Mimic Mind Flayer
Total Page:16
File Type:pdf, Size:1020Kb
Mimic Mind Flayer CR: 2 CR: 7 Foestone: +1 Foestone: +1 DC: 6 DC: 8 Special: When you summon a mimic, it will Boon: Your weapon deals +1 psychic damage take on the appearance of a generic object of and counts as magical. It adds +1 to hit. the kind found in your current location. Boon: You gain Mind Weapon. After Essentially you can deploy the mimic as a trap. equipping the foestone, the hideous head of an Just be sure not to get within 5 feet of it after illithid appears on the handle of your weapon. you summon it. Upon a critical hit, this weapon casts the 2nd Value: 2,000 gp. level spell detect thoughts but works solely on the creature you struck. Value: 2,500 gp. Disadvantage: Creatures of any race Boon: You gain Object of Adhesion. You can historically imprisoned by mind flayers will get fit this foestone to any object. After you do so, a very bad vibe from you, and this gives you anything that touches the object sticks to it. disadvantage on Charisma based skill checks This puts a person or thing in a state of being with them. Psychic beings like the githyanki grappled (escape DC 13). Creatures Huge of will sense the absorbed mind flayer and attack smaller can be grappled in this fashion. you on sight. After they finish with you, they’ll Value: 2,000 gp. destroy the foestone and kill the mindflayer inside. Boon: Whatever you fit this foestone to boosts your AC by +1 and counts as magical. Boon: You gain Mind Armor. You can fit this foestone to armor or regular clothing, and it grants +1 to AC either way. After equipping the foestone, the hideous head of an illithid appears in the middle of your wearables. This item grants you advantage when rolling against charm magic. Value: 2,500 gp. Disadvantage: Creatures of any race historically imprisoned by mind flayers will get a very bad vibe from you, and this gives you disadvantage on Charisma based skill checks with them. Psychic beings like the githyanki will sense the absorbed mind flayer and attack you on sight. After they finish with you, they’ll destroy the foestone and kill the mindflayer inside. SampleContinued on the n ext pfileage... BESTIARY 131 Minotaur Boon: You learn Mind Blast. You can use this ability once per long rest as an Action. It CR: 3 allows you to magically emit psychic energy in Foestone: Base a 30-foot cone. Each creature in that area must DC: 6 succeed on a DC 15 Intelligence saving throw or take 18 (4d8) psychic damage. Duration: 2,000 gp. Curse: Creatures of any race historically imprisoned by mind flayers will get a very bad vibe from you, and this gives you disadvantage on Charisma based skill checks with them. Boon: You gain Mini Minotaur. After Psychic beings like the githyanki will sense the activating this foestone, it morphs into a 1-foot absorbed mind flayer and attack you on sight. tall minotaur doll. You can use it to find your After they finish with you, they’ll destroy the way out of mazes, labyrinths, caverns, foestone and kill the mindflayer inside. dungeons, or tunnels. Whenever you take a long rest, you set the doll off walking. It may find the way out for you; it may find trouble. Roll on the below table to find out. Boon: You learn how to read Qualith Language. Mini Minotaur Table Value: 1,000 gp. d6 Result 5/6 The doll discovers an exit 3/4 The doll discovers nothing 2 The doll returns with a group of random monsters 1 A wizard turns the doll back into the minotaur which may or may not come looking for you Value: 2,000 gp. Boon: You learn Labyrinthine Recall. You can perfectly recall any path the trapped minotaur travelled. You can also perfectly recall any path you will subsequently travel. Value: 2,000 gp. Sample file BESTIARY 132 Modrons Mummy This entry covers all modrons in the Monster Manual… CR: 3 Foestone: Base CR: 1/8, 1/4, 1/2, 1, 2 DC: 6 Foestone: Base DC: 5, 5, 5, 5, 6 Boon: You gain Mummy Wrappings. Once activated, the foestone takes on the appearance Boon: You gain Multiversal Timepiece. On of dry, rotten linen. Upon successfully command, the foestone turns into a complex grappling a creature, you can wrap them in the looking clock with cogs jutting out at all angles. Mummy Wrappings as a Bonus Action. The The timepiece automatically aligns itself to the target must succeed on a DC 12 Constitution time of whatever plane you find yourself