Starter Guide Action Abilities 3 Arithmetician in Order to Play Cards, You Must first Acquire CP
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FINAL FANTASY TRADING CARD GAME How to play a card? Abilities When playing cards, you must pay each card's required There are 4 types of Character abilities that will help Crystal Points (CP). you get closer to victory. Acquiring CP Starter guide Action Abilities 3 Arithmetician In order to play cards, you must first acquire CP. There are two ways to Syntax: [Cost: Effects]. The ability can produce CP. be used by paying the cost. What is the FFTCG? How to read a card? Discard from your 1 Dull a Backup (1CP) 2 Forwards and Backups abilities that An exciting card game where characters of the Final There are 4 types of cards. You can recognize a card's type by the hand (2 CP) include in their cost cannot be used until their controller's next turn (unless Fantasy series meet and fight together! shape, color and name of the text box on the left side. (see N.3) 2 Monk 3 Samurai Produces Produces if the card with the ability has Haste). During an action ability effect FFT Battle with various characters! Character 1 Earth CP 2 Fire CP resolution, even if the Character that Standard Unit : Select 1 number. Dull all the Forwards of that cost. Damage Zone used the ability is no longer on the field, You can only use this ability during your turn. Featuring a huge cast of Final Fantasy characters, this card game Forward Backup Monster Deck the effect is still resolved. allows you to bring together heroes and villains in unique dream teams! Warrior of Light Raubahn Bomb Backup Standard Unit FFT 2 2 4 2 2 2 , put Monk into the Break Zone: Choose 1 Forward. Standard Unit FFT Build your very own deck of 50 cards with your favorite characters and 1 It gains +2000 power until the end of the turn. Dull 1 1 Brave (Attacking does not cause this Forward to dull.) Lebreau fight your opponents in epic duels! 3 ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY TACTICS 5-038C ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. Deck Construction FINAL FANTASY TACTICS 1-120C ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. Put your Deck here. FINAL FANTASY TACTICS 1-014C Your Deck must contain FINAL FANTASY TACTICS ©1997 SQUARE ENIX CO., LTD. All Rights Reserved. It gains +2000 power until the end of turn. gains +2000 power It 2 exactly 50 cards. Field Abilities Backup ● The deck must contain exactly 50 cards Zone into the Break , put Monk 3 ● You can only have up to 3 copies of the same card 3 3 FFT Monk Discard . Backup XIV Warrior DFF I Flame General Bomb When you receive Break Zone Field abilities can range from reducing the Standard Unit Samurai If Warrior of Light deals damage to a Forward of cost 4 EX BURST When Raubahn enters the eld, choose 1 : Until the end of the turn, Bombdamage, also becomes put the a top 3 or more, double the damage instead. Forward you control and 1 Forward opponent controls. Forward with 5000 power and "Putcard Bomb of your into Deckthe face- cost to cast Summons to increasing the Behemoth e rst one deals the second damage equal to its Break Zone: Deal 4000 damage toup all here.Forwards." You lose You the 1-120C 3 4 power. 4 can only use this ability once4 per turn.game when a 7th card is 5 Y u n a placed in this zone. power of Forwards. They are only active while : (7 points of damage) Choose 1 Forward. C l o u d Characters with the ability are on the field. © 2015,2016 KOEI TECMO GAMES/SQUARE ENIX CO., LTD. All Rights Reserved.6 Backup NORA XIII CHARACTER DESIGN: TETSUYA NOMURA 5 © 2010 - 2016 SQUARE ENIX CO., LTD.5 All Rights Reserved. ©1997 SQUARE ENIX CO., LTD. All Rights5 Reserved. DISSIDIA FINAL FANTASY -Arcade- 1-005R FINAL FANTASY XIV 2-093H FINAL FANTASY TACTICS 4-018R When you Standard Unit FFT 4 FFT Brave (Attacking does not cause this Forward to dull.) Turn Structure discard a card, e Fire Forwards you control gain +1000 power. you gain 2 CP Put the Broken cards Seymour Deals damage to your Provides supports Monsters can use variousActive Phase and the discarded cards ©1997 SQUAREhere. ENIX CO., LTD. All Rights Reserved. 