The Ultimate Index (Raw Version)

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The Ultimate Index (Raw Version) THE ULTIMATE INDEX (RAW VERSION) A detailed, revised, and combined PHB, DMG, and MM index limited cross-references : quickly find what you’re looking for; very useful for DMs, content creators, and players at the game table! references selected magic items, monsters, spells, traits, and special abilities intuitive thematic indexing (rather than strictly alphabetical) indexes Sage Advice Compendium official rulings (v 2.2) with a selection of relevant Sage Advice excerpts Aside from a few useful exceptions, this version does not include terminology from previous editions Compiled by B.A. Morrier for the Dungeon Masters Guild How to use this index: 1) print out this document, the Sage Advice Compendium, and the latest core books errata (November 2018); 2) Bind these documents together at your local office supplies store; 3) Profit. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All otherSample original material in this work is copyright 2019 by B.A. Morrier and published under the Community Content Agreement for Dungeon Masters Guild. file ©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. THE ULTIMATE INDEX Compilation, additional entries, editing, organizing, research: B.A. Morrier © 2019 by B.A. Morrier and published under the Community Content Agreement for Dungeon Masters Guild Twitter: @benmorrier Sage Advice Compendium You can always find the most recent Sage Advice Compendium file linked at the top of rule designer Jeremy Crawford’s Twitter account: @JeremyECrawford CREDIT Jeremy E. Crawford for Sage Advice rulings “copperdogma” for initial work on the combined PHB + DMG index From the same author Available on Dungeon Masters Guild: - Lingering Injuries By Damage Type - The Bestiary (50 wild animals and beasts) - 35 Equipment Packs - Individual Treasure & Gear - 5E Magic Items table (sorted by type and rarity) - And more! https://www.dmsguild.com/browse.php?keywords=morrier&x=0&y=0&author=&artist=&pfrom=&pto= SampleWANT AN EVEN BIGGER INDEX? Check out the “Mega Index” on the Dungeon Masters Guild! file Includes various indexes with XGTE, MTOF, VGTM, and SCAG! Not for resale. Permission granted to print or photocopy this document for personal use only. ULTIMATE INDEX RAW 2 Player’s Handbook Index (normal) Abjuration Savant (wizard), 115 revenant, 259, E Dungeon Master Guide Index (bold) Abjure Enemy (paladin), 88 wraith, 302 Monster Manual Index (underlined) abjurer, 115 see also damnation Italicized: previous edition terminology (or spell) aboleth (creature), 13-14 age (character), 17; See specific race (racial traits) : old terminology and/or may not exist in 5e abominable snowman (yeti), 306 restore youth (Master Transmuter), 119 E : see November 2018 Errata (10th printing) absent characters, 235-236, 260 see also effects of aging Abyss, the (plane of existence), 302, 58, Agonizing Blast (warlock invocation), 110 000 = main entry/rule 62-63; see also demons agriculture goddess (Chauntea), SC 21,27,117 Abyssal (language), 123 aiming a spell, 204 AC (Armor Class), 7, 14, 144, 177 air elemental (creature), 124 ways to calculate AC, † air quality, 105 Acererak (archlich), 49, Tomb of Annihilation suffocating, 183 Dungeon Master’s Guide cover illustration random air quality (table), 299 acid damage (damage type), 196 air vehicles, 119 Index acid vial (improvised weapon), 148 air ship, 119, Storm King’s Thunder 0 hit points (hit points: dropping to 0), 197-198 acid arrow spell, 259 AL (Adventurers’ League), organized play 0-level spells, see cantrips acid splash spell, 211, E http://dnd.wizards.com/playevents/organized-play 10-foot pole (gear, interacting with objects), 150, acid spray (e.g. ankheg), 21 shared campaigns, Xanathar’s Guide to Everything 190 object hit points, 247 alarm spell, 211 5-foot cube effect on grid (e.g. cloud of daggers), † vat of acid (improvising damage), 249 faithful hound spell, 261 acolyte (background), 127 shrieker (creature), 138 NPC stat block, 342 alchemist (sage background), 137 Acolyte of Nature (cleric), 62 rock gnomes, ToF 108 A Acrobatics (Dexterity skill), 176 supplies (tools), 154 aarakocra (creature), 12 acting (know your players), 6 acid (improvised weapon), 148 aasimar, 286-287 action, 189, 192-193, 271-272, 10-11 alchemist’s fire (improvised weapon), 148 aberration (monster type), 6 using an action as a bonus action? (no), † stone to flesh (from basilisk gullet), 24 abilities (NPC), 89, 92 Attack action, 192 alchemy jug (magic item), 150 ability check, 7, 12, 173-179, 186, 237-240, 242, grappling, 195; see also grappling alcohol intoxication, 245, shoving a