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The Juiblexian Slimes Just Want to Adventure

A playable ooze race for the world's greatest roleplaying game

Matthew Harris (Order #18544524) Credits Writer & Designer: Jacky Leung (@deathbymage)

Cover Art: Dean Spencer Interior Art: DomCritelli, Gary Dupuis, Brett Neufeld

Some artwork © 2015 Dean Spencer, used with permission. All rights reserved.

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Please check out www.deathbymage.com for more D&D and RPG articles to inspire ON THE COVER A gelatinous cube is nearing its final steps to awakening, your next campaign. lucky for it, a careless adventurer has crossed its path. Another delectable sacrifice for the cube’s path of cognitive ascension.

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This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2019 by Jacky Leung (Death by Mage) and published under the Community Content Agreement for Dungeon Masters Guild.

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Matthew Harris (Order #18544524) Juiblexian Juiblexian Traits It is believed that when an ooze has consumed sentient Your ooze character has an assortment of abilities from life, from the primordial urge of destruction and ruin, their slimy nature. there is an intellectual ascension. An ooze, according to Ability Score Increase. Your Constitution score various demonomicons, is the fragmented offspring of increases by 2. the demon lord Juiblex. Some believe that the Faceless Age. A typical Juiblexian is between two and one Lord bestows a select few of his scattered remnants with hundred years old. The maximum lifespan of one remains a modicum of intellect. Others fear that these sentient elusive and often inconclusive, most Juiblexians show no slimes are physical avatars for the Lord of Slimes. There signs of deterioration due to age. are even some believe that these awakened slimes are Alignment. Most oozes are neutral, though there are born from the elemental planes where earth and water some that develop their complex system of morals based meet. on the beings they have consumed across their existence. Essence of Chaos & Endless Hunger Some scholars believe their spiritual essence colors a juiblexian’s moral demeanor. Whether a slime or ooze gains its sentience through Size. Your size is medium. Most juiblexian stand roughly demonic means or otherwise, ultimately, they are bound 5 to 6 1/2 feet tall. Weight and build are affected by their by an endless hunger and desire to consume all matter. subrace and aesthetical choice. When a juiblexian consumes something, it does so in the Speed. Your base walking speed is 30 feet. hopes of assimilation and transformation to become a Amorphous Ooze. Your ooze nature is represented in more efficient lifeform. the following benefits. • You can move through a space as narrow as 1 inch wide Alien Sentience without squeezing. Juiblexians are awakened slimes or oozes that have • Due to the lack of a true physical structure, a juiblexian taken a humanoid appearance. As for the origin of their has advantage on saving throws against being blinded, newfound sentience, there are many speculative theories, deafened, exhaustion, or knocked prone. but there is generally some commonality between them: • You are immune to poison and the poisoned condition. the ooze devoured something or enough of something to • You do not need sleep and don’t suffer the effects of reach an evolutionary pinnacle. exhaustion due to lack of rest, and magic can’t put you to sleep. Formless Horrors Blind Vision. While in humanoid form, you can appear Due to their amorphous origins, juiblexians have no to have eyes. They do not function like other races. common form except when they return to their true form, Instead, you have Blindsight up to 60 feet, using ambient which is usually a puddle of ooze or something similar. sound and via consumption of air particles to smell their Some slimes can mimic humanoid shapes and other quarry. Beyond this range, you are blind and cannot shapes masterfully, while others take on crude forms that perceive beyond it. merely serve as a reflection of their natures instead. Gelatinous Trance. When you take a long rest, you must spend at least six hours in an inactive, motionless state, Juiblexian Names rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear Juiblexian are often given names by those who discover as normal. them upon the realization of their sentience. Many will Language. You can speak, read, and write in Common, adopt nicknames given to them by their companions or Abyssal, and one language of your choice. victims. Some take names based on the first sounds they Subrace. A juiblexian is born from the near-infinite made upon their awakening. Others choose new names to variety of slimes and oozes across the planes. Their express their hopes for the newfound life. inherent nature continues in their ascended state, though they also take on qualities not found in their mindless Jubilexian Names: Argh, Blob, Fizz, Gak, Glob, Glop, brethren. There are three distinct natures: Corrosive, Glug, Jell, Liquid, Moob, Mixture, Morpheus, Odd, Plasma, sometimes called ruiners; Blasphemy, sometimes called Splatt, Slurm, Slimer, Thing, Viscous weirds; and Mnemonic, which are sometimes called mimics.

