character to survive wight can pay a large sum for a Restora- most difficult to qualify for. A monk must to reach upper levels. The first is for the tion spell. The defeated monk has no have exceptional strength, wisdom, and monk to acquire a powerful magic item such option. In effect, this limits the dexterity, and — if he or she wishes to that offsets one or more of the monk’s monk to 7th level, or at best means that survive for very long — constitution. weaknesses, like a Ring of Regenera- the monk will ultimately need 2 or 3 times The odds of rolling up such a charac- tion, Bracers of Defense AC 2, or a Cloak as many experience points as listed, ter, even using the various “cheating me- of Displacement. The other way is for the since the luck of the die will invariably thods” listed in the Dungeon Masters monk to cower at the back of the party, cause the monk to be defeated a number Guide, are not favorable. Given this, one avoiding combat wherever possible. This of times. -
Magic, Adventure & Social Participation: Tabletop Role
Magic, Adventure & Social Participation: Tabletop Role-Playing Games and Their Potential to Promote Social Inclusion and Citizenship. Anne M. Goodall A thesis submitted in partial fulfillment of the requirements for the Master of Arts degree in Criminology Department of Criminology Faculty of Social Sciences University of Ottawa © Anne M. Goodall, Ottawa, Canada, 2021 Running head: MAGIC, ADVENTURE & SOCIAL PARTICPATION ii Acknowledgments I would like to begin by thanking my supervisor, Professor Alexis H. Truong, whose expertise was invaluable in creating a strong academic thesis. Your insightful feedback helped me “level up” and reach new heights as an academic, and your unwavering enthusiasm helped push me and keep me motivated throughout the long process! I would additionally like to thank my evaluators Valerie Steeves and Eduardo González Castillo for sharing their knowledge and insight to help push my project one step further. I would like to thank all of the participants who shared their knowledge and experiences with me to make this project a reality. It was truly an honour to be privy to your incredible stories and insights. Without you, this project could not have come to fruition or been the success it is. I would like to thank my mom, for supporting me throughout my academic career. Beyond providing me with a roof over my head and keeping my belly full, your unwavering confidence in me and my abilities has been invaluable. I also wish to acknowledge Sebastian Herrera, for being my sounding board, trusty spell checker, and cheerleader. Thank you for helping me push my ideas further, and regularly reminding me of my accomplishments and what I am capable of. -
Dragon Magazine #130
CONTENTS Magazine Issue #130 Vol. XII, No. 9 SPECIAL ATTRACTION February 1988 7 The Arcane Arts: Without Merlin, where would Arthur have been? 8 Get the Most From Your Magic John N. Kean Dweomers are forever: long-duration spells for maximum effect. 16 Arcane Lore Len Carpenter Publisher From to Western campaigns: new spells for the casting. Mike Cook Oriental Adventures 22 Hold On to Your Illusions! Brian Tillotson Editor Can a 6th-level illusionist create an army of 20th-level paladins? Well, almost. Roger E. Moore 28 The Faces of Magic John N. Kean Assistant editor Fiction editor Sometimes a wizard should look like anything but. Robin Jenkins Patrick L. Price 34 Better Living Through Alchemy Tom Armstrong Alchemists and their magical trade, from potions to poisons. Editorial assistants Eileen Lucas Barbara G. Young OTHER FEATURES Debbie Poutsch Georgia Moore 42 Shark-killer fiction by Carol Severance Art director Having abandoned her god, a warrior faces her worst enemy alone. Roger Raupp 50 The Game Wizards Jon Pickens Production Staff Where the magic goes: more on the second-edition AD&D® game. Marilyn Favaro Lori Svikel 54 The Dragons Bestiary John M. Maxstadt A mutant plant that only a GAMMA WORLD® game GM could love. Subscriptions Advertising Pat Schulz Sheila Meehan 56 Miniatures in Wonderland Robert Bigelow Role-play 100,000 dwarves at once, at the 1988 GEN CON®/ORIGINS Games Fair! Creative editors Ed Greenwood Jeff Grubb 58 Keeping a Good Watch Ryan Grindstaff Who watches the watch men? Try these TOP SECRET® game timepieces. 62 Dungeon Etiquette Jody Lynn Nye The paladins on Tatooine and the wizards in Dreamland whats a DM to do? 64 The Oriental Sea Margaret Foy Maritime might comes to Oriental Adventures. -
Dragon Magazine #129
