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Dungeon Module B4
Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time. -
Short Encounters for Characters of Any Level
TABLE OF CONTENTS Foreword . 2 Adventure Customs and Shorthand . 2 About the Authors . 2. So, a Displacer Beast Cub and a Pack of Blink Dogs Ran Across Our Path… by Alan Tucker . .3 . So, a Sverfneblin, Chased by a Duergar Posse, Walked into Our Campsite… by Chad M. Lensch . 4. So, a Poacher Walks Into a Lodge… by Harm Delva . 5 . So, a Goblin in a Cage Hangs Over the Road… by Ciaran O’Halloran . 6 So, an Exotic Merchant and a Crippled Aarakocra Landed on Our Campsite… by Elven Tower . .7 So, an Umber Hulk and a Slaad Fly Over the Road… by Tony Petrecca . 8. So, a Blind Woman and a Medusa Walk Along the Road… by Beatriz T. Dias . .9 . So, a Barghest and Its Goblin Prey Are Found on the Road… by David McDonough . 10. So, a Child and His Sister Walk Onto the Road… by Matt Vaughan (Dungeon Rollers) . 11 So, Two Clans of Goblins Gathered by the Road With a Hag—Then a Bunch of Bards Showed Up… by George Sager . 12 So, a Magic Axe, a Skeleton, and a Crowd of Peasants Block the Road… by Duncan Rhodes . 13 . So, a Campfire Appeared Along the Road… by Morten Greis . 14 So, Some Adventurers With a Locked Chest Step Onto the Road… by Richard Malena-Webber . 15 So, a Tearful Shepherd, Three Pixies, and Flock of Sheep Walk Onto the Road… by Karl Sciberras . 16 Encounter Modifier Tables by ELF Vesala . .1 7 . Short Encounters for CREDITS Design & Layout: Alan Tucker Characters of Any Level Art: Alan Tucker, and licensed and modified stock art from DepositPhotos.com and DMsGuild Community Resources IT CLICKS! Editing: Linda May and Alan Tucker This version of the product is DUNGEONS & DRAGONS, D&D, wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and fully hyperlinked so you can all other wizards of the Coast product names, and their respective logos are trademarks of wizards of the Coast in the USA and other countries. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
The Illithiad.Pdf
Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O . -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Treasuresof the Underdark
TREASURES OF THE UNDERDARK 40 MAGICAL AND UNIQUE ITEMS Sample file Items of power and malevolence from the Underdark, for use in the world’s greatest roleplaying game. TREASURES OF THE UNDERDARK 40 MAGICAL AND UNIQUE ITEMS A Dungeon Rollers Product Writing, Layout & Editing: Matt Vaughan Proofreading: David Lane Art: All art provided used from DMs Guild Creator Resource, supplied by Wizards of the Coast Additional Thanks: Matt Kelly for additional proof reading and “Mask of Hidden Truths” inspiration, chocolate is on its way. Rob Tew for the being the twisted mind behind various items, I for one am pleased you decided to not become a supervillain. And lastly David Lane for proofing, developing several items and being a Samplesounding board throughout. file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. -
Custom Content V2 01
Neverwinter Nights Custom Content Guide v2.01 Wherein some of the mysteries of developing wondrous objects for Neverwinter Nights are revealed. Eligio Sacateca [email protected] http://home.cogeco.ca/~eligio/ Neverwinter Nights Custom Content Guide v2.01 Table of Contents Introduction ...................................................................................................................................... 4 The Tools......................................................................................................................................... 5 3D Modelling ................................................................................................................................ 7 Weapons.......................................................................................................................................... 9 Part 1: Understanding How NWN Represents Weapons ............................................................ 9 Part 2: A Rose by Any Other Name........................................................................................... 10 Part 3: Creating The 3D Model .................................................................................................. 15 Part 4: Creating The 2D Weapon Icon....................................................................................... 19 Part 5: Using a Hak Pak............................................................................................................. 22 Part 6: The Weapon Resource File........................................................................................... -
