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Monkey Game Development Beginner's Guide
Monkey Game Development Beginner's Guide Create monetized 2D games deployable to almost any platform wnload from Wow! eBook <www.wowebook.com> o Michael Hartlef D BIRMINGHAM - MUMBAI Monkey Game Development Beginner's Guide Copyright © 2012 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: April 2012 Production Reference: 1130412 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-203-8 www.packtpub.com Cover Image by J.Blaminsky ([email protected]) Credits Author Project Coordinator Michael Hartlef Alka Nayak Reviewers Proofreader Nikolas Kolm Aaron Nash Meri Morganov Indexer Acquisition Editor Hemangini Bari Kartikey Pandey Graphics Lead Technical Editor Manu Joseph Shreerang Deshpande Production Coordinator Technical Editors Melwyn D'Sa Apoorva Bolar Arun Nadar Cover Work Melwyn D'Sa Priyanka S Copy Editor Brandt D'Mello About the Author Michael Hartlef has been into game development for a long long time, starting in 1984, at the early age of 18, with this great hobby called developing computer games, on the Commodore C64. -
Immediate Mode GUI – Theory and Example
Immediate Mode GUI – Theory and Example Adam Sawicki http://asawicki.info What is GUI? Graphical User Interface (GUI) aka Head-Up Display (HUD) • Displays information • Handles interaction • Mouse, touch, keyboard, other controllers… 2 Implementation 1. Default system controls • (Used in desktop apps) • Pure system API: WinAPI • C++ library: Qt, wxWidgets, … • Another programming language: C#, Java, … 3 Implementation 1. Default system controls 2. Custom rendering • (Used in games, graphics apps) • Library: Scaleform, Dear ImGui, … • Your own implementation 4 Architecture Object-oriented – seems to be the most natural architecture for GUI • Class hierarchy for types of controls • Design patterns, e.g. composite • Fields: Position, Size, … • Methods: Show, Hide, Enable, Disable, … 5 Architecture Object-oriented – seems to be the most natural architecture for GUI 6 Example 7 Some thoughts • Actual objects also form a hierarchy • Every control is positioned relative to its parent • Similar to how games represent scene • High-level approach found in game engines – hiearchy of objects 8 Immediate mode GUI – idea • On low level (DirectX, OpenGL, Vulkan), rendering is stateless – „immediate mode” • Sequence of draw calls repeated every frame • SetShader • SetTexture • DrawTriangles • SetTexture • DrawTriangles • … • What if… we could render GUI this way? 9 Dear ImGui • https://github.com/ocornut/imgui • C++ library • Bindings to many languages available • License: MIT • Author: Omar Cornut (game developer) • Suited for real-time rendering • -
Unicon's Opengl 2D and Integrated 2D/3D Graphics Implementation A
Unicon's OpenGL 2D and Integrated 2D/3D Graphics Implementation A Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Science with a Major in Computer Science in the College of Graduate Studies University of Idaho by Kevin Z. Young Major Professor: Clinton Jeffery, Ph.D. Committee Members: Terence Soule, Ph.D.; Robert Heckendorn, Ph.D. Department Administrator: Terence Soule, Ph.D. August, 2020 ii Authorization to Submit Thesis This thesis of Kevin Z. Young, submitted for the degree of Master of Science with a Major in Computer Science and titled \Unicon's OpenGL 2D and Integrated 2D/3D Graphics Implementation," has been reviewed in final form. Permission, as indicated by the signatures and dates below is now granted to submit final copies for the College of Graduate Studies for approval. Advisor: Clinton Jeffery, Ph.D. Date Committee Mem- bers: Terence Soule, Ph.D. Date Robert Heckendorn, Ph.D. Date Department Chair: Terence Soule, Ph.D. Date iii Abstract Writing an OpenGL implementation for Unicon's 2D facilities introduces an oppor- tunity to create an integrated 2D/3D graphics mode that is intuitive to the end user. The implementation must be backwards-compatible with existing Unicon 2D graphics programs. The completion of the project will result in the release of the OpenGL im- plementation in public beta. Evaluation of this implementation shows it be qualitatively and quantitatively robust. iv Acknowledgments I would like to acknowledge my parents for giving me to opportunity to pursue higher education. I would also like to acknowledge my major professor, Dr. -
