Life Skills Game Guide Table of Contents
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FUMC Week 9 Schedules
CAMP: First United Methodist SPECIAL INFORMATION THURSDAY: on campus Church Fairytale Disney Week! cupcake decorating field trip GROUP:4-6 Years Old Please bring a swimsuit, towel, PHONE: 337-247-9500 ext. 1 and water bottle EVERYDAY! Disney/Princess Costume Day WEEK OF: July 26-30 FRIDAY!!!!! TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 9:00-9:15 MORNING ASSEMBLY PERIOD 1 9:15-10:00 Doggy Doggy (p.86) Indoor Toys Waterslide Watch me Whip (Cupcake Indoor Toys Decorating) PERIOD 2 10:00-10:45 Playground Incredible to Win It Trolls Magnet Fairytale Act it Out Waterslide PERIOD 3 10:45-11:30 Outdoor Play Stretch & Grow Waterslide Duck Duck Goose Cooperative Musical Chairs (p. 101) 11:30-12:15 Hot Dogs Tacos Pizza Rolls Grilled Cheese Chicken Nuggets PERIOD 4 12:15-1:00 Humpty Dumpty Egg Crack Drip Drip Drop Coloring/Playdoh Awards (water game) Mickey Ice Cream Cone PERIOD 5 1:00-1:45 Pit Stop Relay Coloring/Playdoh Waterslide Waterslide Big Movie 1:45-2:15 BREAK BREAK BREAK BREAK BREAK PERIOD 6 2:15-3:00 Steal the Bacon Go Noodle Go Noodle Indoor Games CAMP: First United Methodist SPECIAL INFORMATION THURSDAY: on campus Church Fairytale Disney Week! cupcake decorating field trip GROUP:7-9 Group1 Please bring a swimsuit, towel, PHONE: 337-247-9500 ext. 1 and water bottle EVERYDAY! Disney/Princess Costume Day WEEK OF: July 26-30 FRIDAY!!!!! TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 9:00-9:15 MORNING ASSEMBLY PERIOD 1 9:15-10:00 Blitz Ball Waterslide Cooperative Musical Playground Waterslide Chairs (p.101) PERIOD 2 10:00-10:45 Stretch & Grow Waterslide Watch me Whip (Cupcake Leap Frog Relay (p.110) Decorating) Pairs Tag (p. -
Monkey Game Development Beginner's Guide
Monkey Game Development Beginner's Guide Create monetized 2D games deployable to almost any platform wnload from Wow! eBook <www.wowebook.com> o Michael Hartlef D BIRMINGHAM - MUMBAI Monkey Game Development Beginner's Guide Copyright © 2012 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: April 2012 Production Reference: 1130412 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-203-8 www.packtpub.com Cover Image by J.Blaminsky ([email protected]) Credits Author Project Coordinator Michael Hartlef Alka Nayak Reviewers Proofreader Nikolas Kolm Aaron Nash Meri Morganov Indexer Acquisition Editor Hemangini Bari Kartikey Pandey Graphics Lead Technical Editor Manu Joseph Shreerang Deshpande Production Coordinator Technical Editors Melwyn D'Sa Apoorva Bolar Arun Nadar Cover Work Melwyn D'Sa Priyanka S Copy Editor Brandt D'Mello About the Author Michael Hartlef has been into game development for a long long time, starting in 1984, at the early age of 18, with this great hobby called developing computer games, on the Commodore C64. -
Florida Youth Soccer Association a Youth Soccer Activity Guide For
Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players 1 1 FYSA Young Player Soccer Development Activities CONTENTS BLOB MEN ....................................................................................... 1 We hope that you enjoy using this Young Player Activity Guide. The activities BODY PARTS .................................................................................... 2 shown in this guide were part of the former U.S Soccer National Youth License BOX GAMES ..................................................................................... 3 curriculum with additional activities created by the coaching staff of Soccer Academy Inc. BUMPER BALL .................................................................................. 4 CHICKEN RUN .................................................................................. 5 CLAPPING GAMES ............................................................................ 6 Some of the activities may not look like the game of soccer but involve one of CONE TO CONE................................................................................ 7 the 4 components of the game – Technical, Tactical, Physical and Psychosocial. CROSS OVER-PART ONE ................................................................... 8 They engage the player in both their cognitive and motor skills development. CROSS OVER-PART TWO ................................................................. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
NONCOMPETE GAMES 2018.Cdr
