Hrali Sme Little Nightmares 2
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From Silicon Studio and MISTWALKER New game "Terra Battle 2" under joint development Teaser site, trailer, and social media released Tokyo, Japan, (June 22, 2017) –Middleware and game development company, Silicon Studio Corporation are excited to announce their joint development with renowned game developer MISTWALKER COPRPORATION, to develop the next game in the hit “Terra Battle” series, “Terra Battle 2” for smartphones and PC. The official trailer and social media sites are set to open June 22, 2017. About Terra Battle 2 The battle gameplay that wowed so many players in the original "Terra Battle" remains, but now it is complimented by a full role-playing game in which every system has evolved to deliver a more deeply enriched story and experience. The adoption of the dynamic field map allows you direct and travel with your characters throughout the world. Intense emotion abounds from fated encounters, bitter farewells, the joy of glory won, pain and heartbreak, and more heated battles that will have your hands sweating. 1 | Can the people of "Terra" ever uncover the illusive truth of their world? A spectacular journey is waiting for you. ●Gameplay screenshot(Depicted is still under development) Screenshots from left to right: Title Screen, Field Map, Battle Scene, Event Scene ●Character/ Guardian Left:Roland(Guardian)/Right:Sarah(Character) 2 | Trailer, Teaser site, Social Media Ahead of the release the teaser site, trailer, and official Twitter and Facebook accounts will open. For now, these are only available in Japanese, but users are welcome to check in for more information. -
Worldbuilding Voices in the Soundscapes of Role-Playing Video Games
University of Huddersfield Repository Jennifer, Smith Worldbuilding Voices in the Soundscapes of Role Playing Video Games Original Citation Jennifer, Smith (2020) Worldbuilding Voices in the Soundscapes of Role Playing Video Games. Doctoral thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/35389/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ Worldbuilding Voices in the Soundscapes of Role-Playing Video Games Jennifer Caron Smith A thesis submitted to the University of Huddersfield in partial fulfilment of the requirements for the degree of Doctor of Philosophy The University of Huddersfield October 2020 1 Copyright Statement i. The author of this thesis (including any appendices and/ or schedules to this thesis) owns any copyright in it (the “Copyright”) and s/he has given The University of Huddersfield the right to use such Copyright for any administrative, promotional, educational and/or teaching purposes. -
Opinión | Reportajes | Noticias | Avances Konami Aprendió De Los Errores Que Cometió El Año Pasado Y Con Pes 2015 Regresa En Plena Forma
OPINIÓN EN MODO HARDCORE TodoNOVIEMBRE 2014 JuegosNÚMERO 8 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES KONAMI APRENDIÓ DE LOS ERRORES QUE COMETIÓ EL AÑO PASADO Y CON PES 2015 REGRESA EN PLENA FORMA EL REY ESTÁ DE VUELTA CALL OF DUTY UBISOFT CARA A CARA SLEDGEHAMMER CON POLÉMICA LAS MEJORES APUNTA ALTO LLEGA EL NUEVO SAGAS ENTRE LOS CON WARFARE ASSASSIN’S CREED JUEGOS DE PELEAS UNA REALIZACIÓN DE PLAYADICTOS TodoJuegos TodoJuegos ¡No a la paridad! Equipo Editorial n precedente nefasto fue el que sentó DIRECTOR este mes Ubisoft con Assassin’s Creed: Rodrigo Salas UUnity, al decidir “capar” la versión de JEFE DE PRODUCCIÓN PlayStation 4 y no sacarla a su máxima reso- Cristian Garretón lución por tener acuerdos comerciales con EDITOR GENERAL Microsoft (el discurso oficial es una patraña). Jorge Maltrain Macho A cualquier estudio que pide 35 mil pesos EQUIPO DE REPORTEROS por un disco, lo mínimo que puede exigirle Felipe Jorquera un usuario es que la compañía, sobre todo #LDEA20 tratándose de una grande como Ubisoft, le Andrea Sánchez venda el mejor producto posible. #EIDRELLE Y AC: Unity para PlayStation 4 no lo será. El Jorge Rodríguez repudio en las redes sociales fue inmediato #KEKOELFREAK y espero que se refleje en las ventas del jue- Roberto Pacheco go, para que las compañías entiendan que #NEGGUSCL deben poner SIEMPRE al jugador primero, porque de ellos depende su subsistencia. Raúl Maltrain #RAULAZO Aquí, lo que correspondía, era que Ubisoft, si David Ignacio P. quería paridad y evitarle problemas a Micro- #AQUOSHARP soft, se esforzara por sacarle 1080p a Xbox One, como sí fueron capaces de hacerlo Ignacio Ramírez Bungie con Destiny, Blizzard con Diablo III o #MUMEI 2K Games con WWE 2K15. -
