Sample File Kas Rose Through the Ranks of Vecna‘S Followers—By Eviscerating Them When Necessary—To Become the Whispered One’S Top Lieutenant
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
2016 Spring/Summer
SCHIFFER MILITARY New Books: 2 Aviation: 28 Naval: 54 Ground Forces: 56 American Civil War: 73 Militaria: 74 Modeling & Collectible Figures: 92 Pin-ups: 94 Transportation: 96 Index: 98 2016 Spring/Summer 2 2016 NEW BOOKS the 23rd waffen ss volunteer panzer grenadier division contents nederland 2016 new books 10 Enter the uavs: the 27th waffen ss the faa and volunteer drones in america grenadier division 7 langemarck 10 harriet quimby: training the right soldiers flying fair lady stuff: the at the doorstep: aircraft that civil war lore 4 produced america's jet 11 pilots 7 project mercury: suppliers to the matterhorn—the america in space confederacy, v. ii operational history series of the us xx bomber 11 command from india 8 and china, 1944–1945 5 project gemini: last ride of the a pictorial history america in space valkyries: the rise of the b-2a series and fall of the spirit stealth wehrmachthelfer- bomber 8 innenkorps during 5 wwii 12 the history of the german u-boat waffen-ss dyess air force base at lorient, camouflage base, 1941 to the france, august 1942– uniforms, vol. 1 present august 1943, vol. 3 13 6 9 german u-boat ace waffen-ss jet city rewind: peter cremer: camouflage the patrols of aviation history uniforms, vol. 2 u-333 in of seattle and the world war ii pacific northwest 13 6 9 2016 NEW BOOKS 3 german military travel papers of the second world war 14 united states american the model 1891 navy helicopter heroes quilts, carcano rifle patches past and present 24 15 19 united states mitchell’s new a collector’s marine corps general atlas guide to the emblems: 1804 to 1860 savage 99 rifle world war i 20 15 25 privateers american ferrer-dalmau: of the revolution: breechloading art, history, and war on the new mobile artillery miniatures jersey coast, 1875–1953 1775–1783 21 26 16 fighting for making leather bombshell: uncle sam: knife sheaths, the pin-up art of buffalo soldiers vol. -
1482548691814.Pdf
How To DM This %$@# And Other Questions When you download and read The Dungeon Land you may be suddenly gripped by its full, beautiful descriptions, surreal atmosphere, and enthralling plotline. You may think to yourself “Oh just they wait, next D&D session heads are gonna roll!”, but wait. We at Perilous Prints feel that a disclaimer is needed, a sort of DM warning, to make sure our little project doesn’t cause unnecessary problems for your play group. To that end we have included this short book; to answer questions, give advice, and aid the DM in running this clever trainwreck. Inside this book you will find all the tables from The Dungeon Land organised into a helpful collection, a quick overview of when quests are obtained by the party, and a Q&A for dungeon masters running this material for the first time. It is requested that the dungeon master read the Q&A prior to running The Dungeon Land because it is not simply a tutorial, but contains necessary information about balancing the module and how to deal with the relevance of its contents to the rest of your game world. On the contrary, the tables and quests are discussed in short hand for the dungeon master who has already familiarised themselves with the module and do not wish to continuously cycle through an 80 page book. Finally I would like to say a few words. To the dungeon master that ‘railroads’ their players along, to the player who rifles through the books for hours finding the rule that will give themselves an edge, to all those who believe that Dungeon and Dragons is about winning and doing what they want; turn back! This is not the dungeon for you. -
ADVENTURERS' GUIDE to ROLE PLAYING Oogft T and S\(Agic®VII C)Tte Stor1' an Uneasy Peace Has Fallen Upon Erathia
