The Monster Harvester's Handbook Version 5E the Tables Explained
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R2 C1 C2 C1 Beasts
BEA S T S CREATURE ST TO AG INT WP FEL A/C/E WOUND S STAN C E BOAR 5 (4) 6 (2) 3 (1) 1 4 1 6/0/1 15 R2 S TAT CO C KATR ic E 4 (4) 4 (2) 5 (2) 2 3 1 3/3/2 12 C1 6 X S I 5 (4) 4 ∆ (3) 2 (2) 1 3 1 4/0/1 14 C1 COLD ONE END pp A DRAGON 7 ∆ (8) 8 (3) 5 (2) 8 7 ∆ 6 8/6/6 40 C2 REATURE C FEN B EA S T 6 ∆ (5) 5 ∆ (2) 2 (1) 1 3 1 5/0/1 18 C1 BEA S T Abi L I TY FEN B EA S T Abi L I T I E S Instinctive: Beasts may use Willpower instead of Intelligence Terrifying: A fenbeast has Terror 2. when attempting Observation checks. Fenwalker: A fenbeast may ignore terrain-based manoeuvre penal- BOAR Abi L I T I E S ties and up to two ∆∆ misfortune dice penalties to movement and Fast: Boars require only 1 manoeuvre to move between medium actions performed while in marshy terrain. range and long range, and 2 manoeuvres to move between long and extreme range. Regeneration: A fenbeast in marshy terrain recovers 1 normal wound at the end of each of its End of Turn phases. Regeneration CO C KATR ic E Abi L I T I E S does not work during a round when the fenbeast is wounded by fire. Flight: A cockatrice does not need to perform a manoeuvre to No Will: If a fenbeast is not within extreme range of a controlling disengage from opponents before moving. -
Dungeon Module B4
Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time. -
The Argonautica, Book 1;
'^THE ARGONAUTICA OF GAIUS VALERIUS FLACCUS (SETINUS BALBUS BOOK I TRANSLATED INTO ENGLISH PROSE WITH INTRODUCTION AND NOTES BY H. G. BLOMFIELD, M.A., I.C.S. LATE SCHOLAR OF EXETER COLLEGE, OXFORD OXFORD B. H. BLACKWELL, BROAD STREET 1916 NEW YORK LONGMANS GREEN & CO. FOURTH AVENUE AND 30TH STREET TO MY WIFE h2 ; ; ; — CANDIDO LECTORI Reader, I'll spin you, if you please, A tough yarn of the good ship Argo, And how she carried o'er the seas Her somewhat miscellaneous cargo; And how one Jason did with ease (Spite of the Colchian King's embargo) Contrive to bone the fleecy prize That by the dragon fierce was guarded, Closing its soporific eyes By spells with honey interlarded How, spite of favouring winds and skies, His homeward voyage was retarded And how the Princess, by whose aid Her father's purpose had been thwarted, With the Greek stranger in the glade Of Ares secretly consorted, And how his converse with the maid Is generally thus reported : ' Medea, the premature decease Of my respected parent causes A vacancy in Northern Greece, And no one's claim 's as good as yours is To fill the blank : come, take the lease. Conditioned by the following clauses : You'll have to do a midnight bunk With me aboard the S.S. Argo But there 's no earthly need to funk, Or think the crew cannot so far go : They're not invariably drunk, And you can act as supercargo. — CANDIDO LECTORI • Nor should you very greatly care If sometimes you're a little sea-sick; There's no escape from mal-de-mer, Why, storms have actually made me sick : Take a Pope-Roach, and don't despair ; The best thing simply is to be sick.' H. -
Living Legend
Sample file 0 Living Legend The epic tales of the ancient Dhakaani Empire are more than just stories. Episode 4 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Will Brolley & Mark Navarre-Jones Editors: Wayne Chang, Laura Hirsbrunner, Anthony Turco Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles Layout: Anthony Turco Playtesters: Jenna Montcalm, Jennifer Navarre, Scott Ramsey, Troy Whitesell, and James Montcalm Special thanks from Will to Laura Hirsbrunner. Published by Across Eberron, an Eberron community project. Disclaimer: The Across Eberron editorial staff urges caution in all hypothetical dealings with sentient narratives and living stories. Not all tales have happy endings. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logosSample are trademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Across Eberron and published under the Community Content Agreement for Dungeon Masters Guild. 1 While running the adventure, look out for the following INTRODUCTION formatting: Welcome to Living Legend, episode 4 of Convergence Manifesto, an Across Eberron adventure path. This adventure is Text like this is intended to be read aloud or paraphrased for your the sequel to AE01-03: Rime or Reason, available on the players. -
Confounding Castle Pages 27-28