Tetsuya Nomura
An Unofficial Fan Magazine The History of Developer FFXV Previewed Type-0 Profiles in Detail! The game’s development Learn all about the folk An in-depth look at the deconstructed! behind Class Zero! incoming FFXV demo! Production is non-profit. Do not pay for this! FINAL FANTASY Copyright © SQUARE ENIX CO., LTD. Production not associated with Square Enix. Welcome! he Final Fantasy series is quite a lot like light Tshone through a crystal, a key symbol of the series. Each beam of light interprets the shape Who Made This of the crystal differently and takes form with bold new definitions, cast brightly across what This magazine is a free, joint production from will soon become thirty years of history. several Final Fantasy, Square Enix and JRPG- Much like the games we enjoy, FF fans are focused websites & communities who band hues in a broad spectrum. Young and old, from together under the moniker SeeD (named after all walks of life all over the globe, it’s no susprise FFVIII’s Garden academies) to collectively work we have passionate and often disparate views to provide better unofficial outlets through on where FF is its best and where it should go which to grow and serve the FF community. in the future - but those passions are also a mark of pride for this community. Thanks to the following for their contributions to this project and SeeD at large: Under the banner of SeeD, representatives from several major FF and JRPG communities • FinalFantasy.net • FFWorld.com assemble regularly to collaborate on group • NovaCrystallis.com • SQEX.info projects and assist each other in bettering the • UFFSite.net • FFandMore.com wider community. -
Revista Manual
PORTADA + 1 SOULCALIBUR.COM CD PROJEKT®, The Witcher®, Geralt® are registered trademarks of CD PROJEKT Capital Group. The Witcher game © CD PROJEKT S.A. Developed by CD PROJEKT S.A. All rights reserved. SOULCALIBURTMVI&©BANDAI NAMCO Entertainment Inc. “PlayStation and the “2” Family logo are registered trademarks and “Ø” is a trademark of Sony Interactive Entertainment Inc. © 2017 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved. EDITORIAL Agotado. Sin existencias. No hay stock. Hay múltiples maneras de expresarlo, pero todas llevan al mismo destino: la felicidad. Cuando el equipo de Manual arrancó este proyecto teníamos un sueño: que la revista funcionara entre el público y se vendiera lo suficiente como para cubrir los costes de producción. Era eso, un sueño, una quimera que no veíamos posible hasta pasado un año o más. Pero la visión se hizo realidad en tres meses. Noventa días para vender miles de revistas en todo el país y que tú, querido lector, nos dieras la confianza y el apoyo para seguir adelante. Porque nosotros escribimos, redactamos, corregimos, tiramos fotografías y maquetamos, pero nosotros, Manual, somos papel mojado sin tu apo- yo. Si esto es posible es gracias a ti, y no se trata de ponernos sentimen- taloides y bucólicos, sino de ser realistas. Un escritor o periodista no es nada –ni nadie– sin alguien que lo lea y lo respalde. Por esta razón, en Manual te escuchamos. Ilusos seríamos de no hacerlo. Para este número dos hemos recogido todo el feedback que nos has deja- do a través de redes sociales, correos electrónicos y de manera personal en las diferentes presentaciones. -
Narrativa De Videojuegos Y Su Evolución En Los Últimos Treinta Años: Un Estudio Del Caso Particular De La Saga Final Fantasy
Trabajo Fin de Grado Narrativa de videojuegos y su evolución en los últimos treinta años: Un estudio del caso particular de la saga Final Fantasy Autora Victoria Suárez Mascareño Tutor del trabajo Tomás Creus Junio 2018 Resumen Esta disertación se centra en investigar la transformación que ha sufrido la narrativa de los videojuegos en los últimos treinta años y su relación con el entorno de juego y la experiencia del jugador. Tomando como objeto de estudio la saga Final Fantasy que ha cumplido treinta años el 18 de diciembre de 2017. Palabras clave Narrativa, videojuegos, historia, trama, jugador, PJ, PNJ, entorno de juego, transmedia, Guerrero de la Luz, Final Fantasy, Sakaguchi, RPG, MMORPG. Abstract The dissertation focuses on the investigation about the changes in the narrative of video games during the last thirty years, regarding the game environment and the player’s experience. We will take