HB03280 Jumbo Book of Games
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FUMC Week 9 Schedules
CAMP: First United Methodist SPECIAL INFORMATION THURSDAY: on campus Church Fairytale Disney Week! cupcake decorating field trip GROUP:4-6 Years Old Please bring a swimsuit, towel, PHONE: 337-247-9500 ext. 1 and water bottle EVERYDAY! Disney/Princess Costume Day WEEK OF: July 26-30 FRIDAY!!!!! TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 9:00-9:15 MORNING ASSEMBLY PERIOD 1 9:15-10:00 Doggy Doggy (p.86) Indoor Toys Waterslide Watch me Whip (Cupcake Indoor Toys Decorating) PERIOD 2 10:00-10:45 Playground Incredible to Win It Trolls Magnet Fairytale Act it Out Waterslide PERIOD 3 10:45-11:30 Outdoor Play Stretch & Grow Waterslide Duck Duck Goose Cooperative Musical Chairs (p. 101) 11:30-12:15 Hot Dogs Tacos Pizza Rolls Grilled Cheese Chicken Nuggets PERIOD 4 12:15-1:00 Humpty Dumpty Egg Crack Drip Drip Drop Coloring/Playdoh Awards (water game) Mickey Ice Cream Cone PERIOD 5 1:00-1:45 Pit Stop Relay Coloring/Playdoh Waterslide Waterslide Big Movie 1:45-2:15 BREAK BREAK BREAK BREAK BREAK PERIOD 6 2:15-3:00 Steal the Bacon Go Noodle Go Noodle Indoor Games CAMP: First United Methodist SPECIAL INFORMATION THURSDAY: on campus Church Fairytale Disney Week! cupcake decorating field trip GROUP:7-9 Group1 Please bring a swimsuit, towel, PHONE: 337-247-9500 ext. 1 and water bottle EVERYDAY! Disney/Princess Costume Day WEEK OF: July 26-30 FRIDAY!!!!! TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 9:00-9:15 MORNING ASSEMBLY PERIOD 1 9:15-10:00 Blitz Ball Waterslide Cooperative Musical Playground Waterslide Chairs (p.101) PERIOD 2 10:00-10:45 Stretch & Grow Waterslide Watch me Whip (Cupcake Leap Frog Relay (p.110) Decorating) Pairs Tag (p. -
K-8 Physical Education Curriculum
BANGOR SCHOOL DEPARTMENT K-8 PHYSICAL EDUCATION CURRICULUM Laurie Sproul-Poisson Abraham Lincoln School Scott Wood Fairmount School Joel Bragdon Downeast School Tom Coyne Mary Snow School Dick Fournier Fourteenth Street School Lisa Richards William S. Cohen School Alan Mosca Fruit Street School Justin Norwood William S. Cohen School Jason Pangburn Vine Street School Nona Jenkins James F. Doughty School Susan Sorg Adapted Physical Ed. Jonathan Folsom James F. Doughty School Betsy M. Webb Assistant Superintendent This K-8 physical education curriculum was developed by and is the property of Bangor School Department. No part of this material may be used or reproduced without express written permission of the Superintendent of Schools. Rev. May 9, 2006 Gr. 4 & 5 Added Dec 2006 Gr. 6-8 Added Jan 2007 Table of Contents Outcomes . 3 Kindergarten Outcomes . 5 Grade One Outcomes . 12 Grade Two Outcomes . 19 Grade Three Outcomes . 26 Grade Four Outcomes . 32 Grade Five Outcomes . 37 Grades Six Through Eight Standards and Outcomes . 40 Appendices Appendix A – National Standards for Physical Education . 55 Appendix B – State of Maine Learning Results for Health and Physical Education . 56 This K-8 physical education curriculum was developed by and is the property of Bangor School Department. No part of this material may be used or reproduced without express written permission of the Superintendent of Schools. 2 Rev. May 9, 2006 Gr. 4 & 5 Added Dec 2006 Gr. 6-8 Added Jan. 2007 GRADES K - 5 OUTCOMES OUTCOME 1: The learner will develop locomotor, manipulative and non-locomotor skills. (Learning Results – Physical Education: A.1, A.2, A.3, A.4, A.5, B.1, B.3, B.4, B.7, C.1, C.4; National Standards: 1, 3, 6) OUTCOME 2: The learner will understand the benefits of regular physical activity and will enhance personal fitness. -
Florida Youth Soccer Association a Youth Soccer Activity Guide For
Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players 1 1 FYSA Young Player Soccer Development Activities CONTENTS BLOB MEN ....................................................................................... 1 We hope that you enjoy using this Young Player Activity Guide. The activities BODY PARTS .................................................................................... 2 shown in this guide were part of the former U.S Soccer National Youth License BOX GAMES ..................................................................................... 3 curriculum with additional activities created by the coaching staff of Soccer Academy Inc. BUMPER BALL .................................................................................. 4 CHICKEN RUN .................................................................................. 5 CLAPPING GAMES ............................................................................ 6 Some of the activities may not look like the game of soccer but involve one of CONE TO CONE................................................................................ 7 the 4 components of the game – Technical, Tactical, Physical and Psychosocial. CROSS OVER-PART ONE ................................................................... 8 They engage the player in both their cognitive and motor skills development. CROSS OVER-PART TWO ................................................................. -