ADVENTURERS' GUIDE To ROLE PLAYING OOgft t and S\(agic®VII C)Tte Stor1' An uneasy peace has fallen upon Erathia. When the human king, icolas 6}1t is CJ3ook Gryphonheart, died, .great battles were fought as the elves, hinterland tribes The Adventurers' Guide To Role Playing is written to provide you with an and other factions all made their moves to take advantage of the ensuing 11 introduction to this game-covering the general sorts ot things one should turmoil (This is all resolved in Heroes of Might and Magic III). Things have know about computer role playing and the Migl1t and Magic system. The other settled for the moment, and hopefully for a long time. book, the Player Manual, has all the nitty gritty info about how tlrn interface o longer consumed with mnning a war, Lord Markham has turned lus works, statistical tables, and such. attentions to other pursuits. Among them has been the organizing of a great contest. Scant as it is on information, his invitation has nevertheless proven ~re )Pfa1'in9 in the CWorfd of ~\i9Ftt and ~\.a9ic VII an inesistible draw to a certain small, and slightly down on its luck, party of What is a role playing game? Well, consider this example: adventurers. Gathering their meager equil?ment, they board the sl1ip provided by Lord Markham and set sail to Emerald Island, the site of tlus contest. \ You are a swordsman in a world where magic works and medieval tecl=ology is state of the art. Your king has asked you to deliver a sealed message to his cousin, a baron who rules the mountain territories. -
Soldier Illness and Environment in the War of 1812
The University of Maine DigitalCommons@UMaine Electronic Theses and Dissertations Fogler Library Spring 5-8-2020 "The Men Were Sick of the Place" : Soldier Illness and Environment in the War of 1812 Joseph R. Miller University of Maine, [email protected] Follow this and additional works at: https://digitalcommons.library.umaine.edu/etd Part of the Canadian History Commons, Military History Commons, and the United States History Commons Recommended Citation Miller, Joseph R., ""The Men Were Sick of the Place" : Soldier Illness and Environment in the War of 1812" (2020). Electronic Theses and Dissertations. 3208. https://digitalcommons.library.umaine.edu/etd/3208 This Open-Access Thesis is brought to you for free and open access by DigitalCommons@UMaine. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of DigitalCommons@UMaine. For more information, please contact [email protected]. “THE MEN WERE SICK OF THE PLACE”: SOLDIER ILLNESS AND ENVIRONMENT IN THE WAR OF 1812 By Joseph R. Miller B.A. North Georgia University, 2003 M.A. University of Maine, 2012 A DISSERTATION Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy (in History) The Graduate School The University of Maine May 2020 Advisory Committee: Scott W. See, Professor Emeritus of History, Co-advisor Jacques Ferland, Associate Professor of History, Co-advisor Liam Riordan, Professor of History Kathryn Shively, Associate Professor of History, Virginia Commonwealth University James Campbell, Professor of Joint, Air War College, Brigadier General (ret) Michael Robbins, Associate Research Professor of Psychology Copyright 2020 Joseph R. -
I6 Ravenloft
Ravenloft is a classic gothic horror story. Many mysteries surround Strahd, his castle Ravenloft, and the lands of Barovia. After entering Barovia, the TABLE OF CONTENTS PCs are trapped by a deadly fog. Their adventure can run in any direction, Page culminating in a fantastic vampire hunt. Count Strahd von Zarovich The dark forests of Barovia are filled with wolves and other creatures, Who he is and how to play him..............................................3 making travel there quite unsafe. Fortunes of Ravenloft The gypsy card reading that foretells the adventure.............4 In a clearing in the Svalich woods, lies a gypsy camp. Only Madam Eva Lands of Barovia and her troupe pass in and out of Barovia. There are rumors that Strahd The Count's domain ................................................................6 gave Madam Eva a potion that neutralizes the fog, but no one has ever Start of the Adventure actually seen the potion. It is well known that Madam Eva foretells the future with surprising accuracy. A desperate plea for help ........................................................7 Lands of Barovia Planned Encounters The village of Barovia is a sad place now. Most of the shops have been Meeting Strahd and his creatures ...........................................7 forced to close. The night, and its creatures, belong to Strahd. When the sun Svalich Woods sets, the people of Barovia barricade their homes, trembling in fear. Each Home of the worg wolves ...................................................... 7 night the attacks get worse. Village of Barovia Once a prosperous town, now without hope.........................8 The Burgomaster's mansion is the center of most attacks. For some reason, Strahd is after Ireena Kolyana, the Burgomaster's adopted daughter. -
Might and Magic 7 for Blood and Honor