CARPET and FLOOR COVERING Space
. \ PAGE TWENTY THURSDAY, JULY 10, 1969 Daily Net Press ^ A . - ' i iWanrliPiitfr lEtti^mns Ifpralii For The Week Ended The Weather 2ime 28, U W the use of trainees at that Fair, continued warm and school. humid tonight and tomorrow. Town Gets $8^769 Grant Low tonilght about 6S. High to Other budget reductions made Yarnott'Kehl Dohkin Chides Democrats 15,459 necessary by the lower grant morrow in the 80s. For Teacher Aides Plan ManeheUer— A City o f Vittage Charm are: $3,000 to $1,600 for admin Oh Case Mt. Study Issue 'Manciiester''has beei;.^ granted At that time, the assumption istration; $1,600 to $600 for Miss Evannle Elizab^rth Kehl /'V teachers’ released time to work VOL. NO. 239 TWENTY-TWO PAGES HIANCHEOTER,' CONN., FRIDAY, JULY 11, 1969 (Cteastfled AdrertUiig on Page 11) $8,769 by the State Deipartmerit was that a grant of $26,000-36,- and Rudolph Martin Yamott, Manchester’s Republican ICE TEN CENTS with trainees; $875 to $263 for tion " is exactly for that, a of Education under the Educa 000 would be forthcoming. Be bo^ of Bolton, were united in town chairman today oha'rged fusibility study, and for noth cause of the reduced grant. clerical help; and $1,130 to $146 tion Professions Development m&riage Saturday, May 31, at ing else.” Cone said several changes have fqr supplies and equipment. that Democratic Statd Rep. N. St. Maurice’s Chtu*ch, Bolton. On Tuesday, Boggini, who Act to work with Manchester had to be made In plans. In Cone said MCC would probab Charles Boggini and the legis was on record for spending the CJommunlty College in training stead of the 10 aides originally ly conduct a threer-week orienta The bride is the daughter of lature’s State Development Wrong Sentence teacher aides to cope with the tion period for trainees, who Mr. -
Comparison of Unity and Unreal Engine
Bachelor Project Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computer Graphics and Interaction Comparison of Unity and Unreal Engine Antonín Šmíd Supervisor: doc. Ing. Jiří Bittner, Ph.D. Field of study: STM, Web and Multimedia May 2017 ii iv Acknowledgements Declaration I am grateful to Jiri Bittner, associate I hereby declare that I have completed professor, in the Department of Computer this thesis independently and that I have Graphics and Interaction. I am thankful listed all the literature and publications to him for sharing expertise, and sincere used. I have no objection to usage of guidance and encouragement extended to this work in compliance with the act §60 me. Zákon c. 121/2000Sb. (copyright law), and with the rights connected with the Copyright Act including the amendments to the act. In Prague, 25. May 2017 v Abstract Abstrakt Contemporary game engines are invalu- Současné herní engine jsou důležitými ná- able tools for game development. There stroji pro vývoj her. Na trhu je množ- are numerous engines available, each ství enginů a každý z nich vyniká v urči- of which excels in certain features. To tých vlastnostech. Abych srovnal výkon compare them I have developed a simple dvou z nich, vyvinul jsem jednoduchý ben- game engine benchmark using a scalable chmark za použití škálovatelné 3D reim- 3D reimplementation of the classical Pac- plementace klasické hry Pac-Man. Man game. Benchmark je navržený tak, aby The benchmark is designed to em- využil všechny důležité komponenty her- ploy all important game engine compo- ního enginu, jako je hledání cest, fyzika, nents such as path finding, physics, ani- animace, scriptování a různé zobrazovací mation, scripting, and various rendering funkce. -
The Effect of School Closure On
Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics. -
Gamified 3D Orthopaedic Rehabilitation Using Low Cost and Portable Inertial Sensors
