Monkey Game Development Beginner's Guide
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Encouragez Les Framabooks !
Encouragez les Framabooks ! You can use Unglue.it to help to thank the creators for making Histoires et cultures du Libre. Des logiciels partagés aux licences échangées free. The amount is up to you. Click here to thank the creators Sous la direction de : Camille Paloque-Berges, Christophe Masutti Histoires et cultures du Libre Des logiciels partagés aux licences échangées II Framasoft a été créé en novembre 2001 par Alexis Kauffmann. En janvier 2004 une asso- ciation éponyme a vu le jour pour soutenir le développement du réseau. Pour plus d’infor- mation sur Framasoft, consulter http://www.framasoft.org. Se démarquant de l’édition classique, les Framabooks sont dits « livres libres » parce qu’ils sont placés sous une licence qui permet au lecteur de disposer des mêmes libertés qu’un utilisateur de logiciels libres. Les Framabooks s’inscrivent dans cette culture des biens communs qui, à l’instar de Wikipédia, favorise la création, le partage, la diffusion et l’ap- propriation collective de la connaissance. Le projet Framabook est coordonné par Christophe Masutti. Pour plus d’information, consultez http://framabook.org. Copyright 2013 : Camille Paloque-Berges, Christophe Masutti, Framasoft (coll. Framabook) Histoires et cultures du Libre. Des logiciels partagés aux licences échangées est placé sous licence Creative Commons -By (3.0). Édité avec le concours de l’INRIA et Inno3. ISBN : 978-2-9539187-9-3 Prix : 25 euros Dépôt légal : mai 2013, Framasoft (impr. lulu.com, Raleigh, USA) Pingouins : LL de Mars, Licence Art Libre Couverture : création par Nadège Dauvergne, Licence CC-By Mise en page avec LATEX Cette œuvre est mise à disposition selon les termes de la Licence Creative Commons Attribution 2.0 France. -
Faculteit Bedrijf En Organisatie Unity 5 Versus
Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Samenvatting Rusty Bolt is een Belgische indie studio. Deze studio wilt een nieuw project starten voor een 3D spel in een HyperText Markup Language 5 (HTML5) browser die intensief gebruik zal maken van artificiële intelligentie (AI) en Web Graphics Library (WebGL). Na onderzoek via een requirements-analyse van verschillende mogelijkheden van game engines komen we terecht bij twee opties namelijk Unity 5, die Rusty Bolt al reeds gebruikt, of de Unreal Engine 4, wat voor hen onbekend terrein is. Qua features zijn ze enorm verschillend, maar ze voldoen elk niet aan één voorwaarde die Rusty Bolt verwacht van een game engine. Zo biedt Unity Technologies wel een mogelijkheid om software te bouwen in de cloud. De broncode van Unity wordt niet openbaar gesteld, tenzij men er extra voor betaalt. Deze game engine is dus niet volledig open source in tegenstelling tot Unreal Engine 4. We vergelijken dan verder ook deze twee engines, namelijk Unity 5 en Unreal Engine 4. We tonen aan dat deze engines visueel verschillen van features, maar ook een andere implementatie van de AI hanteren. -
The Effect of School Closure On
Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics. -
Google Adquiere Motorola Mobility * Las Tablets PC Y Su Alcance * Synergy 1.3.1 * Circuito Impreso Al Instante * Proyecto GIMP-Es
Google adquiere Motorola Mobility * Las Tablets PC y su alcance * Synergy 1.3.1 * Circuito impreso al instante * Proyecto GIMP-Es El vocero . 5 Premio Concurso 24 Aniversario de Joven Club Editorial Por Ernesto Rodríguez Joven Club, vivió el verano 2011 junto a ti 6 Aniversario 24 de los Joven Club La mirada de TINO . Cumple TINO 4 años de Los usuarios no comprueba los enlaces antes de abrirlos existencia en este septiembre, el sueño que vió 7 Un fallo en Facebook permite apropiarse de páginas creadas la luz en el 2007 es hoy toda una realidad con- Google adquiere Motorola Mobility vertida en proeza. Esfuerzo, tesón y duro bre- gar ha acompañado cada día a esta Revista que El escritorio . ha sabido crecerse en sí misma y superar obs- 8 Las Tablets PC y su alcance táculos y dificultades propias del diario de cur- 11 Propuesta de herramientas libre para el diseño de sitios Web sar. Un colectivo de colaboración joven, entu- 14 Joven Club, Infocomunidad y las TIC siasta y emprendedor –bajo la magistral con- 