THE ULTIMATE INDEX (RAW VERSION)

A detailed, revised, and combined PHB, DMG, and MM index

 limited cross-references : quickly find what you’re looking for; very useful for DMs, content creators, and players at the game table!

 references selected magic items, monsters, spells, traits, and special abilities

 intuitive thematic indexing (rather than strictly alphabetical)

 indexes Sage Advice Compendium official rulings (v 2.2) with a selection of relevant Sage Advice excerpts

Aside from a few useful exceptions, this version does not include terminology from previous editions

Compiled by B.A. Morrier for the Dungeon Masters Guild

How to use this index: 1) print out this document, the Sage Advice Compendium, and the latest core books errata (November 2018); 2) Bind these documents together at your local office supplies store; 3) Profit.

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THE ULTIMATE INDEX Compilation, additional entries, editing, organizing, research: B.A. Morrier

© 2019 by B.A. Morrier and published under the Community Content Agreement for Dungeon Masters Guild

Twitter: @benmorrier

Sage Advice Compendium You can always find the most recent Sage Advice Compendium file linked at the top of rule designer Jeremy Crawford’s Twitter account: @JeremyECrawford

CREDIT Jeremy E. Crawford for Sage Advice rulings “copperdogma” for initial work on the combined PHB + DMG index

From the same author Available on Dungeon Masters Guild: - Lingering Injuries By Damage Type - The Bestiary (50 wild animals and beasts) - 35 Equipment Packs - Individual Treasure & Gear - 5E Magic Items table (sorted by type and rarity) - And more! https://www.dmsguild.com/browse.php?keywords=morrier&x=0&y=0&author=&artist=&pfrom=&pto=

SampleWANT AN EVEN BIGGER INDEX? Check out the “Mega Index” on the Dungeon Masters Guild! file Includes various indexes with XGTE, MTOF, VGTM, and SCAG!