Final Fantasy as a case study as it has reached thirty years of age as of December 18th 2017. Keywords Narrative, videogames, history, player, PC, NPC, game environment, transmedia, Warrior of the Light, Final Fantasy, Sakaguchi, RPG, MMORPG. Contenido Introducción4 Objetivo general 6 Introducción al marco teórico 6 Metodología de trabajo 7 Narrativa y videojuegos 8 Rasgos definitorios 8 Narrativa Japonesa 16 El papel de jugador y la interactividad 19 Personajes no jugadores 21 Representación de la diversidad 28 Evolución de la narrativa 31 Narrativa transmedia 33 Cronología de la saga Final Fantasy 37 Caso aplicado: Saga Final Fantasy 38 Fundación de Square y definición de la saga 38 Hironobu Sakaguchi como identidad de la saga 40 Continuidad y conexión narrativa 42 Evolución Tecnológica e influencia en la narrativa 45 Antes y después de Sakaguchi 47 Narrativa transmedia y productos alternativos 48 Representación de la diversidad 49 Conclusiones 51 Bibliografía 53 Glosario 57 Introducción El 18 de noviembre de 2017 se cumplieron 30 años desde el lanzamiento del primer título de la saga de videojuegos Final Fantasy. -
An Unofficial Fan Magazine
An Unofficial Fan Magazine The History of Developer FFXV Previewed Type-0 Profiles in Detail! The game’s development Learn all about the folk An in-depth look at the deconstructed! behind Class Zero! incoming FFXV demo! Production is non-profit. Do not pay for this! FINAL FANTASY Copyright © SQUARE ENIX CO., LTD. Production not associated with Square Enix. Welcome! Contents The Long Road: Portable Warfare: The Birth of Class Zero On Type-0’s PSP Origins Nine years after its first Without the strong response announcement, Type-0 is and following post-launch, coming West. We analyse Type-0 may never have come every twist and turn in its West. We take a look at the development and journey. response to the PSP release. Page 4-9, 12-13 Page 10-11 he Final Fantasy series is quite a lot like light Tshone through a crystal, a key symbol of the The Nations of Orience / Proud Parents: series. Each beam of light interprets the shape Who Made This of the crystal differently and takes form with Meet Class Zero The People behind Class Zero bold new definitions, cast brightly across what This magazine is a free, joint production from Get to know the world of Learn all about some of the will soon become thirty years of history. several Final Fantasy, Square Enix and JRPG- Type-0 with our spoiler-free visionary creators behind Much like the games we enjoy, FF fans are focused websites & communities who band primer featuring everything Type-0, including profiles on hues in a broad spectrum. -
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From the joint development of Silicon Studio and MISTWALKER, Smartphone & PC game "Terra Battle 2" Pre-Registration Campaign Special guardian drawn by Tetsuya Nomura for all users, 300,000 user pre-registration goal reward! Tokyo, Japan, (August 16, 2017) –Middleware and game development company, Silicon Studio Corporation in joint development with renowned game developer MISTWALKER COPRPORATION are excited to announce the start of the pre-registration campaign for “Terra Battle 2” for smartphones and PC, the next game in the hit “Terra Battle” series. 1 | ■ “Terra Battle 2” Pre-registration Campaign The "Terra Battle 2" pre-registration campaign starts from August 3, 2017. Users may pre-register by email from the "Terra Battle 2" official websites, official Twitter, official Facebook, GooglePlay, and from DMM Games for the PC game version. The gifts all pre-registrants will receive at release will upgrade depending on the number of pre-registrants who join in on the campaign, also by registering an email address to the official "Terra Battle 2" website, users can obtain a special limited pre-registration campaign “Hiiso” avatar at the start of the game. ・Terra Battle 2 Official Twitter https://twitter.com/terrabattle2jp ・Terra Battle 2 Official Facebook https://www.facebook.com/terrabattle2.jp ・Terra Battle 2 GooglePlay Pre-Registration Page https://play.google.com/store/apps/details?id=com.mistwalkercorp.terrabattle2jp ・Terra Battle 2 PC Pre-Registration Page http://dmg.terrabattle2.com 2 | Pre-Registration Benefits 1. Register an email with the official website during the campaign, and when the games is released enter the same pre-registered email address at the start of the game to receive a "Hiiso" friend avatar.