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A Message from the Final Fantasy Vii Remake
FOR IMMEDIATE RELEASE A MESSAGE FROM THE FINAL FANTASY VII REMAKE DEVELOPMENT TEAM LONDON (14th January 2020) – Square Enix Ltd., announced today that the global release date for FINAL FANTASY® VII REMAKE will be 10 April 2020. Below is a message from the development team: “We know that so many of you are looking forward to the release of FINAL FANTASY VII REMAKE and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to 10th April 2020. We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer. Thank you for your patience and continued support. - Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE” FINAL FANTASY VII REMAKE will be available for the PlayStation®4 system from 10th April 2020. For more information, visit: www.ffvii-remake.com Related Links: Facebook: https://www.facebook.com/finalfantasyvii Twitter: https://twitter.com/finalfantasyvii Instagram: https://www.instagram.com/finalfantasyvii/ YouTube: https://www.youtube.com/finalfantasy #FinalFantasy #FF7R About Square Enix Ltd. Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. -
E3 Targate Square Enix!
Tutte le novità dell’E3 targate Square Enix! Tra alti (pochi) e bassi (molti), ecco tutto ciò che abbiamo visto nell’evento SQUARE ENIX PRESENTS Durante l’evento digitale SQUARE ENIX PRESENTS, SQUARE ENIX ha mostrato alcuni titoli che sicuramente faranno parlare di sé, ecco un recap generale. Marvel’s Guardians of the Galaxy Eidos-Montréal ha svelato l’uscita di Marvel’s Guardians of the Galaxy, uno sfrontato gioco d’azione in terza persona dalla forte componente narrativa, che combina una storia originale ed elettrizzanti meccaniche di gioco per giocatore singolo. Sviluppato da Eidos-Montréal in collaborazione con Marvel Entertainment, Marvel’s Guardians of the Galaxy sarà pubblicato contemporaneamente per PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC e in streaming con GeForce NOW il 26 ottobre 2021. Attiva gli stivali-razzo di Star-Lord per una folle corsa nel cosmo con una nuova avventura di Marvel’s Guardians of the Galaxy. Insieme agli imprevedibili Guardiani, affronta una situazione esplosiva dopo l’altra, con personaggi originali e vecchie conoscenze Marvel in lotta per il destino dell’universo. Puoi farcela. Forse. David Anfossi, Head of Studio presso Eidos-Montréal, ha dichiarato: “Il team di Eidos-Montréal è onorato di poter lavorare a una serie tanto famosa insieme ai fidati colleghi di Marvel Entertainment. I nostri team sono noti per rivisitare proprietà intellettuali con un tocco originale alle storie e alla direzione artistica. Come scoprirai, Marvel’s Guardians of the Galaxy non fa eccezione.” Marvel’s Guardians of the Galaxy è stato realizzato dal team di esperti di Eidos-Montréal, in collaborazione con Marvel Entertainment per garantire un’esperienza originale e autentica ispirata a oltre 50 anni di tradizione dei Guardiani della Galassia. -
New Books - April 2021 South Holland Public Library CALL NUMBER AUTHOR TITLE
New Books - April 2021 South Holland Public Library CALL NUMBER AUTHOR TITLE ADULT FICTION ACKERMAN Ackerman, Elliot, 2034 : a novel of the next world war AUDRAIN Audrain, Ashley, The push : a novel BEAH Beah, Ishmael, Little family BENJAMIN Benjamin, Ali, The smash-up : a novel BOX Box, C. J., Dark sky : a Joe Pickett novel BRUNSTETTER Brunstetter, Wanda E., The robin's greeting CHANDLER Chandler, Latoya, Insatiable love CHILDS Childs, Laura, Haunted hibiscus CLEETON Cleeton, Chanel, The last train to Key West COBEN Coben, Harlan, Win COSBY Cosby, S. A., Blacktop wasteland CROSS-SMITH Cross-Smith, Leesa, This close to okay : a novel DEAN Dean, Abigail, Girl A : a novel ENGEL Engel, Patricia, Infinite country : a novel EVANOVICH Evanovich, Janet, The bounty FOX Fox, Lauren, Send for me GREENIDGE Greenidge, Kaitlyn, Libertie : a novel HIBBERT Hibbert, Talia, Act your age, Eve Brown HILL Hill, Donna Confessions in B-flat HOPKINS Hopkins, Pauline E. Of one blood : or, The hidden self ISHIGURO Ishiguro, Kazuo, Klara and the sun JENKINS Jenkins, Beverly, Wild rain JOHNSON Johnson, Nancy The kindest lie : a novel JOHNSON Johnson, Sadeqa, Yellow wife : a novel KANE Kane, Darby, Pretty little wife : a novel KELLERMAN Kellerman, Jonathan, Serpentine : an Alex Delaware novel KELLY Kelly, Julia, The last garden in England KING King, Stephen, Later KOONTZ Koontz, Dean R. The other Emily LALLI Lalli, Sonya, Grown-up pose LEE Lee, Andrea, Red Island House : a novel MARGOLIN Margolin, Phillip, A matter of life and death MBUE Mbue, Imbolo, How beautiful -
