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Sample File the Hutchingsonian Presents the Habitition of the Stone Giant Lord and Other Adventures from Our Shared Youth
Sample file The Hutchingsonian Presents The Habitition of the Stone Giant Lord and other adventures from our shared youth Introduction 1 Jon Peterson Editors Notes 6 Tim Hutchings The Habitition of the Stone Giant Lord 7 Gaius Stern Stone Death 26 Richard C. Benson The Crack at Garn’s Canyon 38 Matt Morrison The Ring of Gaax Sample file 45 Wayne Lacroix The Golden Scepter of the Trollfens 58 Mike Walters The Tomb of Areopagus the Cloaked and Japheth of the Mighty Staff 86 Michael M. Hughes The Lair of Turgon 96 Todd Nilson The Maze of Death 108 Mike Walters All content copyright of the respective creators. Layout ©2013 Timothy Hutchings and The Hutchingsonian Presents. No claim is made on any copyrighted or trademarked material intentionally or accidentally presented herein. The Hutchingsonian Presents Introduction Jon Peterson When Dungeons & Dragons first appeared early in Thus, there was little thought at first that dungeons 1974, it contained an extraordinary invitation: it asked should be made into commercial products. us all to participate in the creation of fantastic worlds. By the middle of 1975, demand for dungeons at No longer would we merely passively read about - conventions began to chip away at this secrecy. When fantasies someone else had conceived, or watch them - Gary Gygax operated a tournament dungeon for the in films—now we would be participants and protago first Origins Game Fair in July, there was sufficient nists, authors and architects of fantasy. This is per demand to play that he scheduled two groups to haps best captured by a line in the final pages of the - explore instances of the dungeon simultaneously: one original rules, which asks, “why have us do any more under Gygax’s own supervision, the other refereed by of your imagining for you?” Everywhere there are op his son, Ernie. -
Dragon Magazine Within the Last Cherie Knull Tually Has Been with Us Since Last October, Year
January 1981 Dragon 1 Dragon Vol. V, No. 7 Vol. V, No. 7 January 1981 Publisher. E. Gary Gygax Editor. Jake Jaquet Assistant editor. Kim Mohan Good-bye 1980, hello 1981. And hello to a tain aspects of role-playing and the benefits Editorial staff . Bryce Knorr couple of new (and pretty, I might add, if I derived therefrom. He and his wife, who is Marilyn Mays won’t get accused of sexism) faces here at the typist and a behind-the-scenes collab- Sales & Circulation . Debbie Chiusano Dragon Publishing. New, or at least rela- orator, have been responsible for more Corey Koebernick tively new, to our sales and circulation de- than a dozen short articles and stories pub- Office staff . Dawn Pekul partment is Debbie Chiusano—Debbie ac- lished in Dragon magazine within the last Cherie Knull tually has been with us since last October, year. Roger’s name is on the alchemist and Roger Raupp but this has been our first opportunity to astrologer NPC articles in this issue, and in Contributing editors . Roger Moore formally welcome her in print. The most Dragon issue #44 he became the first Ed Greenwood recent addition to our organization is author to have two creatures featured in Marilyn Mays, added just last month to our Dragon’s Bestiary in the same magazine. editorial staff. Let’s hear it for the new kids This month’s contributing artists: on the block! With the start of a new year, it seems appro- Morrissey Jeff Lanners priate to reflect a bit on the past year and Roger Raupp Kenneth Rahman We’re also happy to welcome two other look ahead a little to the future. -
Dungeoncraft Adventures
DUNGEONCRAFT ADVENTURES You can create your own DUNGEONS & DRAGONS adventures for play in the PLAGUE OF ANCIENTS campaign set in Icewind Dale, provided you follow the guidelines provided in this document. Crafting a Dungeoncraft Adventure always begins with an established adventure seed (listed below). These adventure seeds are permitted for use during the Plague of Ancients Seasonal Campaign. If you intend to publish your adventure on the Dungeon Masters Guild, it must appear for sale by August 31, 2021. There are no exceptions to this rule. USING THE ADVENTURE SEEDS Each adventure seed has a set level restriction, as well as assigned character rewards that your adventure can use. Your adventure can’t provide character rewards above and beyond what’s listed, including story awards or downtime activities. These are placeholder titles only. Adventure Seed Title. Please create a unique title for your adventure when it’s completed and ready to run. This is the range of levels Adventure Seed Level Range. that your adventure can