FUMC Week 9 Schedules
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Florida Youth Soccer Association a Youth Soccer Activity Guide For
Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players 1 1 FYSA Young Player Soccer Development Activities CONTENTS BLOB MEN ....................................................................................... 1 We hope that you enjoy using this Young Player Activity Guide. The activities BODY PARTS .................................................................................... 2 shown in this guide were part of the former U.S Soccer National Youth License BOX GAMES ..................................................................................... 3 curriculum with additional activities created by the coaching staff of Soccer Academy Inc. BUMPER BALL .................................................................................. 4 CHICKEN RUN .................................................................................. 5 CLAPPING GAMES ............................................................................ 6 Some of the activities may not look like the game of soccer but involve one of CONE TO CONE................................................................................ 7 the 4 components of the game – Technical, Tactical, Physical and Psychosocial. CROSS OVER-PART ONE ................................................................... 8 They engage the player in both their cognitive and motor skills development. CROSS OVER-PART TWO ................................................................. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
Troop Games – Large Area
Troop Program Resources TROOP GAMES – LARGE AREA These games require a large area. Many of Baden-Powell’s wide games were played in a vast outdoor arena, much more extensive than what we normally can provide at a troop meeting. But, like in Scouting’s early days, many of the games listed here have the same capacity to transport our Scouts to a land of adventure and challenge where troop teams can let off steam while having a lot of fun. “wide” = large indoor or outdoor setting for those activities requiring a greater amount of space “in” = indoor activity “out” = outdoor activity ANTELOPE RACE (wide, in or out) – Method: On signal, troop teams run in single file, each member with one hand on the belt of the Scout ahead, to a point 50 yards away. They make a left turn and run back to the starting point. Falling down or breaking apart disqualifies the team. – Scoring: The fastest team wins. BLINDFOLDED SOCCER (wide, out) – Materials: blindfolds for half the Scouts, two soccer balls – Method: Each team tries to kick the ball past the the other team’s end zone as many times as possible. Divide the Scouts into two teams, or use patrols. Each team then divides into pairs. One member of each pair is blindfolded. The game starts when the referee throws or kicks two soccer balls into the middle of the soccer field or playing area. – Rules: 1. Only the blindfolded Scout may kick the ball; the sighted Scout can only offer verbal directions to his partner. 2. -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
HB03280 Jumbo Book of Games
200 Pages all up! Patti Sima, Fran Thompson and Neal Jacob Table of Contents Introduction . .6 Playground Games . .8 General Games . .9 Midnight— Steal the Bacon— Tunnel Race— Dog Catcher— Octopus— Paper, Scissors Rock Tag— Red Light, Green Light— Ghosts in the Graveyard— Birds in a Nest— Lion, May We Cross Your River?