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Mimic Mind Flayer

Mimic Mind Flayer

Mimic Mind Flayer

CR: 2 CR: 7 Foestone: +1 Foestone: +1 DC: 6 DC: 8

Special: When you summon a mimic, it will Boon: Your weapon deals +1 psychic damage take on the appearance of a generic object of and counts as magical. It adds +1 to hit. the kind found in your current location. Boon: You gain Mind Weapon. After Essentially you can deploy the mimic as a trap. equipping the foestone, the hideous head of an Just be sure not to get within 5 feet of it after appears on the handle of your weapon. you summon it. Upon a critical hit, this weapon casts the 2nd Value: 2,000 gp. level spell detect thoughts but works solely on the creature you struck. Value: 2,500 gp. Disadvantage: Creatures of any race Boon: You gain Object of Adhesion. You can historically imprisoned by mind flayers will get fit this foestone to any object. After you do so, a very bad vibe from you, and this gives you anything that touches the object sticks to it. disadvantage on Charisma based skill checks This puts a person or thing in a state of being with them. Psychic beings like the githyanki grappled (escape DC 13). Creatures Huge of will sense the absorbed mind flayer and attack smaller can be grappled in this fashion. you on sight. After they finish with you, they’ll Value: 2,000 gp. destroy the foestone and kill the mindflayer inside.

Boon: Whatever you fit this foestone to boosts your AC by +1 and counts as magical. Boon: You gain Mind Armor. You can fit this foestone to armor or regular clothing, and it grants +1 to AC either way. After equipping the foestone, the hideous head of an illithid appears in the middle of your wearables. This item grants you advantage when rolling against charm magic. Value: 2,500 gp. Disadvantage: Creatures of any race historically imprisoned by mind flayers will get a very bad vibe from you, and this gives you disadvantage on Charisma based skill checks with them. Psychic beings like the githyanki will sense the absorbed mind flayer and attack you on sight. After they finish with you, they’ll destroy the foestone and kill the mindflayer inside. SampleContinued on the n ext pfileage...

BESTIARY 131

Minotaur

Boon: You learn Mind Blast. You can use this ability once per long rest as an Action. It CR: 3 allows you to magically emit psychic energy in Foestone: Base a 30-foot cone. Each creature in that area must DC: 6 succeed on a DC 15 Intelligence saving throw or take 18 (4d8) psychic damage. Duration: 2,000 gp. Curse: Creatures of any race historically imprisoned by mind flayers will get a very bad vibe from you, and this gives you disadvantage on Charisma based skill checks with them. Boon: You gain Mini Minotaur. After Psychic beings like the githyanki will sense the activating this foestone, it morphs into a 1-foot absorbed mind flayer and attack you on sight. tall minotaur doll. You can use it to find your After they finish with you, they’ll destroy the way out of mazes, labyrinths, caverns, foestone and kill the mindflayer inside. dungeons, or tunnels. Whenever you take a long rest, you set the doll off walking. It may find the way out for you; it may find trouble. Roll on the below table to find out. Boon: You learn how to read Qualith Language. Mini Minotaur Table Value: 1,000 gp. d6 Result 5/6 The doll discovers an exit 3/4 The doll discovers nothing 2 The doll returns with a group of random 1 A wizard turns the doll back into the minotaur which may or may not come looking for you Value: 2,000 gp.

Boon: You learn Labyrinthine Recall. You can perfectly recall any path the trapped minotaur travelled. You can also perfectly recall any path you will subsequently travel. Value: 2,000 gp.

Sample file

BESTIARY 132 Modrons Mummy

This entry covers all modrons in the Manual… CR: 3 Foestone: Base CR: 1/8, 1/4, 1/2, 1, 2 DC: 6 Foestone: Base DC: 5, 5, 5, 5, 6