creature, 195 see Intoxicating Touch, lamia), 201 263-266, † Cast a spell action, 192, 202 Alert (feat), 165 using, 173-179, 237-240 Dash action, 192 alien technology, 268 critical success (variant), 242 Disengage action, 192 alignment, 122 degrees of failure (variant), 242 Dodge action, 192 of monsters, 7 contest, 174 Help action, 192 of planes, 302 group, 175 Hide action, 192; see also hide alignment change passive, 175 Ready action, 193; see also ready action Balance (deck of many things card), 162 working together, 175 Search action, 193 Eye and Hand of Vecna (artifact), 224 multiple ability checks, 237 Use an Object action (nonmagical), 193 Oathbreaker atonement, 97 social interaction, 245 activating a magic item, 141 alignment requirement, skills, 174-175, 175-179 improvising, 193 Oathbreaker (paladin), 97 skills with different abilities (variant), 175 multiattack, 11; see also Extra Attack alternative rewards, 227-232 ability check proficiency (variant), 263 optional actions, 271-272 Alter Memories (wizard), 117 background proficiency (variant), 264 Climb onto a bigger creature, 271 altitude, 110 personality trait proficiency (variant), 264 Disarm, 271 ambassador (half-elf), 39 tools, 154, 239 Mark, 271 ambidexterity, training, 187 Overrun, 272 two-weapon fighting (general rule), 195, † ability modifier, 7, 13, 173 Shove Aside, 272 Dual Wielder (feat), 165 determining, 13, 173 Tumble, 272 light (weapon property), 147 table, 13, 173 Action Surge (fighter), 72 Two-Weapon Fighting (class feature: fighting to use with an attack/damage roll, 194, 196, † can you take extra bonus action? (no) † style), e.g. fighter, 72 ability score, 7, 12-13, 173, 89, 237-240, 242, 263- activating a magic item, 141 ambusher; see also surprise 266 using Fast Hand? (no), 141, † doppelganger (creature), 82 kenku (creature), 194 Ability Score Improvement (ASI), 15, 165 Actor (feat), 165 ammunition (weapon property),146 See specific class entries, 45+ advancement (character), 15; see also level carried by monsters, 11 based on class level (not total level), † advantage, 7, 173, E recovering ammunition,146 can forgo ASI to take a feat, 165 advantage/disadvantage (circumstances), 239- swift quiver spell, 279 customizing (variant), 13 240 Deflect Missiles (monk), 78, † determining, 12-13 adventure, 5, 7-8, 16, 25, 71-87, 99-123, 125-126 arrow-catching shield (magic item), 152 example uses, 237 adventuring, 181-187 arrow of slaying (magic item), 152 increase (racial traits), 12, 17 creating an adventure, 5, 71-87, 99-105, 125-126 quiver of Ehlonna (magic item), 189 magic manuals, 180-181 environments, 99-123 Amorphous (e.g. shadow), 269 modifiers, 13, 173, 194 hooks, 72 amphibious (e.g. frog), 305, 322 point cost table, 13 log, 126 Limited Amphibiousness (e.g. sahuagin), 263 reduction (e.g. shadow’s Strength Drain), 269 published, 72 amphibious humanoids, see merfolk end reduction (greater restoration spell), 246 seeds, 125-126 amulets, necklaces, periapts (magic items), 150, see also Sage Advice below adventurer (character), 5, 11-15 182, 184 rolling, 13 adventurer (NPC), 93 shield guardian, 271 standard set, 13 Adventurers’ League (organized play) angels, 15-18 summary, 12, 173 http://dnd.wizards.com/playevents/organized-play animals, 156-157, 317-341; see also beasts, giant using, 173-179, 237-240 shared campaigns, Xanathar’s Guide to Everything beasts adventuring, 181-187 Sage Advice: An exceptional ability, such as an beast (monster type), 6 intellectSample devourer's Devour Intellect, can reduce a adventuring day, 84 file carrying capacity, 157 adventuring gear, 148, 150-153 score to 0. The ability says what the result is. other animals (reskinning stat blocks), 317 table, 150 abishais (devils), Mordenkainen’s Tome of Foes pets/animal companions, see pets afterlife, see damnation abjuration, 115, 204 price list, 157 Outer Planes, 57-66; see also specific entry school (wizard), 115-116 Animal Handling (Wisdom skill), 178 ghost, 147 Not for resale. Permission granted to print or photocopy this document for personal use only. ULTIMATE INDEX RAW 3 animal friendship spell, 212 area of effect, 204-205, 249-250, 251, † attack, 14, 193-196, 10-11 potion of animal friendship (magic item), 187 † “Some spells and other game features create an general definition, 194 (above “Attack Rolls”) ring of animal influence (magic item), 189 area of effect that does something when a creature attack of opportunity; see opportunity attack animate dead spell, 212-213; see also control enters that area for the first time on a turn or when readying an attack, see Ready action undead a creature starts its turn in that area.
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