Summer Camp Game Book

Total Page:16

File Type:pdf, Size:1020Kb

Summer Camp Game Book Summer Camp Game Book Table of Contents Have each group (with an adult) go on their hunt for anywhere from 15 minutes (younger students) to several hours (older students). Gauge the interest level of the group and what you Get To Know You Games think they (and you) can handle. Dizzy Delores ....................................................................................................... 8 Group Juggling .................................................................................................... 8 Have everyone return to a common area, and share stories about Guess Who ........................................................................................................... 8 their adventures—what items they found, what questions they I Would Like to Welcome You ......................................................................... 9 have about them and what they found or experienced along the Name Motion Games ........................................................................................ 9 way. Sometimes skits or acting out parts of the adventure can Name Race ........................................................................................................... 9 succeed where a simply retelling will not. Who, Who, Who .................................................................................................. 10 If there are safety hazards that came up along the way, this is a Zip, Zap, Zoom .................................................................................................... 10 great time to make sure everyone recognizes them and knows No Prop Games what to do if they encounter them along the way. Animal Rummy ................................................................................................... 12 If the items were brought back, this is great way to establish a Back to Back ........................................................................................................ 12 "Nature Museum.” This can be something that each child has at Bandit .................................................................................................................... 12 their home, or that is collectively held by a group that meets Barnyard ............................................................................................................... 13 ongoing like schools, scouts or other groups. The museum in Bat and Moth ....................................................................................................... 13 turn inspires future discoveries and new stories. Big Wind Blows ................................................................................................... 13 Buzz ........................................................................................................................ 14 Nature scavenger hunts give permission to get muddy; to go Camping Trip ....................................................................................................... 14 places that children (or adults) might not ordinarily go; as well as Cannibals and Missionaries ............................................................................ 15 having more of a sense of wonder and curiosity without knowing Catch One Catch All ........................................................................................... 15 for sure what will happen next! Adventure is part of the game, Circle Slap ............................................................................................................ 16 and you can tailor the difficulty of the object list to match the Colored Eggs ........................................................................................................ 16 experience/skill level of the participants. Come A Little Closer .......................................................................................... 17 Elephant, Palm Tree, Giraffe ........................................................................... 17 The sense of wonder evoked, as well as the opportunities for Elves, Giants and Wizards ............................................................................... 18 learning for both children and adults from a Nature Scavenger Frogger .................................................................................................................. 19 Hunt makes it a top choice for getting to know more about Get the Point ........................................................................................................ 19 whatever natural area you are spending time in. Green Grass Door .............................................................................................. 20 Ha-Ha-Ha .............................................................................................................. 20 Honey I Love You ............................................................................................... 21 Indy 500 ................................................................................................................ 21 Jamaquack ........................................................................................................... 22 John Jacob Jingleheimmer Schmidt ............................................................. 22 Knights, Horses and Cavaliers ........................................................................ 23 Mrs. Mumble ....................................................................................................... 23 Noodle Doodle .................................................................................................... 24 Number Game .................................................................................................... 24 Question Game ................................................................................................... 24 Pass the Story ..................................................................................................... 25 People to People ................................................................................................. 25 Possum ................................................................................................................. 25 Rhythm .................................................................................................................. 26 05-208-02/2017 87 Nature Scavenger Hunt Rubber Band ................................................................................................. 26 A nature scavenger hunt is amazing at leading children into discovery Sardines ......................................................................................................... 27 of the natural world. No matter what items are officially part of the Sewing Up the Gap ..................................................................................... 27 “hunt”—mysteries abound. Scream ........................................................................................................... 28 Sharks and Minnows .................................................................................. 28 Discoveries lead to questions about nature that had nothing to do Ship Captain .................................................................................................. 28–29 with the items on the hunt—or frequently to a greater level of depth Singing Syllables .......................................................................................... 30 than anyone present knows the answers to. Stories by children Skin the Snake ............................................................................................. 30 about their time in nature acting as detectives are precious and act Snaps .............................................................................................................. 31 as springboards to future hunts and further exploration. Snort ............................................................................................................... 31 Some helpful hints to facilitate a scavenger hunt: Spiders and Flies ......................................................................................... 32 Make sure to investigate your potential site before the hunt to Streets and Alleys ....................................................................................... 33 gauge how challenging the list of items you've created is, and Tornado .......................................................................................................... 33 how much time will be needed based on the terrain. Also, you What Are You Doing? ................................................................................. 34 want to make sure to identify any major safety hazards that Why Do You Like Your Neighbor? ........................................................... 34 children may encounter so you can let them know about these Whoops Johnny ........................................................................................... 35 before they start. Whoosh .......................................................................................................... 36 Create a list of items to search for, and give copies to each child. Fun Games Some items commonly included on scavenger hunts include the Banana ............................................................................................................ 38 following, and we encourage you to add your own ideas: . Bugs in my Cup ...........................................................................................
