Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Phoenixphoenix Absolute Power 2 Email Roleplaying Epsom Galactic Invasion Galaxy Legends Lords of the Earth Lunatix Online Space Troopers Starfleet Warlords
ISSUE 98 Flagship POSTAL AND INTERACTIVE GAMING PhoenixPhoenix Absolute Power 2 Email Roleplaying Epsom Galactic Invasion Galaxy Legends Lords of the Earth Lunatix Online Space Troopers StarFleet Warlords Games Galore! Play-by-Mail, Email, Web, RPG & Board Games ... plus news from Origins '02 plus ... Origins '02 Sports News, Board Games, Roleplaying, Game Design, Interactive Fiction, Zine Scene ... ... and all the news and views! £3.95 Report FLAGSHIP: #98 August / September 2002 from IN THIS ISSUE ... the Bridge FEATURES Explorer’s Findings (game reviews) Absolute Power 2 ....................................................................................................... 10 Bumper Summer Reading Lunatix Online ...........................................................................................................21 Epsom......................................................................................................................... 22 AUGUST has its holiday delights, but it’s never Discovering Sci-Fi Games (StarFleet Warlords, Space Troopers, Galaxy, Galactic Invasion) ....... 26 the best month for playing games. Read this on Britannia (boardgame) .............................................................................................. 40 the beach, then, and plan your September Test Flight (game diaries) campaigns! We've continued to expand the Lords of the Earth ...................................................................................................... 12 magazine (to a bumper 56 pages) which allows Austerlitz -
Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
3 Dragon Ante Rules Pdf
1 / 6 3 Dragon Ante Rules Pdf Managerial economics lecture notes pdf ... 3.Bellum cum captivis et feminis gerere non soleo (Curt.). 4. Non magister ad discipulum, ... the second edition of Pax Pamir and as you can see, allows for all cards to be sleeved. ... Ante(перед) - предлог с Acc. Portas(воротами) - сущ, Acc, 1 скл, pl. ... Dragon bookmark origami .... It has 3 rounds, each with different restrictions on how you can give clues (like in ... The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the .... Dec 28, 2020 — Three-Dragon Ante is a 39-page PDF that explains the rules for the stand-alone fantasy card game designed by renowned tabletop game .... Jun 15, 2016 — publications, Congress enacted Public Law 103–40, the Government ... on PDF documents on FDsys and govinfo signifies a guarantee that the ... 3 The form of any query carried should be such that an answer may ... ante bellum days ... dragon. -eyed (u.m.) fly. #piece drain cleaner pipe plug tile drainage.. Apr 23, 2021 — Rules complexity: Medium. Strategic ... Dragonfire. Three-Dragon Ante: Legendary Edition ... Dungeon Mayhem board game cards Dungeon .... For games like Three-Dragon Ante, this Gaming set 5e encompasses the wide ... The Sage Advice Compendium is the official D&D rules FAQ, gathering D&D rules ... In the PDF, search for “[NEW]” to see the latest additions and revisions in the .... Mar 28, 2019 — Download ☮ Three Dragon Ante pdf by Wizards Team ... you'll find rules for adding THREEDRAGON ANTE to your DD® campaign OBJECT .... sonic 1 secret levels, Secret Rings is a three-dimensional platform and action game whose plot .. -
HAlls Of HEroes
HALLS OF HEROES AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com Facebook: https://www.facebook.com/groups/HallsofHeroes/ Twitter: @Halls_of_Heroes. Reddit at /r/HallsOfHeroes Discord: https://discord.gg/Kf8sEen 1 HE ASICS T B PREPARING THE ADVENTURE Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 Edition, continuing the going on behind the scenes. Not all adventures spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting. -
Tomb of Horrors
