The Iggwilv– Graz'zt Affair

Total Page:16

File Type:pdf, Size:1020Kb

The Iggwilv– Graz'zt Affair History Check: The Iggwilv– Graz’zt Affair By John “Ross” Rossomangno Illustration by Eva Widermann The History Check series explores the rich history of Sample file the Dungeons & Dragons® setting. Each installment provides new insight into the game’s iconic personas, organizations, and events, untangling the contradic- tory threads of history when possible. Throughout the text, sidebars present what characters might know based on a successful skill check. Here we look at the entwined histories of Iggwilv, the Mother of Witches and author of the infamous Demonomicon, and her sometimes rival, sometimes lover, the demon prince Graz’zt. NO LOVE LOST “There is nothing unusual about a man searching for his lost love. I can see it in your eyes. Someone you TM & © 2012 Wizards of the Coast LLC. All rights reserved. August 2012 | DRAGON 414 1 The Iggwilv–Graz’zt Affair care about has left you in the dark, and you need my THAT OLD whispered lies and half-truths the Prince of Decep- help to find her. tion spewed while he vied for his freedom. “Be at ease, my friend. We already know of her. BLACK MAGIC “After wringing everything she deemed valuable You will no doubt be surprised to learn that we seek from Zagig and Fraz-Urb’luu, Iggwilv took her leave her as well. Perhaps sharing our knowledge can lead “Let us begin with our fair maiden. She has been in the night, but not before pillaging her loving mas- to an end we both find beneficial. You see, my cousin known by many names over the years: Natasha, Hura, ter’s library. The greatest prize that she absconded is due to return late this evening, and I expect him to then Tasha, and finally Iggwilv. Ah, that name stirs with was the Tome of Zyx, a seminal text of magic that bring news of your lost love’s whereabouts, for though your memory, does it? I’m sure you’ve heard it only became the basis of Iggwilv’s Demonomicon. By steal- she can elude you, she cannot elude us. in passing—you seem a devout fellow with farmer’s ing his work and then subsuming it within her own, “Do not scowl so. You must recognize and embrace hands, rather than the sort who discusses the conju- she robbed Zagig not only of his possessions but also the notion that we are hunting her. But do not be ration of demons. But perhaps a relation of yours is a of his accomplishments. troubled, my friend. Until my cousin’s return, I will student of the Art? And your lost love—did she dote “Hmmm . your troubled look returns. Surely it is impart to you a tale of another love affair to pass the upon him? No matter. You are too wise, I hope, to not due to talk of fell and forbidden objects stolen in time. Many bards consider it the greatest love story dabble in such darkness. the night? Perhaps it is only the nature of the betrayal, the multiverse has ever known, for it reveals the “Iggwilv is known as the Mother of Witches and is cruel and unexpected? I’m certain that Zagig also unsettling foundations of desire. It speaks to the dark the one whose hand penned the Demonomicon. Her wondered how early in their relationship this plan origins of love and our desire to possess that which is title, I dare say, is somewhat undeserved, for Iggwilv had formed in his lover’s mind.” beyond possession. was the adopted daughter of Baba Yaga, the true “Now, as I relate to you the tale of Iggwilv and Mother of All Witches. Now there is a name with Graz’zt, let your mind wander. Reflect on the love which you are certainly familiar. that possesses you. Remember her words and actions, “But Iggwilv’s dark tutelage only began within and then ponder what your future holds.” the halls of the crone’s infamous hut. After a period HS I TORY CHECK of youthful rebellion, looting sealed vaults of arcane A successful DC 25 Arcana check or DC 30 His- treasure meantSample to be kept from ill-intentioned file tory check reveals Iggwilv’s relationship with mortals, Iggwilv turned her eyes to deeper, darker Zagig and her eventual betrayal, as well as her THE ZAROVANS mysteries. interactions with Fraz-Urb’luu in the develop- “She ingratiated herself with the archmage Zagig ment of the Demonomicon. The narrator of this History Check is a member Yragerne. The potent wizard was unprepared for a of the Zarovan tribe of the Vistani, mystical weapon as simple as desire, and soon he turned a wanderers who can cross the planes as if walking deaf ear, and the occasional malicious polymorph, on between rooms. The Zarovans place great value those who openly spoke of his scandalous relation- in the future, which is made relevant by the past, ship with his apprentice. COURTSHIP AND and they might share their lore with giorgios “Under Zagig’s instruction, Iggwilv’s obsession ALAMITY (non-Vistani) in exchange for an open mind, dark with the Abyss and its inhabitants flourished. The C secrets, or mysterious long-term favors. two successfully called forth the abominable Prince “When Iggwilv fled from Zagig to the Yatil Moun- More information about the Vistani can be of