Not for resale. Permission granted to print or photocopy this document for personal use only. ULTIMATE INDEX RAW 2 Player’s Handbook Index (normal) Abjuration Savant (wizard), 115 revenant, 259, E Dungeon Master Guide Index (bold) Abjure Enemy (paladin), 88 wraith, 302 Monster Manual Index (underlined) abjurer, 115 see also damnation Italicized: previous edition terminology (or spell) aboleth (creature), 13-14 age (character), 17; See specific race (racial traits)  : old terminology and/or may not exist in 5e abominable snowman (yeti), 306 restore youth (Master Transmuter), 119 E : see November 2018 Errata (10th printing) absent characters, 235-236, 260 see also effects of aging 000 = main entry/rule Abyss, the (plane of existence), 302, 58, Agonizing Blast (warlock invocation), 110 62-63; see also demons agriculture goddess (Chauntea), SC 21,27,117 Abyssal (language), 123 aiming a spell, 204 AC (Armor Class), 7, 14, 144, 177 air elemental (creature), 124 ways to calculate AC, † air quality, 105 Acererak (archlich), 49, Tomb of Annihilation suffocating, 183 Dungeon Master’s Guide cover illustration random air quality (table), 299 acid damage (damage type), 196 air vehicles, 119 Index acid vial (improvised weapon), 148 air ship, 119, Storm King’s Thunder 0 hit points (hit points: dropping to 0), 197-198 acid arrow spell, 259 AL (Adventurers’ League), organized play 0-level spells, see cantrips acid splash spell, 211, E http://dnd.wizards.com/playevents/organized-play 10-foot pole (gear, interacting with objects), 150, acid spray (e.g. ankheg), 21 shared campaigns, Xanathar’s Guide to Everything 190 object hit points, 247 alarm spell, 211 5-foot cube effect on grid (e.g. cloud of daggers), † vat of acid (improvising damage), 249 faithful hound spell, 261 acolyte (background), 127 shrieker (creature), 138 NPC stat block, 342 alchemist (sage background), 137 Acolyte of Nature (cleric), 62 rock gnomes, ToF 108 A Acrobatics (Dexterity skill), 176 supplies (tools), 154 aarakocra (creature), 12 acting (know your players), 6 acid (improvised weapon), 148 aasimar, 286-287 action, 189, 192-193, 271-272, 10-11 alchemist’s fire (improvised weapon), 148 aberration (monster type), 6 using an action as a bonus action? (no), † stone to flesh (from basilisk gullet), 24 abilities (NPC), 89, 92 Attack action, 192 alchemy jug (magic item), 150 ability check, 7, 12, 173-179, 186, 237-240, 242, grappling, 195; see also grappling alcohol intoxication,  245, shoving a creature, 195 see Intoxicating Touch, lamia), 201 263-266, † Cast a spell action, 192, 202 Alert (feat), 165 using, 173-179, 237-240 Dash action, 192 alien technology, 268 critical success (variant), 242 Disengage action, 192 alignment, 122 degrees of failure (variant), 242 Dodge action, 192 of monsters, 7 contest, 174 Help action, 192 of planes, 302 group, 175 Hide action, 192; see also hide alignment change passive, 175 Ready action, 193; see also ready action Balance (deck of many things card), 162 working together, 175 Search action, 193 Eye and Hand of (artifact), 224 multiple ability checks, 237 Use an Object action (nonmagical), 193 Oathbreaker atonement, 97 social interaction, 245 activating a magic item, 141 alignment requirement, skills, 174-175, 175-179 improvising, 193 Oathbreaker (paladin), 97 skills with different abilities (variant), 175 multiattack, 11; see also Extra Attack alternative rewards, 227-232 ability check proficiency (variant), 263 optional actions, 271-272 Alter Memories (wizard), 117 background proficiency (variant), 264 Climb onto a bigger creature, 271 altitude, 110 personality trait proficiency (variant), 264 Disarm, 271 ambassador (half-), 39 tools, 154, 239 Mark, 271 ambidexterity, training, 187 Overrun, 272 two-weapon fighting (general rule), 195, † ability modifier, 7, 13, 173 Shove Aside, 272 Dual Wielder (feat), 165 determining, 13, 173 Tumble, 272 light (weapon property), 147 table, 13, 173 Action Surge (fighter), 72 Two-Weapon Fighting (class feature: fighting to use with an attack/damage roll, 194, 196, † can you take extra bonus action? (no) † style), e.g. fighter, 72 ability score, 7, 12-13, 173, 89, 237-240, 242, 263- activating a magic item, 141 ambusher; see also surprise 266 using Fast Hand? (no), 141, † doppelganger (creature), 82 (creature), 194 Ability Score Improvement (ASI), 15, 165 Actor (feat), 165 See specific class entries, 45+ advancement (character), 15; see also level ammunition (weapon property),146 carried by monsters, 11 based on class level (not total level), † advantage, 7, 173, E recovering ammunition,146 can forgo ASI to take a feat, 165 advantage/disadvantage (circumstances), 239- swift quiver spell, 279 customizing (variant), 13 240 Deflect Missiles (monk), 78, † determining, 12-13 adventure, 5, 7-8, 16, 25, 71-87, 99-123, 125-126 arrow-catching shield (magic item), 152 example uses, 237 adventuring, 181-187 arrow of slaying (magic item), 152 increase (racial traits), 12, 17 creating an adventure, 5, 71-87, 99-105, 125-126 quiver of Ehlonna (magic item), 189 magic manuals, 180-181 environments, 99-123 Amorphous (e.g. shadow), 269 modifiers, 13, 173, 194 hooks, 72 amphibious (e.g. frog), 305, 322 point cost table, 13 log, 126 Limited Amphibiousness (e.g. sahuagin), 263 reduction (e.g. shadow’s Strength Drain), 269 published, 72 amphibious humanoids, see merfolk end reduction (greater restoration spell), 246 seeds, 125-126 amulets, necklaces, periapts (magic items), 150, see also Sage Advice below adventurer (character), 5, 11-15 182, 184 rolling, 13 adventurer (NPC), 93 shield guardian, 271 standard set, 13 Adventurers’ League (organized play) angels, 15-18 summary, 12, 173 http://dnd.wizards.com/playevents/organized-play animals, 156-157, 317-341; see also beasts, giant using, 173-179, 237-240 shared campaigns, Xanathar’s Guide to Everything beasts adventuring, 181-187 Sage Advice: An exceptional ability, such as an beast (monster type), 6 intellectSample devourer's Devour Intellect, can reduce a adventuring day, 84 file carrying capacity, 157 adventuring gear, 148, 150-153 score to 0. The ability says what the result is. other animals (reskinning stat blocks), 317 table, 150 abishais (devils), ’s Tome of Foes pets/animal companions, see pets afterlife, see damnation abjuration, 115, 204 price list, 157 Outer Planes, 57-66; see also specific entry school (wizard), 115-116 Animal Handling (Wisdom skill), 178 ghost, 147