Tomb of Horrors LEGEND OF THE TOMB tional information which player characters would have no way of know- The legend of the tomb is an old story with many parts, some of ing, and avoid facial expressions or voice tones which might give which may be lost or obscured. Characters attempting to glean spe- helpful hints or mislead players. The real enjoyment of this module is cial information by consulting sages or through legend lore spells managing to cope, and those players who manage to do so even may still have difficulty obtaining as much background as they de- semi-successfully will appreciate your refereeing property and allow- sire, for the scraps of information are often minimal and mystical. ing them to “live or die” on their own. These bits of information are available as clues, and characters can The starting information for the module depends upon whether you make of them what they wish: Ancient Burial Places; Ancient Tombs; are using the Tomb as an insertion into your own campaign, as a Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eat- section of THE WORLD OF GREYHAWK, or simply as a one-shot ers; Treasure; Great . The other parts of the legend can be fur- exercise for your players. Because of the variableness, the informa- nished by the Dungeon Master from the description which follows: tion for starting is stated so as to assume the expedition has arrived at the site of the TOMB OF HORRORS. As Dungeon Master, you The Tomb of Honors: Somewhere under a lost and lonely hill of may fill in whatever background Is needed, and if this is a section of grim and foreboding aspect lies a labyrinthine crypt. -
Dragon Magazine Within the Last Cherie Knull Tually Has Been with Us Since Last October, Year
January 1981 Dragon 1 Dragon Vol. V, No. 7 Vol. V, No. 7 January 1981 Publisher. E. Gary Gygax Editor. Jake Jaquet Assistant editor. Kim Mohan Good-bye 1980, hello 1981. And hello to a tain aspects of role-playing and the benefits Editorial staff . Bryce Knorr couple of new (and pretty, I might add, if I derived therefrom. He and his wife, who is Marilyn Mays won’t get accused of sexism) faces here at the typist and a behind-the-scenes collab- Sales & Circulation . Debbie Chiusano Dragon Publishing. New, or at least rela- orator, have been responsible for more Corey Koebernick tively new, to our sales and circulation de- than a dozen short articles and stories pub- Office staff . Dawn Pekul partment is Debbie Chiusano—Debbie ac- lished in Dragon magazine within the last Cherie Knull tually has been with us since last October, year. Roger’s name is on the alchemist and Roger Raupp but this has been our first opportunity to astrologer NPC articles in this issue, and in Contributing editors . Roger Moore formally welcome her in print. The most Dragon issue #44 he became the first Ed Greenwood recent addition to our organization is author to have two creatures featured in Marilyn Mays, added just last month to our Dragon’s Bestiary in the same magazine. editorial staff. Let’s hear it for the new kids This month’s contributing artists: on the block! With the start of a new year, it seems appro- Morrissey Jeff Lanners priate to reflect a bit on the past year and Roger Raupp Kenneth Rahman We’re also happy to welcome two other look ahead a little to the future. -
1482548691814.Pdf
How To DM This %$@# And Other Questions When you download and read The Dungeon Land you may be suddenly gripped by its full, beautiful descriptions, surreal atmosphere, and enthralling plotline. You may think to yourself “Oh just they wait, next D&D session heads are gonna roll!”, but wait. We at Perilous Prints feel that a disclaimer is needed, a sort of DM warning, to make sure our little project doesn’t cause unnecessary problems for your play group. To that end we have included this short book; to answer questions, give advice, and aid the DM in running this clever trainwreck. Inside this book you will find all the tables from The Dungeon Land organised into a helpful collection, a quick overview of when quests are obtained by the party, and a Q&A for dungeon masters running this material for the first time. It is requested that the dungeon master read the Q&A prior to running The Dungeon Land because it is not simply a tutorial, but contains necessary information about balancing the module and how to deal with the relevance of its contents to the rest of your game world. On the contrary, the tables and quests are discussed in short hand for the dungeon master who has already familiarised themselves with the module and do not wish to continuously cycle through an 80 page book. Finally I would like to say a few words. To the dungeon master that ‘railroads’ their players along, to the player who rifles through the books for hours finding the rule that will give themselves an edge, to all those who believe that Dungeon and Dragons is about winning and doing what they want; turn back! This is not the dungeon for you. -
Sample File Beginning
