<<

FINAL TRADING CARD How to play a card? Abilities When playing cards, you must pay each card's required There are 4 types of Character abilities that will help Crystal Points (CP). you get closer to victory.

Acquiring CP Starter guide Action Abilities 3 Arithmetician In order to play cards, you must first acquire CP. There are two ways to Syntax: [Cost: Effects]. The ability can produce CP. be used by paying the cost. What is the FFTCG? How to read a card? Discard from your 1 Dull a Backup (1CP) 2 Forwards and Backups abilities that An exciting card game where characters of the Final There are 4 types of cards. You can recognize a card's type by the hand (2 CP) include in their cost cannot be used until their controller's next turn (unless Fantasy series meet and fight together! shape, color and name of the text box on the left side. (see N.3) 2 3 Samurai Produces Produces if the card with the ability has Haste). During an action ability effect FFT Battle with various characters! Character 1 Earth CP 2 Fire CP resolution, even if the Character that Standard Unit : Select 1 number. Dull all the Forwards of that cost.

Damage Zone Damage used the ability is no longer on the field, You can only use this ability during your turn. Featuring a huge cast of characters, this card game Forward Backup Monster Deck the effect is still resolved. allows you to bring together heroes and villains in unique dream teams! Warrior of Light Raubahn Bomb Backup Standard Unit FFT 2 2 4 2 2 2 , put Monk into the Break Zone: Choose 1 Forward. Standard Unit FFT Build your very own deck of 50 cards with your favorite characters and 1 It gains +2000 power until the end of the turn. Dull 1 1 Brave (Attacking does not cause this Forward to dull.) Lebreau fight your opponents in epic duels! 3 ©1997 SQUARE CO., LTD. All Rights Reserved. 5-038C

©1997 CO., LTD. All Rights Reserved. Deck Construction FINAL FANTASY TACTICS 1-120C ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. Put your Deck here. FINAL FANTASY TACTICS 1-014C Your Deck must contain FINAL FANTASY TACTICS FANTASY FINAL Reserved. Rights All LTD. CO., ENIX SQUARE ©1997 It gains +2000 power until the end of turn. 2 exactly 50 cards. Field Abilities Backup

● The deck must contain exactly 50 cards , put Monk into the Break Zone 3 ● You can only have up to 3 copies of the same card 3 3 FFT Monk Discard . Backup XIV Warrior DFF I Flame General Bomb When you receive Break Zone Field abilities can range from reducing the