Boon: You gain Mummy Wrappings. Once activated, the foestone takes on the appearance Boon: You gain Multiversal Timepiece. On of dry, rotten linen. Upon successfully command, the foestone turns into a complex grappling a creature, you can wrap them in the looking clock with cogs jutting out at all angles. Mummy Wrappings as a Bonus Action. The The timepiece automatically aligns itself to the target must succeed on a DC 12 Constitution time of whatever plane you find yourself on. saving throw. If it doesn’t, it becomes an Special: You need a +1 foestone to attain this undead under your control (use the zombie stat item. block). The affected creature can attempt the Value: 2,000 gp. saving throw again once an hour, reverting to normal on a success. Duration: Until the target dies or escapes. Uses: One. After this, the wrappings Boon: You gain Axiomatic Mind. After disintegrate. activating this foestone, you can't be compelled Value: 500 gp. to act in a manner contrary to your nature or your instructions. You can activate it as a Bonus Action. Duration: 1 hour. Boon: You gain Dreadful Glare. As an Uses: One. After this, the foestone shatters. Action, you can target one creature you can see Value: 300 gp. within 60 feet of you. If the target can see you, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the your next turn. If the target Boon: You gain Modron Language. You can fails the saving throw by 5 or more, it’s also activate this ability as a Bonus Action. paralyzed for the same duration. Duration: 1 hour. Uses: One. After this, the foestone shatters. Uses: One. After this, the foestone shatters. Value: 500 gp. Special: You can learn modron permanently with a +1 foestone. Value: 100 gp (base), 1,000 gp (+1).

Sample file

BESTIARY 133 Mummy Lord Boon: You gain Greater Mummy If death can’t contain a mummy lord, what Wrappings. Once activated, the foestone takes makes you think a foestone can? on the appearance of dry, rotten linen. Upon successfully grappling a creature, you can wrap CR: 15 them in the Mummy Wrappings as a Bonus Foestone: +3 Action. The target must succeed on a DC 16 DC: 12 Constitution saving throw. If it doesn’t, it becomes an undead under your control (use the mummy stat block). The affected creature can attempt the saving throw again once an Boon: You gain Rotting Fist. Once activated, hour, reverting to normal on a success. the foestone takes on the appearance of dry, Duration: Until the target dies or escapes. rotten linen that an unarmed fighter can wrap Uses: You can reuse these wrappings as around their fists. Upon a critical hit, the blow often as you like. deals an extra 10 (3d6) necrotic damage. If the Value: 20,000 gp if you can hide the curse target is a creature, it must succeed on a DC (haggle if not). 16 Constitution saving throw or be cursed with Curse: If you die while in possession of this mummy rot. The cursed target can't regain hit item, you resurrect as the mummy you points, and its hit point maximum decreases by absorbed. 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove Boon: You learn Dreadful Glare. Once per curse spell or other magic. long or short rest, you can target one creature Value: 30,000 gp if you can hide the curse you can see within 60 feet of you as a Bonus (haggle if not). Action. If the target can see you, it must Curse: If you die while in possession of this succeed on a DC 16 Wisdom saving throw item, you resurrect as the mummy you against this magic or become frightened until absorbed. the end of the your next turn. If the target fails the saving throw by 5 or more, it’s also paralyzed for the same duration. Value: 20,000 gp if you can hide the curse Boon: The wrappings give you +3 to your AC. (haggle if not). Boon: You gain Face Wrappings. Once Curse: If you die while in possession of this activated, the foestone takes on the appearance item, you resurrect as the mummy you of dry, rotten linen. By wrapping this linen absorbed. around your face you gain advantage on saving throws against spells and other magical effects. Value: 30,000 gp if you can hide the curse (haggle if not). Boon: You gain Necrotic Immunity. You gain Curse: If you die while in possession of this immunity to necrotic damage. item, you resurrect as the mummy you Value: 20,000 gp if you can hide the curse absorbed. (haggle if not). Curse: If you die while in possession of this item, you resurrect as the mummy you absorbed. Sample file

BESTIARY 134 Myconid Sprout Myconid Sovereign

CR: 0 CR: 2 Foestone: Base Foestone: Base DC: 5 DC: 6

Boon: You gain Rapport Spores. After you Boon: You gain Hallucination Spores. After absorb the myconid sprout, the foestone turns you absorb the myconid adult, the foestone into a handful of Rapport Spores. You use them turns into a small heap of Hallucination by throwing them over creatures within a 10- Spores. You can throw the spores at one foot-radius of yourself as an Action. Their use creature you can see within 5 feet of you as an allows you and every other creature covered to Action. The target must succeed on a DC 12 communicate telepathically for 1 hour while in Constitution saving throw or be poisoned for 1 30 feet of one another. It also allows you to minute. The poisoned target is incapacitated communicate with myconids. while it hallucinates. The target can repeat the Uses: One. saving throw at the end of each of its turns, Value: 500 gp. ending the effect on itself on a success. Uses: Three. Value: 300 gp.

Myconid Adult

CR: 1/2 Foestone: Base DC: 5

Boon: You gain Pacifying Spores. After you absorb the myconid adult, the foestone turns into a small heap of Pacifying Spores. As an Action, you can throw the spores at one creature within 5 feet of you. The target must succeed on a DC 11 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Uses: Three. Value: 300 gp.

