Reference Slides for the UK Roadshow in February, 2017
SQUARE ENIX HOLDINGS CO., LTD. U.K. Road Show Material February 2017 1 Sales Trend and Mid‐term Plan Expecting sales increase over 6 consecutive years through high growth in the Digital Entertainment (DE) segment, which is the key driver for achieving the mid‐term goal. Mid‐term Plan Million JPY 300,000~ 450,000 Sales Trend 400,000 MJPY 400,000 350,000 300,000 Adjustment 250,000 Merchandising Publication 200,000 Amusement Digital Entertainment 150,000 100,000 50,000 FY2017 : Based on the intermmediate 0 scenario in the forecast range. FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017E FY2018 FY2019T 2 Profit Trend and Mid‐term Plan On top of stable profit base of MMO and Games for Smart Devices and PC Browser segments, improvement of DE profitability is crucial. Million JPY Operating Income Trend Mid‐term Plan 50,000 MJPY 60,000 50,000 40,000 Adjustment 30,000 Merchandising 20,000 Publication 10,000 Amusement 0 Digital Entertainment FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017E FY2018 FY2019T (10,000) FY2017 : Based on the intermmediate scenario in the forecast range. (20,000) Sales Composition Trend by DE Sub Segment 100% 80% 60% HD 40% MMO 20% Games for Smart Devices/PC Browser 0% FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017E 3 Strategies to Achieve the Mid‐term Plan. 1. Digital Sales Enhancement 2. Multi Platform Utilisation 3. Geographical Expansion 4 1. Digital Sales Enhancement ・Establish SQEX digital sales global website ‐Cross‐border/platform sales channel ‐Long tail revenue stream ・Create library of catalogue titles, and eliminate backward compatibility issue 5 1.
[Show full text]