Gamified 3D Orthopaedic Rehabilitation Using Low Cost and Portable Inertial Sensors Grigorios Kontadakis A thesis submitted in fulfillment of the requirements for the degree of Master of Science in Electrical and Computer Engineering. School of Electrical and Computer Engineering Laboratory of Distributed Multimedia Information Systems and Applications – TUC/MUSIC CHANIA 2018 Abstract Abstract This work introduces an innovative gamified rehabilitation platform comprising of a mobile game and a custom sensor placed on the knee, intended for patients that have undergone Total Knee Replacement surgery, in collaboration with the General Hospital in Chania. The application uses a single custom-made, light, portable and low-cost sensor node consisting of an Inertial Measurement Unit (IMU) attached on a lower limb in order to capture its orientation in space in real-time, while the patient is completing a physiotherapy protocol. An IMU measures and reports a body's specific force (accelerometer), angular rate (gyroscope), and sometimes the magnetic field surrounding the body (magnetometer). IMUs provide the leading technology used in wearable devices and are employed in this thesis as they meet the main design constraints of this framework, maximizing portability and minimizing cost. Previous work indicates that when multiple IMUs are employed, satisfactory rehabilitation exercise classification accuracy results are achieved based on three, two and one IMUs. Such results drive the further investigation of the challenging classification problem using just a single IMU in this thesis, enhancing maximum portability compared to multiple IMU systems, in conjunction with sufficiently high success rates of movement detection. Our goal is to reduce the need for the physical presence of a physiotherapist by aiding the efficient performance of exercise sessions at any location and increase patient engagement during physiotherapy by motivating the user to participate in a game using the current ultra-portable framework of just a single IMU sensor and an Android device. -
Trabajo De Fin De Grado (Code 31099) Degree in English Studies Session 2020-21
Trabajo de Fin de Grado (code 31099) Degree in English Studies Session 2020-21 Student’s first name Noelia Sáez Felipe Student’s surname DNI 48804863-J Title of your TFG An analysis of language and gender stereotypes in video games First name and surname José Belda-Medina of your Tutor Abstract In the video games world, we often observe several stereotyped patterns between female and male characters, related to their image, personality, and language. The main objective is to analyze these patterns and compare them between characters. Quantitative data was gathered through the analysis of eight videogames that are new, world-famous and there is a presence of female characters and a survey completed by 111 young people to evaluate their level of awareness regarding gender roles, as well as the language that these characters use. The results show that video games explicitly or implicitly have differences in gender roles and sexist factors that influence the identity of the female characters and the respondents were fully aware of gender stereotypes. However, a significant part of them decided to continue playing these games, although they demanded a change in the videogame industry. Video games, gender roles, stereotypes, awareness, Thematic key words submissive and assertive language. INDEX 1. Introduction ...................................................................................................................... 1 2. Women’s role in video games. ...................................................................................... -
Hurling 1884-2000
TOWARDS A PHILOSOPHY FOR LEGISLATION IN GAELIC GAMES (A p p e n d ix 2 ) [Compiled by Joe Lennon in part submission for a post graduate research degree at Dublin City University 1993-1999 on the Philosophy for Legislation ] TOWARDS A PHILOSOPHY FOR LEGISLATION IN GAELIC GAMES (A ppendix 2) Part 1: A COMPARATIVE ANALYSIS OF THE PLAYING RULES OF FOOTBALL AND HURLING 1884-2000 Part 2: THE EARLY PLAYING RULES OF OTHER FOOTBALL AND BALL AND STICK GAMES Compiled by JOSEPH F. LENNON D.L.C.P.E., M.SC. [Appendix 1 is a separate volume which contains a collection of the rules o f hurling as played in Cornwall and Devon in the 16th and 17th centuries, the early rules of hurley and hurling 1869-1889, the playing rules of football and hurling 1884-2000 and the composite rules of the Hurling-Shmty International games 1933-2000 ] Published by The Northern Recreation Consultants Gormanstown, Co