Tetsuya Nomura
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From Silicon Studio and MISTWALKER New game "Terra Battle 2" under joint development Teaser site, trailer, and social media released Tokyo, Japan, (June 22, 2017) –Middleware and game development company, Silicon Studio Corporation are excited to announce their joint development with renowned game developer MISTWALKER COPRPORATION, to develop the next game in the hit “Terra Battle” series, “Terra Battle 2” for smartphones and PC. The official trailer and social media sites are set to open June 22, 2017. About Terra Battle 2 The battle gameplay that wowed so many players in the original "Terra Battle" remains, but now it is complimented by a full role-playing game in which every system has evolved to deliver a more deeply enriched story and experience. The adoption of the dynamic field map allows you direct and travel with your characters throughout the world. Intense emotion abounds from fated encounters, bitter farewells, the joy of glory won, pain and heartbreak, and more heated battles that will have your hands sweating. 1 | Can the people of "Terra" ever uncover the illusive truth of their world? A spectacular journey is waiting for you. ●Gameplay screenshot(Depicted is still under development) Screenshots from left to right: Title Screen, Field Map, Battle Scene, Event Scene ●Character/ Guardian Left:Roland(Guardian)/Right:Sarah(Character) 2 | Trailer, Teaser site, Social Media Ahead of the release the teaser site, trailer, and official Twitter and Facebook accounts will open. For now, these are only available in Japanese, but users are welcome to check in for more information. -
A Message from the Final Fantasy Vii Remake
FOR IMMEDIATE RELEASE A MESSAGE FROM THE FINAL FANTASY VII REMAKE DEVELOPMENT TEAM LONDON (14th January 2020) – Square Enix Ltd., announced today that the global release date for FINAL FANTASY® VII REMAKE will be 10 April 2020. Below is a message from the development team: “We know that so many of you are looking forward to the release of FINAL FANTASY VII REMAKE and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to 10th April 2020. We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer. Thank you for your patience and continued support. - Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE” FINAL FANTASY VII REMAKE will be available for the PlayStation®4 system from 10th April 2020. For more information, visit: www.ffvii-remake.com Related Links: Facebook: https://www.facebook.com/finalfantasyvii Twitter: https://twitter.com/finalfantasyvii Instagram: https://www.instagram.com/finalfantasyvii/ YouTube: https://www.youtube.com/finalfantasy #FinalFantasy #FF7R About Square Enix Ltd. Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. -
E3 Targate Square Enix!
Tutte le novità dell’E3 targate Square Enix! Tra alti (pochi) e bassi (molti), ecco tutto ciò che abbiamo visto nell’evento SQUARE ENIX PRESENTS Durante l’evento digitale SQUARE ENIX PRESENTS, SQUARE ENIX ha mostrato alcuni titoli che sicuramente faranno parlare di sé, ecco un recap generale. Marvel’s Guardians of the Galaxy Eidos-Montréal ha svelato l’uscita di Marvel’s Guardians of the Galaxy, uno sfrontato gioco d’azione in terza persona dalla forte componente narrativa, che combina una storia originale ed elettrizzanti meccaniche di gioco per giocatore singolo. Sviluppato da Eidos-Montréal in collaborazione con Marvel Entertainment, Marvel’s Guardians of the Galaxy sarà pubblicato contemporaneamente per PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, PC e in streaming con GeForce NOW il 26 ottobre 2021. Attiva gli stivali-razzo di Star-Lord per una folle corsa nel cosmo con una nuova avventura di Marvel’s Guardians of the Galaxy. Insieme agli imprevedibili Guardiani, affronta una situazione esplosiva dopo l’altra, con personaggi originali e vecchie conoscenze Marvel in lotta per il destino dell’universo. Puoi farcela. Forse. David Anfossi, Head of Studio presso Eidos-Montréal, ha dichiarato: “Il team di Eidos-Montréal è onorato di poter lavorare a una serie tanto famosa insieme ai fidati colleghi di Marvel Entertainment. I nostri team sono noti per rivisitare proprietà intellettuali con un tocco originale alle storie e alla direzione artistica. Come scoprirai, Marvel’s Guardians of the Galaxy non fa eccezione.” Marvel’s Guardians of the Galaxy è stato realizzato dal team di esperti di Eidos-Montréal, in collaborazione con Marvel Entertainment per garantire un’esperienza originale e autentica ispirata a oltre 50 anni di tradizione dei Guardiani della Galassia. -
TOKYO GAME SHOW 2018 Visitors Survey Report