As you enter the next room, you hear a rustling in the dark, followed by a hiss. Four eyes peer out of the shadows, watching you. You stand perfectly still, making sure not to move, as a creature steps out into the light and looks you over. At first, it just seems like an odd looking, out of place chicken – perhaps a little bit bigger than other chickens you might have seen, but other than that, just a regular bird. But something about it seems off, and after a moment, you realize what it is – this bird doesn’t have a tail. Then, you realize that you’re wrong. It does have a tail, but its tail is a living snake, a second pair of eyes that stare at you. “What are you doing in my larder?” the creature squawks at you. You explain that you’re just trying to find your way to the Griffin’s tower, and it calms down considerably. “Oh, okay then. I don’t like people poking around in here, but if you’re just passing through it’s no problem. The ladder up into the Clock tower is right over there.” You are ready to leave, but curiosity overtakes you, and you ask the creature what it is. “I shall answer your question,” it hisses, “with a song.” Then, it throws back its bird head and begins to crow. I am the mighty cockatrice I like to eat up grains of rice But I also enjoy munching mice I do not like the cold or ice I’ve said it once and I will say it thrice I am the Cockactrice! I am the Cockatrice! “Myself, along with the Griffin, the Dragon, and a few others, all came to live here with the Wizard. -
Elemental Motes by Charles Choi Illustration by Rob Alexamder Little Fires up the Imagination More Than a Vision of the Well
Fantastic Terrain: Elemental Motes By Charles Choi illustration by Rob Alexamder Little fires up the imagination more than a vision of the well. The awe-inspiring heights that motes often soar at carry impossible, such as an island defying gravity by floating miles the promise of death-defying acts of derring-do that can stick high up in the air. This might be why castles in the sky are so with players for years. Although the constant risk of a poten- common in fantasy, from the ethereal cloud kingdoms seen tially lethal fall underlies the greatest strength of motes as a in fairy tales such as Jack and the Beanstalk to the ominous storytelling tool—spine-tingling suspense—unfortunately, it is flying citadels of Krynn in Dragonlance. also their greatest weakness. One wrong step on the part of either Dungeon Master or player, and a player character or Islands in the sky made their debut in 4th Edition as valuable nonplayer character can inadvertently go hurtling earthmotes in the updated Forgotten Realms® setting, and into the brink. However, such challenges can be overcome now they can be unforgettable elements in your campaign as easily with a little forethought. TM & © 2009 Wizards of the Coast LLC All rights reserved. March 2010 | Dungeon 176 76 Fantastic Terrain: Elemental Motes Motes in On the flipside, in settings where air travel is common, such as the Eberron® setting, motes Facts abouT Motes Your CaMpaign could become common ports of call. Such mote- Motes are often born from breaches between the ports can brim with adventure and serve as home mortal world and the Elemental Chaos, when matter In a game that includes monster-infested dungeons, to all kinds of intrigue. -
The Symbolism of the Dragon
1 THE SYMBOLISM OF THE DRAGON Chinese flying dragon (courtesy of dreamstime.com Ensiferrum 7071168) THE PRIMORDIAL SEVEN, THE FIRST SEVEN BREATHS OF THE DRAGON OF WISDOM, PRODUCE IN THEIR TURN FROM THEIR HOLY CIRCUMGYRATING BREATHS THE FIERY WHIRLWIND. The Stanzas of Dzyan Out of the whirlwind spoke the voice that ignites, that sounds like no voice ever heard. It is, instead, a flame that swirls down out of yawning darkness and scorches the flanks of the trembling world. Amongst the clouds gathered in storm, its fiery curves are sometimes glimpsed and the scraping of its taloned feet echo up the blackened caverns leading to the bowels of the earth. These are aspects of its voice . extensions of its flaming breath. They shine like glittering scales spiralling through the atmosphere. They project forth in the wake of that thunderous tone which issues from the depths of the very source of sound, from the primordial throat which opens out to another world. Thus it is that dragons float at the edge of the universe and near the apertures leading to unknown but frightening realms. Their fiery breath resounds and their reptilian form expands and contracts into myriad shapes described in thousands of stories the world over. But their exact nature remains a mystery and, despite their legendary reputation, for many persons they have never existed. It has been held that the dragon, "while sacred and to be worshipped, has within himself something still more of the divine nature of which it is better to remain in ignorance". Something double-edged is suggested here, and the question of the existence of the dragon deepens to become one of how to approach the Divine without being incinerated by its lower emanations. -
Monstrous Compendium.Pdf
How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
The Integration of Mythical Creatures in the Harry Potter Series