— Monkey in the Middle— Contrary Children— Hide and Seek— Kitty Wants a Corner— Guard the Pin— Capture the Flag— Four-Person Circle Chase— Leapfrog— Sardines— Simon Says— Peanut Hunt— Circle Golf— Tug of War— Push of War— Ultimate Frisbee— Obstacle Course— Egg Toss— Ice Cubes— Beanbag Toss— London Bridge— Potsie— Balloon Bounce— Tag Football Tag Games . .43 Elbow Tag—Everybody’s It—Tiger Snake Tag—Blob—Snow White and the Seven Dwarfs—Posture Tag Races and Relays . .49 Chimp Race— Lemonade— Classic Relay Race— Gossip Relay— Potato Relay— Suitcase Relay— Pass and Catch— Carry and Fetch Relay— Water Relay— Circle Passing Relay— Alphabet Scramble— Chopstick-Balloon Relay— Leapfrog Relay— Newspaper Race— Obstacle Course Kickball— Cotton Ball Race Ball Games . .65 One-Pitch Softball— London Bridge— Newcomb— Kickball— Running Bases— Octopus Ball— Washington Square— Rocket Launch and Recovery— Blizzard— Four Square Rainy-Day Games . .75 Sponge Activities and Time Fillers . .76 Beetle—I Spy—Twenty Questions—Hot and Cold—Hunt the Key—Memory Game—Spelling Chain Just for Fun . .83 Ha, Ha, Ha—Animals—Bango—Crazy Eights—Magazine Scavenger Hunt— Odd Bean—Spoons—I Doubt It—Pass the Present—Word Lightning—Tongue Twisters—Milk Jug Drop Maths/Logic . .95 Battleship—Clockwise Dice—Concentration—Fifty Points—Guess the Number—Buzz © 2008 Hawker Brownlow Education 3 HB03280 Jumbo Book of Games Table of Contents (cont.) English . -
Life Skills Game Guide Table of Contents
Life Skills Game Guide Table of Contents About This Game Guide | 5 Reinforcing Life Skills With Games | 6 Game Facilitation Tips | 8 Games | 12 Indexes | 211 Indexes By Life Skills | 212 By Grade Level | 215 By Location (Indoor Games) | 219 By Time Available | 220 By Group Size | 222 Games All Tangled Up 12 Castle Ball 32 Alligator Swamp Trail 13 Cat and Mouse 34 Animal Farm 14 Catch and Drop 36 Animal Tag 16 Chair Game 37 Ants On A Log 17 Charades Relay 38 Arena Flag Tag 18 Circle of Flags 39 Around the World 19 Clap and Move 41 Back-to-Back Get Up 20 Clean Your Room 42 Ball Toss 21 Color Tag 43 Band Aid Tag 23 Colors 44 Bird's Nest 25 Concentration Ball 45 Blob Tag 26 Cone Conquest 46 Bob the Bunny 28 Continuous Relays 47 Bridge Ball 29 Cookie Jar 49 Bubbles 30 Crazy Kickball 50 C'mon In and Sit Down 31 Crooked Circle 52 Playworks.org | Page 2 Cut the Cake 53 Key Punch 102 Dance Freeze 54 Kickball 103 Detective Frog 55 Knock Down 105 Dog Chases Its Tail 56 Knockout 106 Don't Get Caught with the Cookie 57 Knots On A Rope 108 Dragon Tail 58 Land, Sea, Air 109 Drop the Cookie! 59 Lava Game 111 Elbow Tag 60 Leapfrog 112 Farmers 61 Line of Silence 113 Find a Place 63 Magic Tag 114 Find Somebody Who 64 Maze Tag 116 Flag Fake Out 65 Mountains and Valleys 117 Four Corners 66 Movement Name Game 118 Four Square 68 Multi-Ball 119 Fox and Rabbit 70 My DVD Player 120 Freeze Tag 71 Mystery Creature 121 Frog Catcher 72 Name Touch 122 Fruit Basket 74 Night at the Museum 123 Gaga Ball 75 One Fish, Two Fish, Red Fish, Giants, Wizards and Elves -
Appendix E Samples of Skills, Games and Activities
APPENDIX E: SAMPLES OF SKILLS, GAMES AND ACTIVITIES Appendix E Samples of Skills, Games and Activities PHYSICAL EDUCATION CURRICULUM GUIDE - INTERMEDIATE 185 APPENDIX E: SAMPLES OF SKILLS, GAMES AND ACTIVITIES Alternative Activities: Grade 7 Sample Activities A. Musk Ox Wrestle: • The competitors kneel on the gym mats while supporting themselves on their hands and knees. They tuck their heads under each others collarbone pressing against each other’s shoulder. Upon a signal, the competitors attempt to push each other off of the mat. B. Steal the Bean Bag: • Each student is given a bean bag and a cone or spot bot. They move to a space in the gymnasium and place the bean bag in their cone or on their spot bot. When the music starts players have to try and steal one bean bag at a time and return it to their home base. Once the music stops players return to their home base and count their bean bags. The student with the most bean bags is declared the winner. C. Builders and Bulldozers: • Designate half of the class to be Builders and the other half to be Bulldozers. Scatter pylons around the gymnasium. When the music starts or on another signal, the Bulldozers attempt to knock over the pylons while the Builders attempt to stand them up straight. The winner is the group that has the most pylons up or down at the end of the time allocated. D. Minefield: • Students match up with a partner. With a variety of objects scattered all over the gym floor, one partner is blindfolded and verbally guided through the objects by the other partner. -
School Highlights October 2019