accommodate. Adventure Seed Hook. The content of your adventure should be based off this single evocative sentence. Adventure Seed Rewards. Your adventure can provide the ADDITIONAL GUIDELINES: THE FINE PRINT items listed as rewards. • At your option, you can publish your adventure on the If it’s a two-hour adventure, you can include only the Dungeon Masters Guild. Until published, only the authors consumable and the common item listed. (maximum two individuals) can run the adventure. If it’s a four-hour adventure, you can include the • The D&D Adventurers League Content Managers don’t uncommon magic item listed, in addition to those items need to review or approve your adventure for you to run listed for two-hour adventures. -
I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
Sample File Kas Rose Through the Ranks of Vecna‘S Followers—By Eviscerating Them When Necessary—To Become the Whispered One’S Top Lieutenant
History Check: Kas and Vecna and your most interesting information about the oni Foundations of Betrayal: Vecna’s near-destruction and rescue that day, so that sorcerer who lies in wait for our caravan. The Elder he could ingratiate himself with his master and put is reading the cards now to see if you spoke the truth. Vecna and Acererak himself in a position to steal Vecna’s darkest, most If not, you may be a guest of the Vistani for quite a “Nearly two millennia ago in a land known as the Fla- powerful secrets. while. I hear that my brother Sergei needs a new naess, the name of the lich Vecna was sung by bards “For a time, Acererak’s plan succeeded. Several target for knife-throwing practice. and cursed by clerics. How did he become a lich, and years passed before Vecna uncovered his general’s “Now, to business. You are correct: I am no mere why did he seek to conquer the Flanaess? You may as deception. But with the prescience of a Vistani, Acer- dancing girl. I am Menodora Zarovan. My clan takes well ask, ‘Why is the Shadowfell dark, Menodora?’ erak saw his doom coming and fled. pride in its matchless knowledge of ancient his- The cult of Vecna teaches that Vecna was cursed by “Vecna’s rage, always a fearsome thing, rose to tory, especially in matters of the arcane. We know gods who were jealous of his power. A monk who new heights. Not only had the powerful mage who the truths behind a thousand myths. -
Heart of Stone
HEART OF STONE Sample file A TOME OF FOES ADVENTURE Credits Design & layout: R.M. Jansen-Parkes Sample file Maps created with Campaign Cartographer 3 Images sourced through Adobe Stock Images and the Dungeon Masters’ Guild. Special thanks to Lauren Jansen-Parkes Legal DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Heart of Stone ~ A three-hour adventure for levels 1-2 ~ omething strange lurks within the stony confines of an abandoned wizard’s tower. Some New Foes! S The sole surviving member of a forlorn HEART OF STONE is designed to give players and adventuring party is desperate to find out what DMs a chance to experience some new monsters happened to his friends and is willing to provide a found in MORDENKAINEN’S TOME OF FOES (MToF). -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
Dungeon Master's Guide
DUNGEON MASTER’S GUIDE VERSION 10.0 PLAGUE OF ANCIENTS A CAMPAIGN SUPPORTING ICEWIND DALE: RIME OF THE FROSTMAIDEN Credits Wizards of the Coast D&D Staff: Brandy Camel, Chris Lindsay, Chris Tulach D&D Adventurers League Administrators: Ma’at Crook, Amy Lynn Dzura, Claire Hoffman, LaTia Jacquise, Greg Marks, Alan Patrick, Travis Woodall Effective Date November 1, 2020 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, PH, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. PART 1. GETTING STARTED This document is a guide to getting started as a Dungeon Master (DM) for the Forgotten Realms D&D Adventurers League campaign featuring ICEWIND DALE: RIME OF THE FROSTMAIDEN. These rules are supplemented by the Seasonal Campaign versions of the Adventurers League FAQ, the Adventurers League Player’s Guide, and the Adventurers League Content Catalogue. SHARED WORLD PLAY WHAT YOU NEED TO RUN A GAME In order to run a game as a DM in D&D Adventurers League The D&D Adventurers League has four distinct campaigns you games, you’ll need the following: can play in: The Seasonal Campaign, the Historic Campaign, the D&D Basic Rules. -
Looking for an Activity That Can Bring Your Whole Family Together? Let’S Go on a Adventure