Standard Unit Samurai If Warrior of Light deals damage to a Forward of cost 4 EX BURST When Raubahn enters the eld, choose 1 : Until the end of the turn, Bombdamage, also becomes put the a top 3 or more, double the damage instead. Forward you control and 1 Forward opponent controls. Forward with 5000 power and "Putcard Bomb of your into Deckthe face- cost to cast Summons to increasing the Behemoth  e rst deals the second damage equal to its Break Zone: Deal 4000 damage toup all here.Forwards." You lose You the 1-120C 3 4 power. 4 can only use this ability once4 per turn.game when a 7th card is 5 Y u n a placed in this zone. power of Forwards. They are only active while : (7 points of damage) Choose 1 Forward. C l o u d Characters with the ability are on the field. © 2015,2016 KOEI /SQUARE ENIX CO., LTD. All Rights Reserved.6 Backup NORA XIII CHARACTER DESIGN: 5 © 2010 - 2016 SQUARE ENIX CO., LTD.5 All Rights Reserved. ©1997 SQUARE ENIX CO., LTD. All Rights5 Reserved. -Arcade- 1-005R FINAL FANTASY XIV 2-093H FINAL FANTASY TACTICS 4-018R When you Standard Unit FFT 4 FFT Brave (Attacking does not cause this Forward to dull.) Turn Structure discard a card,  e Fire Forwards you control gain +1000 power. you gain 2 CP Put the Broken cards Seymour Deals damage to your Provides supports Monsters can use variousActive Phase and the discarded cards ©1997 SQUAREhere. ENIX CO., LTD. All Rights Reserved. 4 Activate your Characters. When you dull a Backup, you gain 1 CP of of the same FINAL FANTASY TACTICS 1-014C opponent or protects from the rear without abilities from the turn in the same Element as theField card (in case of Element as the Draw Phase . VII THEATRHYTHM multiple Elements, choose 1). discarded card. DFF you by blocking their participating in the which they are playedDraw 2 cards (only 1 card for the 1st player the 1st turn). Behemoth B a c k u p © 2009, 2010, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA : Until the end of the turn, Behemoth also becomes EX BURST battle by producing CP onto the field, includingMain Phase 1 FINAL FANTASY XIII 1-030R SOLDIER Forward. Return it to its owner's hand. Forwards. a Forward with 8000 power and "When Behemoth When YunaSummoner enters the eld, choose 1 You can play Characters onto the eld, cast Summons receives damage from a Forward, deal that Forward If a Character is put from the eld into the Break Zone, or use abilities. damage equal to half of the received damage (roundyou up may remove it from the game instead. or with their abilities. those with in their cost. Pay the CP : Deal 4000 damage to all the Forwards 1 to the nearest 1000)." You can only use this ability once Brave per turn. Attack Phase Meteorain : Choose 1 Forward. Break it. 3 Auto-Abilities ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. 1 Attack the opponent with your Forwards. You can use opponent controls. CHARACTER DESIGN: TETSUYA NOMURA Cost ● Element When you play a card, you must pay the required CP cost with at least 1 CP of the © 2012 SQUARE ENIX CO., LTD. All Rights Reserved. Summon abilities and Summons. Omnislash Developed by indieszero Co., Ltd. THEATRHYTHM FINAL FANTASY 4-111H The number indicates the cost required to play the card. Element of the card. In the cases of Light and Dark, there is no Element requirement. 1-182L Alexander Main Phase 2 1-176H The effects of auto-abilities are 4 The Element is indicated by the color of the crystal. You can do the same things as in Main Phase 1. ©2008 SQUARE ENIX CO., LTD. All Rights Reserved. 2 CHARACTER DESIGN: TETSUYA NOMURA Backup Summoner X DISSIDIA FINAL FANTASY 1 automatically resolved when their End Phase 2 When playing this card When playing this card When Seymour enters the field, choose 1 Forward of Card name Damage dealt to the Forwards present on the eld is conditions are fulfilled. cost 3 or less. Break it. cleared. If you have more than 5 cards in your hand, How to win? discard cards until you have only 5 left. The name of the card. If the icon is not present, you can only have one card with this name 3 CP must be 5 CP must be A lot of cards have auto-abilities that on your field at the same time. Cards marked with the icon are able to trigger EXOpponent's Bursts. turn Attack your opponent with your Forwards and deal them 1 point of Samuraipaid, with at Thepaid, Emperor regardless activate when they enter the field. 3 3 5 damage every time they don't block. Repeat this until you have dealt Card type ● Job ● Category ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. 3 least 1 Fire CP. of the Element. CHARACTER DESIGN: TETSUYA NOMURA FINAL FANTASY X 1-137R them 7 points of damage to win. Alternatively, you also win when your Summon XIII From left to right: indicates the type of the card, the job and their Category. EX BURST Choose 1 Forward of cost 5 or more. Break opponent's deck runs out and they cannot draw anymore. it. 4 Text Cloud Lightning 4 L i g h t n i n g 4 4 6 Special Abilities Conditions of victory Describes the effects of the card. If the text mentions the Important Points © 2009, 2010, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. name of the card, it refers to the card itself. CHARACTER DESIGN: TETSUYA NOMURA5 ● Deal 7 points of damage to your opponent FINAL FANTASY XIII 1-061R ● Your opponent cannot draw their next card 5 Card number ● Rarity Summons are put into ● Light and Dark cards can be ● Deal damage when your opponent's deck is empty Indicates the serial number and rarity (see lower left) as well as which game the card comes from. the Break Zone straight played by paying the CP cost 6 SOLDIER DFF . VII Attack with Forwards Deal 7 points of after use, but come with Power with CP of any Element. You The Emperor Brave 5 Warrior of Light Meteorain 1 : Deal 4000 damage to all the Forwards Discard a 2 damage to win Zone Damage powerful abilities. They Only present in Forward cards. Indicates the strength of the Forward and how opponent controls. Ravager XIII Haste Ravager Deck cannot discard Light and Dark Omnislash 3 : Choose 1 Forward. Break it. When Lightning enters the field, choose 1 Forward much damage it inflicts in battle. When receiving damage over this value, the When Lightning enters the eld, you may search for 1 card of the opponent controls. XIII [Card Name (Odin)] and add it to your hand. can be used at any time Dull .) card breaks and must be put into the Break Zone. Damage received only Army of One : Until the end of the turn, Lightning it. FFT cards to produce CP. dull same name as ©2008 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA gains Haste, First Strike and "When Lightning

