Short Encounters for Characters of Any Level
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Bill Rogers Collection Inventory (Without Notes).Xlsx
Title Publisher Author(s) Illustrator(s) Year Issue No. Donor No. of copies Box # King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 13 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 14 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 12 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench Alan Kupperberg and 1982 11 Bill Rogers 1 J1 Group Ernie Chan King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 10 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench John Buscema, Ernie 1982 9 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 8 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 6 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar Mike Docherty, Art 1988 33 Bill Rogers 1 J1 Nnicholos King Conan Marvel Comics Roy Thomas John Buscema, Danny 1981 5 Bill Rogers 2 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema, Danny 1980 3 Bill Rogers 1 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1980 2 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar M. Silvestri, Art Nichols 1985 29 Bill Rogers 1 J1 Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 30 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 31 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Vince 1986 32 Bill Rogers -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge
Boar Level 3 Beast ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied. HP 40 BLOOD As tough as they are ugly. 20 For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10 Orc Archer-Ranger Orc Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2 ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. Human, 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. Elf or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Department of Political Science Chair of Gender Politics Wonder Woman
Department of Political Science Chair of Gender Politics Wonder Woman and Captain Marvel as Representation of Women in Media Sara Mecatti Prof. Emiliana De Blasio Matr. 082252 SUPERVISOR CANDIDATE Academic Year 2018/2019 1 Index 1. History of Comic Books and Feminism 1.1 The Golden Age and the First Feminist Wave………………………………………………...…...3 1.2 The Early Feminist Second Wave and the Silver Age of Comic Books…………………………....5 1.3 Late Feminist Second Wave and the Bronze Age of Comic Books….……………………………. 9 1.4 The Third and Fourth Feminist Waves and the Modern Age of Comic Books…………...………11 2. Analysis of the Changes in Women’s Representation throughout the Ages of Comic Books…..........................................................................................................................................................15 2.1. Main Measures of Women’s Representation in Media………………………………………….15 2.2. Changing Gender Roles in Marvel Comic Books and Society from the Silver Age to the Modern Age……………………………………………………………………………………………………17 2.3. Letter Columns in DC Comics as a Measure of Female Representation………………………..23 2.3.1 DC Comics Letter Columns from 1960 to 1969………………………………………...26 2.3.2. Letter Columns from 1979 to 1979 ……………………………………………………27 2.3.3. Letter Columns from 1980 to 1989…………………………………………………….28 2.3.4. Letter Columns from 19090 to 1999…………………………………………………...29 2.4 Final Data Regarding Levels of Gender Equality in Comic Books………………………………31 3. Analyzing and Comparing Wonder Woman (2017) and Captain Marvel (2019) in a Framework of Media Representation of Female Superheroes…………………………………….33 3.1 Introduction…………………………….…………………………………………………………33 3.2. Wonder Woman…………………………………………………………………………………..34 3.2.1. Movie Summary………………………………………………………………………...34 3.2.2.Analysis of the Movie Based on the Seven Categories by Katherine J. -
A. Affiliations, 3 Distinctions B
