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Custom Content V2 01 Neverwinter Nights Custom Content Guide v2.01 Wherein some of the mysteries of developing wondrous objects for Neverwinter Nights are revealed. Eligio Sacateca [email protected] http://home.cogeco.ca/~eligio/ Neverwinter Nights Custom Content Guide v2.01 Table of Contents Introduction ...................................................................................................................................... 4 The Tools......................................................................................................................................... 5 3D Modelling ................................................................................................................................ 7 Weapons.......................................................................................................................................... 9 Part 1: Understanding How NWN Represents Weapons ............................................................ 9 Part 2: A Rose by Any Other Name........................................................................................... 10 Part 3: Creating The 3D Model .................................................................................................. 15 Part 4: Creating The 2D Weapon Icon....................................................................................... 19 Part 5: Using a Hak Pak............................................................................................................. 22 Part 6: The Weapon Resource File............................................................................................ 25 Part 7: The Weapon Blueprint.................................................................................................... 32 Part 8: Special Touches............................................................................................................. 33 Part 8: Models that bend............................................................................................................ 35 Character Portraits......................................................................................................................... 37 Part 1: Understanding How NWN Represents Portraits ............................................................ 37 Part 2: Creating Your Portrait Files............................................................................................ 37 Part 3: Using Your Portrait for a PC........................................................................................... 39 Part 4: Using Your Portrait for a NPC ........................................................................................ 39 Custom Voicesets.......................................................................................................................... 45 Part 1: Understanding How NWN Represents Voices............................................................... 45 Part 2: A Rose by any other Name ............................................................................................ 49 Part 3: Updating Sound Files ..................................................................................................... 52 Part 4: Creating a New Voiceset................................................................................................ 52 Items Without Models .................................................................................................................... 57 Part 1: Understanding How NWN Represents Items................................................................. 57 Part 2: New Icons for Existing Items.......................................................................................... 58 Part 3: New Item Resources ...................................................................................................... 60 Other Items ................................................................................................................................ 63 Custom Armor................................................................................................................................ 64 Part 1: Understanding How NWN Represents Armor................................................................ 64 Part 2: That Rose Thing Again................................................................................................... 66 Part 3: Finding the Armor Model and Texture............................................................................ 69 Part 4: Creating a New Texture ................................................................................................. 72 Part 5: The Armor Resource Files ............................................................................................. 74 Part 6: Additional Notes ............................................................................................................. 75 New Spells..................................................................................................................................... 77 Part 1: The Spell Icons............................................................................................................... 77 Part 2: The Spell Resource........................................................................................................ 78 Part 3: The Item Property Spells Resource ............................................................................... 86 Part 4: The Spell Script .............................................................................................................. 87 Part 5: Packaging it all up .......................................................................................................... 90 Creatures ....................................................................................................................................... 92 Part 1: Understanding How NWN Represents Creatures.......................................................... 92 Part 2: The Creature Resource File........................................................................................... 94 Part 3: Creating The 2D Portrait ................................................................................................ 99 Part 4: Creating The 3D Model ................................................................................................ 101 Part 5: Animation...................................................................................................................... 104 Part 6: Soundsets..................................................................................................................... 116 Part 7: The Creature Blueprint ................................................................................................. 117 Other Tutorials ............................................................................................................................. 118 Ambient Music (BMU files)....................................................................................................... 118 Area Load Screens .................................................................................................................. 118 Doors........................................................................................................................................ 119 Introductory Movies.................................................................................................................. 119 Eligio Sacateca Page 2 22/02/2003 Neverwinter Nights Custom Content Guide v2.01 Placeable Items........................................................................................................................ 119 Placeable Sounds (WAV files)................................................................................................. 120 Tilesets..................................................................................................................................... 120 Tilesets by Retexturing ............................................................................................................ 120 Other Content and Modeling Tutorials..................................................................................... 120 General Texturing and Modelling Tutorials.............................................................................. 121 Notes on Other .2da Files............................................................................................................ 122 Feats.2da ................................................................................................................................. 122 Tools Guide ................................................................................................................................. 126 Zoligato's NWN Viewer ............................................................................................................ 126 Bioware's Hak Pak Editor......................................................................................................... 126 Modelling Tools........................................................................................................................ 129 Bioware’s DDS Compression Tool........................................................................................... 130 DDSTools................................................................................................................................. 131 TlkEdit 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