CONTENTS Issue #129 Vol. XII, No. 8 January 1988 SPECIAL ATTRACTION 7 Demi-humans: Pointed ears arent the only things that make them different. 8 Arcane Lore Len Carpenter Magic that serves the people: new dwarven clerical spells. 2 0 Children of the Spider Goddess Eric Oppen Publisher The long-awaited point of view of the darkest elves. Mike Cook 24 Give Demi-humans an Even Break! John R. Prager If elves are so smart, why cant they roll more dice for intelligence? Now they can. Editor Roger E. Moore 2 6 Dont Sell Them Short! Peter Dosik The guardians are looking for a few good halflings. Assistant editor Fiction editor 3 0 Entering the Driders Web C.E. Misso Robin Jenkins Patrick L. Price Drow who fail Lolths big test get no chance to make up the exam. Editorial assistants OTHER FEATURES Eileen Lucas Barbara G. Young 32 The Role of Computers Hartley, Patricia, and Kirk Lesser Debbie Poutsch Georgia Moore Ship-to-ship combat and the Tower of Myraglen await you. Art director 4 6 A Sorcerer's Supplement Michael DeWolfe Roger Raupp A bridge to the Moon? A cow thats a werewolf? All-new RUNEQUEST® game spells. Dean Shomshak Production staff 54 The Dragons Bestiary Colder than ice and less forgiving: Ice para-elementals. Marilyn Favaro Lori Svikel 57 The Game Wizards James M. Ward Subscriptions Advertising The world in a book the WORLD OF GREYHAWK setting, that is. Pat Schulz Mary Parkinson 58 The Old Ways Are Best fiction by Larry Walker Creative editors Two heads are better than one, but not by much! Ed Greenwood Jeff Grubb 66 Whos in charge here?" Bryan Caplan How many high-level gnomes will a gnome city have? As many as it can get. -
Low-Magic D&D Classes
LOW-MAGIC D&D CLASSES TABLE OF CONTENTS Introduction 2 Beastmaster 3 Beastmaster Circles 6 Knight 9 Knightly Orders 12 Scholar 15 Scholarly Pursuits 18 Scout 21 Scout Conclaves 23 Troubadour 26 Troubadour Colleges 28 Scholar Spells 30 Curses 31 Divination 32 Healing 34 Hypnotism 36 Nature Magic 37 Necromancy 39 Prestidigitation 40 Pyromancy 41 Summoning 42 Wards 44 1 INTRODUCTION Long story short, DUNGEONS & DRAGONS 5th Edition is depends upon cantrips and low-level spells for the most more suited to low-magic games than most of the more part. The warlock could be allowed in a low-magic recent versions of the game. The problem is that the setting if you’re comfortable with it, but it is classes of the game are incredibly magical by default – recommended that you change them so that their spells half of them are full 9th level casters, while the paladin’s refresh only on a long rest rather than a short rest. class features are steeped in magic and the ranger, as Well, that’s about it. Enjoy! usual (and for no apparent reason) gets a decent number of spells as well. So, the classes in this document are presented as alternatives. Note that low magic is not the same thing as no magic – spellcasters shouldn’t be creating their own planes of existence, but they can still achieve mighty feats of magic, albeit at a cost; many classes can still have abilities that appear or even are mystical. The low-magic classes, and the classes they are intended to replace, are as follows: Beastmaster. -
DND Dnd Is a Standard Laserforce Mission, Where Adventurers Can
DND DnD is a standard Laserforce mission, where adventurers can become a Warrior, Thief, Cleric or Mage. Each character class has its own strengths and weaknesses. Each adventurer starts with a certain amount of hit points (HP) and toughness (TG). Every time an adventurer is zapped they lose a single point of toughness. If their toughness is reduced to zero, the adventurer has been defeated, their battle suit will be deactivated and the adventurer will lose a hit point. Should their hit points ever reach zero, the adventurer is eliminated (unless however, someone is able to use the Resurrection spell) As the game progresses and the adventurer earns experience points (XP), the player will grow in their experience level for that class, becoming stronger and gaining extra powers as they advance. As the adventurer goes up in experience level their hit points, toughness and shot speed increase. The Warrior’s abilities increase the fastest as they go up levels, followed by the Thief, then the Cleric, and the Mage’s abilities increase the slowest. Classes: Warrior The Warrior is the simplest class to play. The Warrior is tough and becomes stronger in a stand-up fight faster than any other class. The Warrior’s only special ability is the Cure Light Wound (CLW) potion, which they get as they advance in experience level. Unused CLW potions accumulate as they advance. To use a CLW potion the Warrior simply holds in their trigger. This restores their hit points to full and will reactivate the Warrior if they were deactivated. Thief The Thief is slightly weaker in normal combat than the Warrior.