Sample file

BESTIARY 135 Boon: You learn Spit poison. Ranged Naga, Bone Weapon Attack: roll with proficiency, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, CR: 4 taking 22 (5d8) poison damage on a failed Foestone: +1 save, or half as much damage on a successful DC: 7 one. Value: 7,500 gp.

Special: After summoning a bone naga, as long as you succeed on the DC, the summoned Boon: You learn Rejuvenation. If you die, creature will indefinitely stand guard wherever you return to life in 1d6 days and regain all you summon it. your hit points. Only a wish spell can prevent Value: 4,500 gp. this trait from functioning. Uses: One. After this, the foestone shatters. Value: 15,000 gp. Disadvantage: When you return, there’s a Boon: You gain Bone Naga Skull. After chance you’ll have snake-like features. Roll a absorbing the target, the foestone turns into a d6, and on a 1-3 you roll another d6 to see what Bone Naga Skull. Once per day you can milk trait you get. the skull’s fangs to produce a vial of anti-venom Naga Returner Table (anti-toxin). This liquid gives you advantage on d6 Snake Feature saving throws against poison for 1 hour. The skull weighs 5 pounds. 6 Forked tongue Value: 3,000 gp. 5 Slitted eyes 4 Scales instead of skin 3 Cobra hood Naga, Guardian 2 Rattle tail

1 All of the above

CR: 10 Foestone: +2 DC: 10

Boon: You gain Poison resistance. Value: 5,000 gp.

Boon: Your weapon deals +2 poison damage and counts as magical. It adds +2 to hit. Boon: You gain Fang Weapon. This foestone only works with weapons that cause piercing damage. After equipping it, the tip (or tips) of your weapon take on the appearance of dripping snake fangs. Upon a critical hit, you deal an additional 7 (2d6) poison damage. Value: 7,500 gp.

Boon: This helmet gives you +1 to your AC. Boon: You gain Naga Helmet. After fitting the foestone, the helmet takes on the cobra- hooded appearance of a naga. While wearing this hSampleelmet, you can use Spit Poison once per file long or short rest as a Bonus Action.

BESTIARY 136 Naga, Spirit Nightmare

CR: 8 CR: 3 Foestone: +2 Foestone: +1 DC: 9 DC: 6

Boon: Your weapon deals +2 poison damage Special: Usually only evil creatures can ride and counts as magical. It adds +2 to hit. nightmares, but anyone can break one in with a Boon: You gain Fang Weapon. This foestone foestone. After summoning the beast, it will only works with weapons that cause piercing serve as your steed until the next day as long as damage. After equipping it, the tip (or tips) of you beat the DC. You must roll this DC every your weapon take on the appearance of dawn using only your proficiency. To put the dripping snake fangs. Upon a critical hit, you nightmare back in the foestone you would need deal an additional 7 (2d6) poison damage. to fight it again and reduce its hit points to 0. Value: 7,500 gp. You can only attempt this 24 hours after you first release it. Value: 3,500 gp.

Boon: You learn Rejuvenation. If you die, you return to life in 1d6 days and regain all your hit points. Only a wish spell can prevent this trait from functioning. Uses: One. After this, the foestone shatters. Value: 15,000 gp. Disadvantage: When you return, there’s a chance you’ll have snake-like features. Roll a d6, and on a 1-3 you roll another d6 to see what trait you get. Naga Returner Table d6 Snake Feature 6 Forked tongue 5 Slitted eyes 4 Scales instead of skin 3 Cobra hood 2 Rattle tail 1 All of the above

Sample file

BESTIARY 137 Nothic Oni

CR: 2 CR: 7 Foestone: +1 Foestone: +1 DC: 6 DC: 8

Boon: You gain Nothic Eyeball. After Boon: Your weapon deals +1 damage and absorbing the nothic, the foestone takes on the counts as magical. It adds +1 to hit. appearance of a lurid, green eyeball. You can Boon: You gain Oni Glaive. You can only fit use this object like a glass eye (what you do this foestone to a glaive. After mounting it, your with your original eyeball is up to you). With weapon begins glowing with a faint, blue glow, this eyeball implanted, you can use Weird although it only becomes noticeable at night. If Insight once per long rest. You can also see the enlarge spell is cast on you, this glaive does with it, although everything takes on a green double damage (2d10 + 2) until you return to hue. your regular size. Boon: You learn Weird Insight. As an Action, Value: 3,000 gp. you can target one creature you can see within 30 feet of you. The target must contest its Charisma (Deception) check against your Wisdom (Insight) check. If you win, you Boon: You learn Change Shape. Once per magically learn one fact or secret about the long rest as an Action, you can polymorph into target. The target automatically wins if it’s a Small or Medium , into a Large immune to being charmed. The target doesn’t giant, or back into your true form. Other than know you’re using this ability against it unless your size, your statistics are the same in each you announce the fact. form. If you die, you revert to your true form. Value: 2,500 gp. Value: 2,000 gp.