Not for resale. Permission granted to print or photocopy this document for personal use only. ULTIMATE INDEX RAW 3 animal friendship spell, 212 area of effect, 204-205, 249-250, 251, † attack, 14, 193-196, 10-11 potion of animal friendship (magic item), 187 † “Some spells and other game features create an general definition, 194 (above “Attack Rolls”) ring of animal influence (magic item), 189 area of effect that does something when a creature attack of opportunity; see opportunity attack animate dead spell, 212-213; see also control enters that area for the first time on a turn or when readying an attack, see Ready action undead a creature starts its turn in that area. […] If the area of target behind cover, 196, 272; see also cover Undead Thralls (school of necromancy), 119 effect can be moved—as the beam of moonbeam Attack action, 192, 10-11 create undead spell, 229 can—does moving it into a creature’s space count as using a spell with attack roll as Attack action? (no), † finger of death spell, 241 the creature entering the area? Our design intent for see Cast a Spell, casting a spell animated objects, 19-20 such spells is this: a creature enters the area of attack roll, 7, 14, 176, 177, 194, 235, 238, 239 animate objects spell, 213 effect when the creature passes into it. Creating the ability modifier, 194 animism, 12 area of effect on the creature or moving it onto the Dexterity-based, 177, 194 annihilation, creature doesn’t count. If the creature is still in the Strength-based, 176, 194 sphere of annihilation (magic item), 201 area at the start of its turn, it is subjected to the spellcasting ability modifier, 178, 179, 205 antimagic cone (e.g. beholder), 28 area’s effect. Entering such an area of effect needn’t proficiency bonus, 194, 205 antimagic field spell, 213, †; see also magic for SA be voluntary, unless a spell says otherwise.” rolling a 1 (automatic miss), 194 antipaladin, 96, 97 armor and shields, 144-146 rolling a 20 (automatic hit), 194 antitoxin, 151 see also Armor Class, shields damage rolls, 196 apes, 317 proficiency, 45, 144; see also specific class entries. giant ape, 323 Sage Advice: the grapple and shove options in the Heavy Armored (feat), 167 barlgura (demon), 56 Player's Handbook are special attacks that use an Lightly Armored (feat), 167 appearance (NPC), 89 ability check in place of an attack roll. They count as Moderately Armored (feat), 168 False Appearance (e.g. cloaker), 41 attacks for spells or features that end when you adjustments to Stealth, 145 Illusory Appearance (e.g. sea hag), 179 make an attack (e.g. invisibility, sanctuary). They are barding, 155, 157, 310, 340 Horrific Appearance (e.g. sea hag), 179 part of the Attack action and cannot be used to casting a spell in armor, 201 appraising item value (Intelligence check), 177-178 make an opportunity attack. Take the Ready action class proficiencies, 45, 144 bonus with magnifying glass, 153 to grapple/shove outside your turn. (Ed.’s note: climbing penalties, see apprentice, 92-93 compiled from various Sage Advice tweets) advantage/disadvantage, 173, 239 Aquan (language), 123 attitude (NPC), 244 crafting, 187 Arborea (plane of existence), 302, 58, 60-61 friendly, indifferent, hostile, 244 druid and metal armor, 65, † Arcadia (plane of existence), 302, 58, 66-67 changing attitude, 244 getting into and out of, 146 Arcana (Intelligence skill), 177 attunement, 136-138 magic, 139, 151-152 Arcane Charge (fighter), 75 done during a short rest, 138 dragon scale mail (magic item), 165 arcane focus, 150, 151 refitting plate armor (variant: equipment sizes), 144 one creature at a time, 138 as material component, 203 selling, 144 three magic items at a time, 138 