III and can respond to other affects the defense (e.g, if a 9000 Forward takes 4000 damage, its defense DISSIDIA FINAL FANTASY 1-182L attacks, choose up to 1 Forward opponent controls. If it part of the © 2009, 2010, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. 1-014C III is possible, .it must block Lightning this turn". goes down to 5000 until the end of the turn but its attack remains 9000). Emperor DFF II CHARACTER DESIGN: TETSUYA NOMURA Receive 7 points Standard Unit abilities and Summons. Standard Unit FFT FINAL FANTASY XIII

. 1-024C Warrior DFF I Samurai © 2009, 2010, 2014 SQUARE ENIX CO., LTD. All Rights Reserved.

(Attacking does not cause this Forward to does not cause this Forward (Attacking cost Standard Unit ● When you produce more CP 1-142R If Warrior of Light deals damage to a Forward of cost 4 CHARACTER DESIGN: TETSUYA NOMURA 1-099C 3 Brave or more, double the damage instead. of damage and ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY TACTICS FINAL FANTASY XIII 1-141L Magus When The Emperor is put from the field into the Standard Unit

Backup Brave (Attacking does not cause this Forward to dull.) 3 When Magus enters the eld, deal 3000 damage to all all to damage 3000 deal eld, enters the Magus When opponent controls. the Forwards ©1990,2006 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: FINAL FANTASY III (-DS) Deal damage and deplete you lose Belt Black than required, any extra CP is Break Zone, you may Emperorsearch forDFF . II1 [Card Name (The 4 ©1990,2006 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: Akihiko Yoshida FINAL FANTASY III (NINTENDO-DS) © 2015,2016 GAMES/SQUARE ENIX CO., LTD. All Rights Reserved. When The Emperor is put from the field into the CHARACTER DESIGN: TETSUYA NOMURA Put your Deck here. DISSIDIA FINAL FANTASY -Arcade- 1-005R Your Deck must contain Emperor)] andBreak play Zone, you it may onto search for the 1 [Card Name eld (The dull . Unique and powerful abilities with their names written in orange on the the opponent's deck Important Points Types of Icons lost and cannot be used to pay Emperor)] and play it onto the eld dull. exactly 50 cards. for an ability or another card. card. The icon indicates that you must discard a card of the same ● If the icon is not present, only Indicates the Element of the ©2008 SQUARE ENIX CO., LTD. All Rights Reserved. name, even with a different serial number, as part of the cost to CP. In this case, the red Breakicon Zone CHARACTER DESIGN: TETSUYA NOMURA When you receive DISSIDIA FINAL FANTASY 1-185H The 8 Elements damage, put the top one card of the same name, even with card of your Deck face- indicates a cost of 1 Fire CP. activate the card’s special ability. up here. You lose the a different serial number, can enter the There are 8 different Elements in this game. You can recognizegame when at 7thhem card is by placed in this zone. ©2008 SQUARE ENIX CO., LTD. All Rights Reserved. (7 points of damage) field at the same time. (This doesn't Elementless CP. The cost can CHARACTER DESIGN: TETSUYA NOMURA the card's top left crystal color as well as the icon in the text window. 1 be paid with CP of any Element. ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. DISSIDIA FINAL FANTASY 1-185H include your opponent's cards.) FINAL FANTASY TACTICS 1-014C Fire An Element specialized in Lightning Excelling at taking out Forwards Special Traits dealing damage to Forwards with one-hit moves, Lightning ● Backups enter the field dull. You Indicates that the Character must Turn Structure Put the Broken cards with strong spells. Fire also specializes, like ActiveWind, Phase in be changed from active to dull.and the discarded cards cannot have more than 5 Backups on here. Haste First Strike Freeze Activate your Characters. Characters trade protection quick attacks. the field. Field for firepower. Draw Phase Special Ability. Indicates that a Forwards with the Haste trait can attack or When attacking or blocking, inflicts damage to your A Frozen character won’t activate during its Draw 2 cards (only 1 card for the 1st player the● 1st turn). Only one Light or Dark Character Ice By dulling your opponent’s Water Water is used to draw more cards, play card of the same name must be around card combinations or return your use abilities including as part of the cost opponent’s Forwards first, unless they have First owner’s next active phase. Characters or making them Main Phase 1 can be on your field at the same time. discarded. opponent's Characters to their hand. This discard their hand, Ice excels You can play Characters onto the eld, cast Summons on the same turn as they enter the field. Strike as well. When breaking an opponent’s Forward Element excels in progressivelyor use building abilities. in wearing down your this way, your Forward doesn't receive any damage. Back Attack opponents. an advantage over your opponent.Attack Phase Attack the opponent with your Forwards. You can use Brave Focusing on speed and featuring a abilities and Summons. Rarity Wind Light Light and Dark cards are Like Summons and abilities, Characters with lot of cards with a low cost to play, Search powerful and can be Mainplayed Phase 2 Forwards with the Brave trait don't dull when Back Attack can be played during either Wind excels in swift and nimble play You can do the same things as in Main Phase 1. using the CP of any Element. by bypassing your opponent’s block Legend Hero Rare Common S attacking but can still only attack once per You can search your deck for a copy of the player's Attack Phase or Main Phase. They However, there can beEnd only Phase 1 or by wearing down their deck. Damage dealt to the Forwards present on the eld is turn. corresponding card, reveal it, put it in your can be used to respond to your opponent's Character of either affiliationcleared. If you on have more than 5 cards in your hand, Earth With a lot of tough Forwards Dark the field. Light and Dark discardcards cards until you have only 5 left. hand and then shuffle your deck. You can actions but can't be responded to since specialized in defense, Earth don't generate CP whenOpponent's turn High Rarity Low excels in soaking in damage discarded so be careful not to choose not to pick the card even if it is playing a Character doesn't involve the stack. and getting stronger over include too many in your deck. Cards' rarity range from C (Common) to L (Legend). There are also S-rated cards present in your deck simply by declaring so. time. exclusive to Starter Sets and Premium (foil) versions of all the cards.