Recommended publications
  • Ratner Kills Mr
    Brooklyn’s Real Newspaper BrooklynPaper.com • (718) 834–9350 • Brooklyn, NY • ©2008 BROOKLYN HEIGHTS–DOWNTOWN–NORTH BROOKLYN AWP/18 pages • Vol. 31, No. 8/9 • Feb. 23/March 1, 2008 • FREE INCLUDING CARROLL GARDENS, COBBLE HILL, BOERUM HILL, DUMBO, WILLIAMSBURG AND GREENPOINT RATNER KILLS MR. BROOKLYN By Gersh Kuntzman EXCLUSIVE right now,” said Yassky (D– The Brooklyn Paper Brooklyn Heights). “Look, a lot of developers are re-evalut- Developer Bruce Ratner costs had escalated and the num- ing their numbers and feel that has pulled out of a deal with bers showed that we should residential buildings don’t City Tech that could have net not go down that road,” added work right now,” he said. him hundreds of millions of the executive, who did not wish Yassky called Ratner’s dollars and allowed him to to be identified. withdrawal “good news” for build the city’s tallest resi- Costs had indeed escalated. Brooklyn. dential tower, the so-called In 2005, CUNY agreed to pay “A residential building at Mr. Brooklyn, The Brooklyn Ratner $86 million to build the that corner was an awkward Paper has learned. 11- to 14-story classroom-dor- fit,” said Yassky. “A lot of plan- “It was a mutual decision,” mitory and also to hand over ners see that site as ideal for a said a key executive at the City the lucrative development site significant office building.” University of New York, which where City Tech’s Klitgord Forest City Ratner did not would have paid Ratner $300 Auditorium now sits. return two messages from The million to build a new dorm Then in December, CUNY Brooklyn Paper.
    [Show full text]
  • ****************************************It******************* Reproductions Supplied by EDRS Are the Best That Can Be Made from the Original Document
    DOCUMENT RESUME ED 332 166 CS 010 588 AUTHOR Costa, Arthur L., E. TITLE Developing Minds: A Resource Book for Teaching Thinking. Revised Edition, Volume 1. INSTITUTION Association for Supervision and Curriculum Development, Alexandria, Va. REPORT NO ISBN-87120-180-1 PUB DATE 91 NOTE 411p.; For volume 2, see CS 010 589. For previous edition, see ED 262 968. AVAILABLE FROMAssociation for Supervision and Curriculum Development, 1250 North Pitt St., Alexandria, VA 22314 (Stock No. 611-91026, $24.95). PUB TYPE Collected Works - General (020) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS *Cognitive Processes; *Comprehension; Concept Formation; Creative Thinking; *Critical Thinking; Curriculum Design; Curriculum Development; Curriculum Evaluation; Decision Making; Developmental Stages; Elementary Secondary Education; *Problem Solving; *Program Descriptions; Teaching Methods; *Thinking Skills ABSTRACT This eight-part book contains 69 articles which address topics related to helping students become effective thinkers. The articles are organized under these categories:(1) the need to teach students to think; (2) creating school conditions for thinking; (3) what is thinking? deciding on definitions; (4) a curriculum for thinking; (5) thinking pervades the curriculum; (6) teaching for thinking; (7) teaching strategies; and (8) assessing growth in thinking abilities. The book lists other resources for teaching thinking (in nine appendixes) which include a glossary of cognitive terminology, observation forms, checklists, questionnaires, evaluation instruments, suggestions for getting started, and questions for system planners. (PRA) ***************************************************It******************* Reproductions supplied by EDRS are the best that can be made from the original document. *********************************************************************** A RESOURCE BOOK FOR TEACHING THINKING Revised Edition, Volume 1 Edited by Arthur L.