Winter Sliding Rules
WINTER SLIDING RULES 1. All students must have snow pants on. 2. School sliders only allowed. Students are not permitted to bring sleds, GT's or sliders of their own to school. 3. No standing on crazy carpets. 4. One person at a time only on the slider. 5. All students must vacate the hill when supervisor's whistle blows. (Whistle will blow 3-4 minutes before bell time.) 6. Students are responsible for returning their slider to the helpers at the bins. 7. Students are not allowed on the far side of the sliding hill - only on the main area where there is constant supervision. 8. Students will be expected to walk up the hill in the designated areas. Play safe, follow RRC expectations, and have fun! Check out our school website at: www.sd57.bc.ca/school/ronb Contact: Mr. Lawrence Originally created by Mr. Lawrence in 2005 for the Playground Program. Teaching students how to play! Reprinted and added to Ron Brent website 2014. STEAL THE BACON /TRY Welcome: Whether you are a staff member, parent, or student (also known as “Get Three”, “Try” or “The Steal Game”) we hope that you will feel welcome at Ron Brent School. Where to play: field Outdoor Supervisors: # of players: two teams (unlimited) grade levels: all • vest equipment: 5 hula hoops A beanbags • clipboard/or in vest pocket (gotcha & referral forms) This is a great game. It combines a tremendous how to play: Page # 2 PLAYGROUND MAP cardiovascular workout, agility, strategy and teamwork! It is suitable for all ages. Page # 3 SCHOOL RULES - "O" TOLERANCE Divide the class into 4 groups- if possible, use hoops. -
1 Activity Standards/Glos ME: INSIDE SKILL: STRIKING BALLOONS
Activity Standards/GLOs K-2 ME: INSIDE SKILL: STRIKING BALLOONS Balloon Exploration and Challenges S1.E16, S1.E22, S4.E3, S4.E6, S5.E1 Balloon Striking Challenges S1.E16, S1.E22, S4.E3, S4.E6, S5.E1, S.5. E2 SKILL: BALANCE, TOSS AND CATCH WITH SCARVES Scarf Introduction and Exploration S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Silly Scarves I S1.E1, S1.E2, S1.E5, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E3 Toss and Catch S1.E1, S1.E2, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E3 SKILL: TOSS AND CATCH BEANBAGS Beanbag Exploration I S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Hokey Pokey Beanbag Routine S1.E1, S1.E2, S1.E5, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E3 Self-Toss and Catch Challenges S1.E1, S1.E2, S1.E13, S1.E16, S2.E1, S2.E2, S3.E2, S4.E3, S4.E6, S5.E2, S5.E3 SKILL: ROLL, BOUNCE AND CATCH BALLS Ball Exploration I S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Head, Shoulders, Knees and Toes S1.E13, S1.E16, S2.E, S3.E2, S4.E3, S4.E6, S5.E3 Ball Handling S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Rolling S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Bounce and Catch S1.E13, S1.E16, S1.E17, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 SKILL: TOSS AND CATCH BALLS Ball Exploration II S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Challenges S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E2, S5.E3 Ball Toss and Catch S1.E13, S1.E16, S2.E1, S3.E2, S4.E3, S4.E6, S5.E3 Ball Routine S1.E13, S1.E16, S2.E, S3.E2, S4.E3, S4.E6, S5.E3 ME: OUTSIDE 1 SKILL: TOSS AND -
NONCOMPETE GAMES 2018.Cdr
WHY NONCOMPETITIVE RECREATION? THE ANSWER: COOPERATIVE GAMES The concept behind noncompetitive recreation can be either hard to understand or hard to accept or both! So who needs games nobody loses? Too often games have become rigid, judgmental, too highly organized and excessively goal-oriented. Have you seen children left out, eliminated to sit out, always chosen last, rejected and wondered why? Many children quit organized sports early because of pressure or they don’t feel they are good enough. We need to find ways for plain old fashioned fun Cooperative games offer a positive alternative. These interactive games provide opportunities for challenge, stimulation and success while eliminating the fear of failure. They foster greater communication, trust, social