©SQUARE ENIX CO., LTD. All Rights Reserved. Field Zones Flow of the Game Attack and Battles Party attack Each player’s field is made of the following zones: Each player’s turn progresses through the following Let’s dive into the core of the game with details on how If the attacking player has at least 2 attacking player chooses to Party attack steps: to resolve an attack. Forwards of the same Element, they can with those Forwards, even if the Party is decide to form a Party with those blocked, only one Forward will be broken

Damage Zone Damage Characters. In that case, the Party is since the damage has to be divided. If Deck 3 Setting Up the Game Attack Phase counted as one unit and its power is the defending player chooses not to 2 equal to the sum of the power of its block, they receive 1 point of damage. 3 Samurai 3 Barret First Turn. After ending their Main Phase 1, the active player moves to their 1 Preparing the decks Forward members. The defending player FINAL FANTASY TACTICS FANTASY FINAL Reserved. Rights All LTD. CO., ENIX SQUARE ©1997 Brave 3 FINAL FANTASY TACTICS FANTASY FINAL Reserved. Rights All LTD. CO., ENIX SQUARE ©1997 The First Player only draws 1 card Attack Phase and can now attack. (Attacking does not cause this Forward to

Samurai Each player must put together their own deck Squire FINAL FANTASY III (NINTENDO-DS) III FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©1990,2006 the Forwards opponent controls. When Magus enters the eld, deal 3000 damage to all 3 Put your Deck here. can block a Party with one of their Active Backup Important Points Standard Unit Your Deck must contain on their very first turn. Standard Unit FINAL FANTASY III (NINTENDO-DS) III FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©1990,2006 4 Magus exactly 50 cards. 1-014C with exactly 50 cards. A deck cannot contain Standard Unit FFT AVALANCHE Operative VII 1-026C 1 Standard Unit Forwards and decide how to divide the Black Belt Brave (Attacking does not cause this Forward to dull.) Hammer Blow : Choose 1 Forward. Deal it 4000 Attack Preparation Step (abilities and Summons may be used) damage. Barret gains +4000 power until the end of the Bomb

1-024C turn.