    [Show full text]
  • Afraid of Bear to Zuni: Surnames in English of Native American Origin Found Within
    RAYNOR MEMORIAL LIBRARIES Indian origin names, were eventually shortened to one-word names, making a few indistinguishable from names of non-Indian origin. Name Categories: Personal and family names of Indian origin contrast markedly with names of non-Indian Afraid of Bear to Zuni: Surnames in origin. English of Native American Origin 1. Personal and family names from found within Marquette University Christian saints (e.g. Juan, Johnson): Archival Collections natives- rare; non-natives- common 2. Family names from jobs (e.g. Oftentimes names of Native Miller): natives- rare; non-natives- American origin are based on objects common with descriptive adjectives. The 3. Family names from places (e.g. following list, which is not Rivera): natives- rare; non-native- comprehensive, comprises common approximately 1,000 name variations in 4. Personal and family names from English found within the Marquette achievements, attributes, or incidents University archival collections. The relating to the person or an ancestor names originate from over 50 tribes (e.g. Shot with two arrows): natives- based in 15 states and Canada. Tribal yes; non-natives- yes affiliations and place of residence are 5. Personal and family names from noted. their clan or totem (e.g. White bear): natives- yes; non-natives- no History: In ancient times it was 6. Personal or family names from customary for children to be named at dreams and visions of the person or birth with a name relating to an animal an ancestor (e.g. Black elk): natives- or physical phenominon. Later males in yes; non-natives- no particular received names noting personal achievements, special Tribes/ Ethnic Groups: Names encounters, inspirations from dreams, or are expressed according to the following physical handicaps.
    [Show full text]
  • Investigating Meaning in Videogames
    UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Investigating Procedural Expression and Interpretation in Videogames Permalink https://escholarship.org/uc/item/1mn3x85g Author Treanor, Mike Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA AT SANTA CRUZ INVESTIGATING PROCEDURAL EXPRESSION AND INTERPRETATION IN VIDEOGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Mike Treanor June 2013 The Dissertation of Mike Treanor is approved: Professor Michael Mateas, Chair Professor Noah Wardrip-Fruin Professor Ian Bogost Rod Humble (CEO Linden Lab) Tyrus Miller Vice Provost and Dean of Graduate Studies Table of Contents List of Figures ........................................................................................................... vii Abstract…….. ............................................................................................................. x Acknowledgements ................................................................................................... xii Chapter 1. Introduction .............................................................................................. 1 Procedural Rhetoric ...................................................................................... 4 Critical Technical Practice ............................................................................ 7 Research
    [Show full text]
  • Accelerated Reader Test List Report Test Book Reading Point Number
    Accelerated Reader Test List Report Test Book Reading Point Number Title Author Level Value -------- ---------------------------------- -------------------- ------ ------ 9353EN The Birthday Car Margaret Hillert 0.5 0.5 7255EN Can You Play? Harriet Ziefert 0.5 0.5 9382EN The Little Runaway Margaret Hillert 0.5 0.5 7282EN Lucky Bear Joan Phillips 0.5 0.5 49858EN Sit, Truman! Dan Harper 0.5 0.5 9018EN The Foot Book Dr. Seuss 0.6 0.5 9364EN The Funny Baby Margaret Hillert 0.6 0.5 9383EN The Magic Beans Margaret Hillert 0.6 0.5 9391EN The Three Bears Margaret Hillert 0.6 0.5 9392EN The Three Goats Margaret Hillert 0.6 0.5 9393EN The Three Little Pigs Margaret Hillert 0.6 0.5 9400EN The Yellow Boat Margaret Hillert 0.6 0.5 7256EN Catch Me, Catch Me! Rev. W. Awdry 0.7 0.5 9355EN Cinderella at the Ball Margaret Hillert 0.7 0.5 7262EN Dinosaur Garden Liza Donnelly 0.7 0.5 9361EN Four Good Friends Margaret Hillert 0.7 0.5 9386EN Not I, Not I Margaret Hillert 0.7 0.5 7293EN Take My Picture! Harriet Ziefert 0.7 0.5 9396EN What Is It? Margaret Hillert 0.7 0.5 9351EN The Baby Bunny Margaret Hillert 0.8 0.5 120543EN A Birthday for Cow! Jan Thomas 0.8 0.5 43663EN Biscuit Finds a Friend Alyssa Satin Capuc 0.8 0.5 70783EN Biscuit's Big Friend Alyssa Satin Capuc 0.8 0.5 9356EN Circus Fun Margaret Hillert 0.8 0.5 9357EN City Fun Margaret Hillert 0.8 0.5 9362EN A Friend for Dear Dragon Margaret Hillert 0.8 0.5 9366EN The Golden Goose Margaret Hillert 0.8 0.5 9020EN Great Day for Up! Dr.
