The 5E Guide to Sex
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Living Legend
Sample file 0 Living Legend The epic tales of the ancient Dhakaani Empire are more than just stories. Episode 4 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Will Brolley & Mark Navarre-Jones Editors: Wayne Chang, Laura Hirsbrunner, Anthony Turco Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles Layout: Anthony Turco Playtesters: Jenna Montcalm, Jennifer Navarre, Scott Ramsey, Troy Whitesell, and James Montcalm Special thanks from Will to Laura Hirsbrunner. Published by Across Eberron, an Eberron community project. Disclaimer: The Across Eberron editorial staff urges caution in all hypothetical dealings with sentient narratives and living stories. Not all tales have happy endings. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logosSample are trademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Across Eberron and published under the Community Content Agreement for Dungeon Masters Guild. 1 While running the adventure, look out for the following INTRODUCTION formatting: Welcome to Living Legend, episode 4 of Convergence Manifesto, an Across Eberron adventure path. This adventure is Text like this is intended to be read aloud or paraphrased for your the sequel to AE01-03: Rime or Reason, available on the players. -
Read Book the Paladin Ebook, Epub
THE PALADIN PDF, EPUB, EBOOK C. J. Cherryh | 400 pages | 01 Jan 2002 | Baen Books | 9780671318376 | English | Riverdale, United States The Paladin PDF Book The hydraulic conveyor system is removed by crews as it is slower than moving the rounds by hand. In the French courtly literature of the 12th century, the paladins are the twelve closest companions of Charlemagne , comparable to the role of the Knights of the Round Table in Arthurian romance. It takes place in a fictional country modeled on Tang Dynasty China. Dragon Lady Femme fatale Tsundere. Archived from the original on 12 November Even with Lay on Hands, 1st-level characters are frail and a single attack could take you from full hit points to 0. The Furman community is so close and interconnected, we should all make an effort to understand individuals for who they are and not judge them based on what we think we know. During the 19th and early 20th centuries the term was reused outside fiction for small numbers of close military confidants serving national leaders. Jane's Armour and Artillery. Archived from the original on 16 March As a character class in video games, the Paladin stock character was introduced in , in The Bard's Tale. With little use for your Bonus Action, a bite attack provides a great way to temporarily increase your damage output. Download as PDF Printable version. COVID has given college coaches extra time to recruit this fall. Paladins make an excellent Face, but with only Persuasion on their skill list you will want to find Deception and Intimidation from your background. -
Short Encounters for Characters of Any Level
TABLE OF CONTENTS Foreword . 2 Adventure Customs and Shorthand . 2 About the Authors . 2. So, a Displacer Beast Cub and a Pack of Blink Dogs Ran Across Our Path… by Alan Tucker . .3 . So, a Sverfneblin, Chased by a Duergar Posse, Walked into Our Campsite… by Chad M. Lensch . 4. So, a Poacher Walks Into a Lodge… by Harm Delva . 5 . So, a Goblin in a Cage Hangs Over the Road… by Ciaran O’Halloran . 6 So, an Exotic Merchant and a Crippled Aarakocra Landed on Our Campsite… by Elven Tower . .7 So, an Umber Hulk and a Slaad Fly Over the Road… by Tony Petrecca . 8. So, a Blind Woman and a Medusa Walk Along the Road… by Beatriz T. Dias . .9 . So, a Barghest and Its Goblin Prey Are Found on the Road… by David McDonough . 10. So, a Child and His Sister Walk Onto the Road… by Matt Vaughan (Dungeon Rollers) . 11 So, Two Clans of Goblins Gathered by the Road With a Hag—Then a Bunch of Bards Showed Up… by George Sager . 12 So, a Magic Axe, a Skeleton, and a Crowd of Peasants Block the Road… by Duncan Rhodes . 13 . So, a Campfire Appeared Along the Road… by Morten Greis . 14 So, Some Adventurers With a Locked Chest Step Onto the Road… by Richard Malena-Webber . 15 So, a Tearful Shepherd, Three Pixies, and Flock of Sheep Walk Onto the Road… by Karl Sciberras . 16 Encounter Modifier Tables by ELF Vesala . .1 7 . Short Encounters for CREDITS Design & Layout: Alan Tucker Characters of Any Level Art: Alan Tucker, and licensed and modified stock art from DepositPhotos.com and DMsGuild Community Resources IT CLICKS! Editing: Linda May and Alan Tucker This version of the product is DUNGEONS & DRAGONS, D&D, wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and fully hyperlinked so you can all other wizards of the Coast product names, and their respective logos are trademarks of wizards of the Coast in the USA and other countries. -
Marvin Gaye As Vocal Composer 63 Andrew Flory