The Theme Park Experience: Kingdom Hearts and the Franchise
The theme park experience: Kingdom Hearts and the franchise Anh-Thu Nguyen University of Cologne Albertus-Magnus-Platz 50923 Cologne 0221 4705745 [email protected] Keywords Kingdom Hearts, Disney, Square Enix, convergence culture, transmedia, franchise, literary theory, tourist gaze INTRODUCTION When Henry Jenkins first spoke of convergence culture, he prophesised an increase in media companies exploring narrative universes, creating ways for the consumer to “buy into new kinds of experiences with those characters and those worlds” by “incorporating transmedia principles into their work.” (2006, 134-135) More than a decade later, his premonition on the expansion of media franchises certainly rings true with regards to the Marvel or Star Wars universe, whose narratives have been extended to cinema screens, comics or games. They are “entertainment for the age of media convergence, integrating multiple texts to create a narrative so large that it cannot be contained in a single medium.” (97) Although there are numerous sources that concern themselves with franchises in general, seldom is the subject of study a video game franchise. Hence, the on-going research takes the Kingdom Hearts (Square Enix 2002-2019) series as its primary study subject, in the context of a transnational collaboration between Disney and Japanese video game developer, Square Enix. The core questions concern themselves with franchise-building and transmedia storytelling, with an approach rooted in narrative theory to unravel the different layers of a video game franchise. THE CHARACTER AS A TOURIST Making sense of any media franchise is often challenging as the various texts holding the franchise together offer a substantial number of narrative arcs and any attempt to address those would divert from actual productive analysis. -
Delivering Unforgettable Experiences
DELIVERING UNFORGETTABLE EXPERIENCES Over 154 million units in global package shipments and digital sales (as of the end of March 2020) © 1997, 2020 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA/ROBERTO FERRARI LOGO ILLUSTRATION: © 1997 YOSHITAKA AMANO “FINAL FANTASY” Series The “FINAL FANTASY” series celebrated its 30th anniversary in 2017. It has earned high praise from fans all over the world for its cutting-edge graphics, unique world view, and rich, in-depth storylines. Since its launch in 1987, the series has sold a total of over 154 million units worldwide. ©2015-2020 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Alim Co., Ltd. LOGO ILLUSTRATION:©2014 YOSHITAKA AMANO © 2019-2020 SQUARE ENIX CO., LTD. All Rights Reserved. Co-Developed by gumi Inc. LOGO ILLUSTRATION: © 2018 YOSHITAKA AMANO © 2010 - 2020 SQUARE ENIX CO., LTD. All Rights Reserved. © 2003, 2020 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO ILLUSTRATION: CHARACTER DESIGN: Toshiyuki Itahana © 2018 YOSHITAKA AMANO Over 82 million units in global package shipments and digital sales (as of the end of March 2020) © 2017, 2017117 2019201 011 ARMORAARM M PROJECT/BIRD J STUDIO/SQUARE U / UA ENIX N X AAllll RRightsights RReserved.eserved. “DRAGON QUEST” Series In 2016, the “DRAGON QUEST” series celebrated its 30th anniversary. This series of popular roleplaying games has sold a total of over 82 million units worldwide since the launch of “DRAGON QUEST” for the Nintendo Entertainment System in 1986. The series keeps creating new gaming experiences by actively utilizing advanced technologies such as 3D maps, StreetPass wireless communication, and cloud gaming. -