Might and Magic® VII For Blood and HonorTM Player’s Manual Table of Contents Welcome to Might and Magic® VII --------------------------------------------------------3 The Startup Menu ------------------------------------------------------------------------10 Party Creation ------------------------------------------------------------------------------11 Character Statistics and Their Effects --------------------------------------------------12 Class: Skills --------------------------------------------------------------------------------13 Game Screens ------------------------------------------------------------------------------18 Things to Do While Adventuring --------------------------------------------------------26 Dealing with Objects ----------------------------------------------------------------------27 Dealing with Others ----------------------------------------------------------------------29 Towns ----------------------------------------------------------------------------------------30 Combat --------------------------------------------------------------------------------------33 Character Advancement--------------------------------------------------------------------36 Skills ----------------------------------------------------------------------------------------37 Magic System ------------------------------------------------------------------------------42 Spells ----------------------------------------------------------------------------------------44 Appendices ----------------------------------------------------------------------------------59 -
The Master of Ravenloft Is Having Guests for Dinner . . . and You Are Invited
The master of Ravenloft is having guests for dinner . and you are invited. A dark shape emerges from the shadow of Castle Ravenloft. A fl ash of lightning reveals the sneering countenance of Count Strahd von Zarovich. His eyes burn with eternal hunger and contempt for life. From a narrow balcony, he peers out into the drizzling twilight at the few sad lights of the village below and mutters a single name: “Ireena . .” The Expedition to Castle Ravenloft campaign adventure updates the original 1st Edition Ravenloft® module, retaining the Gothic fl avor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience. This campaign adventure is designed for characters of levels 6–10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters. BASED ON THE CLASSIC ADVENTURE BY Tracy and Laura Hickman For use with these DUNGEONS & DRAGONS® core books Player’s Handbook™ Dungeon Master’s Guide ® SampleMonster Manual ® file Visit our website at www.wizards.com/dnd ™ Sample file CREDITS DESIGNERS COVER ARTIST BRUCE R. CORDELL AND JAMES WYATT KEV WALKER BASED ON BY TRACY AND LAURA I6: RAVENLOFT INTERIOR ARTISTS HICKMAN DAVE ALLSOP, KALMAN ANDRASOFSKY, RALPH HORSLEY, WILLIAM O’CONNOR, LUCIO PARRILLO, DEVELOPMENT AND EDITING ANNE STOKES, EVA WIDERMANN JENNIFER CLARKE WILKES, BILL SLAVICSEK CARTOGRAPHERS EDITING MANAGER JASON ENGLE, KYLE HUNTER KIM MOHAN GRAPHIC DESIGNERS DESIGN MANAGER MARI KOLKOWSKY, TRISH YOCHUM, CHRISTOPHER PERKINS JENNIFER LATHROP DEVELOPMENT MANAGER JESSE DECKER GRAPHIC PRODUCTION SPECIALIST DIRECTOR OF RPG R&D ANGELIKA LOKOTZ BILL SLAVICSEK IMAGE TECHNICIAN SENIOR ART DIRECTOR D&D SVEN BOLEN STACY LONGSTREET PRODUCTION MANAGERS ART DIRECTORS JOSH FISCHER, RANDALL CREWS MARI KOLKOWSKY, KARIN JAQUES Some information in this book is taken from or derived from Domains of Dread by William W. -
AD&D® 2Nd Edition Van Richten's Guides
AD&D® 2nd Edition Van Richten's Guides Table of Contents Van Richten's Guide to Vampires Van Richten's Guide to Werebeasts Van Richten's Guide to Created Van Richten's Guide to Ghosts Van Richten's Guide to Liches Van Richten's Guide to Ancient Dead Van Richten's Guide to Fiends Van Richten's Guide to Vistany Van Richten's Guide to Witches file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (1 of 2) [10/03/2001 10:02:09 AM] AD&D® 2nd Edition Van Richten's Guides file:///E|/Roleplaying/handbooks/TSR/VR Guides/index.htm (2 of 2) [10/03/2001 10:02:09 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Contents Cover < tr align="LEFT" valign="TOP"> file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (1 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Werebeasts - Introduction Previous Next Up file:///E|/Roleplaying/handbooks/TSR/VR Guides/vr01_00.htm (2 of 2) [10/03/2001 10:02:15 AM] Van Richten's Guide to Vampires - Introduction Previous Next Contents Cover Vampires But first on Earth as vampyr sent Thy corpse shall from its tomb be rent. Then ghastly haunt thy native place And suck the blood of all thy race. - Lord Byron Introduction My name is Dr. Rudolph Van Richten. By my background I am a scholar and a doctor. As I was growing up in Darkon, I believed it was my destiny to heal people, to treat sicknesses of the body with the herbal cures I learned from my grandmother. -