University of Hawai‘i at Hilo HOHONU 2015 Vol. 13 orange eyes. (Stone 235) Harry's first year introduces the The Integration of Mythical traditional serpentine dragon, something that readers Creatures in the Harry Potter can envision with confidence and clarity. The fourth year, however, provides a vivid insight on the break Series from tradition as Harry watches while “four fully grown, Terri Pinyerd enormous, vicious-looking dragons were rearing onto English 200D their hind legs inside an enclosure fenced with thick Fall 2014 planks of wood, roaring and snorting—torrents of fire were shooting into the dark sky from their open, fanged From the naturalistic expeditions of Pliny the mouths, fifty feet above the ground on their outstretched Elder, to the hobbit's journey across Middle Earth, necks” (Goblet 326). This is a change from the treasure the literary world has been immersed in the alluring hoarding, princess stealing, riddle loving dragons of presence of mythical and fabulous creatures. Ranging fantasy and fairy tales; these are beasts that can merely from the familiar winged dragon to the more unusual be restrained, not tamed. It is with this that Rowling and obscure barometz, the mythical creature brings with sets the feel for her series. The reader is told that not it a sense of imagined history that allows the reader to everything is as it seems, or is expected to be. Danger is become immersed in its world; J.K Rowling's best-selling real, even for wizards. Harry Potter series is one of these worlds. This paper will If the dragon is the embodiment of evil and analyze the presence of classic mythical creatures in the greed, the unicorn is its counterpart as the symbol of Harry Potter series, along with the addition of original innocence and purity. -
Famous Warsaw Legends
Famous Warsaw Legends Photo Main figure Description The Warsaw Mermaid Statue Presented as half fish and half woman. Images of a mermaid have been used on the crest of Warsaw as its symbol. From the middle of 14th century. Legend tells that once upon a time two mermaid sisters swam to the shores of the Baltic Sea from their home in the depths. They were truly beautiful, even though they had fish tails instead of legs. One of them decided to swim further towards the Danish straits. Now she can be seen sitting on a rock an the entry to the port of Copenhagen. The second swam to the seaside town, Gdańsk. And then, up the Vistula River (…)then she came out of the Water (…) to rest. She liked it so much that she decided to stay. The fishermen who used to live in this area noticed that when they were fishing, someone was agitating the waters of the Vistula River , tangling their nets and freeing fish from their traps. They decided to catch the culprit and get even with him once and for all. But when they heard the enchanting song of the mermaid, they gave up Polish Mermaid their plans and came to love the beautiful woman-fish. From that time, every evening, she entertained them with her wonderful singing. But one day, a rich merchant strolling on the banks of the Vistula River caught sight of the little mermaid. He decided to catch her and keep her as a prisoner, and then make money by showing her at fairs. -
Meike Weijtmans S4235797 BA Thesis English Language and Culture Supervisor: Dr
Weijtmans, s4235797/1 Meike Weijtmans s4235797 BA Thesis English Language and Culture Supervisor: dr. Chris Cusack Examiner: dr. L.S. Chardonnens August 15, 2018 The Celtic Image in Contemporary Adaptations of the Arthurian Legend M.A.S. Weijtmans BA Thesis August 15, 2018 Weijtmans, s4235797/2 ENGELSE TAAL EN CULTUUR Teacher who will receive this document: dr. Chris Cusack, dr. L.S. Chardonnens Title of document: The Celtic Image in Contemporary Adaptations of the Arthurian Legend Name of course: BA Thesis Date of submission: August 15, 2018 The work submitted here is the sole responsibility of the undersigned, who has neither committed plagiarism nor colluded in its production. Signed Name of student: Meike Weijtmans Student number: s4235797 Weijtmans, s4235797/3 Abstract Celtic culture has always been a source of interest in contemporary popular culture, as it has been in the past; Greek and Roman writers painted the Celts as barbaric and uncivilised peoples, but were impressed with their religion and mythology. The Celtic revival period gave birth to the paradox that still defines the Celtic image to this day, namely that the rurality, simplicity and spirituality of the Celts was to be admired, but that they were uncivilised, irrational and wild at the same time. Recent debates surround the concepts of “Celt”, “Celticity” and “Celtic” are also discussed in this thesis. The first part of this thesis focuses on Celtic history and culture, as well as the complexities surrounding the terminology and the construction of the Celtic image over the centuries. This main body of the thesis analyses the way Celtic elements in contemporary adaptations of the Arthurian narrative form the modern Celtic image.