School Highlights October 2019 In This Issue Change The Game Conference Arthur L. Johnson High School ...........................4 Berkeley Township ..............................................4 “Inclusivity: Dream it, Build it, Achieve it!” On October 16, 2019, Burlington City High School ...............................3 more than 150 Game Changers, representing over 80 schools in 70 districts from across New Jersey, Burnet Middle School .........................................3 attended the 2019 SONJ Change the Central Elementary School (East Hanover Twp) ..5 Game Conference in Monroe. Change The Game Conference ............................1 Superintendent of Sayreville Public Clayton High School .........................................20 Schools, Dr. Richard Labbe, kicked off Crossroads South Middle School .........................6 the conference with a powerful and Delsea High School ...........................................17 inspirational keynote address. A peer- Delsea Regional Middle School ........................21 to-peer panel, “From Unified Clubs to Unified Sports to a Unified School: How East Hanover Middle School ...............................2 and Why UCS Works in Our School,” fol- Elizabeth Avenue School ..................................19 lowed. Afterwards, Assistant Principal Fountain Woods Elementary School .................11 and UCS Team Leader from Voorhees High School, Kelly Ann Gloucester City High School ..............................12 Kieffer, led the group through her “Ten Tips to Becoming a Uni- -
Let the Games Begin Camp Leader: Session: 2
Cabin: Sharks Camp: Let the Games Begin Camp Leader: Session: 2 Time Monday June 21 Tuesday June 22 Wednesday June 23 Thursday June 24 Friday June 25 Bring a Swimsuit & Towel 9:00 Discuss Camp rules Noodle Races Disney Trivia String the ball Family Feud 9:30 Team names/Design Hopscotch Name that tune Bouncy Lid to Lid 10:00 Pros and Cons Elephant March BaLoony Tennis Paper Airplane Extreme Dot to dot 10:30 Hula Hoop challenge Hi, Low, Red, Black High Knee Fly for Bullseye Just dance/Freeze Dance 11:00 Read a book to Read a book to Read a book to Read a book to Read a book to the kids 11:30 LUNCH LUNCH LUNCH LUNCH LUNCH 12:00 Outside Outside Outside Outside Outside 12:30 Leave for Austin Pool Quiet Activities Quiet Activities Quiet Activities Quiet Activities 1:00 Swim Charades Volleyball Sparkle Price is right 1:30 Back to Back Drawing Circle Ball Blow Hard Cliff Hanger 2:00 Baby Food Eating Rubber Band Launch Easy as 123, what’s Dodge ball Contest in the tray 2:30 Steal the Bacon Social time Army Navy Treat 3:00 Return back to site 3:30 SNACK SNACK SNACK SNACK Cabin: Sharks Camp: Let the Games Begin Camp Leader: Session: 2 Time Monday June 28 Tuesday June 29 Wednesday June 30 Thursday July 1 Friday July 2 Bring a Swimsuit & Water Day Field Trip Towel Bring a Swimsuit & Towel 9:00 Playdough Pictionary Capture the flag Highest/Strongest Tower Scavenger hunt Cup Stack 9:30 Draw what I tell you Frisbee Distance Design a Park Self Portrait Mad Lib 10:00 Password Jump Rope Challenge Build the best Ride Tic tac toe relay Compass Game 10:30 Kickball -
The Physical Education Hall of Shame
• NEIL F: WILLIAMS • t the heart ofour physical edu thought, it has been decided that that point, the teacher decides that cation curricula is usually a the following games will be de the game might be dangerous and configuration ofactivities clared as "Charter Inductees," with stops it temporarily. Therefore, it is Aand games that we present to all ofthe rights and privileges per not surprising that dodgeball is a our students for the purpose of taining. They are presented in al PEHOS Charter Inductee. achieving the ultimate goals of phabetical order because it would physical (motor skills and fitness), be impossible to establish a hierar • Duck, Duck, Goose. This circle emotional, cognitive, and affective chy of "quality." chase game, usually played with pri development ofthe child. We are, as mary grade children, involves one a profession, attempting to assist our Hall of Shame Inductees student selecting another to chase