TOKYO GAME SHOW 2018 Visitors Survey Report November 2018 COMPUTER ENTERTAINMENT SUPPLIER'S ASSOCIATION Contents Part 1 Guide to Survey 1. Outline of TOKYO GAME SHOW 2018 Visitors Survey 1 2. Respondents' Characteristics 2 1. Gender ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・2 2. Gender and Age ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・2 3. Occupation ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・3 4. Residential Area ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・3 5. GUESS ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・4 Part 2 Visitors' Game Playing Status 3. Video Game Playing Status 5 1. Video Game Console Ownership and Game Playing Rate ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・5 2. Experience of Playing Video Games ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・7 3. Frequency of Video Game Playing ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・8 4. Number of Video Game Software Purchases ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・9 -
Delivering Unforgettable Experiences
DELIVERING UNFORGETTABLE EXPERIENCES Over 154 million units in global package shipments and digital sales (as of the end of March 2020) © 1997, 2020 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA/ROBERTO FERRARI LOGO ILLUSTRATION: © 1997 YOSHITAKA AMANO “FINAL FANTASY” Series The “FINAL FANTASY” series celebrated its 30th anniversary in 2017. It has earned high praise from fans all over the world for its cutting-edge graphics, unique world view, and rich, in-depth storylines. Since its launch in 1987, the series has sold a total of over 154 million units worldwide. ©2015-2020 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Alim Co., Ltd. LOGO ILLUSTRATION:©2014 YOSHITAKA AMANO © 2019-2020 SQUARE ENIX CO., LTD. All Rights Reserved. Co-Developed by gumi Inc. LOGO ILLUSTRATION: © 2018 YOSHITAKA AMANO © 2010 - 2020 SQUARE ENIX CO., LTD. All Rights Reserved. © 2003, 2020 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO ILLUSTRATION: CHARACTER DESIGN: Toshiyuki Itahana © 2018 YOSHITAKA AMANO Over 82 million units in global package shipments and digital sales (as of the end of March 2020) © 2017, 2017117 2019201 011 ARMORAARM M PROJECT/BIRD J STUDIO/SQUARE U / UA ENIX N X AAllll RRightsights RReserved.eserved. “DRAGON QUEST” Series In 2016, the “DRAGON QUEST” series celebrated its 30th anniversary. This series of popular roleplaying games has sold a total of over 82 million units worldwide since the launch of “DRAGON QUEST” for the Nintendo Entertainment System in 1986. The series keeps creating new gaming experiences by actively utilizing advanced technologies such as 3D maps, StreetPass wireless communication, and cloud gaming. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Storytelling with Vignettes
Small Games, Big Feels: Storytelling with Vignettes Simon-Albert Boudreault Game Designer - Concordia University @saboudreault vignettes are not so good to tell a story. vignette games lesson #1 lesson #1 vignettes are not so good to tell a story, lesson #1 vignettes are not so good to tell a story, but they can evoke one. bla. the system is the message. lesson #2 lesson #2 vignette games are accessible. exotic gameplay Call of Duty 4 : Modern Warfare (2007) ― Infinity Ward Far Cry 4 (2014) ― Ubisoft Montréal lesson #2 vignette games are accessible, lesson #2 vignette games are accessible, for creators and players. but I'm not a gamer. vignette games leave no one indifferent. lesson #3 vignette games are different. a brief, evocative description. Louie (2010) ― Louis C.K. Final Fantasy VI (1994) ― Yoshinori Kitase & Hiroyuki Ito Dys4ia (2010) ― Anna Anthropy Freshman Year (2015) ― Nina Freeman That Dragon, Cancer (2016) ― Ryan & Amy Green To Pimp A Butterfly (2015) ― Kendrick Lamar minigame minigame vs vignette minigame vs vignette objective minigame vs vignette objective challenge minigame vs vignette objective challenge reward Patient Rituals (2016) ― André Blyth Patient Rituals (2016) ― André Blyth Patient Rituals (2016) ― André Blyth Patient Rituals (2016) ― André Blyth Patient Rituals (2016) ― André Blyth minigame vs vignette objective challenge reward minigame vs vignette objective challenge reward minigame vs vignette objective challenge reward minigame vs vignette objective challenge reward minigame vs vignette minigame vs vignette -
Vgarchive : My Video Game Collection 2021
VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs. -
Trabajo De Fin De Grado (Code 31099) Degree in English Studies Session 2020-21