Meath, Ireland Published by Northern Recreation Consultants 1999 Copyright © Joseph F Lennon 1999 This book is sold subject to the condition that it shall not by way of trade or otherwise, be lent, resold, hired out, or otherwise circulated without the publisher’s prior consent, nor in any form of binding or cover other than that in which it is published Sale of this book is also on condition that all or part of this book may not be reproduced by photocopying nor by any means, electronic or otherwise, without the express prior consent of the publisher in writing ISBN 1 902097 01 1 Printed by Colourbooks Limited Baldoyle Industrial Estate Dublin 13 Ireland *97 -
Megatrendy a Médiá 2020
Fakulta masmediálnej komunikácie Univerzita sv. Cyrila a Metoda v Trnave FAKULTA MASMEDIÁLNEJ KOMUNIKÁCIE Univerzita sv. Cyrila a Metoda v Trnave MEGATRENDY A MÉDIÁ 2020 ON THE EDGEHOAX MEDIAON THE EDU EDGE Zuzana Kvetanová FAKE NEWS Martin Graca (eds.) CATION, PO REALITY AND FICTION IN MEDIA MEGATRENDY A MÉDIÁ 2020: ON THE EDGE Zuzana Kvetanová Martin Graca (eds.) TRNAVA 2020 fmk.sk Zborník je výstupom z medzinárodnej vedeckej konferencie „Megatrendy a médiá 2020: On the Edge”, ktorá sa konala v dňa 22. apríla 2020 onlinovou formou. Vedecký a programový výbor konferencie: prof. PhDr. Miloš Mistrík, DrSc.; prof. Dr. Peter A. Bruck, Ph.D. (AT); prof. David Buckingham, PhD., MA, BA (UK); prof. Dr. Alexander Fedorov (RU); prof. PhDr. Slavomír Gálik, PhD.; prof. Ing. Alena Kusá, PhD.; prof. Jozef M. M. Ritzen (NL); prof. PhDr. Dušan Pavlů, CSc.; prof. PhDr. Hana Pravdová, PhD.; prof. Colin Sparks (HK); prof. Ing. Jarmila Šalgovičová, CSc.; prof. Ing. Anna Zaušková, PhD.; doc. PhDr. Ľudmila Čábyová, PhD.; doc. PhDr. Marek Hrubec, Ph.D. (CZ); doc. PhDr. Zora Hudíková, PhD.; doc. PhDr. Jana Radošinská, PhD.; doc. Mgr. Ondřej Roubal, Ph.D. (CZ); doc. Mgr. Art. Jozef Sedlák; doc. PhDr. Ján Višňovský, PhD.; doc. Mgr. Norbert Vrabec, PhD.; Ivana Bestvina Bukvić, Ph.D., Asst.Prof.(HR); PhDr. Viera Kačinová, PhD.; Mgr. Martin Klementis, PhD.; PhDr. Jakub Končelík, Ph.D. (CZ); Mgr. Peter Krajčovič, PhD.; Mgr. Zuzana Kvetanová, PhD.; Mgr. Zdenko Mago, PhD.; Mgr. Juliána Mináriková, PhD.; PhDr. Peter Murár, PhD.; Mgr. Lenka Rusňáková, PhD.; JUDr. PhDr. Martin Solík, PhD.; Mgr. Magdaléna Švecová, PhD. Organizačný výbor: JUDr. PhDr. Martin Solík, PhD.; Mgr. -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
Jakob Eklund CV
Jakob Eklund – Senior software developer / Aspiring game creator Jakob Eklund CV Summary I am an inventive, curious, and analytical software developer who finds it easy to see the broader picture. Since I have worked as both agile coach and IT solutions manager, I am also used to guiding groups in both projects and ongoing development. After 10+ years in the IT industry, I am most aware that software does not emerge out of code alone. The organizational and cultural aspects are at least as important as the technical. For me, self-organizing teams, high-frequency deliveries and a scientific approach are all necessary to produce robust and well-functioning solutions. GOAL I want to make computer games that stimulate a sense of discovery, creativity, lateral thinking and empathy. As far as my individual work is concerned, I prefer to be a generalist rather than specialise. That being said, I am extra interested in software architecture, procedural animation, test-driven development and accessibility. I'm most comfortable working in inter-disciplinarily teams. I have taken leadership roles before and can do so again if the need arises. Work experience 2018-08 – 2019-06 Team lead Kundo In my role as Team Lead, I guided a team of six senior developers through the development of a new cloud service-based customer service product for Facebook. My responsibilities included developing the team at the individual and group level, project management (e.g. planning, goal definition, status reporting, customer relations) and personnel admin (e.g. recruiting, yearly employee interviews and salary negotiation). 2012-09 – 2018-08 Scrum master/IT solutions manager/Software developer MTM Swedish Agency for Accessible Media, MTM, has the mission to ensure that everyone has access to literature and information, regardless of reading ability.