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1 Heidemarie Hanekop, Volker Wittke the Role of Users in Internet-Based
Heidemarie Hanekop, Volker Wittke The Role of Users in Internet-based Innovation Processes The discussion of innovations on the Internet is increasingly focusing on the active role of customers and users. Especially in the development and improvement of digital products and services (such as software, information services or online trade), adapted to consumer demands, we observe an expansion of autonomous activities of customers and users. The division of labour between suppliers and users, producers and consumers is no longer definite. This also brings into question long standing and firmly established boundaries between employment which is still structured by the capitalist law of profit and a private world following other principles. The digital mode of production and distribution, together with the necessary means of production (personal computer) in the hands of numerous private users, provide these users with expanding possibilities to develop and produce digital products and services. In addition, the Internet as a platform of communication facilitates world-wide production with participation of a great number of users ("mass collaboration" – see Tapscott 2006). The development of Open Source Software (OSS) and the online encyclopaedia Wikipedia represent a particularly far-reaching participation of users. It is true that we are dealing with the production of public goods here and therefore specific basic conditions for "mass collaboration". However, concepts like "interactive value creation" (Reichwald/Piller 2006) or "open innovation" (Chesbrough 2003, Chesbrough et al. 2006) propagate an opening of innovation processes for users unrelated to companies also in the framework of commercial value creation, as a central new dimension of promising organisation of innovation processes. -
Download the Google Play App for Firefox Download the Google Play App for Firefox
download the google play app for firefox Download the google play app for firefox. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 679fdb395c10c3f7 • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Firefox Browser. No shady privacy policies or back doors for advertisers. Just a lightning fast browser that doesn’t sell you out. Latest Firefox features. Picture-in-Picture. Pop a video out of the browser window so you can stream and multitask. Expanded Dark Mode. Take it easy on your eyes every time you go online. An extra layer of protection. DNS over HTTPS (DoH) helps keep internet service providers from selling your data. Do what you do online. Firefox Browser isn’t watching. How Firefox compares to other browsers. Get all the speed and tools with none of the invasions of privacy. Firefox Browser collects so little data about you, we don’t even require your email address to download. -
Going from Python to Guile Scheme a Natural Progression
Going from Python to Guile Scheme A natural progression Arne Babenhauserheide February 28, 2015 Abstract After 6 years of intense Python-Programming, I am starting into Guile Scheme. And against all my expec- tations, I feel at home. 1 2 The title image is built on Green Tree Python from Michael Gil, licensed under the creativecommons attribution license, and Guile GNU Goatee from Martin Grabmüller, Licensed under GPLv3 or later. This book is licensed as copyleft free culture under the GPLv3 or later. Except for the title image, it is copyright (c) 2014 Arne Babenhauserheide. Contents Contents 3 I My story 7 II Python 11 1 The Strengths of Python 13 1.1 Pseudocode which runs . 13 1.2 One way to do it . 14 1.3 Hackable, but painfully . 15 1.4 Batteries and Bindings . 17 1.5 Scales up . 17 2 Limitations of Python 19 2.1 The warped mind . 19 2.2 Templates condemn a language . 20 3 4 CONTENTS 2.3 Python syntax reached its limits . 21 2.4 Time to free myself . 23 IIIGuile Scheme 25 3 But the (parens)! 29 4 Summary 33 5 Comparing Guile Scheme to the Strengths of Python 35 5.1 Pseudocode . 36 General Pseudocode . 36 Consistency . 37 Pseudocode with loops . 40 Summary . 44 5.2 One way to do it? . 44 5.3 Planned Hackablility, but hard to discover. 50 Accessing variables inside modules . 51 Runtime Self-Introspection . 51 freedom: changing the syntax is the same as reg- ular programming . 58 Discovering starting points for hacking . 60 5.4 Batteries and Bindings: FFI . -
GNU Emacs Manual