Ilkattrh?0Ter Leuf Ntng 1^? Ralji the WEATHER
THE WEATHER P ep a k r WettaereU is vlca-praoident o f the A'VEBAOE DAILY GfRCVLAnON forecast of C. 8. Weather Buresui, JUNK MAN STEALS local club. for the Month o< August, t9S5 BILL TATRO’S Physicians who will respond to ARMY-NAVY CLUB A con teat la expected for the of Hartford NONOTUCK h o t e l ORCH. emergency calls tomorrow after- i Robert Oehrlg, 18, o f Mansfield, fice of aecretary. It la known that WATKINS BROS., Vtatnrinc Mildred Durant noon are Dr. Morlarty, M45, and I Yale student, was fined *10 and several members are In Itae for the Generally fair and slightly warm Dr. Sloan, 6133. I WIRE AT QUARRY secretarjrshlp of the club. Arthur Inc 5,440 Sehool 8t. Bee. Friday, Sept. 30th The Women's Foreign Missionary costa by Judge Raymond A. Jbon- ELECTS TONIGHT Member of the Aodlt er tonight and Thursday, AdmlMion ZAc. society of the Church of the Nazar- ■on In Police Court this morning Keating has been secretary of the 0 Bureau of Oircnlattens ene will meet this evening at 7:30. after be had pleaded guilty to oper club for several terms. ilKattrh? ter lEuf ntng 1^? ralJi Robert K. Anderson A girl, about 14 years of age, col ating a motorcycle without a li A t the close o f the business meet Caught By Wells Striddauil, Funeral Director lapsed on the sidewalk just north of Mr. and Mrs. B. Franklin Cre- cense. Contest Expected For Office ing a buffet lunch wlU be served Ford street on Main street at 8 hore of West Center street had as (FOURTEEN PAGES) PRICE THREE CENTS ABOUT TOWN He was arrested Sunday a t 10:30 by Steward David McCollum. -
RAVENLOFT Are Registered Trademarks Owned by TSR, Inc
FROM THE SHADOWS By Bruce Nesmith Reformatted & Brought to you by: [email protected] (Holy Gold Dragons, this one took a long time to reformat !) ADVANCED DUNGEONS G DRAGONS, ADGD, GREYHAWK, WORLD OF GREYHAWK, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. @1992 TSR, Inc. All rights reserved. Printed in the CITS.A. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the toy and hobby trade by regional distributors. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Table of Contents Getting Started Shadowy Beginnings Body and Soul Twisted Schemes Castle Avernus Culmination Book of Firan Zal'Honan Player Handouts Castle Ravenloft Record Sheet Credits Design: Bruce Nesmith Editing: Anne Brown Cover Art: Clyde Caldwell Black and White Art: Robert Klasnich Typography: Gaye O'Keefe Cartography: Dave Sutherland Getting Started The foreboding mists of Ravenloft open their clammy, sinister arms to the unwary traveler. Though you try to escape their cold embrace, it is not possible. The demiplane of dread plays its own game by its own rules. Strahd Von Zarovich, first lord of Ravenloft, spins his plots in distant Barovia. -
Abyssal Genasi by Robert J
ISSUE 380 | OCtObEr 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Player’s Handbook 3 debut: The seeker 45 CHaraCter ConCePts: Primal CHaraCters By Robert J. Schwalb By John Zamarra Commentary by Robert J. Schwalb and Stephen Radney-Macfarland Check out builds for levels 1–30 for a powerful shaman healer and a glaive- The next class from Player’s Handbook 3 is here, exclusively on D&D Insider! wielding warden, incorporating material from the Primal Power supplement. Learn about the seeker, an archer who controls the battlefield through the mystical powers granted by her connection to the divine. 56 CHannel divinity: The raven Queen’s CHamPions 18 abyssal Genasi By Robert J. Schwalb By Peter Schaefer Those who serve the Lady of Fate are privy to mysteries others view with While most genasi are touched by one of five elements, some have a darker envy. Unlock some of the secrets of the Raven Queen for your character! heritage. Learn about those genasi whose bloodline has been tainted by the Abyss. 67 bazaar oF tHe bizarre: draGonsHard items By Eric Cagle 24 barbarian essentials New magic items using the magic of dragonshards are here. By Rob Heinsoo Learn about the essential character building and play options for your 75 PlayinG vistani barbarian character, and get some new powers and mechanical options as By Chris Sims well. Planar wanderers? Thieving gypsies? Kidnappers? The vistani have been given many labels, but few understand this clannish group. Learn their 36 Wizard essentials secrets, and discover what drives the vistani on their endless quest in the By Eytan Bernstein first of a three-part series.