2010 Annual Report
2010 Corporate Philosophy To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own. Management Guidelines These guidelines reflect the foundation of principles upon which our corporate philosophy stands, and serve as a standard of value for the Group and its members. We shall strive to achieve our corporate goals while closely considering the following: 1. Professionalism We shall exhibit a high degree of professionalism, ensuring optimum results in the workplace. We shall display initiative, make continued efforts to further develop our expertise, and remain sincere and steadfast in the pursuit of our goals, while ultimately aspiring to forge a corporate culture disciplined by the pride we hold in our work. 2. Creativity and Innovation To attain and maintain new standards of value, there are questions we must ask ourselves: Is this creative? Is this innovative? Mediocre dedication can only result in mediocre achievements. Simply being content with the status quo can only lead to a collapse into oblivion. To prevent this from occurring and to avoid complacency, we must continue asking ourselves the aforementioned questions. 3. Harmony Everything in the world interacts to form a massive system. Nothing can stand alone. Everything functions with an inevitable accord to reason. It is vital to gain a proper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. -
Reference Slides for the UK Roadshow in February, 2017
SQUARE ENIX HOLDINGS CO., LTD. U.K. Road Show Material February 2017 1 Sales Trend and Mid‐term Plan Expecting sales increase over 6 consecutive years through high growth in the Digital Entertainment (DE) segment, which is the key driver for achieving the mid‐term goal. Mid‐term Plan Million JPY 300,000~ 450,000 Sales Trend 400,000 MJPY 400,000 350,000 300,000 Adjustment 250,000 Merchandising Publication 200,000 Amusement Digital Entertainment 150,000 100,000 50,000 FY2017 : Based on the intermmediate 0 scenario in the forecast range. FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017E FY2018 FY2019T 2 Profit Trend and Mid‐term Plan On top of stable profit base of MMO and Games for Smart Devices and PC Browser segments, improvement of DE profitability is crucial. Million JPY Operating Income Trend Mid‐term Plan 50,000 MJPY 60,000 50,000 40,000 Adjustment 30,000 Merchandising 20,000 Publication 10,000 Amusement 0 Digital Entertainment FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017E FY2018 FY2019T (10,000) FY2017 : Based on the intermmediate scenario in the forecast range. (20,000) Sales Composition Trend by DE Sub Segment 100% 80% 60% HD 40% MMO 20% Games for Smart Devices/PC Browser 0% FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017E 3 Strategies to Achieve the Mid‐term Plan. 1. Digital Sales Enhancement 2. Multi Platform Utilisation 3. Geographical Expansion 4 1. Digital Sales Enhancement ・Establish SQEX digital sales global website ‐Cross‐border/platform sales channel ‐Long tail revenue stream ・Create library of catalogue titles, and eliminate backward compatibility issue 5 1. -
The Story of Final Fantasy VII and How Squaresoft
STS145 History of Computer Game Design, Final Paper, Winter 2001 Gek Siong Low Coming to America The making of Final Fantasy VII and how Squaresoft conquered the RPG market Gek Siong Low [email protected] Disclaimer: I have tried my best to find sources that are as reliable as possible (press releases, interviews in published magazines, etc) but many times I had to depend on third-party accounts of what happened. Some of these accounts conflict with one another, so I try to present as coherent an account of the history as I can here. I do not claim that everything in this paper is true. With that in mind, let us proceed on with the story… Introduction “[Final Fantasy VII is]…quite possibly the greatest game ever made.” -- GameFan magazine, quote on back of Final Fantasy VII