Sounding Out Pop Analytical Essays in Popular Music Edited by Mark Spicer and John Covach The University of Michigan Press • Ann Arbor Copyright © by the University of Michigan 2010 All rights reserved Published in the United States of America by The University of Michigan Press Manufactured in the United States of America c Printed on acid-free paper 2013 2012 2011 2010 4321 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, or otherwise, without the written permission of the publisher. A CIP catalog record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data Sounding out pop : analytical essays in popular music / edited by Mark Spicer and John Covach. p. cm. — (Tracking pop) Includes index. ISBN 978-0-472-11505-1 (cloth : alk. paper) — ISBN 978-0-472-03400-0 (pbk. : alk. paper) 1. Popular music—History and criticism. 2. Popular music— Analysis, appreciation. I. Spicer, Mark Stuart. II. Covach, John Rudolph. ML3470.S635 2010 781.64—dc22 2009050341 Contents Preface vii Acknowledgments xi 1 Leiber and Stoller, the Coasters, and the “Dramatic AABA” Form 1 john covach 2 “Only the Lonely” Roy Orbison’s Sweet West Texas Style 18 albin zak 3 Ego and Alter Ego Artistic Interaction between Bob Dylan and Roger McGuinn 42 james grier 4 Marvin Gaye as Vocal Composer 63 andrew flory 5 A Study of Maximally Smooth Voice Leading in the Mid-1970s Music of Genesis 99 kevin holm-hudson 6 “Reggatta de Blanc” Analyzing -
Immortals' Realm
EpicMail presents Immortals’ Realm Version 2.2 Legends II Module First published 1990 in the USA. EpicMail is an Official Licensee, all Legends copyrighted material by Midnight Games, provided with permission. Initial concept and design by Bill Combs, Reagan Schaupp and Scott Bargelt. Reworked in August 2002 Reworked and expanded (Version 2.0) by Jens-Uwe Rüsse, Harald Gehringer, Herwig Dobernigg, Markus Freystätter, Klaus Bachler and Johannes Klapf. Graphics by Danny Willis. Game map by Herwig Bachler. Downloadable map can be found at: www.harlequingames.com Legends II Game System TABLE OF CONTENTS TABLE OF CONTENTS ..................................................................................................................................................... 2 INTRODUCTION ................................................................................................................................................................ 3 OVERVIEW.......................................................................................................................................................................... 5 SETUP RULES ..................................................................................................................................................................... 7 HISTORY OF VERANA ..................................................................................................................................................... 8 FACTIONS......................................................................................................................................................................... -
Rolling Stone Magazine's Top 500 Songs
Rolling Stone Magazine's Top 500 Songs No. Interpret Title Year of release 1. Bob Dylan Like a Rolling Stone 1961 2. The Rolling Stones Satisfaction 1965 3. John Lennon Imagine 1971 4. Marvin Gaye What’s Going on 1971 5. Aretha Franklin Respect 1967 6. The Beach Boys Good Vibrations 1966 7. Chuck Berry Johnny B. Goode 1958 8. The Beatles Hey Jude 1968 9. Nirvana Smells Like Teen Spirit 1991 10. Ray Charles What'd I Say (part 1&2) 1959 11. The Who My Generation 1965 12. Sam Cooke A Change is Gonna Come 1964 13. The Beatles Yesterday 1965 14. Bob Dylan Blowin' in the Wind 1963 15. The Clash London Calling 1980 16. The Beatles I Want zo Hold Your Hand 1963 17. Jimmy Hendrix Purple Haze 1967 18. Chuck Berry Maybellene 1955 19. Elvis Presley Hound Dog 1956 20. The Beatles Let It Be 1970 21. Bruce Springsteen Born to Run 1975 22. The Ronettes Be My Baby 1963 23. The Beatles In my Life 1965 24. The Impressions People Get Ready 1965 25. The Beach Boys God Only Knows 1966 26. The Beatles A day in a life 1967 27. Derek and the Dominos Layla 1970 28. Otis Redding Sitting on the Dock of the Bay 1968 29. The Beatles Help 1965 30. Johnny Cash I Walk the Line 1956 31. Led Zeppelin Stairway to Heaven 1971 32. The Rolling Stones Sympathy for the Devil 1968 33. Tina Turner River Deep - Mountain High 1966 34. The Righteous Brothers You've Lost that Lovin' Feelin' 1964 35. -
Bdsm) Communities
