Dungeon Master's Guide Core Rulebook II V.3.5
Total Page:16
File Type:pdf, Size:1020Kb
® Core Rulebook II v.3.5 Based on the original Dungeons & Dragons game created by E. Gary Gygax and Dave Arneson This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hosfveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium Questions? 1-800-324-6496 +322- 467- 3360 620-17752-001-EN 9 8 7 6 5 4 3 2 1 First Printing: July 2003 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20 System, the d20 System logo, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. d20 is a trademark of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the USA. ©2003 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd CREDITS DUNGEON MASTER’S GUIDE DESIGN DUNGEON MASTER’S GUIDE REVISION Monte Cook David Noonan, Rich Redman DUNGEON MASTER’S GUIDE D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams DEVELOPMENT AND EDITING ADDITIONAL DESIGN Gwendolyn F.M. Kestrel Peter Adkison, Richard Baker, Andy PROOFREADERS Collins, David Noonan Bill McQuillan, Cal Moore, EDITORS Katsuyo Nagasawa Julia Martin, John Rateliff MANAGING EDITOR EDITORIAL ASSITANCE Kim Mohan Duane Maxwell, Jeff Quick CORE D&D CREATIVE DIRECTOR MANAGING EDITOR Ed Stark Kim Mohan DIRECTOR OF RPG R&D CORE D&D CREATIVE DIRECTOR Bill Slavicsek Ed Stark ART DIRECTOR DIRECTOR OF RPG R&D Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Matt Cavotta, Ed Cox, Lars Grant-West, Scott Fischer, John Foster, Jeremy D&D CONCEPTUAL ARTISTS Jarvis, John and Laura Lakey, Todd Todd Lockwood, Sam Wood Lockwood, David Martin, Raven Mimura, Wayne Reynolds, Scott Roller, D&D LOGO DESIGN Brian Snoddy, Arnie Swekel, Sam Wood Matt Adelsperger, Sherry Floyd GRAPHIC DESIGNER COVER ART Henry Higginbotham Dawn Murin INTERIOR ARTISTS CARTOGRAPHER Lars-Grant West, Scott Fischer, John Todd Gamble Foster, Todd Lockwood, David Martin, Wayne Reynolds, Arnie Swekel, GRAPHIC PRODUCTION SPECIALIST Kevin Walker, Sam Wood Angelika Lokotz GRAPHIC DESIGNERS PHOTOGRAPHER Sean Glenn, Sherry Floyd Craig Cudnohufsky TYPOGRAPHER VICE PRESIDENT OF PUBLISHING Victoria Ausland, Erin Dorries, Mary Kirchoff Angelika Lokotz, Nancy Walker CATEGORY MANAGER CARTOGRAPHER Anthony Valterra Todd Gamble PROJECT MANAGER PHOTOGRAPHER Craig Cudnohufsky Martin Durham PRODUCTION MANAGER BRAND MANAGER Ryan Dancey Chas DeLong CATEGORY MANAGER OTHER WIZARDS OF THE COAST Keith Strohm R&D CONTRIBUTORS Paul Barclay, Michele Carter, Jennifer PROJECT MANAGERS Clarke Wilkes, Bruce R. Cordell, Mike Larry Weiner, Josh Fischer Donais, David Eckelberry, Skaff Elias, Andrew Finch, Jeff Grubb, Rob Heinsoo, DIGI-TECH SPECIALIST Gwendolyn F.M. Kestrel, Christopher Joe Fernandez Perkins, Charles Ryan, Michael PRODUCTION MANAGER Selinker, Jonathan Tweet, James Wyatt Chas DeLong SPECIAL THANKS SPECIAL THANKS Mary Elizabeth Allen, Stephen Radney- Cindi Rice, Jim Lin, Richard Garfield, McFarland, Liz Schuh, Alex Weitz, Andy Skaff Elias, Andrew Finch Smith, Mat Smith, Jefferson Dunlap Miscellaneous Features . 63 Class/Race Restrictions . 171 Contents Cave-Ins and Collapses . 66 New Races . 171 Illumination. 67 Monsters as Races . 172 Introduction . 4 Traps. 67 Classes . 174 Elements of a Trap . 68 Modifying Character Classes. 174 Chapter 1: Running the Game . 5 Sample Traps . 