Standard Unit Ifrit more than 3 copies of the same card (cards 3 Break Zone Draw 5 cards ● When forming a Party, all the dull 1-099C FFT When you receive Gippal FFT damage amongst the members of the .) 4 ©1997,2008 SQUARE ENIX CO., LTD. All Rights Reserved. damage, put the top ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA FINAL FANTASY TACTICS 1-014C FINAL FANTASY VII 1-114R with the same name but different serial card of your Deck face- Both players draw five cards from their Before the declaration of an attack, both players may activate abilities or Forwards' abilities can be used. A III up here. You lose the game when a 7th card is number are considered different). At the start attacking Party. III placed in this zone. deck to build their initial hand. The cast Summons, starting with the attacking player, then the defending player. (7 points of damage) THEATRHYTHM Party can only benefit from First Bomb : Summon FFT For example, the attacking player has a Put Bomb into the Break Zone Choose 1 Forward. of the game, each player schuffles their deck Deal it 5000 damage. EX BURST Choose 1 Forward. Deal it 4000 damage. players are allowed one Mulligan (redraw) Faction Leader X Strike if all the Forwards forming EX BURST When Gippal enters the field, all the Forwards you control gain +4000 power until the end and place it face down in the Deck Zone. Forward with 4000 Power and a Forward of the turn. © 2012 SQUARE ENIX CO., LTD. All Rights Reserved. if they do not wish to keep their hand. Developed by indieszero Co., Ltd. Turn Structure THEATRHYTHM FINAL FANTASY 4-019C ©1997 SQUARE ENIX CO.,Put LTD. All Rights the Reserved. Broken cards FINAL FANTASY TACTICS 1-004C the Party have this trait. Active Phase 1 and the discarded cards 5 A u r o n ©2003,2005 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTERhere. DESIGN: TETSUYA NOMURA with 5000 Power. If they attack FINAL FANTASY X-2 1-101R A u r o n They can take the whole five cards, put Activate your Characters. Field 4 6 ● Only the attacking player can Draw Phase them at the bottom of their deck in any separately, the opponent could block Draw 2 cards (only 1 card for the 1st player the 1st turn). 2 order, and draw five new cards. Attack Declaration (abilities and Summons may be used) form a Party. The defending player Main Phase 1 both attacks with a 6000 power Forward MonkYou can play Characters onto the eld, cast Summons X OK cannot form a Party. 2 or use abilities. Lebreau The Backups you controlGuardian cannot be broken by your 2 Guardian . opponent's Summons or abilities. The attacking player selects an active Forward and dulls it. breaking both Fowards. However, if the dull X 4 FINAL FANTASY III (NINTENDO-DS) III FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©1990,2006

Backup Start of the game Attack Phase When Auron deals damage to your opponent, you may play 1 Fire Backup from your hand onto the eld Attack the opponent with your Forwards. You can use Evoker Forwards that are already dull, have been played in the same turn abilities and Summons. ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY VII FANTASY FINAL DESIGN: TETSUYA NOMURA CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©1997,2008 containing Haste

Standard Unit CHARACTER DESIGN: TETSUYA NOMURA The First player proceeds to their 2 FINAL FANTASY X FINAL FANTASY III (NINTENDO-DS) III FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©1990,2006 1-011C 1-002R 1-001H Backup ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. Main Phase 2 CHARACTER DESIGN: TETSUYA NOMURA Backup Standard Unit FFT FINAL FANTASY X

or have already (This Character can attack or use abilities XIII first turn. The game then : Evoker The attack is blocked , put MonkYou into canthe Break do Zonethe Choosesame 1things Forward. as in Main Phase 1. Backup NORA It gains +2000 power until the end of the turn. Balthier : Choose 1 Category XIII Forward you control. It Tifa

Standard Unit 3 gains +1000 power until the end of the turn. in the cost turn it enters the eld.)

III continues with each player End Phase 1-011C attacked once Damage dealt to the Forwards present on the eld is

©1997 SQUARE ENIX CO., LTD. All Rights Reserved. Artist Martial FINAL FANTASY TACTICS 1-120C 2 cleared. If you have more than 5 cards in your hand, ©2009,2010 SQUARE ENIX CO., LTD. All Rights Reserved. Attack CHARACTER DESIGN: TETSUYA NOMURA Deciding the First Player FINAL FANTASY XIII 5-151S alternating turns. The game ends discard cards until you have only 5 left. cannot conduct an FINAL FANTASY XII FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©2006 deck in any order. hand and return the other cards to the bottom of your your deck. Add 1 Job Sky Pirate among them to your When Balthier enters the eld, reveal the top 5 cards of 3 4 1-016C Opponent's turn III The players then randomly when either player fulfills a winning attack this turn. determine which side takes the or a losing condition. Balthier Sky Pirate Having no more cards in your deck when XII 1 Field Sky Pirate 5-156S 9000 you are supposed to draw will result in a When Balthier enters the eld, reveal the top 5 cards of