GNU Emacs Manual GNU Emacs Manual Sixteenth Edition, Updated for Emacs Version 22.1. Richard Stallman This is the Sixteenth edition of the GNU Emacs Manual, updated for Emacs version 22.1. Copyright c 1985, 1986, 1987, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with the Invariant Sections being \The GNU Manifesto," \Distribution" and \GNU GENERAL PUBLIC LICENSE," with the Front-Cover texts being \A GNU Manual," and with the Back-Cover Texts as in (a) below. A copy of the license is included in the section entitled \GNU Free Documentation License." (a) The FSF's Back-Cover Text is: \You have freedom to copy and modify this GNU Manual, like GNU software. Copies published by the Free Software Foundation raise funds for GNU development." Published by the Free Software Foundation 51 Franklin Street, Fifth Floor Boston, MA 02110-1301 USA ISBN 1-882114-86-8 Cover art by Etienne Suvasa. i Short Contents Preface ::::::::::::::::::::::::::::::::::::::::::::::::: 1 Distribution ::::::::::::::::::::::::::::::::::::::::::::: 2 Introduction ::::::::::::::::::::::::::::::::::::::::::::: 5 1 The Organization of the Screen :::::::::::::::::::::::::: 6 2 Characters, Keys and Commands ::::::::::::::::::::::: 11 3 Entering and Exiting Emacs ::::::::::::::::::::::::::: 15 4 Basic Editing -
Accelerate Your Mobile Apps for Android On
The Developer Summit at ARM® TechCon™ 2013 Accelerate your Mobile Apps and Games for Android™ on ARM Matthew Du Puy! Software Engineer, ARM The Developer Summit at ARM® TechCon™ 2013 Presenter Matthew Du Puy! Software Engineer, ARM! ! Matthew Du Puy is a software engineer at ARM and is currently working to ensuring mobile app performance on the latest ARM technologies. Previously a self employed embedded systems software contractor working primarily on the Linux Kernel and a mountain climber.! ! Contact Details: ! Email: [email protected] Title: Accelerate Your Mobile Apps and Games for Android on ARM Overview: Learn to perform Android application and systems level analysis on Android apps and platforms using tools from Google, ARM, AT&T and others. Find bottlenecks in both SDK and NDK activities and learn different approaches to fixing those bottlenecks and better utilize platform technologies and APIs. Problem: This is not a desktop ▪ Mobile apps require special design considerations that aren’t always clear and tools to solve increasingly complex systems are limited! ▪ Animations and games drop frames! ▪ Networking, display, real time audio and video processing eat battery! ▪ App won’t fit in memory constraints Analysis ▪ Fortunately Google, ARM and many others are developing analysis tools and solutions to these problems! ▪ Is my app … ?! ▪ CPU/GPGPU bound! ▪ I/O or memory constrained! ▪ Power efficient! ▪ What can I do to fix it?# (short of buying everyone who runs my app# a Quad-core ARM® Cortex™-A15 processor # & ARM Mali™-T604 processor or Octo phone) In emerging markets, not everyone has access to the latest and greatest devices but they still want to game, shop, socialize and learn with their mobiles. -
Analisi Del Progetto Mozilla
Università degli studi di Padova Facoltà di Scienze Matematiche, Fisiche e Naturali Corso di Laurea in Informatica Relazione per il corso di Tecnologie Open Source Analisi del progetto Mozilla Autore: Marco Teoli A.A 2008/09 Consegnato: 30/06/2009 “ Open source does work, but it is most definitely not a panacea. If there's a cautionary tale here, it is that you can't take a dying project, sprinkle it with the magic pixie dust of "open source", and have everything magically work out. Software is hard. The issues aren't that simple. ” Jamie Zawinski Indice Introduzione................................................................................................................................3 Vision .........................................................................................................................................4 Mozilla Labs...........................................................................................................................5 Storia...........................................................................................................................................6 Mozilla Labs e i progetti di R&D...........................................................................................8 Mercato.......................................................................................................................................9 Tipologia di mercato e di utenti..............................................................................................9 Quote di mercato (Firefox).....................................................................................................9 -
Monkey Game Development Beginner's Guide