CD case (Greatest Hits edition) The story of Squaresoft’s success in the US video games market appears at first glance to be like a fairy tale. Before Final Fantasy VII, console-based role-playing games (RPGs) were still a niche market, played only by a dedicated few who were willing to endure the long wait for the few games to cross the Pacific and onto American soil. Then came Final Fantasy VII in the September of 1997, wowing everybody with its amazing graphics, story and gameplay. The game single-handedly lifted console-based RPGs out of their little niche into the mainstream, selling millions of copies worldwide, and made Squaresoft a household name in video games. Final Fantasy VII CD cover art Today console-based RPGs are a major industry, with players spoilt-for- choice on which RPG to buy every Christmas. -
Restaurang Serverar Mat Från Ikoniskt Tv-Spel Final Fantasy XV-Menyn
Pressmeddelande 2016-11-25 Restaurang serverar mat från ikoniskt tv-spel Final Fantasy XV-menyn I samband med att det kultiga tv-spelet Final Fantasy släpps i en ny version den 29 november, serverar restaurang Magnolia i Stockholm maträtter som är baserade på vad karaktärerna äter i spelet. I den femtonde upplagan av det ikoniska spelet har maten en stor roll i uppdraget att återta det förlorade landet. I Final Fantasy XV spelar maten en väsentlig roll i handlingen och är högst central för att komma vidare i spelet. Tillsammans med speltillverkaren Square Enix har restaurang Magnolia gjort verklighet av det som hittills bara varit en virtuell fantasi. – Att få vara med och ta fram mat från ett tv-spel känns surrealistiskt. Nya utmaningar är något vi alltid söker och tack vare matens centrala roll i spelet blev vi väldigt inspirerade till att göra rätterna i verkligheten. Det är också fantastiskt hur bra detaljåtergivningen inom spelindustrin har blivit, säger Per Backström, krögare restaurang Magnolia. För dig som vill äta tv-spelsmat serveras tre stycken rätter från spelet på restaurang Magnolia den 26 till 28 november. På menyn finns Salmon Skewers, White Stew Vegan Mushroom Soup samt Chicken With White Sauce. Samtliga rätter serveras med ris och kostar 95 kr. Alla får dessutom exklusiva Final Fantasy-popcorn. Tider för servering 26/11-28/11 Meny Lördag WHITE STEW VEGAN Lunch & Middag 12-22 MUSHROOM SOUP Söndag CHICKEN WITH WHITE SAUCE Lunch & Middag 12-22 Måndag SALMON SKEWERS Lunch12-14 Middag 17-22 Den första upplagan av Final Fantasy släpptes redan 1987. -
Prasert “SUN” Prasertvithyakarn Luminous Productions Co., Ltd
Can You Make A Good Game Without Good Play Mechanics? Prasert “SUN” Prasertvithyakarn Luminous Productions Co., Ltd. © 2019 Luminous Productions Co., Ltd. All Rights Reserved Prasert Sun Prasertvithyakarn FINAL FANTASY XV Lead Game Designer: Buddy System & AI A game designer specialized in AI and it’s application to CX (Character Experience) design. © 2016 SQUARE ENIX CO., LTD. All Rights Reserved. MAIN CHARACTER DESIGN: TETSUYA NOMURA LOGO ILLUSTRATION: © 2016 YOSHITAKA AMANO © 2016 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA © 2019 Luminous Productions Co., Ltd. All Rights Reserved Can we make a good game without good play mechanics? © 2019 Luminous Productions Co., Ltd. All Rights Reserved Properties of good play mechanics Meaningful Clear goals Appropriate Appropriate sets of & rules Approaches Challenges Reward Play mechanics = A quality that makes a game a game © 2019 Luminous Productions Co., Ltd. All Rights Reserved Fun from Play Mechanics Fun from other aspects © 2019 Luminous Productions Co., Ltd. All Rights Reserved • Interactive Toy • Interactive Art • Interactive Movie • Apps Fun from Play Mechanics Fun from other aspects © 2019 Luminous Productions Co., Ltd. All Rights Reserved Boundaries between content genres have become vague • Interactive Toy A Character A narrative • Interactive Art Social Game VR experience etc.. • Interactive Movie Many modern (that rarely have (that rarely have Chess strategic elements at all) meaningful choices at all) • Apps etc… TV games CONTENT A CONTENT B CONTENT C Fun from Play Mechanics Fun from More game-like contents Less game-like contents Fun from Play MechanicsFun from other aspects other aspects GAME PROBABLY A GAME IDK NOT GAME © 2019 Luminous Productions Co., Ltd. -