BOUND BY CONSENT: CONCEPTS OF CONSENT WITHIN THE LEATHER AND BONDAGE, DOMINATION, SADOMASOCHISM (BDSM) COMMUNITIES A Thesis by Anita Fulkerson Bachelor of General Studies, Wichita State University, 1993 Submitted to the Department of Liberal Studies and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Master of Arts December 2010 © Copyright 2010 by Anita Fulkerson All Rights Reserved Note that thesis work is protected by copyright, with all rights reserved. Only the author has the legal right to publish, produce, sell, or distribute this work. Author permission is needed for others to directly quote significant amounts of information in their own work or to summarize substantial amounts of information in their own work. Limited amounts of information cited, paraphrased, or summarized from the work may be used with proper citation of where to find the original work. BOUND BY CONSENT: CONCEPTS OF CONSENT WITHIN THE LEATHER AND BONDAGE, DOMINATION, SADOMASOCHISM (BDSM) COMMUNITIES The following faculty members have examined the final copy of this thesis for form and content, and recommend that it be accepted in partial fulfillment of the requirement for the degree of Master of Arts with a major in Liberal Studies _______________________________________ Ron Matson, Committee Chair _______________________________________ Linnea Glen-Maye, Committee Member _______________________________________ Jodie Hertzog, Committee Member _______________________________________ Patricia Phillips, Committee Member iii DEDICATION To my Ma'am, my parents, and my Leather Family iv When you build consent, you build the Community. v ACKNOWLEDGMENTS I would like to thank my adviser, Ron Matson, for his unwavering belief in this topic and in my ability to do it justice and his unending enthusiasm for the project. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge
Boar Level 3 Beast ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied. HP 40 BLOOD As tough as they are ugly. 20 For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10 Orc Archer-Ranger Orc Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2 ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. Human, 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. Elf or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. -
Tomb of Horrors
Tomb of Horrors LEGEND OF THE TOMB tional information which player characters would have no way of know- The legend of the tomb is an old story with many parts, some of ing, and avoid facial expressions or voice tones which might give which may be lost or obscured. Characters attempting to glean spe- helpful hints or mislead players. The real enjoyment of this module is cial information by consulting sages or through legend lore spells managing to cope, and those players who manage to do so even may still have difficulty obtaining as much background as they de- semi-successfully will appreciate your refereeing property and allow- sire, for the scraps of information are often minimal and mystical. ing them to “live or die” on their own. These bits of information are available as clues, and characters can The starting information for the module depends upon whether you make of them what they wish: Ancient Burial Places; Ancient Tombs; are using the Tomb as an insertion into your own campaign, as a Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eat- section of THE WORLD OF GREYHAWK, or simply as a one-shot ers; Treasure; Great . The other parts of the legend can be fur- exercise for your players. Because of the variableness, the informa- nished by the Dungeon Master from the description which follows: tion for starting is stated so as to assume the expedition has arrived at the site of the TOMB OF HORRORS. As Dungeon Master, you The Tomb of Honors: Somewhere under a lost and lonely hill of may fill in whatever background Is needed, and if this is a section of grim and foreboding aspect lies a labyrinthine crypt. -
The Lost Kenku
THE LOST KENKU Illustrated and Written By Shawn Wood Note from the Author o say this is a loosely constructed adventure may be an exaggeration of some degree. However, some patron saint of children requested a pdf of my adventure notes. So, here we are. I’ve use one version or another of this adventure to introduce people to the D&D experi- ence as it has all the elements of a good game with very little ramp up time needed. The adventure structure is created in such a way to allow for as much or as little combat is desired. Encounters can be changed to suit a lvl1 cam- paign, and with a little imagination I imagine one could have fun altering it for a party in the high teens. Some nice paintings of Ancient Dragons and Neoliths may be in order. Have fun with it. Change, add, or remove monsters, items, and characters as you see fit. A special thanks to the wonderful donors of the Extra Life Charity and the Dungeons and Dragons Team. Together we can manage to do a little bit of good in this mind-flayer-run world. 2 | THE LOST KENKU | A 2017 EXTRA LIFE ADVENTURE Wizard of Weirding Mind Flayer Alhoon The Wizard Weirding is a mind flayer alhoon in dis- guise. It uses disguise self to appear as a male human wizard named Weirding. Long ago, it left the hive in search of power and immortality through magic. To blend in with the general population of Faerun, the alhoon mar- ried a human woman and adopted her child as his own.