Dungeon Master's Guide Core Rulebook II V.3.5

Total Page:16

File Type:pdf, Size:1020Kb

Dungeon Master's Guide Core Rulebook II V.3.5 ® Core Rulebook II v.3.5 Based on the original Dungeons & Dragons game created by E. Gary Gygax and Dave Arneson This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hosfveld 6d P.O. Box 707 1702 Groot-Bijgaarden Renton WA 98057-0707 Belgium Questions? 1-800-324-6496 +322- 467- 3360 620-17752-001-EN 9 8 7 6 5 4 3 2 1 First Printing: July 2003 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20 System, the d20 System logo, WIZARDS OF THE COAST, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. d20 is a trademark of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the USA. ©2003 Wizards of the Coast, Inc. Visit our website at www.wizards.com/dnd CREDITS DUNGEON MASTER’S GUIDE DESIGN DUNGEON MASTER’S GUIDE REVISION Monte Cook David Noonan, Rich Redman DUNGEON MASTER’S GUIDE D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams DEVELOPMENT AND EDITING ADDITIONAL DESIGN Gwendolyn F.M. Kestrel Peter Adkison, Richard Baker, Andy PROOFREADERS Collins, David Noonan Bill McQuillan, Cal Moore, EDITORS Katsuyo Nagasawa Julia Martin, John Rateliff MANAGING EDITOR EDITORIAL ASSITANCE Kim Mohan Duane Maxwell, Jeff Quick CORE D&D CREATIVE DIRECTOR MANAGING EDITOR Ed Stark Kim Mohan DIRECTOR OF RPG R&D CORE D&D CREATIVE DIRECTOR Bill Slavicsek Ed Stark ART DIRECTOR DIRECTOR OF RPG R&D Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Matt Cavotta, Ed Cox, Lars Grant-West, Scott Fischer, John Foster, Jeremy D&D CONCEPTUAL ARTISTS Jarvis, John and Laura Lakey, Todd Todd Lockwood, Sam Wood Lockwood, David Martin, Raven Mimura, Wayne Reynolds, Scott Roller, D&D LOGO DESIGN Brian Snoddy, Arnie Swekel, Sam Wood Matt Adelsperger, Sherry Floyd GRAPHIC DESIGNER COVER ART Henry Higginbotham Dawn Murin INTERIOR ARTISTS CARTOGRAPHER Lars-Grant West, Scott Fischer, John Todd Gamble Foster, Todd Lockwood, David Martin, Wayne Reynolds, Arnie Swekel, GRAPHIC PRODUCTION SPECIALIST Kevin Walker, Sam Wood Angelika Lokotz GRAPHIC DESIGNERS PHOTOGRAPHER Sean Glenn, Sherry Floyd Craig Cudnohufsky TYPOGRAPHER VICE PRESIDENT OF PUBLISHING Victoria Ausland, Erin Dorries, Mary Kirchoff Angelika Lokotz, Nancy Walker CATEGORY MANAGER CARTOGRAPHER Anthony Valterra Todd Gamble PROJECT MANAGER PHOTOGRAPHER Craig Cudnohufsky Martin Durham PRODUCTION MANAGER BRAND MANAGER Ryan Dancey Chas DeLong CATEGORY MANAGER OTHER WIZARDS OF THE COAST Keith Strohm R&D CONTRIBUTORS Paul Barclay, Michele Carter, Jennifer PROJECT MANAGERS Clarke Wilkes, Bruce R. Cordell, Mike Larry Weiner, Josh Fischer Donais, David Eckelberry, Skaff Elias, Andrew Finch, Jeff Grubb, Rob Heinsoo, DIGI-TECH SPECIALIST Gwendolyn F.M. Kestrel, Christopher Joe Fernandez Perkins, Charles Ryan, Michael PRODUCTION MANAGER Selinker, Jonathan Tweet, James Wyatt Chas DeLong SPECIAL THANKS SPECIAL THANKS Mary Elizabeth Allen, Stephen Radney- Cindi Rice, Jim Lin, Richard Garfield, McFarland, Liz Schuh, Alex Weitz, Andy Skaff Elias, Andrew Finch Smith, Mat Smith, Jefferson Dunlap Miscellaneous Features . 63 Class/Race Restrictions . 171 Contents Cave-Ins and Collapses . 66 New Races . 171 Illumination. 67 Monsters as Races . 172 Introduction . 4 Traps. 67 Classes . 174 Elements of a Trap . 68 Modifying Character Classes. 