Elenco-Giochi-Usati.Pdf
Elenco aggiornato il 09/07/2021 Il servizio di ritiro usato è un'attività che viene svolta SOLO in Negozio Recati nel Negozio più vicino a te per conoscere la valutazione dei giochi. L'elenco e le valutazioni sono soggette a variazioni; Il ritiro dei giochi usati è a discrezione del Negozio, il gioco deve essere in buone condizioni, completo di scatola e manuale e in versione Europea (PAL). Il codice ean deve corrispondere; EAN TITOLO PIATTAFORMA 45496420178 1-2 SWITCH NSW NINTENDO SWITCH 45496426347 51 WORLDW GAMES NSW NINTENDO SWITCH 5060327535468 A.O.T. 2 FINAL BATT. NSW NINTENDO SWITCH 3307216112006 AC 3+AC LIBER.REM. NSW NINTENDO SWITCH 3307216148401 AC REBEL COLLECTION NSW NINTENDO SWITCH 5060146468428 ALADDIN & LION KING NSW NINTENDO SWITCH 45496425463 ANIMAL CROSS.NEW H.NSW NINTENDO SWITCH 3499550384352 AO TENNIS 2 NSW NINTENDO SWITCH 5060327534409 AOT 2 NSW NINTENDO SWITCH 3499550362077 AQUA MOTO RACING NSW NINTENDO SWITCH 45496420352 ARMS SWITCH NINTENDO SWITCH 45496424701 ASTRAL CHAIN NSW NINTENDO SWITCH 5060327535314 ATELIER LULUA NSW NINTENDO SWITCH 45496428594 AVANCE WARS 1+2 NSW NINTENDO SWITCH 45496421472 BAYONETTA 2 NSW NINTENDO SWITCH 5060528033459 BEN 10: POWER TRIP NSW NINTENDO SWITCH 5026555067973 BIOSHOCK THE COLLECTION NINTENDO SWITCH 8023171043265 BLOODSTAINED NSW NINTENDO SWITCH 5026555068093 BORDERLANDS LEGENDARY C. NINTENDO SWITCH 45496425937 BRAIN TRAINING NSW NINTENDO SWITCH 45496426125 BRAVELY DEFAULT II NSW NINTENDO SWITCH 5030946124008 BURNOUT PARAD RE.NSW NINTENDO SWITCH 3391892009743 C. TSUBASA RISE OF NSW NINTENDO SWITCH 45496422349 CAPTAIN TOAD NSW NINTENDO SWITCH 5026555067386 CARNIVAL GAMES NSW NINTENDO SWITCH 5051891149618 CARS 3 NS NINTENDO SWITCH 3760156486413 CATS AND DOG NSW NINTENDO SWITCH 5030917294211 CRASH BANDICOOT 4 NSW NINTENDO SWITCH 5030917236778 CRASH BANDICOOT NSW NINTENDO SWITCH 5030917269844 CRASH TEAM RAC. -
10 Exciting Games You May Not Know About by Alessandro Fillari (/Profile/Afillari/) on November 19, 2018
‑game‑kingdom‑hearts‑ (https://www.gamespot.com/) 10 Exciting Games You May Not Know About By Alessandro Fillari (/profile/afillari/) on November 19, 2018 SHARE THIS GALLERY (https://www.facebook.com/sh u=https://www.gamespot.com/ exciting‑games‑you‑may‑not‑ about/2900‑2389/) (https://twitter.com/intent/ Games You May Not Know About&related=&url=https://w exciting‑games‑you‑may‑not‑ (https://share.flipboard.co v=2&title=10 Exciting Games Y About&url=https://www.games (https://static.gamespot.com/uploads/scale_super/1579/15792183/3463994‑screen3.jpg) exciting‑games‑you‑may‑not‑ 2389/&utm_source=gamespot The Games From Day of the Devs 2018 share&utm_campaign=publish Just when you think there are plenty of games out right now, there are more titles waiting in the wings when you least expect it. At the recent Day of the Devs 2018 event held in San Francisco, CA, hosted once again by LATEST IMAGE GALLERIES DoubleFine Games and iam8Bit, we got to explore the venue and saw dozens of games planned for release on LATEST IMAGE GALLERIES PC (/pc/), PS4 (/ps4/), Xbox One (/xbox‑one/), and Nintendo Switch. In addition to hosting Spelunky 2, the Day WWE Royal Rumble of the Devs event also offered visitors the chance to play Justin Roiland's new title Trevor Saves The Universe 2019 Recap And Review (/trover‑saves‑the‑universe/) and Kingdom Hearts III (/kingdom‑hearts‑iii/), which releases on January 29, 2019. WWE Royal Rumble 2019's Biggest Surprise Entrants Much like last year's roundup (https://www.gamespot.com/gallery/10‑amazing‑games‑you‑probably‑havent‑ heard‑of/2900‑1615/), we've pulled together a list of some promising titles that not only surprised us with their 10 Worst TV Series cleverness but impressed us with their originality and quirkiness.