your deck. Add 1 Job Sky Pirate among them to your VII hand and return the other cards to the bottom of your Your Character cards are placed here face up. Forwards loss. deck in any order. Balthier Party and Monsters are played on the field active (turned Active Phase 3 XII FINAL FANTASY TACTICS FANTASY FINAL Reserved. Rights All LTD. CO., ENIX SQUARE ©1997 2 ©2006 SQUARE ENIX CO., LTD. All Rights Reserved. 4 CHARACTER DESIGN: Akihiko Yoshida attack upwards) while Backups are played dull (turned sideways). FINAL FANTASY XII 5-156S Break Zone all your dull FINAL FANTASY XII FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©2006 deck in any order. hand and return the other cards to the bottom of your your deck. Add 1 Job Sky Pirate among them to your When Balthier enters the eld, reveal the top 5 cards of Squire Broken Characters, discarded cards and 3 2 Characters (turned XII

Damage Zone Balthier cast Summons are placed here. The Standard Unit 8000 Sky Pirate sideways) to active When you take a point of damage, put the contents of the Break Zone can be Sky Pirate When Vaan enters the eld, activate all the Job Sky XII 1-025C

5-156S Divide Pirate you control. Sky Pirate top card of your deck here. Once you reach checked by any player at any time. : (turned upwards). When Balthier enters the eld, reveal the top 5 cards of Pyroclasm Choose 1 Forward. Deal it 2000 your deck. Add 1 Job Sky Pirate among them to your the damage for each Backup you control. 7 cards, you lose the game. hand and return the other cards to the bottom of your deck in any order. 3 Block Declaration (abilities and Summons may be used) damage Removed from play XII

3 ©2006 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: Akihiko Yoshida

Deck FINAL FANTASY XII 5-156S FFT Cards removed from play are not placed ©2006 SQUARE ENIX CO., LTD. All Rights Reserved. The defending player may choose to block with their Forwards. CHARACTER DESIGN: Akihiko Yoshida FINAL FANTASY XII 5-155S Your deck is placed here face down. on the Field or in the Break Zone but are Only active Fowards can block attacks. Blocking does not dull a Unless specified, you are not allowed to removed from the play area for the Dull Active shuffle, draw a card or look into your deck. remainder of the game. Foward. 2 Monk

Attacking Blocking FINAL FANTASY XII FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©2006 deck in any order. hand and return the other cards to the bottom of your your deck. Add 1 Job Sky Pirate among them to your When Balthier enters the eld, reveal the top 5 cards of Effects Stacking 3 Draw Phase The attack is not blocked

1 Balthier Whenever a player activates an ability or Your opponent summons Ifrit (deals 4000 damage Draw 2 cards from the top of your deck. (The first player only draws 1 card Opponent receives 1 point of damage.

to a Forward) on your 4000 power Forward in order to Sky Pirate casts a Summon, the effect is not resolved on their very first turn.) break it. 5-156S Standard Unit FFT immediately but instead goes in a “stack”. If a player’s deck runs out of cards and they cannot draw anymore, they lose. 2 In response, you activate the action ability of your VS Players can then use an ability or cast a Monk (designated Forward gains + 2000 power until Summon to “interrupt” the effect by adding the end of the turn). XII ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. another one on top. Once players have 3 Both players decide not to play other abilities or FINAL FANTASY TACTICS 1-119C EX Burst finished playing their effects, the effects Summons. The stack is resolved starting from the Main Phase 1 (abilities and Summons may be used) are resolved in reverse play order. latest effect played: The Monk's Action Ability. When the defending player 4 As the Monk's ability gives the 4000 Forward + The following actions can be For example: Cast a Summon receives damage and reveals 2000 power first, it becomes 6000 and Ifrit is no done in any order: By paying the cost, you may cast a Summon and activate 4 their damage card, if the card is longer powerful enough to break it. Damage Resolution Step its effects. Put your played Summons in your Break Zone. marked with an icon in the I f r i t Playing a Character 1 2 You may cast a Summon after your opponent has The attack is blocked top right corner, the player By paying the cost, you may put a Character on your field. activated an ability or cast a Summon. Both attacking and blocking Forwards deal damage to each other at triggers the card’s EX Burst Forwards and Monsters are both played active (turned the same time. A Forward receiving damage equal to or exceeding its and may immediately apply the 5 Y u n a upwards), Backups are played dull (turned sideways). Use an ability power is broken and 2 Monk effects of the card. (Ex Burst is If a card ability text is marked with the icon, the ability FINAL FANTASY XII FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©2006 deck in any order. hand and return the other cards to the bottom of your your deck. Add 1 Job Sky Pirate among them to your When Balthier enters the eld, reveal the top 5 cards of