Ogre, Half-Ogre Boon: You learn Giant Language. Value: 1,000 gp. CR: 2,1 Foestone: Base DC: 6, 5

Boon: If you fit it to an item, the owner of this foestone receives a +1 boost to their Strength. Value: 30,000 gp if you can hide the curse (haggle if not). Curse: You suffer from Legendary Stupidity. The person who activates this foestone permanently sees their Intelligence lowered to 5 (ogre) or 7 (half-ogre). If the wearer’s intelligence was already 9 or lower, it drops to 1 (ogre) or 3 (half-ogre). This can only be reversed with a greater restoration spell or some means of naturally boosting intelligence. Sample file

BESTIARY 138 Ooze, Black Pudding Ooze, Gray Ooze

CR: 4 CR: 1/2 Foestone: Base Foestone: Base DC: 7 DC: 5

Special: You gain Instant Ooze. When you Special: : You gain Instant Ooze. When you summon an ooze, there’s no controlling it; it summon an ooze, there’s no controlling it; it just gets on with being an ooze. If there are just gets on with being an ooze. If there are foes within reach, this means lashing out with foes within reach, this means lashing out with its slimy extremities. Anyone within 5ft of the its slimy extremities. You can target one summoned black ooze instantly takes 18 (4d8) creature with this Summon Stone that will acid damage. Any non-magical weapon made of instantly take 7 (2d6) acid damage when the metal or wood held by one of the targets gray ooze materializes around them. Any non- corrodes, and the weapons takes a permanent magical weapon made of metal or wood held and cumulative −1 penalty to damage rolls. If by the target corrodes. The weapon takes a its penalty drops to −5, the weapon is permanent and cumulative −1 penalty to destroyed. damage rolls. If its penalty drops to −5, the Value: 4,000 gp. weapon is destroyed. Value: 500 gp.

Ooze, Ooze, Ochre Jelly

CR: 2 Foestone: Base CR: 2 DC: 6 Foestone: Base DC: 6

Special: You gain Instant Ooze. When you summon an ooze, there’s no controlling it; it Boon: You gain Ochre Boots. Equipping this just gets on with being an ooze. Anyone within foestone to your boots causes a viscous layer of 5ft of the summoned gelatinous cube is orange ooze to form on the soles. Until the automatically engulfed and takes 10 (3d6) acid ooze dries up, you have the ability to climb damage. The engulfed creature can't breathe, difficult surfaces, including upside down on is restrained, and takes 21 (6d6) acid damage ceilings, without needing to make an ability at the start of each of the cube's turns. When check. You can activate this ability as a Bonus the cube moves, the engulfed creature moves Action. with it. An engulfed creature can try to escape Special: If you absorb four ochre jellies with by taking an action to make a DC 12 Strength a +1 foestone, you can use the ability for 1 hour check. On a success, the creature escapes and once per long rest. enters a space of its choice within 5 feet of the Duration: 1 hour. cube. Uses: One. After this, the foestone shatters. Value: 2,000 gp. Value: 300 gp.

Sample file

BESTIARY 139 Chief

This entry covers orcs, the orc eye of Gruumsh, and orogs… CR: 4 Foestone: +1 CR: 1/2, 2, 2 DC: 7 Foestone: Base DC: 5, 6, 6