174 Chapter 1: Running the Game . 5 Sample Traps . 70 Creating New Classes . 175 What Is a DM?. 5 Designing a Trap . 74 Prestige Classes . 176 Style of Play . 7 Dungeon Ecology . 76 Arcane Archer . 176 Example of Play . 8 Dungeon Animals. 76 Arcane Trickster . 177 Running a Game Session . 10 Wandering Monsters. 77 Archmage. 178 Random Dungeons. 77 Assassin. 180 CONTENTS Chapter 2: Using the Rules . 19 Dungeon Level . 77 Blackguard . 181 TABLE OF More Movement Rules . 19 The Map and the Key. 77 Dragon Disciple . 183 Movement and the Grid . 19 Random Dungeon Encounters . 78 Duelist. 185 Moving in Three Dimensions . 20 A Sample Adventure . 78 Dwarven Defender. 186 Evasion and Pursuit . 20 Statistics Blocks. 85 Eldritch Knight. 187 Moving around in Squares . 20 Wilderness Adventures . 86 Hierophant. 188 Bonus Types . 21 Getting Lost . 86 Horizon Walker . 189 Combat . 21 Forest Terrain. 87 Loremaster . 190 Line of Sight . 21 Marsh Terrain . 88 Mystic Theurge . 192 Starting an Encounter . 22 Hills Terrain. 89 Red Wizard . 193 New Combatants . 23 Mountain Terrain . 89 Shadowdancer. 194 Keeping Things Moving . 24 Desert Terrain . 91 Thaumaturgist. 196 Combat Actions. 25 Plains Terrain. 91 How PCs Improve . 197 Attack Rolls . 26 Aquatic Terrain . 92 Learning Skills and Feats . 197 Damage . 26 Underwater Combat . 93 Learning New Spells . 198 Effect of Weapon Size . 28 Weather. 93 Gaining Class Benefits . 198 Splash Weapons . 28 Random Wilderness General Downtime. 198 Area Spells . 28 Encounters. 95 Gaining Fixed Hit Points . 198 Big and Little Creatures Urban Adventures. 98 Creating PCs above 1st Level . 199 in Combat . 29 Weapon and Spell Restrictions . 99 Special Cohorts . 199 Skill and Ability Checks . 30 Urban Features . 99 Familiars . 200 Saving Throws . 33 Urban Encounters . 101 Mounts . 204 Adjudicating Magic . 34 Animal Companions . 205 Describing Spell Effects . 34 Chapter 4: Nonplayer Characters . 103 Epic Characters . 206 Handling Divinations . 34 Everyone in the World . 103 Creating New Spells. 35 NPC Classes. 107 Chapter 7: Magic Items. 211 Rewards. 36 Adept. 107 Handling Magic Items . 212 Experience Awards. 36 Aristocrat . 108 Magic Item Descriptions . 215 Story Awards . 40 Commoner. 108 Armor . 216 Character Death . 41 Expert . 109 Weapons . 221 Making a New Character . 42 Warrior . 109 Potions and Oils . 229 NPC Statistics . 110 Rings . 229 Chapter 3: Adventures . 43 NPC Attitudes . 128 Rods. 233 Motivation . 43 Fleshing out NPCs . 128 Scrolls . 237 Structure . 44 Staffs . 243 Site-Based Adventures. 46 Chapter 5: Campaigns. 129 Wands . 245 Event-Based Adventures . 47 Establishing a Campaign. 129 Wondrous Items . 246 The End (?) . 48 Maintaining a Campaign . 130 Intelligent Items. 268 Encounters . 48 Characters and the World Cursed Items . 272 Tailored or Status Quo. 48 around Them . 131 Artifacts. 277 Challenge Ratings and War and Other Calamities . 133 Creating Magic Items . 282 Encounter Levels . 48 Other Campaign Issues. 134 Masterwork Items . 283 Difficulty . 49 World-Building . 135 Special Materials. 283 Tougher Monsters . 50 Building a Different World. 144 Location . 50 Adventuring on Other Planes . 147 Chapter 8: Glossary . 289 Rewards and Behavior. 50 Plane Descriptions . 151 Special Abilities. 289 Treasure. 51 Creating a Cosmology . 167 Condition Summary . 300 Bringing Adventures Together. ..