interaction, acceptance and sharing. Children play with one another instead of against one another. As partners instead of opponents we compete against the limits of our own abilities instead of against each other. Everybody must cooperate in order to accomplish the goals or meet the challenge. The beauty of the games lies in their versatility and adaptability. In most cases there is inexpensive or no equipment necessary. Rules need not to be strictly adhered to. Instead of being eliminated, players change roles or sides or teams and keep playing. Players can work out their own details. These games can reaffirm a child’s confidence in their selves and help them in their willingness to try new experiences. You can bring out creativity and even a boldness they never knew they had. The games can help build a “WHY NOT?” Attitude. NEVER lose sight of the fact that the primary reason children play games is to have fun. -
Nike Let Me Play Playbook K-5.Pdf
K to 5 PLAYBOOK WELCOME TO THE WORLD OF LET ME PLAY LET ME PLAY K-2 TABLE OF CONTENTS Introduction What is Let Me Play? . 8. Maintaining Appropriate Behavior . 11. Teaching the B-A-S-I-C-S . 14. Organizing Children into Groups . 15. Locomotor Skills . 16. Movement Fundamentals . 17. Tournaments . 18. Troubleshooting . 19. Equipment List . 20. orientation Orientation Lesson - Day 1 . 25. Letter To Parents (English) . 27. Letter To Parents (Spanish) . 28. Student Expectations Cards . 29. Teaching Social Skills . 35. ME: INSIDE Lesson 1: STRIKING Balloons . 40. Lesson 2: BALANCE, TOSS AND Catch SCARvES . 44. Lesson 3: TOSS AND Catch Beanbags . .48 Lesson 4: ROLL, BOuNCE AND Catch BALLS . 52. Lesson 5: TOSS AND Catch BALLS . 56. ME: OuTSIDE Lesson 1: TOSS AND Throw to TARGETS . 60. Lesson 2: BOuNCE AND Catch BALLS . 64. Lesson 3: TOSS AND Catch BALLS . 68. Lesson 4: DRIBBLING BALLS . 72. Lesson 5: TOSS AND Catch WITH Scoops . 76. WE: INSIDE Lesson 1: STRIKING balloons . 82. Lesson 2: BALANCE, toss AND catch WITH SCARvES . 86. Lesson 3: beanbag games . 90. WE: OuTSIDE Lesson 1: ROLL AND TRAP HOOPS . 96. Lesson 2: Throw AND Catch Beanbags AND BALLS . 100. Lesson 3: ROLL, TOSS AND Catch BALLS WITH Scoops . 104. 3’s: INSIDE Lesson 1: DANCE AND RHYTHMS . 108. Lesson 2: Strength AND SKILL CircuITS . 110. 3’s: OuTSIDE Lesson 1: TOSS AND Catch WITH BALLS AND Scoops . 162. Lesson 2: DRIBBLING AND ALL-RuN GAMES . 166. 5 AT A GLANCE LET ME PLAY 3-5 TABLE OF CONTENTS ME: INSIDE Lesson 1: JuMP ROPE I . -
Troop Games – Large Area
Troop Program Resources TROOP GAMES – LARGE AREA These games require a large area. Many of Baden-Powell’s wide games were played in a vast outdoor arena, much more extensive than what we normally can provide at a troop meeting. But, like in Scouting’s early days, many of the games listed here have the same capacity to transport our Scouts to a land of adventure and challenge where troop teams can let off steam while having a lot of fun. “wide” = large indoor or outdoor setting for those activities requiring a greater amount of space “in” = indoor activity “out” = outdoor activity ANTELOPE RACE (wide, in or out) – Method: On signal, troop teams run in single file, each member with one hand on the belt of the Scout ahead, to a point 50 yards away. They make a left turn and run back to the starting point. Falling down or breaking apart disqualifies the team. – Scoring: The fastest team wins. BLINDFOLDED SOCCER (wide, out) – Materials: blindfolds for half the Scouts, two soccer balls – Method: Each team tries to kick the ball past the the other team’s end zone as many times as possible. Divide the Scouts into two teams, or use patrols. Each team then divides into pairs. One member of each pair is blindfolded. The game starts when the referee throws or kicks two soccer balls into the middle of the soccer field or playing area. – Rules: 1. Only the blindfolded Scout may kick the ball; the sighted Scout can only offer verbal directions to his partner. 2. -
2013-2014 Mississippi Physical Education Framework