    [Show full text]
  • Eagle Eye Will Continue to Accept Donations Through the End of the Year
    Fall 2015 Eagle Eye Institute Using the power of nature to transform urban youth. TM Summer 2015 Highlights! Eagle Eye had a busy summer engaging youth in Learn About programs, urban stewardship projects, and gardening activities. Tufts University Tisch Summer Fellow, Michelle Mu, and Northeastern Co-op Intern, Kristina Ferrara, joined Program Director, Susan Ekstrom, for a summer of learning, exploration, and fun with five youth organizations from Boston, Somerville, Medford, and Quincy. Learn About Forests and youth worker, Arthur Grupee, Boys and Girls Club. Youth joined us at Powisset for a day of enjoyed exploring the winding In early July, we were joined by hiking, catching butterflies and trails at Ravenswood while retired science teacher and moths, and harvesting potatoes. learning about animal naturalist, Charlie Saulnier, Arthur was very impressed with camouflage, hugging trees, and along with Somerville High the youth’s interest in the harvest holding a pickerel frog. Eagle School students from the Mystic and noted, “"this is the first time Eye staff members and Trustees Mural project to explore the I've seen them so willing to get Educator, Catherine Shortliffe, Middlesex Fells. In the morning their hands into [the soil] without were impressed with all youth the group walked along Spot any hesitation.” participants during our closing circle as they listed every tree we Pond and identified many native Arnold Arboretum Visit trees and wildflowers growing learned during our hike! along the banks of the pond. With our second Boston After lunch we ventured to the Urban Stewardship Chinatown Neighborhood group Virginia Wood section of the based out of Quincy we visited the Many Eagle Eye participants also Fells for a nature scavenger hunt Arnold Arboretum for a day full had a chance to give back to their led by Michelle and Kristina.
    [Show full text]
  • FUMC Week 9 Schedules
    CAMP: First United Methodist SPECIAL INFORMATION THURSDAY: on campus Church Fairytale Disney Week! cupcake decorating field trip GROUP:4-6 Years Old Please bring a swimsuit, towel, PHONE: 337-247-9500 ext. 1 and water bottle EVERYDAY! Disney/Princess Costume Day WEEK OF: July 26-30 FRIDAY!!!!! TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 9:00-9:15 MORNING ASSEMBLY PERIOD 1 9:15-10:00 Doggy Doggy (p.86) Indoor Toys Waterslide Watch me Whip (Cupcake Indoor Toys Decorating) PERIOD 2 10:00-10:45 Playground Incredible to Win It Trolls Magnet Fairytale Act it Out Waterslide PERIOD 3 10:45-11:30 Outdoor Play Stretch & Grow Waterslide Duck Duck Goose Cooperative Musical Chairs (p. 101) 11:30-12:15 Hot Dogs Tacos Pizza Rolls Grilled Cheese Chicken Nuggets PERIOD 4 12:15-1:00 Humpty Dumpty Egg Crack Drip Drip Drop Coloring/Playdoh Awards (water game) Mickey Ice Cream Cone PERIOD 5 1:00-1:45 Pit Stop Relay Coloring/Playdoh Waterslide Waterslide Big Movie 1:45-2:15 BREAK BREAK BREAK BREAK BREAK PERIOD 6 2:15-3:00 Steal the Bacon Go Noodle Go Noodle Indoor Games CAMP: First United Methodist SPECIAL INFORMATION THURSDAY: on campus Church Fairytale Disney Week! cupcake decorating field trip GROUP:7-9 Group1 Please bring a swimsuit, towel, PHONE: 337-247-9500 ext. 1 and water bottle EVERYDAY! Disney/Princess Costume Day WEEK OF: July 26-30 FRIDAY!!!!! TIME MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 9:00-9:15 MORNING ASSEMBLY PERIOD 1 9:15-10:00 Blitz Ball Waterslide Cooperative Musical Playground Waterslide Chairs (p.101) PERIOD 2 10:00-10:45 Stretch & Grow Waterslide Watch me Whip (Cupcake Leap Frog Relay (p.110) Decorating) Pairs Tag (p.
    [Show full text]
  • Introduction
    Introduction The 2012-2013 school year saw our first drop in participation in 6 years. We went from an all- time high of 55 clubs down to 54, the product of losing a couple of clubs before gaining one. Additionally, our participation numbers reflected this slight downward trend. This was perhaps the only area though where we saw regression. Our clubs continue to perform at the levels we have become accustomed to and events per club continue to increase yearly. Our biggest areas of growth though were on the marketing and programming fronts. Under the guidance of our Club Sports Council and dedicated marketing team we hosted two successful events in the form of dodgeball and broomball tournaments bringing a diverse range of clubs together in spirited competition and community building. Proceeds from the events were put towards Hurricane Sandy relief and the continuation of our Carbon Off-Set Initiative. Additionally our outreach through digital and social media outlets continues to grow. The following report includes a snapshot of Club Sports this past academic year. In addition to statistics surrounding participation, a brief assessment of our marketing and programming efforts is included. We did not assess leadership outcomes this year as we participated in the Student Life initiative exploring them on a larger scale. A discussion of emerging trends and a list of or club’s numerous accomplishments concludes the report. Thank you for supporting our Club Sports and all the students whose lives at UVM are enriched through their participation.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.