on. saving throw. If it doesn’t, it becomes an Special: You need a +1 foestone to attain this undead under your control (use the zombie stat item. block). The affected creature can attempt the Value: 2,000 gp. saving throw again once an hour, reverting to normal on a success. Duration: Until the target dies or escapes. Uses: One. After this, the wrappings Boon: You gain Axiomatic Mind. After disintegrate. activating this foestone, you can't be compelled Value: 500 gp. to act in a manner contrary to your nature or your instructions. You can activate it as a Bonus Action. Duration: 1 hour. Boon: You gain Dreadful Glare. As an Uses: One. After this, the foestone shatters. Action, you can target one creature you can see Value: 300 gp. within 60 feet of you. If the target can see you, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the your next turn. If the target Boon: You gain Modron Language. You can fails the saving throw by 5 or more, it’s also activate this ability as a Bonus Action. paralyzed for the same duration. Duration: 1 hour. Uses: One. After this, the foestone shatters. Uses: One. After this, the foestone shatters. Value: 500 gp. Special: You can learn modron permanently with a +1 foestone. Value: 100 gp (base), 1,000 gp (+1). Sample file BESTIARY 133 Mummy Lord Boon: You gain Greater Mummy If death can’t contain a mummy lord, what Wrappings. Once activated, the foestone takes makes you think a foestone can? on the appearance of dry, rotten linen. Upon successfully grappling a creature, you can wrap CR: 15 them in the Mummy Wrappings as a Bonus Foestone: +3 Action. The target must succeed on a DC 16 DC: 12 Constitution saving throw. If it doesn’t, it becomes an undead under your control (use the mummy stat block). The affected creature can attempt the saving throw again once an Boon: You gain Rotting Fist. Once activated, hour, reverting to normal on a success. the foestone takes on the appearance of dry, Duration: Until the target dies or escapes. rotten linen that an unarmed fighter can wrap Uses: You can reuse these wrappings as around their fists. Upon a critical hit, the blow often as you like. deals an extra 10 (3d6) necrotic damage. If the Value: 20,000 gp if you can hide the curse target is a creature, it must succeed on a DC (haggle if not). 16 Constitution saving throw or be cursed with Curse: If you die while in possession of this mummy rot. The cursed target can't regain hit item, you resurrect as the mummy you points, and its hit point maximum decreases by absorbed. 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove Boon: You learn Dreadful Glare. Once per curse spell or other magic. long or short rest, you can target one creature Value: 30,000 gp if you can hide the curse you can see within 60 feet of you as a Bonus (haggle if not). Action. If the target can see you, it must Curse: If you die while in possession of this succeed on a DC 16 Wisdom saving throw item, you resurrect as the mummy you against this magic or become frightened until absorbed. the end of the your next turn. If the target fails the saving throw by 5 or more, it’s also paralyzed for the same duration. Value: 20,000 gp if you can hide the curse Boon: The wrappings give you +3 to your AC. (haggle if not). Boon: You gain Face Wrappings. Once Curse: If you die while in possession of this activated, the foestone takes on the appearance item, you resurrect as the mummy you of dry, rotten linen. By wrapping this linen absorbed. around your face you gain advantage on saving throws against spells and other magical effects. Value: 30,000 gp if you can hide the curse (haggle if not). Boon: You gain Necrotic Immunity. You gain Curse: If you die while in possession of this immunity to necrotic damage. item, you resurrect as the mummy you Value: 20,000 gp if you can hide the curse absorbed. (haggle if not). Curse: If you die while in possession of this item, you resurrect as the mummy you absorbed. Sample file BESTIARY 134 Myconid Sprout Myconid Sovereign CR: 0 CR: 2 Foestone: Base Foestone: Base DC: 5 DC: 6 Boon: You gain Rapport Spores. After you Boon: You gain Hallucination Spores. After absorb the myconid sprout, the foestone turns you absorb the myconid adult, the foestone into a handful of Rapport Spores. You use them turns into a small heap of Hallucination by throwing them over creatures within a 10- Spores.