sorcerer, 101 selling magic armor, 129-130, 135-136, XG 133- can’t attune to more than one copy, 138 warlock, 107 134 end attunement, 138 wizard, 115 sleeping in armor, Xanathar’s Guide to Everything cursed items, 139 arcane magic, 205 Stealth, 144, 145 Sage Advice: For magic item attunement, you count bard, 51 table, 145 as a spellcaster if you can cast a spell using your own fighter (Eldritch Knight martial archetype), 74 Armor Class (AC), †, 7, 14, 144, 177, 7 features, not a magic item (cf. DMG, 137-138) rogue (Arcane Trickster roguish archetype), 97 adjustment for Dexterity, 144-145 Auran (language), 123 sorcerer, 99 ways to calculate (choose one), 14, † Aura of Courage (paladin), 85 warlock, 105 armor of agathys (spell), 215, † Aura of Devotion (paladin), 86 wizard, 112 extend duration with more temporary hp? (no) Aura of Protection (paladin), 85 Arcane Recovery (wizard), 115 Armor of Shadows (warlock invocation), 110 Aura of Warding (paladin), 87 Arcane Tradition (wizard), 115, 203 arrows (ammunition), 146 autocracy (government), 18 arcane traditions, 115-119, 203 woodcarver’s tools, 154 automatic failure (rolling a 1), 194 School of Abjuration, 115-116, 203 carried by monsters, 11 not on ability checks, † School of Conjuration, 116, 203 Deflect Missiles (monk), 78, † degrees of failure (ability checks), 242 School of Divination, 116-117, 203 arrow-catching shield (magic item), 152 automatic hit (rolling a 20), 194 School of Enchantment, 117, 203 arrow of slaying (magic item), 152 automatic success (Difficulty Class variant), 239 School of Evocation, 117-118, 203 quiver of Ehlonna (magic item), 189 Avatar of Battle (cleric), 63 School of Illusion, 118, 203 artifacts, 219-227 avatar of death, 164 School of Necromancy, 118-119, 203 destroying, 221 Avenging Angel (paladin), 88 School of Transmutation, 119, 203 indestructible (resilience), 141 Avernus (Nine Hells), 64 Arcane Trickster (roguish archetype), 97 properties, 219-221 avoiding encounters, 177 Arcane Ward (wizard), 115, † Artificer's Lore (rock gnome), 37 awaken spell, 216 healed only at 0 hit points? (no), † artisan’s tools, 154 awakened shrub (creature), 317 Archdruid (druid), 67-68 art objects, 133, 134-135 awakened tree (creature), 317 Archeron (plane of existence), 302, 58, 66 Ascendant Step (warlock invocation), 110 Awakened Mind (warlock), 11O Archery (fighting style), 72, 91 ASI (Ability Score Improvement), see ability score two-way telepathic communication? (no), † with melee weapon that you throw? (no), † Aspect of the Beast (barbarian), 50 awarding experience points, 260-261 archetypes, see also specific archetype assassin, azer (elemental), 22 Arcane Traditions, 115-119 rogue archetype, 97 Bard Colleges, 54-55 Assassinate (rogue), 97, † Divine Domains, 59-63, 96 NPC stat block, 343 Druid Circles, 68-69 Astral color pools, 47 B Martial Archetypes, 72-75 Astral Plane (plane of existence), 302, 43, 46-48 backgrounds, 11, 12, 13-14, Monastic Traditions, 79-81 astral projection, 47 125-141, 26, 264, 289 Otherworldly Patrons, 108-110 astrology/astronomy; see also fortune-teller more than one? (no), † Primal Paths, 49-50 Intelligence (Nature) check, 178 creating a background, 26 Ranger Archetypes, 93 Intelligence (Religion) check, 178 customizing, 125-126 RogueSample Archetypes, 97-98 Charisma (Deception) check, 178 equipment, 125file Sorcerous Origins, 102-104 Athlete (feat), 165 languages, 125 Sacred Oaths, 85-88, 97 Athletics (Strength skill), 175 NPC, 94 Archfey, the (warlock otherworldly patron), 108-109 atmosphere (DMing tip), 17 proficiencies, 125 archmage (NPC stat block), 342 atonement (paladin), 97 suggested characteristics, 125 arctic monsters, 302 backgrounds:

Not for resale. Permission granted to print or photocopy this document for personal use only. ULTIMATE INDEX RAW 4 acolyte, 127 horses, hyena, jackal, killer whale, lion, lizard, priestess, 127,129 charlatan, 128 mammoth, mastiff, mule, octopus, owl, panther, tentacle rod, 208 criminal, 129-130 pony, quipper, rat, raven, rhinoceros, scorpions, whip, 149 entertainer, 130-131 sea horse, spiders, sharks), snakes, swarms, tiger, bonds (personality), 124 folk hero, 131-132 vulture, weasel, wolves NPC, 91 gladiator (variant), 131 beasts of burden, Volo’s Guide to Monsters bonus, 7 guild artisan, 132-133 mule, 333 bonus action, 189 guild merchant (variant), 133 beast companion (ranger), 93 See also casting a spell: casting time, 202, hermit, 134-135 Beastlands, the (plane of existence), 302, 58, 60 using a bonus action as an action? (no), † noble, 135-136 Beast Master (ranger archetype), 93 can take only one bonus action on your turn , † noble knight (variant), 136 Beast Speech (warlock invocation), 110 bonus spells; see also Spellcasting outlander, 136-137 Beast Spells (druid), 67 number of prepared spells pirate (variant), 139 beauty, cleric (Wisdom modifier), 58 sage, 137-138 character appearance 13, 121 druid (Wisdom modifier), 66 sailor, 139 medusa (creature), 214 wizard (Intelligence modifier), 114 soldier, 140-141 gods of beauty book, 151 spy (variant), 130 Aphrodite (greek deity), 298 Spellbook (wizard), 114 urchin, 141 Sune, 294 artifacts, 222-223 backpack, 150,153 becoming lost, 111-112, manuals (magic items), 180-181 equipment packs, 151 navigation (sea) 117-118 tomes (magic items), 208-209 Heward’s Handy Haversack (magic item), 174 Survival (Wisdom skill), 178 books, scrolls, and tomes (random table), 301 backstory, see backgrounds beginning an adventure, 72, 74, 77, 79 Book of Ancient Secrets (warlock invocation), 110 bad odor Beguiling Defenses (warlock), 109 Book of Shadows (warlock), 108 Fetid Cloud (e.g. dretch), 57 Beguiling Influence (warlock invocation), 110 boons, Stench (e.g. hezrou demon), 60 beholders, 26-30 epic boons (reward), 230-232 Stench Spray (e.g. flumph), 135 beholder zombie, 316 boots (magic items), 155-156, 214 stinking cloud spell, 278 bend bars/lift gates, 103-104 Border Ethereal (plane of existence), 302, 48 Bad Reputation (pirate variant feature), 139 Bend Luck (sorcerer), 103 boulder; see also rock, stone bags (magic items), 152-154 Benign Transposition (wizard), 116 galeb duhr (creature), 139 bag of holding, 153 berserker (barbarian path), 49-50 rolling sphere (trap), 123 Heward’s Handy Haversack (magic item), 174 NPC stat block, 344 bounty-hunter (Outlander background), 136 balance (Dexterity check; skill: Athletics), horn of valhalla (magic item), 175 invisible stalker, 192 175-176 Bestial Fury (ranger), 93 bows, 149 balor (demon), 55 bestiaries, ammunition, 150 ball bearings, 151 miscellaneous creatures, 304-311, 317-341 oathbow (magic item), 183 ballista (siege equipment), 255 Monster Manual, 12-316 bowyer/fletcher, bandit (NPC stat block), 343-344 between adventures, 125-131 woodcarver’s tools (reskinned), 154 banshee (creature), 23 Bewitching Whispers (warlock invocation), 110 boxing; see unarmed strike Tavern Brawler (feat), 170 barbarian, 45, 46-50 black