Monkey Game Development Beginner's Guide Create monetized 2D games deployable to almost any platform wnload from Wow! eBook <www.wowebook.com> o Michael Hartlef D BIRMINGHAM - MUMBAI Monkey Game Development Beginner's Guide Copyright © 2012 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: April 2012 Production Reference: 1130412 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-203-8 www.packtpub.com Cover Image by J.Blaminsky ([email protected]) Credits Author Project Coordinator Michael Hartlef Alka Nayak Reviewers Proofreader Nikolas Kolm Aaron Nash Meri Morganov Indexer Acquisition Editor Hemangini Bari Kartikey Pandey Graphics Lead Technical Editor Manu Joseph Shreerang Deshpande Production Coordinator Technical Editors Melwyn D'Sa Apoorva Bolar Arun Nadar Cover Work Melwyn D'Sa Priyanka S Copy Editor Brandt D'Mello About the Author Michael Hartlef has been into game development for a long long time, starting in 1984, at the early age of 18, with this great hobby called developing computer games, on the Commodore C64. -
Peer Participation and Software
Peer Participation and Software This report was made possible by the grants from the John D. and Cath- erine T. MacArthur Foundation in connection with its grant-making initiative on Digital Media and Learning. For more information on the initiative visit www.macfound.org. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning Peer Participation and Software: What Mozilla Has to Teach Government by David R. Booth The Future of Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg with the assistance of Zoë Marie Jones The Future of Thinking: Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg with the assistance of Zoë Marie Jones New Digital Media and Learning as an Emerging Area and “Worked Examples” as One Way Forward by James Paul Gee Living and Learning with New Media: Summary of Findings from the Digital Youth Project by Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C. J. Pascoe, and Laura Robinson with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Z. Martínez, Dan Perkel, Christo Sims, and Lisa Tripp Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project by Carrie James with Katie Davis, Andrea Flores, John M. Francis, Lindsay Pettingill, Margaret Rundle, and Howard Gardner Confronting the Challenges of Participatory Culture: Media Education for the 21st Century by Henry Jenkins (P.I.) with Ravi Purushotma, Margaret Weigel, Katie Clinton, and Alice J. Robison The Civic Potential of Video Games by Joseph Kahne, Ellen Middaugh, and Chris Evans Peer Production and Software What Mozilla Has to Teach Government David R. -
Mozilla Messaging and Thunderbird: Why, And
Email is essential. Let’s make it great. An Introduction to Mozilla Messaging David Ascher [email protected] Why am I here? • To introduce Mozilla • To discuss the current email & messaging challenges • To share the Thunderbird vision • To listen and learn Core Belief The Mozilla project is a global community of people who believe that openness, innovation, and opportunity are key to the continued health of the Internet. A short history 2000 Mozilla Foundation 2005 2008 MozillaMozilla CorporationMessaging Focus and Scope Mozilla Foundation (MoFo) ❖ Everything else Mozilla Corp (MoCo) Mozilla Messaging (MoMo) ❖ Web standards ❖ Email & Calendaring ❖ Web Privacy standards ❖ ❖ Weave Email privacy ❖ ❖ Prism Mobile messaging ❖ Mobile web ❖ Calendaring ❖ IM, etc. Expectation Reset • Mozilla is a public benefit organization • Driven by non-financial outcomes • Use the tools of business and markets to further our agenda What’s the problem with “email”? Instant Messaging News Home Email Email Twitter Web Forums Work Email Pownce Jaiku RSS/Atom MySpace Pulse Atom Pub Facebook FriendFeed LinkedIn Xing VoIP Voicemail SMS What’s the problem with “email”? Instant Messaging News THIS HomeDOES Email Email Twitter Web Forums Work Email Pownce Jaiku RSS/AtomNOTMySpace FIT OURPulse Atom Pub Facebook FriendFeed LinkedIn Xing VoIP Voicemail BRAINS!SMS How did we get here? • Email design predates current internet architecture • Email was “solved”, consolidated, dead. • The Web is changing everything ❖ Economies of clouds & services ❖ Monetization strategies ❖ Social graphs and Identity crisis Still • Messaging is still key to the user experience of the internet • It needs to be: ❖ Open, competitive, interoperable, secure ❖ More effective ❖ Less stressful ❖ Fun again! So? The Mozilla Manifesto 1. -
POSS Feasibility Study, the Technical Framework Hereafter Is Based on OSS, Although We Do Not Consider This Requirement As a Technical One