Trabajo de Fin de Grado (code 31099) Degree in English Studies Session 2020-21 Student’s first name Noelia Sáez Felipe Student’s surname DNI 48804863-J Title of your TFG An analysis of language and gender stereotypes in video games First name and surname José Belda-Medina of your Tutor Abstract In the video games world, we often observe several stereotyped patterns between female and male characters, related to their image, personality, and language. The main objective is to analyze these patterns and compare them between characters. Quantitative data was gathered through the analysis of eight videogames that are new, world-famous and there is a presence of female characters and a survey completed by 111 young people to evaluate their level of awareness regarding gender roles, as well as the language that these characters use. The results show that video games explicitly or implicitly have differences in gender roles and sexist factors that influence the identity of the female characters and the respondents were fully aware of gender stereotypes. However, a significant part of them decided to continue playing these games, although they demanded a change in the videogame industry. Video games, gender roles, stereotypes, awareness, Thematic key words submissive and assertive language. INDEX 1. Introduction ...................................................................................................................... 1 2. Women’s role in video games. ...................................................................................... -
100% NINTENDO Mighty No
AUSGABE NR. 53 NOVEMBER 2013 KOSTENLOS VIEW Bayonetta 2 Kirby Triple Deluxe 100% NINTENDO Mighty No. 9 TEST Zelda: A Link between Worlds Super Mario Ace Attorney - Dual Destinies 3D World Bravely Default Klempnerarbeit und Katzenjammer - das Jump ’n’ Run im großen Test! PLUS Ein Jahr mit der Wii U Die besten Wii-U-Spiele 2013 Die besten 3DS-Spiele 2013 #52 INDEX LIVE VIEW TEST PLUS 22 VORWORT Liebe Spielerinnen und Spieler, NEUES AUS DER REDAKTION das Weihnachtsfest ist angebrochen. Hinter uns liegt ein Jahr, in dem Nintendo sehr viel Kritik seitens der Dritthersteller und vieler Spieler einstecken musste. Die Wii U erreichte in den Sonntag, 1. Dezember 2013 STELLENAUSSCHREIBUNG STELLENAUSSCHREIBUNG vergangenen Monaten leider nicht die Verkaufszahlen, die sich Nintendo erhofft hat. Das magazinübergreifende Mehr Layouter macht das Land! DIE ZWEITE Wir blicken zurück auf das erste Jahr mit der Wii U und schauen uns die Ursachen genauer an. Gewinnspiel aus der letzten Kreative Köpfe sind gefragt! Ausgabe ist vorbei. Derzeit sind wir auf der Suche nach kreativen Auch wenn die Wii U aus unterschiedlichen Gründen scharf kritisiert wird, erscheinen für Chefredakteur Björn ist am Layoutern. Wenn ihr euch mit Adobe InDesign Das NMag ist stets auf der Suche nach Redak- das Flagschiff aus dem Hause Nintendo dennoch Titel, die es sich zu spielen lohnen. Ganz ersten Advent fleißig dabei, auskennt, Spaß am Layouten habt und teuren, die unser Magazin noch vielfältiger vorne steht natürlich Super Mario 3D World, doch auch Deus Ex: Human Revolution im die Gewinner auszuwerten und gerne mit motivierten Menschen zusammen gestalten können. Wenn ihr über eine sichere Director’s Cut, Batman: Arkham Origins, Wii Fit U und Mario & Sonic bei den Olympischen die Preise zu verpacken. -
Megatrendy a Médiá 2020
Fakulta masmediálnej komunikácie Univerzita sv. Cyrila a Metoda v Trnave FAKULTA MASMEDIÁLNEJ KOMUNIKÁCIE Univerzita sv. Cyrila a Metoda v Trnave MEGATRENDY A MÉDIÁ 2020 ON THE EDGEHOAX MEDIAON THE EDU EDGE Zuzana Kvetanová FAKE NEWS Martin Graca (eds.) CATION, PO REALITY AND FICTION IN MEDIA MEGATRENDY A MÉDIÁ 2020: ON THE EDGE Zuzana Kvetanová Martin Graca (eds.) TRNAVA 2020 fmk.sk Zborník je výstupom z medzinárodnej vedeckej konferencie „Megatrendy a médiá 2020: On the Edge”, ktorá sa konala v dňa 22. apríla 2020 onlinovou formou. Vedecký a programový výbor konferencie: prof. PhDr. Miloš Mistrík, DrSc.; prof. Dr. Peter A. Bruck, Ph.D. (AT); prof. David Buckingham, PhD., MA, BA (UK); prof. Dr. Alexander Fedorov (RU); prof. PhDr. Slavomír Gálik, PhD.; prof. Ing. Alena Kusá, PhD.; prof. Jozef M. M. Ritzen (NL); prof. PhDr. Dušan Pavlů, CSc.; prof. PhDr. Hana Pravdová, PhD.; prof. Colin Sparks (HK); prof. Ing. Jarmila Šalgovičová, CSc.; prof. Ing. Anna Zaušková, PhD.; doc. PhDr. Ľudmila Čábyová, PhD.; doc. PhDr. Marek Hrubec, Ph.D. (CZ); doc. PhDr. Zora Hudíková, PhD.; doc. PhDr. Jana Radošinská, PhD.; doc. Mgr. Ondřej Roubal, Ph.D. (CZ); doc. Mgr. Art. Jozef Sedlák; doc. PhDr. Ján Višňovský, PhD.; doc. Mgr. Norbert Vrabec, PhD.; Ivana Bestvina Bukvić, Ph.D., Asst.Prof.(HR); PhDr. Viera Kačinová, PhD.; Mgr. Martin Klementis, PhD.; PhDr. Jakub Končelík, Ph.D. (CZ); Mgr. Peter Krajčovič, PhD.; Mgr. Zuzana Kvetanová, PhD.; Mgr. Zdenko Mago, PhD.; Mgr. Juliána Mináriková, PhD.; PhDr. Peter Murár, PhD.; Mgr. Lenka Rusňáková, PhD.; JUDr. PhDr. Martin Solík, PhD.; Mgr. Magdaléna Švecová, PhD. Organizačný výbor: JUDr. PhDr. Martin Solík, PhD.; Mgr.