Doing Experience – Marvel Heroics Style 0. Consider each data file to have, at least, the following for free: a. Affiliations, 3 Distinctions b. One power set, 2 die at d6, one sfx and one limit(assume extra limits are added, no t changed) c. 2 specialities at d8 d. Milestones 1. Using normal XP expenditure rules, calculate how much EXP it would take to make that character. 2. For a custom character within a group of pre-made files, add up all the EXP spent by each character (either before or after the beginning of play) 3. Divide it by the number of players – this will give you your mean. 4. After applying the rule of 0 to the custom character, give them that much EXP to spend on making their character. Example Armour Ignore Affiliations and Distinctions. Power set o Two powers of d10 – 40 EXP(10 for d8, 10 for d10 x2) o 3 sfx – 30 EXP (2 new Sfx =15 exp) o 2 Limits – 5 EXP (1 new limit=5 exp) Specialities o 3 at Expert – 15exp(2 free, one at expert purchased) Total =90 exp Keep in mind If somebody actually has less than rule 0 for in power sets or specialities a reduction in XP cost is applied. If a sheet says X+Y, X is the first and Y the second power set on the sheet respectively. This isn’t entirely indicative of effectiveness. These are just numbers. Means are rounded to nearest multiple of 5, with the actual number (0dp) in brackets. It’s hard to find groups of four with identical XP costs – a range of +-10 should suffice. -
Custom Content V2 01
Neverwinter Nights Custom Content Guide v2.01 Wherein some of the mysteries of developing wondrous objects for Neverwinter Nights are revealed. Eligio Sacateca [email protected] http://home.cogeco.ca/~eligio/ Neverwinter Nights Custom Content Guide v2.01 Table of Contents Introduction ...................................................................................................................................... 4 The Tools......................................................................................................................................... 5 3D Modelling ................................................................................................................................ 7 Weapons.......................................................................................................................................... 9 Part 1: Understanding How NWN Represents Weapons ............................................................ 9 Part 2: A Rose by Any Other Name........................................................................................... 10 Part 3: Creating The 3D Model .................................................................................................. 15 Part 4: Creating The 2D Weapon Icon....................................................................................... 19 Part 5: Using a Hak Pak............................................................................................................. 22 Part 6: The Weapon Resource File........................................................................................... -
AD&D® 2Nd Edition Van Richten's Guides
AD&D® 2nd Edition Van Richten's Guides Table of Contents Van Richten's Guide to Vampires Van Richten's Guide to Werebeasts Van Richten's Guide to Created Van Richten's Guide to Ghosts Van Richten's Guide to Liches Van Richten's Guide to Ancient Dead Van Richten's Guide to Fiends Van Richten's Guide to Vistany Van Richten's Guide to Witches file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (1 of 2) [10/03/2001 10:02:09 AM] AD&D® 2nd Edition Van Richten's Guides file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (2 of 2) [10/03/2001 10:02:09 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Contents Cover < tr align="LEFT" valign="TOP"> file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (1 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Up file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (2 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Vampires - Introduction Previous Next Contents Cover Vampires But first on Earth as vampyr sent Thy corpse shall from its tomb be rent. Then ghastly haunt thy native place And suck the blood of all thy race. - Lord Byron Introduction My name is Dr. Rudolph Van Richten. By my background I am a scholar and a doctor. As I was growing up in Darkon, I believed it was my destiny to heal people, to treat sicknesses of the body with the herbal cures I learned from my grandmother. -
DRAGON Magazines