students in the development ofthe him or her. While the "ducker" is unity oftheir minds and bodies to • DodgebaU. PEHOS is not the first making the selection for the enable them to live as healthy and to decry a game which has as its "goose," the other children are productive adults in our society. main focus the attempt to inflict forced to sit still while having their Over my 23 years in the field of pain, harm, injury, and embarrass heads "tapped." Once the goose is physical education, I've observed ment on one's opponents picked, he or she is faced with the that several ofthe most popular (Zakrajsek, 1986). -
Camp Games- Volume I
Camp Games- Volume I www.ultimatecampresource.com Licensed to: Philip Hilton - 1228 Main Street Wilton, ME 04294 - 2076454136 - [email protected] Camp Skits- Volume I www.ultimatecampresource.com Licensed to: Philip Hilton - 1228 Main Street Wilton, ME 04294 - 2076454136 - [email protected] 7-Up Camp Skit ....................................................... 3 Lost Item around Campfire ................................... 29 Ants Marching.......................................................... 3 Mad Reporter ........................................................ 29 Anything for a Sale!! ................................................ 4 Making Eggs ......................................................... 29 Attention Attention! .................................................. 5 Military Genius ...................................................... 30 Bach ........................................................................ 5 Mixed Up Magic .................................................... 30 Balloon Orchestra.................................................... 6 Mouthwash............................................................ 31 Bandana Instructor .................................................. 6 Musical Genius...................................................... 31 Big Game Hunting ................................................... 6 My Wife’s Story ..................................................... 31 Black Bart ............................................................... -
Think Like a Thief
Think Like a Thief Trish Mayer, Children’s Pastor New Covenant COG Good Teachers are Thieves • When the teacher plays the role of a thief, they take ideas from… • Workshops • Trainings • Classes they attend • Events • Lessons observed from other teachers • Teachers make a mental note of what they saw (or ask for a copy of the lesson, etc.) and alter it to make it their own. Where do I ‘hunt’ to expand my ‘toolbox’? • Attend Children’s Ministry Trainings- (ex. FOCUS) • Meet with a School Teacher (ask about teaching methods, free websites, cool ideas, etc.) • Observe Teachers in the Classroom • Read Books, Children’s Magazines, Blogs • Social Media (scope out what other ministries are doing) • Look at Youtube for object lessons, or other cool ideas • Join or Create a Facebook Group for Children’s Pastors to Share Ideas • Call Other Children’s Pastors • Attend Another Church to Observe Children’s Church Procedures & Services The Reach Project Social Media Challenges for Kids Build a Fort Challenge Sidewalk Chalk Challenge Children’s Event Ideas Game Night Focus Children’s Event Ideas Game Night Focus Outdoor Children’s Event Ideas Outdoor Children’s Event Ideas Community Outreach Annual Pumpkin Party Physical Education Games and Life Application Focus • Look on Youtube- search for ‘pe games’ or go to www.physedgames.com 1. Dodgeball 2. Capture the Flag 3. Steal the Bacon 4. Mouse Trap 5. Battleball 6. Shark Attack Branding Your Ministry Bounce Backs & Prize Tickets (Made in Microsoft Word) Branding Your Ministry Items from www.vistaprint.com Birthday Bucks Made in Microsoft Word Branding Your Ministry Information Card & Welcome Card Made in Microsoft Word Branding Your Ministry Made in Microsoft Word Think Like a Thief Trish Mayer, Children’s Pastor New Covenant COG [email protected] Finding Life Application in Physical Education Games Wednesday night church can be difficult sometimes for children.