POOLING OPEN SOURCE SOFTWARE An IDA Feasibility Study Interchange of Data between Administrations European Commission, DG Enterprise Authors: Patrice-Emmanuel SCHMITZ Sébastien CASTIAUX June 2002 © European Communities Reproduction is authorised provided the source is acknowledged. The IDA programme IDA (http://europa.eu.int/ispo/ida ) is a European Commission driven strategic initiative using advances in information and communication technology to support rapid electronic exchange of information between Member State administrations. The objective is to improve Community decision-making, facilitate operation of the internal market and accelerate policy implementation. Its mission is to co-ordinate the establishment of trans-European telematic networks by: Promoting implementation of sectored networks in priority areas Developing network interoperability measures Extending network benefits to EU industry and citizens Co-operating with Member States authorities and Community services Promoting convergence towards a common telematic interface. If you would like to comment on this report or related issues, please e-mail to [email protected]. This report has been prepared under the sole responsibility of the contractor (Unisys Management Consulting Team). It does not necessarily reflect the view of the European Commission, nor does the Commission accept responsibility for the accuracy or completeness of information contained herein For more information, please contact the author: [email protected] Pooling Open source -
Software Package Data Exchange (SPDX®) Specification
Software Package Data Exchange (SPDX®) S pecification – Draft 2.0rc320150303 ® Software Package Data Exchange (SPDX) Specification Draft: 2.0rc320150303 ` Copyright © 20102015 Linux Foundation and its Contributors. Licensed under the Creative Commons Attribution License 3.0 Unported. All other rights are expressly reserved. Page 1 of 91 Software Package Data Exchange (SPDX®) S pecification – Draft 2.0rc320150303 Copyright © 20102015 Linux Foundation and its Contributors. This work is licensed under the Creative Commons Attribution License 3.0 Unported (CCBY3.0) reproduced in its entirety in Appendix V herein. All other rights are expressly reserved. With thanks to Adam Cohn, Andrew Back, Ann Thornton, Bill Schineller, Bruno Cornec, Ciaran Farrell, Daniel German, Debra McGlade, Dennis Clark, Ed Warnicke, Eran Strod, Eric Thomas, Esteban Rockett, Gary O'Neall, Guillaume Rousseau, Hassib Khanafer, Jack Manbeck, Jaime Garcia, Jeff Luszcz, Jilayne Lovejoy, John Ellis, Karen Copenhaver, Kate Stewart, Kim Weins, Kirsten Newcomer, Liang Cao, MarcEtienne Vargenau, Mark Gisi, Marshall Clow, Martin Michlmayr, Martin von Willebrand, Matt Germonprez, Michael J. Herzog, Michel Ruffin, Nuno Brito, Paul Madick, Peter Williams, Phil Robb, Philip Odence, Philip Koltun, Pierre Lapointe, Rana Rahal, Sameer Ahmed, Scott K Peterson, Scott Lamons, Scott Sterling, Shane Coughlan, Steve Cropper, Stuart Hughes, Tom Callaway, Tom Vidal, Thomas F. Incorvia, Venkata Krishna and Zachary McFarland for their contributions and assistance. Copyright -
Open Source Issues and Opportunities (Powerpoint Slides)
© Practising Law Institute INTELLECTUAL PROPERTY Course Handbook Series Number G-1307 Advanced Licensing Agreements 2017 Volume One Co-Chairs Marcelo Halpern Ira Jay Levy Joseph Yang To order this book, call (800) 260-4PLI or fax us at (800) 321-0093. Ask our Customer Service Department for PLI Order Number 185480, Dept. BAV5. Practising Law Institute 1177 Avenue of the Americas New York, New York 10036 © Practising Law Institute 24 Open Source Issues and Opportunities (PowerPoint slides) David G. Rickerby Boston Technology Law, PLLC If you find this article helpful, you can learn more about the subject by going to www.pli.edu to view the on demand program or segment for which it was written. 2-315 © Practising Law Institute 2-316 © Practising Law Institute Open Source Issues and Opportunities Practicing Law Institute Advanced Licensing Agreements 2017 May 12th 2017 10:45 AM - 12:15 PM David G. Rickerby 2-317 © Practising Law Institute Overview z Introduction to Open Source z Enforced Sharing z Managing Open Source 2-318 © Practising Law Institute “Open” “Source” – “Source” “Open” licensing software Any to available the source makes model that etc. modify, distribute, copy, What is Open Source? What is z 2-319 © Practising Law Institute The human readable version of the code. version The human readable and logic. interfaces, secrets, Exposes trade What is Source Code? z z 2-320 © Practising Law Institute As opposed to Object Code… 2-321 © Practising Law Institute ~185 components ~19 different OSS licenses - most reciprocal Open Source is Big Business ANDROID -Apache 2.0 Declared license: 2-322 © Practising Law Institute Many Organizations 2-323 © Practising Law Institute Solving Problems in Many Industries Healthcare Mobile Financial Services Everything Automotive 2-324 © Practising Law Institute So, what’s the big deal? Why isn’t this just like a commercial license? In many ways they are the same: z Both commercial and open source licenses are based on ownership of intellectual property.