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Players Guide.Pdf True Dungeon: Player’s Guide and Spell Supplement v 2012.0 Table of Contents: INTRODUCTION ....................................................................................................................................................... 3 CHARACTER CLASSES................................................................................................................................................ 3 CHARACTER CARD INTRODUCTION ........................................................................................................................... 5 CHARACTER CLASSES ............................................................................................................................................. 8 BARBARIAN ............................................................................................................................................................... 8 BARD ......................................................................................................................................................................... 9 CLERIC .................................................................................................................................................................... 10 DRUID ...................................................................................................................................................................... 11 FIGHTER .................................................................................................................................................................. 12 DWARF FIGHTER...................................................................................................................................................... 13 MONK ...................................................................................................................................................................... 14 PALADIN .................................................................................................................................................................. 15 RANGER ................................................................................................................................................................... 17 ROGUE ..................................................................................................................................................................... 18 WIZARD ................................................................................................................................................................... 19 ELF WIZARD ............................................................................................................................................................ 20 EQUIPMENT (TOKENS) ......................................................................................................................................... 22 GENERAL TOKEN USAGE (GUIDELINES) .................................................................................................................. 22 COMBAT ................................................................................................................................................................... 24 COMBAT BOARDS .................................................................................................................................................... 24 MONSTER’S TURN ................................................................................................................................................... 25 INITIATIVE ............................................................................................................................................................... 25 MELEE ..................................................................................................................................................................... 25 RANGED .................................................................................................................................................................. 25 SPECIAL ENVIRONMENTS......................................................................................................................................... 26 SPECIAL STATES OR COMBAT CONSIDERATIONS ..................................................................................................... 26 STATS FOR COMBAT ................................................................................................................................................ 27 DEATH ..................................................................................................................................................................... 28 WITHDRAWAL FROM THE GAME .............................................................................................................................. 28 EXAMPLE COMBAT .................................................................................................................................................. 29 OTHER INFORMATION OF NOTE: ..................................................................................................................... 33 EXPERIENCE ............................................................................................................................................................ 33 ROOMS AND WALLS ................................................................................................................................................ 33 PROPS ...................................................................................................................................................................... 34 TIME ........................................................................................................................................................................ 34 TEAMWORK ............................................................................................................................................................. 34 VOLUNTEERING ..................................................................................................................................................... 35 BENEFITS OF VOLUNTEERING .................................................................................................................................. 35 SPELL SUPPLEMENT .............................................................................................................................................. 36 BARD ....................................................................................................................................................................... 36 CLERIC .................................................................................................................................................................... 37 DRUID ...................................................................................................................................................................... 38 RANGER ................................................................................................................................................................... 39 WIZARD ................................................................................................................................................................... 39 ELF WIZARD ............................................................................................................................................................ 41 SCROLLS AND WANDS .......................................................................................................................................... 43 THE CLASSES OF SCROLL SPELLS ............................................................................................................................ 43 WANDS .................................................................................................................................................................... 43 Copyright True Adventures, LTD., 2012 Page 2 of 44 All rights reserved True Dungeon: Player’s Guide and Spell Supplement v 2011.0 Introduction True Dungeon is a life sized interactive available character classes are: Barbarian, gaming experience. Individual players test Bard, Cleric, Druid, Fighter, Dwarf Fighter, their gaming skills against the walk-through Monk, Paladin, Ranger, Rogue Wizard, and adventure against monsters, puzzles, and skill Elf Wizard. The character classes have been challenges which all come together to make crafted to allow each player to have some the True Dungeon experience unique in the unique ability that by itself may not seem gaming industry. Playing True Dungeon is special, but as part of a team will allow each all about team work and you the individual player to contribute in some special way. against the game rather than player versus Primarily, True Dungeon is about you, your player. True Dungeon is also not a Live actual real world self, testing your wits in a Action Role Playing (LARP) game, in the gaming environment. It is you finding the sense of requiring players to assume a traps, you solving the puzzles, and you persona or “act.” While players are welcome “fighting” monsters in mortal combat. So to get into a character as much as they want, welcome to the world of True Dungeon. the focus is not on how well a person can stay This guide will hopefully give you an idea of in character. There are
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