The Theme Park Experience: Kingdom Hearts and the Franchise
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Best One to Summon in Kingdom Hearts
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UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Two Recurring Themes Populate the Kingdom Hearts Series: 1. True Power Comes from Friendship and Connections with Others 2
Two recurring themes populate the Kingdom Hearts series: 1. True power comes from friendship and connections with others 2. Women are useless The protagonist of the game is Sora, but first, background: Kingdom Hearts is the heart of all worlds and a source of immense power. It is controlled by a weapon called the x-blade (not to be confused with keyblade), which acts as its key. Long ago thousands of people used keyblades (not to be confused with the x-blade), magical weapons that can lock and unlock stuff and also have lots of other powers, to fight for control of the x-blade (not to be confused with the keyblades, which they already had). In the process the world was split into lots of different pieces which were then walled off from each other with a substance called gummi. In the less-distant past, Xehanort, a boy from Destiny Islands, escapes his tiny world and becomes a keyblade master in his own right. He learned that there are many worlds (which is supposed to be a secret) because Xehanort-from-the-present sends a version of himself back in time to tell him about it and then tells him to travel to a bunch of different places because time travel requires that a version of one’s self must be present at the time and place. More on that later. He’s friends with Eraqus and Yen Sid who are also keyblade masters, but then they aren’t friends anymore because Xehanort is evil (but later he pretends to be good). -
New Books - April 2021 South Holland Public Library CALL NUMBER AUTHOR TITLE
New Books - April 2021 South Holland Public Library CALL NUMBER AUTHOR TITLE ADULT FICTION ACKERMAN Ackerman, Elliot, 2034 : a novel of the next world war AUDRAIN Audrain, Ashley, The push : a novel BEAH Beah, Ishmael, Little family BENJAMIN Benjamin, Ali, The smash-up : a novel BOX Box, C. J., Dark sky : a Joe Pickett novel BRUNSTETTER Brunstetter, Wanda E., The robin's greeting CHANDLER Chandler, Latoya, Insatiable love CHILDS Childs, Laura, Haunted hibiscus CLEETON Cleeton, Chanel, The last train to Key West COBEN Coben, Harlan, Win COSBY Cosby, S. A., Blacktop wasteland CROSS-SMITH Cross-Smith, Leesa, This close to okay : a novel DEAN Dean, Abigail, Girl A : a novel ENGEL Engel, Patricia, Infinite country : a novel EVANOVICH Evanovich, Janet, The bounty FOX Fox, Lauren, Send for me GREENIDGE Greenidge, Kaitlyn, Libertie : a novel HIBBERT Hibbert, Talia, Act your age, Eve Brown HILL Hill, Donna Confessions in B-flat HOPKINS Hopkins, Pauline E. Of one blood : or, The hidden self ISHIGURO Ishiguro, Kazuo, Klara and the sun JENKINS Jenkins, Beverly, Wild rain JOHNSON Johnson, Nancy The kindest lie : a novel JOHNSON Johnson, Sadeqa, Yellow wife : a novel KANE Kane, Darby, Pretty little wife : a novel KELLERMAN Kellerman, Jonathan, Serpentine : an Alex Delaware novel KELLY Kelly, Julia, The last garden in England KING King, Stephen, Later KOONTZ Koontz, Dean R. The other Emily LALLI Lalli, Sonya, Grown-up pose LEE Lee, Andrea, Red Island House : a novel MARGOLIN Margolin, Phillip, A matter of life and death MBUE Mbue, Imbolo, How beautiful -
For Immediate Release – Draft for Review
FOR IMMEDIATE RELEASE SPACE INVADERS COMING TO NEW YORK’S MUSEUM OF MODERN ART TOKYO (July 1, 2013) – TAITO Corporation (TAITO®), a wholly-owned subsidiary of Square Enix Holdings Co., Ltd., today announced that SPACE INVADERS® has been acquired by The Museum of Modern Art, New York, for its collection. Developed and released in 1978, the SPACE INVADERS arcade game sparked a worldwide video game boom. Celebrating its 35th anniversary this year, both the original classic SPACE INVADERS and its various sequels continue to be played around the globe, with new editions of the game appearing on the latest platforms. The iconic SPACE INVADERS characters also enjoy cross-generational popularity, featured in officially licensed merchandise both in Japan and abroad. As the sole and exclusive worldwide rights holder of SPACE INVADERS and its characters, TAITO will continue to take an active role in spreading SPACE INVADERS throughout the world. Related Links * The Museum of Modern Art Homepage: http://www.moma.org/ * SPACE INVADERS 35th Anniversary Homepage: http://spaceinvaders.jp/ * TAITO Official Homepage: http://www.taito.com/ * TAITO’s Official Facebook® Page: http://www.facebook.com/TAITO.Eng/ * Follow TAITO on Twitter®: http://twitter.com/TaitoCorp/ About TAITO Corporation TAITO Corporation (TAITO) is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. With headquarters in Tokyo, Japan, TAITO operates core businesses such as game arcade operations, coin-operated game machines, and mobile phone content services. A seminal part of gaming SPACE INVADERS COMING TO NEW YORK’S MUSEUM OF MODERN ART Page 2 of 2 history, TAITO caused a worldwide sensation with its arcade legend, SPACE INVADERS®, and developed such fan favorites as PUZZLE BOBBLE® (BUST-A-MOVE®) and ARKANOID®. -