pudding (ooze), 241 blacksmithing (smith’s tools), 154 bracers of defense, 156 primal paths, 49-50 stacks with ring of protection? (yes), † Path of the Berserker, 49-50 blast (area of effect), 204-205, 249-250, 251 brain-like monsters, Path of the Totem Warrior, 50 bleeding damage, grell, 172, E quick build, 47 see individual monster description in MM intellect devourer, 191 tribal warrior (NPC stat block), 350 (e.g. Stirge), 284 bless spell, 219 Brave (), 28 bard, 45, 51-55 Blessed Healer (cleric), 60 brawler (feat), 170 Bard College (bard), 54 blessings (reward), 227-228 break or burst DCs, 174 colleges, 54-55 Blessings of Knowledge (cleric), 59 breaking down (object AC and hit points), 246-247 College of Lore, 54-55 Blessing of the Trickster (cleric), 63 chain, 151 College of Valor, 55 blights (awakened plants),31-32 escaping a grapple, 195 quick build, 52 blindness, escaping a monster grapple, 11 spellcasting focus (instrument), 53, 154 blinded (condition), 290 rope, 153 in place of material components, 203 can make opportunity attack? (no), † breaking concentration, 203 spell list, 207 darkness (vision and light), 183 breaking down a door, 246-247 Song of Rest, 54 unseen attackers and targets, 194-195 Breath of Winter (monk Elemental Discipline), 81 Jack of All Trades (bardic knowledge), 54 blinding/deafness spell, 219 Breath Weapon (dragonborn), 34 Bardic Inspiration (bard), 53-54 blinding smite spell, 219 dragons, 87-119 barding, 155, 157, 310, 340 color spray spell, 222, E Is breath weapon a magical feature that can be barkskin spell, 217 darkness spell, 230 dispelled? (no), † barred doors, 103 divine word spell, 234 Brewer’s supplies (tool),154 basilisk (creature), 24 Blinding Spittle (e.g. gibbering mouther), 157 brew potion (crafting magic items), 128-129 bat (creature), 304, 318 losing an eye (lingering injury), 272 bright light, 183 giant bat, 323 sight rot (sample disease), 257 bringing back the dead, 24 swarm of bats, 337 blind-fighting,  See the spell descriptions for raise dead (270), battle of wits (contests), 174 Blindsense (rogue), 96 reincarnate (271), resurrection (272), revivify Battle Magic (bard), 55 blindsight, 183, 8 (272), true resurrection (284) Battle Master (fighter martial archetype), 73 Blood Drain (e.g. stirge), 284 broken ribs, 272 beans (magic item), 152 Blood Frenzy (e.g. sahuagin), 263 broom of flying, 156 bear, black (creature), 304, 318, E bludgeoning damage (damage type), 196 brown mold, 105 bear, brown (creature), 304, 319, E bluff (Charisma skill: Deception), 178 Brutal Critical (barbarian), 49 cave bear, polar bear, 334 boar (creature), 304 building a stronghold, 128 , 249 boating (vehicle proficiency), 155 buildings (random), 113-114 PathSample of the Totem Warrior (barbarian), 50 Body Thief (e.g. intellect devourer), 191 bulette (creature),file 34 beast (monster type), 6 bolts (ammunition), 146 bullets, sling (ammunition),146 miscellaneous creatures, 317-341 carried by monsters, 11 carried by monsters, 11 e.g. ape, axe beak, baboon, badger, bat, bear, bomb, 268 bureaucracy (government), 18 boar, camel, cat, centipede, crab, crocodile, deer, bondage/domination, buried, dire wolf, eagle, elephant, elk, frog. goat, hawk, chain devil, 68, 72 suffocating, 183