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
    Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie.
    [Show full text]
  • Sample File 620 88158 Savspecies4.Qxd 12/16/02 12:41 PM Page 2
    620_88158_SavSpecies4.qxd 12/16/02 12:40 PM Page 1 Sample file 620_88158_SavSpecies4.qxd 12/16/02 12:41 PM Page 2 SAVAGE SPECIES DAVID ECKELBERRY, RICH REDMAN, JENNIFER CLARKE WILKES ADDITIONAL DESIGN ART DIRECTOR Eric Cagle, Jesse Decker, Jeff Quick, Dawn Murin Sean Reynolds, Skip Williams COVER ART Jeff Easley DEVELOPER Rich Redman INTERIOR ARTISTS Dennis Cramer, Brian Despain, Emily EDITORS Fiegenschuh, Jeremy Jarvis, John and Jennifer Clarke Wilkes, Gwendolyn Laura Lakey, Alan Pollack, Vinod Rams, F.M. Kestrel, Penny Williams Wayne Reynolds, David Roach, Scott Roller, Mark Sasso, MANAGING EDITOR Arnie Swekel, Sam Wood Kim Mohan GRAPHIC DESIGNERS DESIGN MANAGER Sean Glenn, Sherry Floyd, Dawn Murin Ed Stark GRAPHIC PRODUCTION SPECIALIST Angelika Lokotz MANAGING DEVELOPER Richard Baker PROJECT MANAGER Martin Durham CATEGORY MANAGER PRODUCTION MANAGER Anthony Valterra Chas DeLong DIRECTOR OF RPG R&D VICE PRESIDENT OF PUBLISHING Bill Slavicsek Mary Kirchoff Sample file Playtesters: Paul Barclay, Randy Buehler, Michael Donais, Andrew Finch, Curt Gould, Robert Kelly, Todd Meyer, Jon Pickens, Monica Shellman, Christine Tromba, Michael S. Webster, Penny Williams Based on the original Dungeons & Dragons® rules created by E. Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System® License, please visit www.wizards.com/d20. ® Sources: Dragon magazine #45, FORGOTTEN REALMS® Campaign Setting, Magic of Faerûn, Sword and Fist, Masters of the Wild, Monster Manual, Monster Manual II, Monsters of Faerûn, Oriental Adventures, and Reverse Dungeon.
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • The Quaglands
    PER8-03 Return to the Quaglands A One-Round Dungeons & Dragons® Living Greyhawk™ Perrenland Regional Adventure Version 1.0 by Gary Johnson Reviewed by: Bruce Paris and Britt Frey Playtesters: John Anderson, Ben Flanagan, Bronwyn Johnson, Gary Johnson (DM), Andrew Manners, Rochelle Manners, Brad Snape (player & DM), Michael Szabo, Peter Williams, Tim Woodhams A sudden crisis leaves Schwartzenbruin at risk of a devastating attack by the forces of evil. Heroes are needed to travel to the Quaglands in search of a stop-gap solution – but can they find what they're looking for in time? A one-round Perrenland Regional adventure starting in Schwartzenbruin for APLs 6-12 that may be of particular interest to those familiar with the events of The Voormann’s Daughter regional plot arc. Animal companions may have difficulty participating in parts of this scenario. Resources for this adventure [and the authors of those works] include Complete Divine [David Noonan], D&D v3.5 Accessory Update [Andy Collins, David Noonan, James Wyatt], Manual of the Planes [Bruce Cordell, Jeff Grubb, David Noonan], Monster Manual II [Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter], Monster Manual III [Rich Burlew, Eric Cagle, Jesse Decker, Andrew Finch, Gwendolyn Kestrel, Rich Redman, Mathew Sernett, Chris Thomasson, Nathan Toomey], PER 4-05 Regicide [James Dempsey, Mark Somers, Bruce Paris, Patrick Williamson, with thanks to Adam Cowan]. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
    [Show full text]
  • Savage Coast Campaign Book
    Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc.