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Matthew Harris (Order #18544524) Corrosive Blasphemy As the name suggests, your inherent nature delves with You defy the laws and properties of nature with your consumption of matter. Corroding, devouring, dissolving, consumption of energy and elemental forces. Most and withering everything within your reach. While this blasphemy juiblexians are born from an elemental spark destructive quality may seem malevolent, you impart from the inner planes and all the blended areas between the promise of decay and eventual death of all things. them. There are others that are born from the resonance Kingdoms and dynasties do not last forever and neither of arcane magic, what some call “living spells” or weirds. will your foes. Ability Score Increase. Your Charisma score increases Ability Score Increase. Your Dexterity score increases by 1. by 1. Elemental Chaos. Your body is a storm of elemental Caustic Touch. When you make an unarmed strike, you energies, with some of those energies becoming dominant deal 1d4 + your Strength modifier acid damage instead of for a short time. While not wearing armor, you gain the the normal damage. benefit of resistance to a damage type. Corrosive Body. You have resistance to acid damage. In Each time you finish a long rest, roll a d8. The number addition, a creature that touches or hits you with a melee rolled determines your damage resistance until you finish attack while within 5 feet of you takes 1d4 acid damage. another long rest. The damage increases to 1d6 at 6th level, 1d8 at 11th level, and 1d10 at 16th level. d8 Damage Type 1 Acid 2 Cold Juiblexian Quirks Many juiblexians often find physical beings, what them 3 Electricity as “solids” to limited or odd. This sometimes manifests 4 Fire through plain ignorance, misintpreted curiosity, or a flaw upon its sentience. A juiblexian player can choose to roll or 5 Lightning select a trait from the Juiblexian Quirks table. 6 Poison 1d10 Quirk 7 Thunder 1 You don’t understand emotions and often 8 Roll twice more, rerolling any 8s misread emotional cues. 2 You are obsessed with your appearance, and In addition, whenever you roll damage of the same type, constantly adopt features from different you can treat any 1 on a damage die as a 2. creatures you meet. Innate Spellcasting. You know the thaumaturgy . When you reach 3rd level, you can cast color spray spell 3 You always feel hungry and often start grabbing once with this trait, and you regain the ability to do so the nearest edible source of nourishment. when you finish a long rest. When you reach 5th level, you 4 You learned about the world by devouring it, can cast the web spell once with this trait and regain the you sometimes take objects and ingest them ability to do so when you finish a long rest. Charisma is to learn about it. your spellcasting ability for these spells. 5 You always have an anacedotal tale about your times in your original ooze form. 6 You don’t understand clothing beyond its utility and try to change your appearance to match. 7 You find talking tiresome and sometimes revert back to talking about vibrations through your ooze-like surface. 8 Your are curious about the rituals of the “solids” and obsess on learning about them. 9 You feel alone and seek to find others like you, either to consume them or bask in their company. 10 You are always willing to show off your amorphous qualities, becoming half-liquid, half-solid at a glance, and you always assume other beings can do it too.

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Matthew Harris (Order #18544524) Mnemonic You were born from an amalgam of memories, souls, and thoughts. Your sentience was not earned through demonic blessings or eldritch flux, but from the beings, you devoured along the way. Due to your mysterious origins, you possess the hightest capability of mimicking humanoids and their shapes. In your natural form, resemble a puddle of ooze with shadow visages swirling within. Many refer to your kind as mimics, though some may confuse you for an oblex. Ability Score Increase. Your Intelligence score increases by 1. False Appearance. As an action, you can transform your appearance. You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible. Even to the most astute observers, your ruse is usually indiscernible. If you arouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection. You can also assume the appearance of any creature you have consumed through your Mnemonic Echoes feature. You can retain a number of appearances equal to your Intelligence modifier (minimum of 1). Mnemonic Echoes. The myriad of dissonant voices echoes within your being, granting you knowledge not your own. You gain skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice. Whenever a humanoid creature dies within 5 feet of you, you can spend your reaction to consume the target. Once consumed, after your next long rest, you may change either your skill proficiency, tool proficiency, or language fluency to one of the proficiencies or languages of the creature.

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Matthew Harris (Order #18544524) Racial Feats Haunting Mimicry There are several ways for a Juiblexian to evolve over the Prerequisite: Juiblexian (Mnemonic) course of a campaign. If your DM allows the use of feats to customize your character, the DM decides whether or not When you assume a form of a consumed humanoid, you the following feats are available in a campaign. also devour their thoughts and memories. You gain the Morphic Body following benefits: • Increase your Intelligence or Charisma score by 1, to a Prerequisite: Juiblexian maximum 20. • Whenever you assume an appearance of a creature You do not possess the normal anatomy of a solid being, consumed by your Mnemonic Echoes feature, you gain allowing you to shift or move vital organs out of harm’s access to all information that the humanoid would freely way. You gain the following benefits: share with a casual acquaintance. Such information • Increase your Constitution score by 1, to a maximum of includes general details on its background and personal 20. life but doesn’t include secrets. The information is • Whenever you are hit by an attack that is a critical hit, enough that you can pass yourself off as the person by you can use your reaction to turn the triggering attack to drawing on its memories. a normal hit. • Your uncanny portrayal of the Mnemonic Echoes strikes fear to even those who knew them in life. If you speak Slime Shot to a humanoid for at least 1 minute, you can attempt Prerequisite: Juiblexian (Corrosive) to spark paranoia in their mind. At the end of the conversation, you make a Charisma (Deception) check You learn to hurl a piece of caustic gunk at a target. As contested against the target’s Wisdom (Insight) check. an action, you can a ranged attack at a creature you can On a success, the target is frightened of you for 1 hour, see within 30 feet. On a hit, the target takes damage as if unless it is attacked or damaged, or until it witnesses its it was hit by your Corrosive Touch feature, and the next allies being attacked or damaged. If the target succeeds attack roll made against the target before the end of your on its saving throw, the target has no hint that you tried next turn has advantage. Once you use this ability, you to frighten it. Once you use this ability, you can’t do so can’t do so again until you finish a short or long rest. again until after you finish a short or long rest. Eldritch Admixture Prerequisite: Juiblexian (Blasphemy)

You can mix some of your elemental energies along with any spells you cast that deals damage. As a bonus action, when you roll damage for a spell, you can reroll a number of dice up to your Charisma modifier to deal damage as the type based on your Elemental Chaos feature. If you have two resistances active, choose one of them for this ability. Once you use this ability, you can’t do so again until after you finish a long rest.

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Matthew Harris (Order #18544524)