Not for resale. Permission granted to print or photocopy this document for personal use only. ULTIMATE INDEX RAW 5 burrow, 8 (= lowest possible), † Abjure Enemy (Oath of Vengeance), 88 Tunneler (e.g. umber hulk), 292 targeting, 204 Control Undead (Oathbreaker), 97 businesses (character), 127, 129 See also Spellcasting: bard (52); cleric (58); druid Dreadful Aspect (Oathbreaker), 97 buying magic items, 135-136 (66); fighter, Eldritch Knight (75); ranger (91); Nature’s Wrath (Oath of the Ancients), 87 By Popular Demand (entertainer), 130 rogue, Arcane Trickster (98); sorcerer (101); Sacred Weapon (Oath of Devotion), 86 Bytopia (plane of existence), 302, 58, 59-60 warlock (107); wizard (114) Turn the Faithless (Oath of the Ancients), 87 casting time, 202, † Turn the Unholy (Oath of Devotion), 86 casting two spells (bonus action casting time), 202 Vow of Enmity (Oath of Vengeance), 88 action surge (fighter), 72 chaotic evil (alignment), 122 C † “There’s no rule that says you can cast only X number chaotic good (alignment), 122 of spells on your turn, but there are some practical chaotic neutral (alignment), 122 cadavers, see corpses limits. The main limiting factor is your action. Most character, 5, 11-15 Calishite (human ethnicity), 30 spells require an action to cast, and unless you use a ability scores. See specific entry called shot,  feature like the fighter’s Action Surge, you have only advancement, 15 critical hits, 196, 248 one action on your turn. If you cast a spell, such as age. See specific race entries, 17 disadvantage, 7, 173, 239-240 healing word, with a bonus action, you can cast alignment, 122 Disarm (combat), 271 another spell with your action, but that other spell background, see backgrounds lingering injuries, 272-273 must be a cantrip (PH 202). Keep in mind that this creating a background, 26 object hit points, 247 particular limit is specific to spells that use a bonus creating a, 11-15 Great Weapon Master (feat), 167 action.” describing your, 13-14 Sharpshooter (feat), 170 castle (strongholds), 109, 128 equipping your, 14, 125, 143-157 interpreting hit points, 196 siege equipment, 255-256 height and weight, 121 Ed.’s note: there are no called shots in the core rules. cat (creature), 305 level, 11, 15, 163 The rules assume an attacker is always trying to catfolk (tabaxi), Volo’s Guide to Monsters name, 121. See also specific race entries, 17 harm/hinder its opponent in the best possible way cataclysmic disasters, 28 personality, 122-124 when making an attack roll. A critical hit (or a catapult, sex and gender, 121 lingering injury, if the optional rule is used) can be mangonel (siege equipment), 255 character sheet, 11, 317-319 interpreted as the result of a particularly well-placed trebuchet (siege equipment), 256 charge (Charger feat), 165 attack. cauldron, suspended (siege equipment), 255 creature feature (e.g. boar), 304 calligrapher’s supplies (tool), 154 cavalier overrun, 272 caltrops, 151 mounted combat, 198 shoving, 195, 272 camel, 320 Mounted Combatant (feat), 168 charges in magic items, 141 camouflage (e.g. bullywug), 35 see also mount/mounted combat Charisma, 12, 178-179 campaign, 5, 6, 9, 25-41, 126 See also creating a Celestial, Deception, 178 campaign language, 123 Intimidation, 179 flavor, 38-41 monster type, 6 Performance, 179 tracking, 126 angels, 15-18 Persuasion, 179 Cania (Nine Hells), 65 couatl, 43 checks, 178-179 cannon (siege equipment), 255 pegasus, 250 number of prepared spells cantrips, 201, † unicorn, 