AD&D® 2Nd Edition Van Richten's Guides
AD&D® 2nd Edition Van Richten's Guides Table of Contents Van Richten's Guide to Vampires Van Richten's Guide to Werebeasts Van Richten's Guide to Created Van Richten's Guide to Ghosts Van Richten's Guide to Liches Van Richten's Guide to Ancient Dead Van Richten's Guide to Fiends Van Richten's Guide to Vistany Van Richten's Guide to Witches file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (1 of 2) [10/03/2001 10:02:09 AM] AD&D® 2nd Edition Van Richten's Guides file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (2 of 2) [10/03/2001 10:02:09 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Contents Cover < tr align="LEFT" valign="TOP"> file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (1 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Up file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (2 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Vampires - Introduction Previous Next Contents Cover Vampires But first on Earth as vampyr sent Thy corpse shall from its tomb be rent. Then ghastly haunt thy native place And suck the blood of all thy race. - Lord Byron Introduction My name is Dr. Rudolph Van Richten. By my background I am a scholar and a doctor. As I was growing up in Darkon, I believed it was my destiny to heal people, to treat sicknesses of the body with the herbal cures I learned from my grandmother. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Adventures in the Forgotten Realms Deck Checklist Table # Card Pool Verification Player Information
ADVENTURES IN THE FORGOTTEN REALMS DECK CHECKLIST TABLE # CARD POOL VERIFICATION PLAYER INFORMATION Verifier’s First Name Verifier’s Last Name Player’s First Name Player’s Last Name Verifier’s DCI Number Player’s DCI Number PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL WHITE BLUE BLACK RED 1 +2 Mace 44 Aberrant Mind Sorcerer 87 Acererak the Archlich 130 Armory Veteran 2 Arborea Pegasus 45 Air-Cult Elemental 88 Asmodeus the Archfiend 131 Barbarian Class 3 Blink Dog 46 Arcane Investigator 89 Baleful Beholder 132 Battle Cry Goblin 4 The Book of Exalted Deeds 47 Bar the Gate 90 Black Dragon 133 Boots of Speed 5 Celestial Unicorn 48 The Blackstaff of Waterdeep 91 The Book of Vile Darkness 134 Brazen Dwarf 6 Cleric Class 49 Blue Dragon 92 Check for Traps 135 Burning Hands 7 Cloister Gargoyle 50 Charmed Sleep 93 Clattering Skeletons 136 Chaos Channeler 8 Dancing Sword 51 Clever Conjurer 94 Deadly Dispute 137 Critical Hit 9 Dawnbringer Cleric 52 Contact Other Plane 95 Death-Priest of Myrkul 138 Delina, Wild Mage 10 Delver’s Torch 53 Demilich 96 Demogorgon’s Clutches 139 Dragon’s Fire 11 Devoted Paladin 54 Displacer Beast 97 Devour Intellect 140 Dueling Rapier 12 Divine Smite 55 Djinni Windseer 98 Drider 141 Earth-Cult Elemental 13 Dragon’s Disciple 56 Dragon Turtle 99 Dungeon Crawler 142 Farideh’s Fireball 14 Dwarfhold Champion 57 Eccentric Apprentice 100 Ebondeath, Dracolich 143 Flameskull 15 Flumph 58 Feywild Trickster 101 Eyes of the Beholder 144 Goblin Javelineer 16 Gloom Stalker 59 Fly 102 Fates’ Reversal 145 Goblin Morningstar 17 -
Slimes Just Want to Adventure
The Juiblexian Slimes Just Want to Adventure A playable ooze race for the world's greatest roleplaying game Matthew Harris (Order #18544524) Credits Writer & Designer: Jacky Leung (@deathbymage) Cover Art: Dean Spencer Interior Art: DomCritelli, Gary Dupuis, Brett Neufeld Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. Special Thanks to my Patrons: Tyler Kennedy, Dave Lee, Jeff McGowain, James Runnings, RPG Kitchen, Robert Walker Special Acknowledgements to Kerry Penaloza, forest_box, and Lluis Abadias (@LluisAdadias) Please check out www.deathbymage.com for more D&D and RPG articles to inspire ON THE COVER A gelatinous cube is nearing its final steps to awakening, your next campaign. lucky for it, a careless adventurer has crossed its path. Another delectable sacrifice for the cube’s path of cognitive ascension. Check out my Patreon for exclusive behind the scenes previews to RPG content, blog articles, and projects. Your support helps ensure more content to be published on the DMsGuild, DriveThruRPG, and more! patreon.com/deathbymage DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Jacky Leung (Death by Mage) and published under the Community Content Agreement for Dungeon Masters Guild.