Boon: Your weapon deals +1 damage and counts as magical. It adds +1 to hit. Boon: You gain Orc War Doll. After Boon: You gain Weapon of Gruumsh. After activating this foestone, it morphs into a 1-foot fitting this foestone, a depiction of the god tall orc doll. After you choose to activate the Gruumsh appears on your weapon. If you wield doll, it becomes filled with orcish aggression a bludgeoning weapon, the business end now and immediately seeks out a fight. Set it on a looks like his divine, snarling head. When you warpath and it will attack the first creature it land a critical hit with this weapon, you deal an comes across. These dolls make for great additional 4 (1d8) damage. distractions, but don’t expect them to siege any Value: 2,500 gp. castles. Duration: Once activated, the Orc War Doll will go on a mini-warpath until something kills it. It has 2 hit points and 1 AC. It doesn’t have Boon: You gain Boots of Aggression. This enough strength to damage anyone. foestone can only be fitted to boots. After fitting Value: 300 gp. it, your footwear shifts to look like big, dirty boots with steel toecaps in the mold of an orc’s face. When wearing them, as a Bonus Action, you can move up to your speed toward a hostile Boon: You gain Orc Language. You can creature you can see. activate this ability as a Bonus Action. Value: 2,000 gp. Duration: 1 hour. Uses: One. After this, the foestone shatters. Value: 100 gp. Boon: You learn Orc Language. Value: 2,000 gp.

Sample file

BESTIARY 140 Otyugh Pegasus

CR: 5 CR: 2 Foestone: +1 Foestone: +1 DC: 7 DC: 6

Boon: You gain Bag of Disposal. After Special: Usually only good creatures can ride activating this foestone, it morphs into a bag pegasi, but anyone can break one in with a that looks and swells like a stomach. This bag foestone. After summoning the beast, it will serves as a means of disposing of organic serve as your steed until the next day as long as materials (e.g. flesh, wood, leather, bone, you beat the DC. You must roll this DC every cotton, etc). Any material tossed into it is dawn using only your proficiency. To put the destroyed. Whenever you feed the bag, you can pegasus back in the foestone you would need hear something loudly chomping inside it. to fight it again and reduce its hit points to 0. Value: 2,000 gp. You can only attempt this 24 hours after you first release it. Value: 2,500 gp.

Boon: You learn Limited Telepathy. You can magically transmit simple, three-word messages to any creature within 120 feet of Peryton you that can understand a language. This form

of telepathy doesn't allow the receiving CR: TEXT creature to telepathically respond. Foestone: TEXT Value: 2,000 gp. DC: TEXT

Owlbear Boon: You gain Peryton Heart. After activating this ability, the foestone turns into a CR: 3 beating, black heart that glows with a faint, red Foestone: +1 aura. Any creature that eats this heart will DC: 6 permanently polymorph into a peryton within 1d4 days. This can only be undone with a wish spell. Value: 3,000 gp. Boon: You learn Keen Sight and Smell. You have advantage on Wisdom (Perception) checks that rely on sight or smell. Value: 2,500 gp if you can hide the curse Boon: You gain Cape of False Shadows. (haggle if not). This foestone can only be fitted to a cape. After Curse: You become afflicted by it’s fitted, the garment becomes covered in Hostility. This makes you aggressive towards bloodstained blue feathers. The wearer of this anything you see as a threat, regardless of its cape can choose to alter their shadow once per power. If a creature has a stat block in the main long rest to resemble that of another creature. bestiary of the , you attack it The size of the shadow matches the creature on sight (so you would attack an owlbear but you choose rather than your own (so a small, not a brown bear). rogue could cast the shadow of a gargantuan, black dragon). This ability will only Sampleprove useful if a crea ture filecan’t see what’s casting the shadow. Value: 3,000 gp.

BESTIARY 141 Piercer Pixie

CR: 1/2 CR: 1/4 Foestone: Base Foestone: Base DC: 5 DC: 5

Special: One Summon Stone can absorb six Boon: You gain Pixie Dust. After activating piercers. When you summon them, you this foestone, it morphs into a handful of summon all six at once. You must summon glittering pixie dust. You deploy this magic item them somewhere with a ceiling. Once by tossing it upwards as an Action. After doing summoned, the piercers will remain dormant so, you simultaneously cast versions of faerie until something passes underneath them. fire and levitate that affect all creatures within Value: 500 gp multiplied by the number of a 25 foot cube with you at the center. piercers inside the foestone. Special: Each spell lasts as long as its rules state. Duration: TEXT Uses: One Value: 500 gp.

Boon: You gain Superior Invisibility. As an Action, you can magically turn invisible until your concentration ends (as if concentrating on a spell). Any equipment you’re wearing or carrying is invisible with you. Duration: 1 hour. Uses: One. After this, the foestone shatters. Value: 500 gp.

Boon: You learn Sylvan Language. You can activate this ability as an Bonus Action. Duration: 1 hour. Uses: One. After this, the foestone shatters. Value: 100 gp.

Sample file

BESTIARY 142