293-294 paladin (Charisma modifier), 84 See also Spellcasting: bard (52); cleric (58); druid centaur (creature), 38 saving throws, 179, 238 (66); fighter, Eldritch Knight (75); rogue, Arcane centipedes, spellcasting ability, 179 Trickster (98); sorcerer (101); warlock (107); giant centipede, 323 charlatan (background), 128 wizard (114) swarm of insects (centipedes), 338 charm/charmed (condition), 290 † Cantrips scale with character level. A multiclass carrion crawler, 37 animal friendship spell, 212 character uses character level to determine the remorhazes, 258 Charm Animals and plants (Channel Divinity), 62 damage of a cantrip. You get the cantrips from all chain, 151 charm monster spell, Xanathar’s Guide to Everything your classes when multiclassing. weapon (e.g. chain devil), 72 charm person spell, 221 Carceri (plane of existence), 302, 58, 63 Chains of Carceri (warlock invocation), 110 dominate beast spell, 234 Careful Spell (sorcerer Metamagic), 102 challenge rating, 82, 92, 274, 274-275, 279, 306-309, dominate monster spell, 235 enchantment school (arcane tradition), 117 cargo (ship), 118 8, 9 Hypnotic Gaze (enchanter), 117 carousing, 128 evaluating encounter difficulty, 82 Instinctive Charm (enchanter), 117 carpenter’s tools, 154 modifying encounter difficulty, 84-85 carrion crawler (creature), 37 experience points by challenge rating, 9 fey charm (e.g. dryad), 121 fiendish charm (e.g. cambion), 36 carrying capacity (lifting and carrying), 176 proficiency bonus by challenge rating, 8 eyes of charming (magic item), 168 animals, 157 Champion (fighter martial archetype), 72 rod of rulership (magic item), 197 cartographer’s tools, 154 Channel Divinity, cleric, 58-63 Cast A Spell (action in combat), 192 multiclassing, 164 staff of charming (magic item), 201 not necessarily an action, 192 ; see casting time paladin, see next entry † Fey Ancestry applies only to saves against spells or casting a spell, 201-205 creates magical effects so Magic Resistance effects that explicitly give the Charmed condition. area of effect, 204-205 applies, † charms (reward), 228 at a higher level, 201 Charm Animals and Plants (Nature Domain), 62 chases, 252-255 attack roll, 205 Cloak of Shadows (Trickery domain), 63 check. See ability check casting time, 202, † ; see casting time below Destroy Undead, 59 chess (Dragonchess set), 154 casting two spells, see casting time below Destructive Wrath (Tempest domain), 62 chimera (creature), 39 combining effects, 205 Guided Strike (War domain), 63 choking (suffocating), 183 components, 203 Invoke Duplicity (Trickery domain), 63 Chondathan (human ethnicity), 30 concentration, 203-204 Knowledge of the Ages (Knowledge domain), 59 chromatic dragons, 86-103 duration, 203-204 Preserve Life (Life domain), 60 chuul (creature), 40 in armor, 201 Radiance of the Dawn (Light domain), 61 ciphers (Linguist feat), 167 instantaneous effect, 203 Read Thoughts (Knowledge domain), 59-60 Circle Forms (druid), 69 multiclassing, 164 Turn Undead, 59 Circle of the Land (druid circle), 68 range,Sample 202-203 War God's Blessing (War domain), 63 Circle of the Moonfile (druid circle), 69, † rituals, 201, 202 Channel Divinity, paladin, 86-88 Circle Spells (druid), 68 saving throw, 205 multiclassing, 164 city (description), 17 spell slots, 201 creates magical effects so Magic Resistance settlements, 15-20, 108, 112-116, 254 what level without spell slot? applies, † commoner (NPC stat block), 345

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