    [Show full text]
  • Tomb of Horrors
    Tomb of Horrors LEGEND OF THE TOMB tional information which player characters would have no way of know- The legend of the tomb is an old story with many parts, some of ing, and avoid facial expressions or voice tones which might give which may be lost or obscured. Characters attempting to glean spe- helpful hints or mislead players. The real enjoyment of this module is cial information by consulting sages or through legend lore spells managing to cope, and those players who manage to do so even may still have difficulty obtaining as much background as they de- semi-successfully will appreciate your refereeing property and allow- sire, for the scraps of information are often minimal and mystical. ing them to “live or die” on their own. These bits of information are available as clues, and characters can The starting information for the module depends upon whether you make of them what they wish: Ancient Burial Places; Ancient Tombs; are using the Tomb as an insertion into your own campaign, as a Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eat- section of THE WORLD OF GREYHAWK, or simply as a one-shot ers; Treasure; Great . The other parts of the legend can be fur- exercise for your players. Because of the variableness, the informa- nished by the Dungeon Master from the description which follows: tion for starting is stated so as to assume the expedition has arrived at the site of the TOMB OF HORRORS. As Dungeon Master, you The Tomb of Honors: Somewhere under a lost and lonely hill of may fill in whatever background Is needed, and if this is a section of grim and foreboding aspect lies a labyrinthine crypt.
    [Show full text]
  • Level 1 Elf Wizard AC 12 Hit Points 8 Spellcasting: You Can Prepare up to Three Spells Speed 30 Ft
    Confidential information of Wizards of the Coast LLC. Do not distribute. Level 1 Elf Wizard AC 12 Hit Points 8 Spellcasting: You can prepare up to three spells Speed 30 ft. Hit Dice 1d6 per day. You have two 1st-level spell slots that you can use to cast 1st-level spells you’ve prepared. Strength 10 (+0) Spell Preparation: You must prepare your spells Dexterity 14 (+2) before casting them. You prepare spells by choosing spells from your spellbook (see Constitution 12 (+1) “Spellbook” below). Preparing a spell requires you Intelligence 17 (+3) to study your spellbook and memorize the Wisdom 14 (+2) incantations and gestures you must make to cast Charisma 8 (–1) the spell, taking at least one minute per spell level for each spell you prepare. If your spellbook is Attacks unavailable when you prepare spells, you can Long Sword +0; 1d8 slashing damage prepare only the spells that you prepared the day before. See also Ray of Frost and Shocking Grasp Casting a Spell: When you cast a spell, choose one of your prepared spells and expend a spell slot Skills of that spell’s level or higher. Some spells have Skills: Persuade, recall lore (magical lore), recall improved effects when they are cast at higher lore (folklore), and search. levels. After you cast the spell, you lose the use of Keen Senses: You have advantage on all the slot you expended until you prepare spells Wisdom checks to listen and spot. again, but you still have the spell prepared. Wizardly Knowledge: You have advantage on You can use your spell slots to cast any all Intelligence checks to recall magical lore.
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • 1365798587786.Pdf
    ISSUE 176 | MARCH 2010 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 4 CROSS CITY RACE 47 THE KEEP ON THE CHAOS SCAR 79 EYE ON THE REALMS By James “GRIM” Desborough By Mike Mearls By Ed Greenwood Adventurers—noble and otherwise—from all across The Keep on the Borderlands is a classic adventure Tarmel Drouth was outcast from the Ilance family the land have gathered to participate in the annual site from both 1st and 2nd Edition. Updated for in Suzail, but he has not taken his banishment Cross City Race. Can you be the first across the the first time in over ten years, this iteration of lightly and seeks revenge against those who have finish line? A Dungeons & Dragons adventure for the keep is intended to be placed near the Chaos ostracized him. characters of any level. Scar as a new base of operations for heroes seeking their fortunes in the valley. 82 DUNGEONCRAFT 25 CHAOS SCAR: DEAD BY DAWN By James Wyatt 57 CODEX OF BETRAYAL: GERYON James discusses the latest changes to his fledgling By Aeryn “Blackdirge” Rudel By Ari Marmell campaign. If even the monsters of the Chaos Scar have left The Broken Beast was ruled Stygia, but was cast a place abandoned, it’s probably for good reason. down by Asmodeus despite his loyalty. Exiled from 85 RULING SKILL CHALLENGES But when night falls and the dead stir, a lost, the Pit, he now seeks a return to his former glory. mysterious temple of death might be the only By Mike Mearls hope the characters have for surviving ‘til dawn.
    [Show full text]