2013‐2014 MISSISSIPPI PHYSICAL EDUCATION FRAMEWORK Lynn J. House, Ph.D., Interim State Superintendent of Education Kim Benton, Ed.D., Interim Deputy State Superintendent Office of Instructional Enhancement and Internal Operations Scott Clements, Director Office of Healthy Schools and Child Nutrition Christine Philley, M.Ed., CFCS School Health Administrator Office of Healthy Schools Dale Dieckman, ATC, CSCS, Physical Education Specialist Office of Healthy Schools Revised 2013 Physical Education Curriculum (K-12) Mississippi Department of Education 2013 Ordering Information Mississippi Department of Education Suite 313 - Central High School P.O. Box 771 Jackson, MS 39205-0771 phone: (601) 359-2586 Fax: (601) 359-2040 Direct inquiries to Dale Dieckman, ATC, CSCS Physical Education Specialist Office of Healthy Schools Mississippi Department of Education P.O. Box 771 Jackson, MS 39201-0771 601.359.1737 E-mail: [email protected] Published by Office of Healthy Schools P.O. Box 771 Mississippi Department of Education Jackson, MS 39201 The Office of Healthy Schools is a part of the Mississippi Department of Education and is located in Jackson, MS. In coordination with the Office of Healthy Schools, the Mississippi Department of Education continues to focus on and promote educational enhancements and innovations relating to healthy students and schools. 2 Acknowledgments The Physical Education (K-12) curriculum was presented to the Mississippi Board of Education on April 18, 2013. The following persons were serving on the state board at the time: Dr. Lynn House, Interim State Superintendent Dr. O. Wayne Gann, Chair Mr. Howell “Hal” N. Gage, Vice Chair Ms. Kami Bumgarner Mr. William Harold Jones Dr. -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
Physical Education and Music Curriculum
NERSTRAND ELEMENTARY SCHOOL #4055 Explanation of Physical Education and Music Curriculum Physical Education Curriculum Introduction: This curriculum guide is intended to be the foundation for Physical Education instruction at Nerstrand Elementary School. A quality Physical Education program provides all the children with the skills, knowledge, and attitudes necessary to make wise decisions about their health and physical well-being now and throughout their lifetimes! It is this belief that is the basis for the Nerstrand Physical Education curriculum. Students at Nerstrand Elementary School receive Physical Education instruction every day for 25 minutes. The kindergarten students are taught as a group while the first through third graders are taught in a multiage setting together. This is also true for fourth through fifth graders. The Physical Education curriculum is based on three major domains of learning: 1. Psychomotor domain – This is the development of physical skills. 2. Cognitive domain – This includes the knowledge, understanding and application of information. 3. Affective domain – The social aspects of learning including communication, cooperation and sportsmanship are within this domain. These three domains are focused upon in a variety of sports, games and activities throughout the year. Physical fitness is emphasized daily. There is no magic for teaching Physical Education to students in a multiage setting. Many of the lessons are taught as they would be to a single grade class. However, there are different expectations for students from varying grade levels. This is especially evident when working on ball skills and jumping rope, for example. There are also some considerations made for size, strength and speed when dealing with activities such as soccer and hockey. -
Life Skills Game Guide Table of Contents
Life Skills Game Guide Table of Contents About This Game Guide | 5 Reinforcing Life Skills With Games | 6 Game Facilitation Tips | 8 Games | 12 Indexes | 211 Indexes By Life Skills | 212 By Grade Level | 215 By Location (Indoor Games) | 219 By Time Available | 220 By Group Size | 222 Games All Tangled Up 12 Castle Ball 32 Alligator Swamp Trail 13 Cat and Mouse 34 Animal Farm 14 Catch and Drop 36 Animal Tag 16 Chair Game 37 Ants On A Log 17 Charades Relay 38 Arena Flag Tag 18 Circle of Flags 39 Around the World 19 Clap and Move 41 Back-to-Back Get Up 20 Clean Your Room 42 Ball Toss 21 Color Tag 43 Band Aid Tag 23 Colors 44 Bird's Nest 25 Concentration Ball 45 Blob Tag 26 Cone Conquest 46 Bob the Bunny 28 Continuous Relays 47 Bridge Ball 29 Cookie Jar 49 Bubbles 30 Crazy Kickball 50 C'mon In and Sit Down 31 Crooked Circle 52 Playworks.org | Page 2 Cut the Cake 53 Key Punch 102 Dance Freeze 54 Kickball 103 Detective Frog 55 Knock Down 105 Dog Chases Its Tail 56 Knockout 106 Don't Get Caught with the Cookie 57 Knots On A Rope 108 Dragon Tail 58 Land, Sea, Air 109 Drop the Cookie! 59 Lava Game 111 Elbow Tag 60 Leapfrog 112 Farmers 61 Line of Silence 113 Find a Place 63 Magic Tag 114 Find Somebody Who 64 Maze Tag 116 Flag Fake Out 65 Mountains and Valleys 117 Four Corners 66 Movement Name Game 118 Four Square 68 Multi-Ball 119 Fox and Rabbit 70 My DVD Player 120 Freeze Tag 71 Mystery Creature 121 Frog Catcher 72 Name Touch 122 Fruit Basket 74 Night at the Museum 123 Gaga Ball 75 One Fish, Two Fish, Red Fish, Giants, Wizards and Elves