18 Un vistazo a la Informática forense ducción de Raymond- ha sabido mantener y El laboratorio . desarrollar este proyecto, fruto del trabajo y la profesionalidad de quienes convergen en él. 24 PlayOnLinux TINO acumula innegables resultados en estos 25 KMPlayer 2.9.2.1200 años. Más de 350 000 visitas, un volumen apre- 26 Synergy 1.3.1 ciable de descargas y suscripciones, servicios 27 imgSeek 0.8.6 estos que ha ido incorporando, pero por enci- El entrevistado . ma de todo está el agradecimiento de muchos 28 Hilda Arribas Robaina por su existencia, por sus consejos, su oportu- na información, su diálogo fácil y directo, su uti- El taller . -
Game2learn: Building a Compiler Into a Game Engine to Increase Learning Gains in Computer Science Students
i GAME2LEARN: BUILDING A COMPILER INTO A GAME ENGINE TO INCREASE LEARNING GAINS IN COMPUTER SCIENCE STUDENTS by Amanda Chaffin A thesis submitted to the faculty of The University of North Carolina at Charlotte in partial fulfillment of the requirements for the degree of Master of Science in Computer Science Charlotte 2009 Approved by: Dr. Tiffany Barnes Dr. G. Michael Youngblood Dr. Jamie Payton ii ©2009 Amanda Brook Chaffin ALL RIGHTS RESERVED iii ABSTRACT AMANDA BROOK CHAFFIN. Game2learn: building a compiler into a game engine to increase learning gains in computer science students. (Under the direction of DR. TIFFANY BARNES) Increasingly, games are being developed for use inside the classroom and work environments as a learning tool for students and employees in a variety of disciplines. Since its inception in 2005, the Game2Learn group has been dedicated to the idea that games can be used to teach introductory computer science concepts to introductory students. The games developed by the group have always been driven by the need to increase student motivation and engagement in the computer science class, which is critical to gaining and retaining computer science students. The games built prior to this thesis were all rapid prototype games which, while showing learning gains and improved attitudes toward educational games for computing, did not allow the students to write actual code in the game environment, depending instead of code metaphors such as a magic code fairy that students input for loop numbers into the program (Wu’s Castle), a drag and drop pseudo code interface (Saving Sera), and instruction through dialogue trees (StormHaven 2 and The Tournament). -
Hurling 1884-2000
TOWARDS A PHILOSOPHY FOR LEGISLATION IN GAELIC GAMES (A p p e n d ix 2 ) [Compiled by Joe Lennon in part submission for a post graduate research degree at Dublin City University 1993-1999 on the Philosophy for Legislation ] TOWARDS A PHILOSOPHY FOR LEGISLATION IN GAELIC GAMES (A ppendix 2) Part 1: A COMPARATIVE ANALYSIS OF THE PLAYING RULES OF FOOTBALL AND HURLING 1884-2000 Part 2: THE EARLY PLAYING RULES OF OTHER FOOTBALL AND BALL AND STICK GAMES Compiled by JOSEPH F. LENNON D.L.C.P.E., M.SC. [Appendix 1 is a separate volume which contains a collection of the rules o f hurling as played in Cornwall and Devon in the 16th and 17th centuries, the early rules of hurley and hurling 1869-1889, the playing rules of football and hurling 1884-2000 and the composite rules of the Hurling-Shmty International games 1933-2000 ] Published by The Northern Recreation Consultants Gormanstown, Co Meath, Ireland Published by Northern Recreation Consultants 1999 Copyright © Joseph F Lennon 1999 This book is sold subject to the condition that it shall not by way of trade or otherwise, be lent, resold, hired out, or otherwise circulated without the publisher’s prior consent, nor in any form of binding or cover other than that in which it is published Sale of this book is also on condition that all or part of this book may not be reproduced by photocopying nor by any means, electronic or otherwise, without the express prior consent of the publisher in writing ISBN 1 902097 01 1 Printed by Colourbooks Limited Baldoyle Industrial Estate Dublin 13 Ireland *97 -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
Capítulo 4. Pruebas Y Evaluación Del Videojuego