The Kingdom Hearts Trading Card Game Is a Card Battle Game for Two Players Set in the World of Kingdom Hearts
The Kingdom Hearts Trading Card Game is a card battle game for two players set in the world of Kingdom Hearts. Join the fight against the Dark forces alongside characters such as Donald Duck, Goofy, and all your other friends. In a trading card game (TCG), you can enjoy collecting and trading cards with friends and other players. You can also use the cards in your collection to make your own deck and duel with your friends. Contents of This Starter This box of cards is a starter pack. To start playing a game of the Kingdom Hearts TCG (which we will call "dueling"), you will need another player with his/her own starter pack. Each starter pack includes the following components: 41 Cards (for one deck) This starter pack includes a 41-card deck – enough cards to begin enjoying the Kingdom Hearts Trading Card Game immediately after opening this box. Play Mat When dueling, a player should face his/her opponent and spread out a play mat in front of him/herself. Official Rulebook This is the official rulebook. When playing the Kingdom Hearts TCG, follow all the rules written in this booklet. Component Overview Each player should prepare the following items to start a Kingdom Hearts TCG duel: Deck Each deck must contain between 41 and 60 cards from Kingdom Hearts TCG starters and boosters. The cards a player chooses to put in his/her deck help decide the outcome of the duel. This starter pack includes a 41-card deck. A player's deck can be modified based on the “Building a Deck” rules found on page 17 of this rulebook. -
Press Release for the Nine-Month Period Ended
SQUARE ENIX HOLDINGS CO., LTD. REPORTS FINANCIAL RESULTS FOR THE NINE-MONTH PERIOD ENDED DECEMBER 31, 2016 TOKYO, Japan – February 6, 2017– SQUARE ENIX HOLDINGS CO., LTD. (the “Company”) today announced consolidated results for the nine-month period ended December 31, 2016. The Company is listed on the Tokyo Stock Exchange, First Section with the stock code “9684” and prepares its financial statements according to Japan GAAP. Key Figures (millions of yen, except percentages and per share data) 9 months actual 9 mos. ended 12/16 9 mos. ended 12/15 YoY change Net sales 190,084 152,760 +24.4% Operating income 21,477 23,778 -9.7% Ordinary income 22,050 24,198 -8.9% Profit attributable to owners of parent 17,055 13,538 +26.0% EPS, basic 139.76 yen 111.01 yen - Forecast Actual Full year FY ending 3/17 FY ended 3/16 YoY change Net sales 250,000~270,000 214,101 +16.8~26.1% Operating income 27,000~33,000 26,018 +3.8~26.8% Ordinary income 27,000~33,000 25,322 +6.6~30.3% Profit attributable to owners of parent 17,000~21,000 19,884 -14.5~5.6% EPS, basic 139.39~172.19 yen 163.04 yen - For additional information, please refer to the full-length Consolidated Financial Results document here: http://www.hd.square-enix.com/eng/17q3earnings.pdf, or the Company’s IR website: http://www.hd.square-enix.com/eng/ir/ During the nine-month period ended December 31, 2016, launches of blockbuster series titles such as “FINAL FANTASY XV” and the PlayStation®4 version of “RISE OF THE TOMB RAIDER,” on top of strong download sales of catalogue titles released previously, have led to a material increase of net sales and operating income in the area of console games, compared to the same period of the prior fiscal year. -
Square Enix Announces Final Fantasy(R) Xii Release Date for Playstation(R)
SQUARE ENIX ANNOUNCES FINAL FANTASY® XII RELEASE DATE FOR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM And Showcases The Look of FINAL FANTASY on PLAYSTATION®3 LOS ANGELES, California –May 16, 2005– Square Enix Co., Ltd. (Tokyo, Japan, “Square Enix”) a leading developer and publisher of interactive entertainment software including two of the world’s most popular franchises FINAL FANTASY® and DRAGON QUEST™, today announced that FINAL FANTASY XII will be released on the PlayStation®2 computer entertainment system in fiscal year 2005 in Japan and fiscal year 2006 in North America. In addition, plans to bring a FINAL FANTASY title to the PLAYSTATION®3 , Sony Computer Entertainment’s next generation computer entertainment system that is currently in development, are just beyond the horizon. FINAL FANTASY XII is the latest title in the best-selling series. Dynamic rendered movies and high- quality real-time graphics that push the PlayStation 2’s performance to the limit create the spectacular world of Ivalice, the setting for this epic story. Deep characters with distinct personalities convey their emotions through gestures and expressions as well as words. All this and a revolutionary battle system that allows seamless transitions between battle and exploration are just some of the many brand new elements and challenges that are packed into this title. “We are extremely pleased to be able to finally announce the release timing for FINAL FANTASY XII and hope that our fans can wait just a little longer, as the development team is working very hard to complete our latest installment,” said Yoichi Wada, president of Square Enix. -