Preface By the light of your torch, you have seen the sparkle of coins and gems. You have pried magical swords from their age-old resting places. Strange beasts have been met and overcome; odd and unexpected friendships have come to light. You are an Adventurer. After each perilous dungeon expedi- tion, you have stepped out into the sun- light to return to your home. But what do you know of the green countryside, the farmers' golden fields, and the land beyond? What of your town, friends and neighbors? Indeed, noble traveler — what do you know of the world? Watch! The world around you is com- ing into focus. More details await your discovery, in places far and near. Your quiet little home town of Threshold is only a beginning; the Duke's mighty capi- tal, Specularum, beckons from the south- ern coast. There you may visit the local marketplace, seeking the stories of for- eign lands brought by caravans and traders. Take a raft downstream, or fol- low a trail into the gnome hills; adventure lurks at every turn. Gather knowledge, wealth and power; you can build a castle, attract followers, and even become ruler of a land. All this lies in your future — and this is only the Sample file beginning. The horses are ready; dawn is break- ing. Whither are we bound? Frank Mentzer May 1983 Earlier Editions and Rule Changes The DUNGEONS & DRAGONS® game, erally understandable version is needed first created in 1974, has changed as more — the volume you now hold, together and more people have played it. -
Rules for Medieval Miniatures Gary Gygax & Jeff Perren
rules for medieval miniatures by Gary Gygax & Jeff Perren 2nd Edition <!CbainmaiI rules for medieval miniatures 2nd Edition by GaryGygax & Jeff Perren ILLUSTRATED BY DON LOWRY With thanks toall the Fantasy and Medieval enthusiasts who offered so many helpful suggestitDns--especially Len Lakofka, Ken Bourne, Stu Trembly and Ernie the Barbarian. 1st Edition., Copyright 1971, Donald S. Lowry 2nd Edition, Copyright 1972, Donald S. Lowry PRINTED IN U.S.A. TABLE OF CONTENTS Page WARGAMING WITH MINIATURES 1 RULES FOR MEDIEVAL MINIATURES 4 Turn Sequence .................. ,....................... 5 Terrain Effects Upon Movement ".......................... 6 Terrain Selection ............ "........................... 6 Movement............................................... 7 Formation and Facing ..........................•......•.. 7 Fatigue .•...........•......•.......•.................... 8 Missile Fire (excluding Gunpowder and Catapults) ........... 8 Catapult Fire ........•.................•................. 9 Gunpowder Weapons ...................................... 10 Melees .....•...........................•............... 12 Melee Optionals ............. "........................... 14 Morale ........ -.......................................... 15 Historical Characteristics <Optional) ...........•.......•.... 16 Weather ........................ -......................... 19 Sieges .•.••.•.............. , . 19 - Man-to-man Combat ......... "............................ 22 Jousting .•.................. "........................... 23 Suggested -
Tomb of Horrors | Dungeons & Dragons
TOMB OF HORRORS™ ROLEPLAYING GAME ADVENTURE Ari Marmell • Scott Fitzgerald Gray CRED1TS Design Art Director Ari Marmell (lead), Scott Fitzgerald Gray Mari Kolkowsky Development Cover Illustration Stephen RadneyMacFarland (lead), Ralph Horsley Stephen Schubert Graphic Designers Editing Keven Smith, Emi Tanji Cal Moore (lead), Miranda Horner Additional Graphic Design Managing Editing leon Cortez Kim Mohan Interior Illustrations Director of D&D R&D and Book Publishing Kerem Beyit, Zoltan Boros & Gabor Szikszai, Bill Siavicsek Nicole Cardiff, Vincent Dutrait, Steve Ellis, Jason A_ Engle, Warren Mahy, Vincent Proce, D&D Creative Manager Franz Vohwinkel Christopher Perkins Cartographer D&D Design Manager Jason A. Engle James Wyatt Publishing Production Specialist D&D Development and Editing Manager Erin Dorries Andy Collins Prepress Manager D&D Senior Creative Art Director Jefferson Dunlap Jon Schindehette Imaging Technician Carmen Cheung Production Manager Cynda Callaway Game rules based on the original DUNGEONS & DRAGONS" rules created by E. Gary Gygax and Dave Arneson, and the later editions by David "Zeb" Cook (2nd Edition);Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620·25385000001 EN U.S., CANADA, ASIA, PACIFIC , EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 987654321 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 Fi rst Printing: Wizards ofthe Coast LLC Caswell Way 1702 GrootBijgaardcn P.O. Box 707 Newport, Gwent NP9 OYH