ESCUELA POLITÉCNICA NACIONAL FACULTAD DE INGENIERÍA EN SISTEMAS INFORMÁTICOS Y DE COMPUTACIÓN DESARROLLO DE UN VIDEOJUEGO TRIDIMENSIONAL PROYECTO PREVIO A LA OBTENCIÓN DEL TÍTULO DE INGENIERO EN SISTEMAS INFORMÁTICOS Y DE COMPUTACIÓN JOSÉ PATRICIO MACAS JIMÉNEZ ([email protected]) ALEX MIGUEL MENA VÁSQUEZ ([email protected]) DIRECTOR: ING. CARLOS MONTENEGRO ([email protected]) Quito, Marzo del 2008 II DECLARACIÓN Nosotros, José Patricio Macas Jiménez y Alex Miguel Mena Vásquez, declaramos bajo juramento que el trabajo aquí descrito es de nuestra autoría; que no ha sido previamente presentado para ningún grado o calificación profesional; y, que hemos consultado las referencias bibliográficas que se incluyen en este documento. A través de la presente declaración, cedemos nuestros derechos de propiedad intelectual correspondientes a este trabajo, a la Escuela Politécnica Nacional, según lo establecido por la Ley de Propiedad Intelectual, por su Reglamento y por la normatividad institucional vigente. _________________________ ________________________ Patricio Macas Alex Mena III CERTIFICACIÓN Certifico que el presente trabajo fue desarrollado por José Patricio Macas Jiménez y Alex Miguel Mena Vásquez, bajo mi supervisión. Ing. Carlos Montenegro DIRECTOR DE PROYECTO 1 INDICE CAPÍTULO 1. METODOLOGÍA Y HERRAMIENTAS ................................................. 7 1.1. SELECCIÓN DE ESTÁNDAR DE DESARROLLO.................................................. 7 1.1.1. MÉTRICA V3 .......................................................................................................................... -
BAA 3D Game Design 12
BAA 3D Game Design 12 District Name: Coquitlam District Number: 43 Developed by: Mike Schoenhals, Lisa Mulzet, & Jodey Udell Date Developed: March 1st, 2012 School Name: Heritage Woods Secondary, Centennial Secondary, Gleneagle Secondary Principal’s Name: Mr. Ken Cober Board/Authority Approval Date: Board/Authority Signature: Course Name: 3D Game Design 12 Grade Level of Course: Grade 12 Number of Course Credits: 4 credits Number of Hours of Instruction: 100 hours Prerequisite(s): None. It would be advantageous for students to have a background in 3D design, digital arts, and programming. Special Training, Facilities or Equipment Required: A computer lab with software for both 3D modelling and game design is required. The instructor should have training with a 3D modelling software package and a compatible 3D Game Design platform. Course Synopsis: 3D Game Design is a ‘how to’ course designed to teach the fundamental philosophies of game design and apply them in a hands-on manner using a step-by-step process. For students, the majority of their class time in this course will be dedicated to the applied creation of their own working 3D game. Rationale: 3D Game Design and its various related fields of work are viable occupations for students in BC. A course like this gives students an experience in this field prior to committing to a post-secondary program. With the emergence of free and inexpensive software tools, schools can offer this course in a budget conscious manner. Organizational Structure: Unit/Topic Title Time Unit 1 Introduction to 3D Game Design & Planning 10 Hours Unit 2 Modelling for Game Design 20 Hours Unit 3 Colour and Texture for 3D Models 10 Hours Unit 4 Rigging Models 5 Hours Unit 5 Animation for 3D Game Sprites 10 Hours Unit 6 Level Design 30 Hours Unit 7 Introduction to Scripting & Programming 10 Hours Unit 8 Testing and Publishing a 3D Game 5 Hours Total Hours 100 Hours Unit/Topic/Module Descriptions: Unit 1: Introduction To 3D Game Design & Planning (10 hours) 1. -
Life Skills Game Guide Table of Contents
Life Skills Game Guide Table of Contents About This Game Guide | 5 Reinforcing Life Skills With Games | 6 Game Facilitation Tips | 8 Games | 12 Indexes | 211 Indexes By Life Skills | 212 By Grade Level | 215 By Location (Indoor Games) | 219 By Time Available | 220 By Group Size | 222 Games All Tangled Up 12 Castle Ball 32 Alligator Swamp Trail 13 Cat and Mouse 34 Animal Farm 14 Catch and Drop 36 Animal Tag 16 Chair Game 37 Ants On A Log 17 Charades Relay 38 Arena Flag Tag 18 Circle of Flags 39 Around the World 19 Clap and Move 41 Back-to-Back Get Up 20 Clean Your Room 42 Ball Toss 21 Color Tag 43 Band Aid Tag 23 Colors 44 Bird's Nest 25 Concentration Ball 45 Blob Tag 26 Cone Conquest 46 Bob the Bunny 28 Continuous Relays 47 Bridge Ball 29 Cookie Jar 49 Bubbles 30 Crazy Kickball 50 C'mon In and Sit Down 31 Crooked Circle 52 Playworks.org | Page 2 Cut the Cake 53 Key Punch 102 Dance Freeze 54 Kickball 103 Detective Frog 55 Knock Down 105 Dog Chases Its Tail 56 Knockout 106 Don't Get Caught with the Cookie 57 Knots On A Rope 108 Dragon Tail 58 Land, Sea, Air 109 Drop the Cookie! 