July, 1980 The Dragon The Dragon Vol. V, No. 1 among you, Bill Fawcett presents an overview of the types of bows used in real life and how their characteristics apply for gaming purposes. In the “charts and tables” department, Carl Parlagreco has prepared a new system for determining and describing the controversial phenomena of critical hits and fumbles. Remember the little spacemen we pictured in TD-34 with a request to readers for information about their origin? Well, we got some answers, and TD staff member Bryce Knorr played “private t may seem like an uncomplimentary thing to say about eye” to provide a solution to the mystery, which is almost as authen- ourselves, but it does seem as though The Dragon resem- tic as it is amusing. Karl Horak looks at the development of fantasy bles an elephant trodding on thin ice: We can’t help making role-playing from Chainmail through D&D to AD&D and wonders a breakthrough with every step we take. whether uniformity between the various game systems is possible, or This month, TD is proud to present the first in what even desirable. promises to be a long line of modules for use with Top Secret, TSR’s A wealth of inspiratin and information is offered in July’s regular new espionage role-playing game. “The Missile Mission” is the features. Len Lakofka puts forth guidelines for beginning a cam- brainchild of Mike Carr, the general manager of TSR Hobbies and paign in Leomund’s Tiny Hut. Then, when you’ve got things rolling, one of the people who helped put Merle Rasmussen’s Top Secret you can inject a few items from Bazaar of the Bizarre, and employ game manuscript into its final form. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Adventures in the Forgotten Realms Deck Checklist Table # Card Pool Verification Player Information
ADVENTURES IN THE FORGOTTEN REALMS DECK CHECKLIST TABLE # CARD POOL VERIFICATION PLAYER INFORMATION Verifier’s First Name Verifier’s Last Name Player’s First Name Player’s Last Name Verifier’s DCI Number Player’s DCI Number PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL WHITE BLUE BLACK RED 1 +2 Mace 44 Aberrant Mind Sorcerer 87 Acererak the Archlich 130 Armory Veteran 2 Arborea Pegasus 45 Air-Cult Elemental 88 Asmodeus the Archfiend 131 Barbarian Class 3 Blink Dog 46 Arcane Investigator 89 Baleful Beholder 132 Battle Cry Goblin 4 The Book of Exalted Deeds 47 Bar the Gate 90 Black Dragon 133 Boots of Speed 5 Celestial Unicorn 48 The Blackstaff of Waterdeep 91 The Book of Vile Darkness 134 Brazen Dwarf 6 Cleric Class 49 Blue Dragon 92 Check for Traps 135 Burning Hands 7 Cloister Gargoyle 50 Charmed Sleep 93 Clattering Skeletons 136 Chaos Channeler 8 Dancing Sword 51 Clever Conjurer 94 Deadly Dispute 137 Critical Hit 9 Dawnbringer Cleric 52 Contact Other Plane 95 Death-Priest of Myrkul 138 Delina, Wild Mage 10 Delver’s Torch 53 Demilich 96 Demogorgon’s Clutches 139 Dragon’s Fire 11 Devoted Paladin 54 Displacer Beast 97 Devour Intellect 140 Dueling Rapier 12 Divine Smite 55 Djinni Windseer 98 Drider 141 Earth-Cult Elemental 13 Dragon’s Disciple 56 Dragon Turtle 99 Dungeon Crawler 142 Farideh’s Fireball 14 Dwarfhold Champion 57 Eccentric Apprentice 100 Ebondeath, Dracolich 143 Flameskull 15 Flumph 58 Feywild Trickster 101 Eyes of the Beholder 144 Goblin Javelineer 16 Gloom Stalker 59 Fly 102 Fates’ Reversal 145 Goblin Morningstar 17 -
Cartas Largura Altura Pacotes Título
Título Cartas Largura Altura Pacotes 1969 39 63.5 88 1 (Your Name Here) and the Argonauts 54 63 88 1 1313 Dead End Drive 48 63 82.5 1 1655: Habemus Papam 120 63 88 2 1955: The War of Espionage 56 63 88 1 1960: Making of the President 109 63.5 88 2 1989: Dawn of Freedom 164 63.5 88 2 1st & Goal 120 63.5 88 2 2 de Mayo 25 63 88 1 300: The Board Game 52 63.5 88 1 51st State 126 63 88 2 51st State New Era Expansion 7 63 88 1 7 Ages 110 63.5 88 2 A Duel Betwixt Us 200 63 88 2 A Game of Thrones LCG -Chapter Pack 50 63.5 88 1 A Game of Thrones LCG -Core 250 63.5 88 3 Ace of Spies 160 63.5 88 2 Acquire (2008 version) 175 63.5 88 2 Adventure of D 112 63.5 88 2 Adventurer Card Game Portal Expansion 45 64 89 1 Adventurer: Card Game 80 64 89 1 Age of Empires III: The Age of Discovery 16 63.5 88 1 Age of the Dinosaurs 16 63.5 88 1 Agent Hunter 22 63.5 88 1 Agents of SMERSH 290 63.5 88 3 Alien Frontiers (2010) 22 63 88 1 Alien Frontiers: Factions 32 63 88 1 Alien Frontiers Mind Control Helmet 2 63 88 1 Alien Frontiers The Space Crane 2 63 88 1 Andean Abyss 76 63.5 88 1 Android: Netrunner 252 63.5 88 3 Anima: Beyond Good & Evil 110 63.5 88 2 Anima: Shadow of Omega 110 63.5 88 2 Anima: The Twilight of the Gods 110 63.5 88 2 Arcana by Agi 163 63.5 88 2 Archipelago 42 63.5 88 1 Arctic Scavengers 144 63.5 88 2 Arena Assault 50 63.5 88 1 Arena Assault Expansions -Seeveral 360 63.5 88 4 Artic Scavanger 144 64 89 2 Artscow Generic Decks 63 88 0 Ascension 578 63 88 6 Ascension CCG by Pro Tour Champions 200 63.5 88 2 Ascension: Chronicle of the Godslayer 200