    [Show full text]
  • Florida Youth Soccer Association a Youth Soccer Activity Guide For
    Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players Florida Youth Soccer Association A Youth Soccer Activity Guide For Young Players 1 1 FYSA Young Player Soccer Development Activities CONTENTS BLOB MEN ....................................................................................... 1 We hope that you enjoy using this Young Player Activity Guide. The activities BODY PARTS .................................................................................... 2 shown in this guide were part of the former U.S Soccer National Youth License BOX GAMES ..................................................................................... 3 curriculum with additional activities created by the coaching staff of Soccer Academy Inc. BUMPER BALL .................................................................................. 4 CHICKEN RUN .................................................................................. 5 CLAPPING GAMES ............................................................................ 6 Some of the activities may not look like the game of soccer but involve one of CONE TO CONE................................................................................ 7 the 4 components of the game – Technical, Tactical, Physical and Psychosocial. CROSS OVER-PART ONE ................................................................... 8 They engage the player in both their cognitive and motor skills development. CROSS OVER-PART TWO .................................................................
    [Show full text]
  • Developing Frogger Player Intelligence Using NEAT and a Score Driven Fitness Function
    Developing Frogger Player Intelligence Using NEAT and a Score Driven Fitness Function Davis Ancona and Jake Weiner Abstract In this report, we examine the plausibility of implementing a NEAT-based solution to solve different variations of the classic arcade game Frogger. To accomplish this goal, we created a basic 16x16 grid that consisted of a frog and a start, traffic, river, and goal zone. We conducted three experiments in this study on three slightly different versions of this world, all of which tested whether or not our robot (the frog) could learn how to safely navigate from the start zone to the goal zone. However, this was not an easy task for our frog, as it needed to learn how to avoid colliding with obstacles in the traffic part of the world, while it also needed to learn how to remain on the logs in the river section of the world. Accordingly, we equipped our frog with 11 sensors that it could use to detect obstacles it needed to dodge and obstacles it needed to seek, and we also gave our frog one extra sensor that provided it a sense of it's position in the world. In all three experiments, a fitness function was used that exponentially rewarded our frog for moving closer to the goal zone. In addition, we used a genetic algorithm called NEAT to evolve the weights of the connections and the topology of the neural networks that controlled our frog. We ran each experiment five times, and it was seen that NEAT was able to consistently find optimal solutions in all three experiments in under 100 generations.
    [Show full text]
  • The Width of Infinity Is a House Squatting on an Unnamed Street
    THE WIDTH OF INFINITY IS A HOUSE SQUATTING ON AN UNNAMED STREET A Thesis Presented to The Graduate Faculty of The University of Akron In Partial Fulfillment of the Requirements for the DeGree Master of Fine Arts Joel Lee May, 2011 THE WIDTH OF INFINITY IS A HOUSE SQUATTING ON AN UNNAMED STREET Joel Lee Thesis Approved: Accepted: _______________________________ _______________________________ Advisor Dean of the College Dr. Mary Biddinger Dr. Chand Midha _______________________________ _______________________________ Committee Member Dean of the Graduate School Dr. Michael Dumanis Dr. George R. Newkome _______________________________ _______________________________ Committee Member Department Chair Mr. David Giffels Dr. Michael Schuldiner _______________________________ Date ii TABLE OF CONTENTS Page I. INTERRUPTING THE MEETING OF HUMAN DEFINITION AND BIBLICAL PROPORTIONS……………………………………………………………………………………………………...1 THE FEAR OF BEING LEFT ALONE………………………………………………………………………..2 A SHORT AUTOBIOGRAPHY, WITH LOVE……………………………………………………………...4 SAVE THE TRAUMA FOR YOUR MAMA………………………………………………………………….5 THE DISPERSAL PATTERN OF RECENTLY TRAFFICJAMMED VEHICLES………………...6 HOLY FUCKING SHIT, WORDS ARE STILL WORDS EVEN AFTER THE ALPHABET RETIRED……………………………………………………………………………………………………………...8 SOMEBODY IS PROBABLY STILL ALIVE SOMEWHERE, EVEN IF THERE IS NOTHING LEFT………………………………………………………………………………………………………………….10 WHEN YOU’VE BECOME YOUR FATHER, THAT’S WHEN YOU EMBRACE EUTHANASIA……………………………………………………………………………………………………..12 AND THIS IS WHERE YOU PICK UP THE MACHINE GUN………………………………………14
    [Show full text]