4 Activate your Characters. When you dull a Backup, you gain 1 CP of of the same FINAL FANTASY TACTICS 1-014C opponent or protects from the rear without abilities from the turn in the same Element as theField card (in case of Element as the Draw Phase . VII THEATRHYTHM multiple Elements, choose 1). discarded card. DFF you by blocking their participating in the which they are playedDraw 2 cards (only 1 card for the 1st player the 1st turn). Behemoth B a c k u p © 2009, 2010, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA : Until the end of the turn, Behemoth also becomes EX BURST battle by producing CP onto the field, includingMain Phase 1 FINAL FANTASY XIII 1-030R SOLDIER Forward. Return it to its owner's hand. Forwards. a Forward with 8000 power and "When Behemoth When YunaSummoner enters the eld, choose 1 You can play Characters onto the eld, cast Summons receives damage from a Forward, deal that Forward If a Character is put from the eld into the Break Zone, or use abilities. damage equal to half of the received damage (roundyou up may remove it from the game instead. or with their abilities. those with in their cost. Pay the CP : Deal 4000 damage to all the Forwards 1 to the nearest 1000)." You can only use this ability once X Brave per turn. Attack Phase Meteorain : Choose 1 Forward. Break it. 3 Auto-Abilities ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. 1 Attack the opponent with your Forwards. You can use opponent controls. CHARACTER DESIGN: TETSUYA NOMURA Cost ● Element When you play a card, you must pay the required CP cost with at least 1 CP of the © 2012 SQUARE ENIX CO., LTD. All Rights Reserved. Summon abilities and Summons. Omnislash Developed by indieszero Co., Ltd. FINAL FANTASY X THEATRHYTHM FINAL FANTASY 4-111H The number indicates the cost required to play the card. Element of the card. In the cases of Light and Dark, there is no Element requirement. 1-182L Alexander Main Phase 2 1-176H The effects of auto-abilities are 4 The Element is indicated by the color of the crystal. You can do the same things as in Main Phase 1. ©2008 SQUARE ENIX CO., LTD. All Rights Reserved. 2 CHARACTER DESIGN: TETSUYA NOMURA Backup Summoner X DISSIDIA FINAL FANTASY 1 automatically resolved when their End Phase 2 When playing this card When playing this card When Seymour enters the field, choose 1 Forward of Card name Damage dealt to the Forwards present on the eld is conditions are fulfilled. cost 3 or less. Break it. cleared. If you have more than 5 cards in your hand, How to win? discard cards until you have only 5 left. The name of the card. If the icon is not present, you can only have one card with this name 3 CP must be 5 CP must be A lot of cards have auto-abilities that on your field at the same time. Cards marked with the icon are able to trigger EXOpponent's Bursts. turn Attack your opponent with your Forwards and deal them 1 point of Samuraipaid, with at Thepaid, Emperor regardless activate when they enter the field. 3 3 5 damage every time they don't block. Repeat this until you have dealt Card type ● Job ● Category ©2001,2008 SQUARE ENIX CO., LTD. All Rights Reserved. 3 least 1 Fire CP. of the Element. CHARACTER DESIGN: TETSUYA NOMURA FINAL FANTASY X 1-137R them 7 points of damage to win. Alternatively, you also win when your Summon XIII From left to right: indicates the type of the card, the job and their Category. EX BURST Choose 1 Forward of cost 5 or more. Break opponent's deck runs out and they cannot draw anymore. it. 4 Text Cloud Lightning 4 L i g h t n i n g 4 4 6 Special Abilities Conditions of victory Describes the effects of the card. If the text mentions the Important Points © 2009, 2010, 2014 SQUARE ENIX CO., LTD. All Rights Reserved. name of the card, it refers to the card itself. CHARACTER DESIGN: TETSUYA NOMURA5 ● Deal 7 points of damage to your opponent FINAL FANTASY XIII 1-061R ● Your opponent cannot draw their next card 5 Card number ● Rarity Summons are put into ● Light and Dark cards can be ● Deal damage when your opponent's deck is empty Indicates the serial number and rarity (see lower left) as well as which game the card comes from. the Break Zone straight played by paying the CP cost 6 SOLDIER DFF . VII Attack with Forwards Deal 7 points of after use, but come with Power with CP of any Element. You The Emperor Brave 5 Warrior of Light Meteorain 1 : Deal 4000 damage to all the Forwards Discard a 2 damage to win Damage Zone powerful abilities. They Only present in Forward cards. Indicates the strength of the Forward and how opponent controls. Ravager XIII Haste Ravager Deck cannot discard Light and Dark Omnislash 3 : Choose 1 Forward. Break it. When Lightning enters the field, choose 1 Forward much damage it inflicts in battle.