70 Creating New Classes . 175 What Is a DM?. 5 Designing a Trap . 74 Prestige Classes . 176 Style of Play . 7 Dungeon Ecology . 76 Arcane Archer . 176 Example of Play . 8 Dungeon Animals. 76 Arcane Trickster . 177 Running a Game Session . 10 Wandering Monsters. 77 Archmage. 178 Random Dungeons. 77 Assassin. 180 CONTENTS Chapter 2: Using the Rules . 19 Dungeon Level . 77 Blackguard . 181 TABLE OF More Movement Rules . 19 The Map and the Key. 77 Dragon Disciple . 183 Movement and the Grid . 19 Random Dungeon Encounters . 78 Duelist. 185 Moving in Three Dimensions . 20 A Sample Adventure . 78 Dwarven Defender. 186 Evasion and Pursuit . 20 Statistics Blocks. 85 Eldritch Knight. 187 Moving around in Squares . 20 Wilderness Adventures . 86 Hierophant. 188 Bonus Types . 21 Getting Lost . 86 Horizon Walker . 189 Combat . 21 Forest Terrain. 87 Loremaster . 190 Line of Sight . 21 Marsh Terrain . 88 Mystic Theurge . 192 Starting an Encounter . 22 Hills Terrain. 89 Red Wizard . 193 New Combatants . 23 Mountain Terrain . 89 Shadowdancer. 194 Keeping Things Moving . 24 Desert Terrain . 91 Thaumaturgist. 196 Combat Actions. 25 Plains Terrain. 91 How PCs Improve . 197 Attack Rolls . 26 Aquatic Terrain . 92 Learning Skills and Feats . 197 Damage . 26 Underwater Combat . 93 Learning New Spells . 198 Effect of Weapon Size . 28 Weather. 93 Gaining Class Benefits . 198 Splash Weapons . 28 Random Wilderness General Downtime. 198 Area Spells . 28 Encounters. 95 Gaining Fixed Hit Points . 198 Big and Little Creatures Urban Adventures. 98 Creating PCs above 1st Level . 199 in Combat . 29 Weapon and Spell Restrictions . 99 Special Cohorts . 199 Skill and Ability Checks . 30 Urban Features . 99 Familiars . 200 Saving Throws . 33 Urban Encounters . 101 Mounts . 204 Adjudicating Magic . 34 Animal Companions . 205 Describing Spell Effects . 34 Chapter 4: Nonplayer Characters . 103 Epic Characters . 206 Handling Divinations . 34 Everyone in the World . 103 Creating New Spells. 35 NPC Classes. 107 Chapter 7: Magic Items. 211 Rewards. 36 Adept. 107 Handling Magic Items . 212 Experience Awards. 36 Aristocrat . 108 Magic Item Descriptions . 215 Story Awards . 40 Commoner. 108 Armor . 216 Character Death . 41 Expert . 109 Weapons . 221 Making a New Character . 42 Warrior . 109 Potions and Oils . 229 NPC Statistics . 110 Rings . 229 Chapter 3: Adventures . 43 NPC Attitudes . 128 Rods. 233 Motivation . 43 Fleshing out NPCs . 128 Scrolls . 237 Structure . 44 Staffs . 243 Site-Based Adventures. 46 Chapter 5: Campaigns. 129 Wands . 245 Event-Based Adventures . 47 Establishing a Campaign. 129 Wondrous Items . 246 The End (?) . 48 Maintaining a Campaign . 130 Intelligent Items. 268 Encounters . 48 Characters and the World Cursed Items . 272 Tailored or Status Quo. 48 around Them . 131 Artifacts. 277 Challenge Ratings and War and Other Calamities . 133 Creating Magic Items . 282 Encounter Levels . 48 Other Campaign Issues. 134 Masterwork Items . 283 Difficulty . 49 World-Building . 135 Special Materials. 283 Tougher Monsters . 50 Building a Different World. 144 Location . 50 Adventuring on Other Planes . 147 Chapter 8: Glossary . 289 Rewards and Behavior. 50 Plane Descriptions . 151 Special Abilities. 289 Treasure. 51 Creating a Cosmology . 167 Condition Summary . 300 Bringing Adventures Together. ..