59 Lava Game 111 Elbow Tag 60 Leapfrog 112 Farmers 61 Line of Silence 113 Find a Place 63 Magic Tag 114 Find Somebody Who 64 Maze Tag 116 Flag Fake Out 65 Mountains and Valleys 117 Four Corners 66 Movement Name Game 118 Four Square 68 Multi-Ball 119 Fox and Rabbit 70 My DVD Player 120 Freeze Tag 71 Mystery Creature 121 Frog Catcher 72 Name Touch 122 Fruit Basket 74 Night at the Museum 123 Gaga Ball 75 One Fish, Two Fish, Red Fish, Giants, Wizards and Elves -
Game Developer on Mobile on Mobile Game Porting (Pg
>>PRODUCT REVIEWS TIRA JUMP PRODUCT SUITE * SLICKEDIT 10 SEPTEMBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>HEADS UP DISPLAY >>STATE OF THE INDUSTRY >>MOBILIZE YOUR CONTENT PHONES WE LOVE FOR HOW GAMES FIT INTO PRACTICAL HINTS FOR THEIR PLAYING POWER THE MOBILE AGENDA YOUR PORTING BLUES MOBILE POSTMORTEM MOBILE BEFORE CRISIS: ISSUE FINAL FANTASY VII Still Using THAT Old Rag-Doll? Do your characters walk, climb, fall down, Unsurpassed cross-platform game get-up and interact just like...well, you? physics with an integrated animation system and tool chain They should! Enables next-generation character animation that blends physics and animation in real-time Includes HydraCore™ technology for multi-core and multi-threaded platforms Backed by the most experienced support in the middleware industry Havok Complete™ Any genre. Any situation. www.havok.com []CONTENTS SEPTEMBER 2005 VOLUME 12, NUMBER 8 FEATURES 11 STATE OF THE INDUSTRY: MOBILE GAMES Over the last few years, the North American mobile phone market has grown by leaps and bounds, and the mobile game industry now represents a rapidly growing revenue stream for the market leaders. But how is the interaction between developers, publishers, and carriers shifting as the market matures? In this state of the industry report, Paul Hyman investigates what the market holds for all the major stakeholders. By Paul Hyman 19 BUSINESS LEVEL: THE TIPPING POINT Each year, the line separating wireless and console/PC gaming blurs, as do the design 11 fundamentals behind them. Is having cross platform design a step that all games can leverage in the future? Mike Yuen takes this concept as a starting point and discusses the connection between wireless and traditional gaming platforms. -
3D Studio Max Download Mac Free
3d studio max download mac free click here to download Get a free 3-year education license now. 3ds Max software provides a comprehensive 3D modeling, animation, You cannot download the product on this device, but you can email yourself the link to download it later on your PC or Mac. Ask for help with download, installation, and activation of your educational. Download the free trial version of 3ds Max Discover Autodesk's iconic 3D modeling, rendering, and animation software. Autodesk provides many native Mac products for CAD, 3D modeling, Free trial. Fusion 3D CAD and CAM software. Cloud-based 3D Free Download. Download the free trial of 3ds Max Discover Autodesk's iconic 3D modelling, rendering and animation software. Autodesk provides many native Mac products for CAD, 3D modelling, rendering, animation, visual effects and digital Download for free (US site) Subscribe or try for free. 3ds Max 3D modeling, animation, and rendering software. 3ds Max. Autodesk 3ds Max, free and safe download. Autodesk 3ds Max latest version: Esteemed professional 3D design and animation app. Autodesk 3ds Max is a. Autodesk 3ds Max software allows you to create high- resolution 3D assets for games, film, and motion graphics projects. Customize, collaborate, and create 3D. 3ds Max for Mac OS X, download best alternative solutions carefully chosen by our editors and user community. Autodesk 3ds max design mac. Download software, free trials, free software for students and educators, and viewers buy oem office word for 3ds Max. 3ds Max free download. Get new version of 3ds Max. An expert 3D program ✓ Free ✓ Updated ✓ Download now.