Kingdom Hearts Pre Order
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Ubisoft and Square Enix Team up to Distribute Kingdom Hearts ® Ii
UBISOFT AND SQUARE ENIX TEAM UP TO DISTRIBUTE KINGDOM HEARTS ® II Ubisoft to distribute the RPG in autumn 2006 across selected PAL territories Paris, France – June 28, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announces that it has entered a distribution agreement with Square Enix Ltd. to bring KINGDOM HEARTS ® II to France, Benelux, Australia, New Zealand and the Nordic territories including Iceland. KINGDOM HEARTS II will be available exclusively on the PlayStation ®2 computer entertainment system in PAL territories in autumn 2006. The world of KINGDOM HEARTS joins classic Disney characters and worlds together with characters and locations created by Square Enix ®. The result is an immensely rich and original universe that appeals to fans around the world. Since 2002 the KINGDOM HEARTS series has sold over 9.1 million units worldwide and continues to gain popularity with gamers and fans of both Disney and Square Enix across the planet. KINGDOM HEARTS II has already sold more than 2.4 million units in Japan and North America combined since its release in December 2005 and March 2006 respectively. “KINGDOM HEARTS is the encounter of both Disney and Square Enix characters that brings together two different but complementary creative universes that has bewitched millions of players. Thanks to these unique settings, it is one of the rare games to be a blockbuster that appeals to a global audience” said Alain Corre, Executive Director for EMEA territories at Ubisoft. “Ubisoft is eager to bring this latest episode to European gamers.” “We’re delighted with this collaboration to bring KINGDOM HEARTS II to key territories in Europe,” said John Yamamoto, President and CEO, Square Enix Ltd. -
Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306
Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306 JURISDICTION AND VENUE 3. Jurisdiction is predicated upon 28 U.S.C. §§ 1331, 1338(a) and (b), and 1367(a). As the parties are citizens of different states and as the matters in controversy exceed the sum or value of seventy-five thousand dollars ($75,000.00), exclusive of interest and costs, this court also has jurisdiction over the state-law claims herein under 28 U.S.C. § 1332. 4. David Allison’s claims arise in whole or in part in this District; Defendant operates and/or transacts business in this District, and Defendant has aimed its tortious conduct in whole or in part at this District. Accordingly, venue is proper under 28 U.S.C. §§ 1391(b) and (c), and 1400(a). PARTIES 5. David Allison is a sole proprietorship with its principal place of business located in Broomfield, Colorado, and operates a website located at www.cheatcc.com. David Allison owns the exclusive copyrights to each of the web pages posted at www.cheatcc.com, as fully set forth below. 6. The true name and capacity of the Defendant is unknown to Plaintiff at this time. Defendant is known to Plaintiff only by the www.Ps3cheats.com website where the infringing activity of the Defendant was observed. Plaintiff believes that information obtained in discovery will lead to the identification of Defendant’s true name. -
Michelle Chun STS 145 History of Computer Game Design Professor Henry Lowood March 18, 2002
Michelle Chun STS 145 History of Computer Game Design Professor Henry Lowood March 18, 2002 SquareSoft: What’s Behind the Hype? A Case History SquareSoft is one of the most important and significant names in the gaming industry, especially in terms of innovation and profitability. Square's games make headlines, sell systems, and generate enormous buzz. The company has become synonymous with role-playing games, and unfailingly creates games, such as the Final Fantasy series, that are constantly innovative and one step ahead of the competition. One may even say that SquareSoft has set the standard by which other RPGs are measured, and that games like the Final Fantasy series have become the ideal that many other RPGs strive for. The popularity and success of RPGs in the gaming industry can be partly attributed to the contributions made by SquareSoft. It appears that SquareSoft has the “Midas touch” and has been essential in the rise and success of the Sony PlayStation. For instance, its move from Nintendo to Sony in the mid '90s may have been a key factor in the ultimate success of the PlayStation – in January 1997, the hit game Final Fantasy VII caused a two-month surge in PlayStation sales (Asakura 209). Even Electronic Arts formed a joint venture with the company, establishing Square Electronic Arts in 1998. SquareSoft has also played an essential role in the expansion of the gaming industry into other arenas, such as the film industry. Through an analysis of SquareSoft’s history and future, as well as analyses of several games that are considered to be SquareSoft’s greatest hits, I will attempt to draw a conclusion as to what has helped SquareSoft become an industry leader and what has made the company’s games so successful.