By paying the cost, you may activate 3 FFT put into their owner’s optional. The player may choose

cannot be used on the same turn the Character is played Balthier Summon Monk an Action or a Special Ability. Choose 1 Forward. Deal it 4000 damage. not to trigger the EX Burst.) EX BURST Break Zone. All unless that card is a Monster. You may activate an ability after Sky Pirate 7000 Ifrit Ifrit damage received by 5-156S When an EX Burst is triggered, 2 M o n k Forwards cannot attack on the same turn as they are Break your opponent has activated an a Forward is carried Standard Unit FFT abilities or Summons cannot be 1-004C

©1997 SQUARE ENIX CO., LTD. All Rights Reserved. played. XII FINAL FANTASY TACTICS 3 4 ability or cast a Summon. over until the end of 6000 played in response by either 5 B a c k u p ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. the turn. FINAL FANTASY TACTICS 1-119C player. If the defending player EX BURST Summoner receives 2 or more damage at Forward. Return When it to Yuna its owner's enters the hand. eld, choose 1 FINAL FANTASY XII FANTASY FINAL Yoshida Akihiko DESIGN: CHARACTER Reserved. Rights All LTD. CO., ENIX SQUARE ©2006 deck in any order. hand and return the other cards to the bottom of your your deck. Add 1 Job Sky Pirate among them to your When Balthier enters the eld, reveal the top 5 cards of 3 If a Character is put from the eld into the Break Zone, The attack is not blocked you may remove it from the game instead. X

B a c k u p Balthier the same time, they must Standard Unit , put Monk into the Break Zone FFT It gains +2000 power until the end of the turn. Attack Phase (refer to next page for details) If the defending player does not block the Sky Pirate : Choose 1 Forward. reveal their first damage card 5-156S ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. attack, they receive one point of damage, and resolve the EX Burst before CHARACTER DESIGN: TETSUYA NOMURA Monk FINAL FANTASY X

©1997 SQUARE ENIX CO., LTD. All Rights Reserved. regardless of the power of the attacking

XII proceeding with the next FINAL FANTASY TACTICS Ifrit Ifrit 1-176H 1-120C Forward. They must then put the top card damage. Main Phase 2 (abilities and Summons may be used) of their deck in their Damage Zone face up. They immediately lose when they Effects Stacking Can be interrupted Same as Main Phase 1 Deal 1 point of damage Important Points reach 7 points of damage. As there are also effects to the opponent In this example, the Backup X that are solved immediately ● Summon If the revealed card is marked with an EX Summoner effect is activated when and therefore do not stack/ ● Action Ability Burst icon, the EX Burst effects are EX BURST When Yuna enters the eld, choose 1 ● Special Ability immediately usable. the card is played. In the Forward. Return it to its owner's hand. can't be interrupted, effects End Phase If a Character is put from the eld into the Break Zone, ● Auto-Ability case of an EX Burst, have been divided into two ● End all the effects marked as “until the end of the turn”. you may remove it from the game instead. even if the normal types. ● All damage dealt to the Forwards present on the field is cleared. Cannot be interrupted condition is not fulfilled ● If you have more than 5 cards in your hand, discard cards until you have only 5 left. 1 because the card is not ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. ● EX Burst If the player can/wants to attack again, they move back to Step of the CHARACTER DESIGN: TETSUYA NOMURA put on the field, the FINAL FANTASY X 1-176H ● Field Ability Attack Phase until they cannot attack anymore or they decide to end effect can still be applied. The higlighted effect is applied their Attack Phase. The turn then progresses to their Main Phase 2. ● Playing a Character Opponent's Turn

©SQUARE ENIX CO., LTD. All Rights Reserved.