LOOKING FOR AN ACTIVITY THAT CAN BRING YOUR WHOLE FAMILY TOGETHER? LET’S GO ON A ADVENTURE In D&D, groups of people create a shared story, building to complete a quest. Some quests are dangerous and memories that last for years to come. All you need is paper, some are silly; some are small—and others epic journeys pencil, some online tools—and your imagination! And then, that will take your characters across strange and exciting when you’re ready to level up, there are all kinds of amaz- lands. There’s no limit to the adventure you can create! ing resources you can use to expand your fantasy world. For your first adventure, you’ll want to keep things simple: Exploring a cave in search of treasure, searching for the The first step is the D&D Basic Rules, key to open an ancient locked door, or helping farmers available for FREE online right here. fend off some troublesome beasts that have been eating Dungeons & Dragons uses polyhedral dice, but if you don’t their crops. With each adventure, you can get more ambi- have those already, there are many apps and websites tious and build greater challenges. that can replace them online—many of them for free. Although combat is one option to solve problems in D&D, In D&D there are two roles: the Dungeon Master and the there are many other ways to overcome challenges that come players. The Dungeon Master acts as a narrator, describing up during your quest. Negotiation, exploration, and problem- the people, places and creatures in the story. -
An Examination of Gaming Environments in Dungeons and Dragons Groups
University of San Diego Digital USD Dissertations Theses and Dissertations 2020-05-17 An Examination of Gaming Environments in Dungeons and Dragons Groups Joe Lasley University of San Diego Follow this and additional works at: https://digital.sandiego.edu/dissertations Part of the Leadership Studies Commons Digital USD Citation Lasley, Joe, "An Examination of Gaming Environments in Dungeons and Dragons Groups" (2020). Dissertations. 170. https://digital.sandiego.edu/dissertations/170 This Dissertation: Open Access is brought to you for free and open access by the Theses and Dissertations at Digital USD. It has been accepted for inclusion in Dissertations by an authorized administrator of Digital USD. For more information, please contact [email protected]. AN EXAMINATION OF GAMING ENVIRONMENTS IN DUNGEONS & DRAGONS GROUPS by Joe Lasley A dissertation submitted in partial fulfillment of the requirement for the degree of Doctor of Philosophy May 2020 Dissertation Committee Dr. Cheryl Getz, EdD Dr. Zachary Gabriel Green, PhD Dr. Sarah Lynne Bowman, PhD University of San Diego © Copyright by Joe Lasley All Rights Reserved 2020 University of San Diego School of Leadership and Education Sciences CANDIDATE’S NAME: Joe Lasley TITLE OF DISSERTATION: AN EXAMINATION OF GAMING ENVIRONMENTS IN DUNGEONS AND DRAGONS GROUPS APPROVAL: _____________________________________, Chair Cheryl Getz, EdD – _____________________________________, Member Zachary Gabriel Green, PhD- _____________________________________, Member Sarah Lynne Bowman, PhD - DATE: April 20, 2020 ABSTRACT Tabletop Role-Playing Games (TRPG) like Dungeons & Dragons are unique phenomena within the topics of game-based learning and gamification of leadership development. Games in general are used for both game-based learning (learning from playing games) and as sources of inspiration for gamification: the application of game design elements in non-game contexts like business or education. -
Development of a Tactics RPG for Android Tablets
Development of a Tactics RPG for Android Tablets A Major Qualifying Project Report: Submitted to the faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor Science By: ___________________________________________ Dillon Lankenau Interactive Media and Game Development (Art) ___________________________________________ Gregory Tersoff Computer Science, Interactive Media and Game Development (Tech) Date: Thursday, May 1, 2014 Approved: ___________________________________________ Professor David C. Brown, Computer Science, Major Advisor ___________________________________________ Professor Britton Snyder, Interactive Media and Game Development (Art), Major Advisor 1 Abstract Our project consisted of creating a Tactics Role-Playing Game to be played on Android devices. This entailed creating our own rule set, game engine, menu interface, art assets, and game instance. In particular, there was an increased focus on optimal use of touch interfaces, good interface design, and potential for use by non-programmers. Supplementing our game, we also developed 3d printed models to act as building blocks to construct a board in physical space. 2 Acknowledgements: We would like to thank Professor Britton Snyder and Professor David Brown for their continued advice and assistance throughout our project. We’d also like to thank Professor Chrysanthe Demetry for her assistance during the initial stages of our project. Finally, we’d like to thank Daniel Irizarry for allowing us to use his tablet during