WHY NONCOMPETITIVE RECREATION? THE ANSWER: COOPERATIVE GAMES The concept behind noncompetitive recreation can be either hard to understand or hard to accept or both! So who needs games nobody loses? Too often games have become rigid, judgmental, too highly organized and excessively goal-oriented. Have you seen children left out, eliminated to sit out, always chosen last, rejected and wondered why? Many children quit organized sports early because of pressure or they don’t feel they are good enough. We need to find ways for plain old fashioned fun Cooperative games offer a positive alternative. These interactive games provide opportunities for challenge, stimulation and success while eliminating the fear of failure. They foster greater communication, trust, social interaction, acceptance and sharing. Children play with one another instead of against one another. As partners instead of opponents we compete against the limits of our own abilities instead of against each other. Everybody must cooperate in order to accomplish the goals or meet the challenge. The beauty of the games lies in their versatility and adaptability. In most cases there is inexpensive or no equipment necessary. Rules need not to be strictly adhered to. Instead of being eliminated, players change roles or sides or teams and keep playing. Players can work out their own details. These games can reaffirm a child’s confidence in their selves and help them in their willingness to try new experiences. You can bring out creativity and even a boldness they never knew they had. The games can help build a “WHY NOT?” Attitude. NEVER lose sight of the fact that the primary reason children play games is to have fun. -
Increasing-Activity-Games
COLUMN: " The New P.E. & Sports Dimension " The column that opens your day by opening your mind Increasing physical activity in schools through the use of playground games by Dr. Joanne Margaret Hynes-Hunter Numerous physical educators are taking their classes outside onto the playground due to limited space and/or equipment, large class sizes, inadequate budgets, and as an intervention strategy in the increasing epidemic of childhood obesity. Teachers still want to provide students with the best possible learning experiences given limited resources and increase children's physical activity levels. Research findings performed by Peaceful Playgrounds (2006) found playground games: (1) increase children's energy expenditures. Students utilizing playground markings increased their energy expenditure significantly over the control groups, (2) increase activity levels in primary and junior schools. Use of playgrounds painted with multicolored markings increase physical activity, and (3) increase student's knowledge in game rules, and sports skills. If these increases can be sustained on playgrounds, it could be a valuable contribution to health-related physical activity recommendations for young people. How does a teacher decide what games to play on the playground that will increase (1) energy expenditures, (2) physical activity levels, and (3) student knowledge in game rules and sport skills? There are many games and activities that have been played on playgrounds for generations. Unfortunately, many "traditional" playground games (i.e. King of the hill, Red Rover) are not developmentally appropriate because as part of the rules, children are hitting, pushing, knocking down one another in an effort to win. However, there are some playground games that offer an excellent opportunity for growth and learning: i.e. -
Community Fun Kit Resource Guide
Community Fun Kit Resource Guide Contents: • Black bag with wheels • 1 games manual • 1 parachute and bag • 1 ball pump with needles • 1 tug of war rope • 10 small pylons • 12 burlap sacks • 2 large utility balls • 2 medium utility balls • 2 small utility balls • 10 bean bags Introduction: Below are a variety of suggested games and activities that can be played with children of all ages. The activities in this lesson plan are provided to give you ideas in order to aid you in leading activities. There are probably more activities in this lesson plan than you will need for your program. You may decide to choose a few from each category (or use your own ideas) and do them in any order. As with any program please make sure that you are always thinking about the safety of the participants and of yourself. It is vital that you complete a site check when you arrive at the program and make sure that you are constantly aware of your surroundings during the program. If the weather is warm make sure participants are staying hydrated, especially if you are playing active games, and lastly, use common sense and always carry your first aid kit with you! Activities: 1. Parachute games: A good way to get the children’s attention when you’re getting started, especially if you’re near a playground, is to pull out a parachute. They will be drawn to the parachute and you will have a big enough group to start games. Before getting started, to avoid problems, briefly explain 3 rules: 1. -
The Effect of School Closure On
Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics. -
Troop Games – Large Area
Troop Program Resources TROOP GAMES – LARGE AREA These games require a large area. Many of Baden-Powell’s wide games were played in a vast outdoor arena, much more extensive than what we normally can provide at a troop meeting. But, like in Scouting’s early days, many of the games listed here have the same capacity to transport our Scouts to a land of adventure and challenge where troop teams can let off steam while having a lot of fun. “wide” = large indoor or outdoor setting for those activities requiring a greater amount of space “in” = indoor activity “out” = outdoor activity ANTELOPE RACE (wide, in or out) – Method: On signal, troop teams run in single file, each member with one hand on the belt of the Scout ahead, to a point 50 yards away. They make a left turn and run back to the starting point. Falling down or breaking apart disqualifies the team. – Scoring: The fastest team wins. BLINDFOLDED SOCCER (wide, out) – Materials: blindfolds for half the Scouts, two soccer balls – Method: Each team tries to kick the ball past the the other team’s end zone as many times as possible. Divide the Scouts into two teams, or use patrols. Each team then divides into pairs. One member of each pair is blindfolded. The game starts when the referee throws or kicks two soccer balls into the middle of the soccer field or playing area. – Rules: 1. Only the blindfolded Scout may kick the ball; the sighted Scout can only offer verbal directions to his partner. 2. -
Hurling 1884-2000
TOWARDS A PHILOSOPHY FOR LEGISLATION IN GAELIC GAMES (A p p e n d ix 2 ) [Compiled by Joe Lennon in part submission for a post graduate research degree at Dublin City University 1993-1999 on the Philosophy for Legislation ] TOWARDS A PHILOSOPHY FOR LEGISLATION IN GAELIC GAMES (A ppendix 2) Part 1: A COMPARATIVE ANALYSIS OF THE PLAYING RULES OF FOOTBALL AND HURLING 1884-2000 Part 2: THE EARLY PLAYING RULES OF OTHER FOOTBALL AND BALL AND STICK GAMES Compiled by JOSEPH F. LENNON D.L.C.P.E., M.SC. [Appendix 1 is a separate volume which contains a collection of the rules o f hurling as played in Cornwall and Devon in the 16th and 17th centuries, the early rules of hurley and hurling 1869-1889, the playing rules of football and hurling 1884-2000 and the composite rules of the Hurling-Shmty International games 1933-2000 ] Published by The Northern Recreation Consultants Gormanstown, Co Meath, Ireland Published by Northern Recreation Consultants 1999 Copyright © Joseph F Lennon 1999 This book is sold subject to the condition that it shall not by way of trade or otherwise, be lent, resold, hired out, or otherwise circulated without the publisher’s prior consent, nor in any form of binding or cover other than that in which it is published Sale of this book is also on condition that all or part of this book may not be reproduced by photocopying nor by any means, electronic or otherwise, without the express prior consent of the publisher in writing ISBN 1 902097 01 1 Printed by Colourbooks Limited Baldoyle Industrial Estate Dublin 13 Ireland *97 -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
Jacks and Other Dexterity Games in Children and Their Parents
Special article Arch Argent Pediatr 2019;117(6):405-410 / 405 Jacks and other dexterity games in children and their parents Alfredo Eymann, M.D.a, Alejo Cavadas, Studentb and Horacio Lejarraga, M.D.b ABSTRACT tension and express feelings like Traditional games have changed with the anger, anxiety or frustration, and development of technology. We analyzed dexterity games played by children and their allows children to regulate their parents in general, and jacks in particular. emotions and communicate through A survey was administered to children different behaviors, thoughts, and aged 5-12 years and their families. A total of needs. Games are a chance for 109 surveys were completed; 91.7 % of parents referred that they had played jacks and that 4.6 % children to learn, discover different of their children also played it (p < 0.00001). Girls society roles, develop abilities, and played Chinese jump rope and ring-a ring-a roses understand and take in what they less often than their mothers, but football more learn. Therefore, playing games often. Boys played ring-a ring-a roses less often than their fathers. Besides, 28.4 % of parents did also becomes a “gratifying, fun, and 3 not play any dexterity game with their children. educational activity for children.” To conclude, jacks, Chinese jump rope, and Vygotsky defined games like ring-a ring-a roses are now less common; and a “changing activity that, above girls play football more often than their mothers. Parents do not usually play dexterity games with all, encourages a child’s mental their children.