Deception, Fraz-Urb’luu and imprisoned him tains, her desire was simply for more power and more found in Player’s Option: Heroes of Shadow™, the in the bowels of Castle Greyhawk. Although Zagig control over the world around her. And her choice boxed set The Shadowfell: Gloomwrought and meant for his apprentice to learn about the care and of abode was not mere chance. The lost mage Tsoj- Beyond™, and the Vistani articles in Dragon 380. caution necessary when handling summoned fiends, canth was believed to have been laid to rest in those Iggwilv took further instruction from the trapped mountains. Few mortals knew that Tsojcanth was a demon. She extracted countless secrets from the half-demon who masqueraded as a mortal for years August 2012 | DRAGON 414 2 The Iggwilv–Graz’zt Affair and that his talent for deception was inherited from wielded so cunningly. Either way, the Dark Prince’s LIVING IN SIN his father, Fraz-Urb’luu. inevitable betrayal caught her by surprise. “Using the knowledge of binding she had taken “Thanks to her frequent summoning rituals, a rift “Iggwilv was certain that Graz’zt would not forget from Zagig and her conversations with Fraz-Urb’luu, into the heart of the Abyss beneath Iggwilv’s sanctum her abuses at his expense, despite whatever they Iggwilv engaged in a monumental contest of wills began to swell dangerously. Graz’zt proposed a means might have shared. As she struggled to rebuild her with Tsojcanth and emerged victorious. Bound to her, of sealing the breach using the bound essence of the power and recover the arcane treasures lost when her the half-demon did Iggwilv’s bidding for many years oft-neglected Tsojcanth. Iggwilv concurred, but when demesne crumbled, the Mother of Witches lived in and provided her with further insights into the fiends she undertook the ritual, the half-demon she believed fear that the demonic agents of Graz’zt would locate of the Abyss. to be cowed lashed out with nearly overwhelming her. Soon enough they did—whereupon they dragged “Armed with these new realizations, Iggwilv ferocity. her away to the triple-layered realm known as Azza- called forth the demon prince Graz’zt and impris- “Graz’zt reveled in the struggles of his mistress, grat to be subjected to the Dark Prince’s cruel whims. oned him. Unlike with Fraz-Urb’luu, whose essence and when she emerged, horribly weakened but vic- “While I have sullied my tongue with the names was bound in a bas-relief, or Tsojcanth, who was con- torious, he struck at her without mercy. Their titanic of fiends in this tale, I have no intention of speaking fined to ancient caverns beyond the reach of all, the battle is said to have shaken the foundations of the of the abominable depravities that took place in the Dark Prince’s physical form was available to Iggwilv, Yatil Mountains, for the couple’s passion fueled their most hopeless dungeons under the city of Zelatar. Yet and his handsome visage fell under her gaze daily. As hatred as powerfully as it did their desires. Even Iuz, from these wretched acts a new understanding was she pried information from him to expand upon the attempting to separate his warring parents, was torn born, along with other monstrous offspring. Iggwilv Tome of Zyx and thus develop the first entries of the asunder into his human and demonic halves. would often be seen in public with child, but such Demonomicon, Iggwilv discovered that she could toler- “Finally, Graz’zt broke free of his lover’s hold and states were inhumanly brief, and Graz’zt took great ate the presence of no one but Graz’zt. He alone was returned to the Abyss. Iggwilv, in turn, was left shat- pains to keep the identities and whereabouts of his worthy of her attention. tered and nearly stripped of power. One wonders if offspring hidden from enemies. “Iggwilv became known as the Witch Queen, the Dark Prince’s ordeal left him without the strength “Graz’zt and Iggwilv had come to understand that ruling over Perrenland at the foot of the Yatil Moun- to strike a final, decisive blow, or if Iggwilv’s survival they loved nothing more than hating each other, and tains.
Recommended publications
  • Sage Advice Compendium
    Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t.
    [Show full text]
  • D&D 4Th Edition
    RACES AND CLASSES (FOR AERNTH) D&D 4TH EDITION RACES Official Races Standard Races Name Source Dragonborn Heroes of the Forgotten Kingdoms Dwarf Heroes of the Fallen Lands Elf Heroes of the Fallen Lands Gnoll DRAGON Magazine 367 Gnome, Tinker D&D4 Wiki Goblin Into the Unknown: The Dungeon Survival Handbook Goliath D&D4 Wiki Half-Elf Heroes of the Forgotten Kingdoms Half-Orc Heroes of the Forgotten Kingdoms Halfling Heroes of the Fallen Lands Hobgoblin D&D4 Wiki Human Heroes of the Forgotten Kingdoms / Heroes of the Fallen Lands Kobold Into the Unknown: The Dungeon Survival Handbook Minotaur Player's Handbook 3 Shade Heroes of Shadow Thri-kreen DARK SUN Campaign Setting Wilden Player's Handbook 3 Nonstandard Races Name Source Bugbear D&D4 Wiki Bullywug D&D4 Wiki Drow Heroes of the Forgotten Kingdoms Eladrin Heroes of the Fallen Lands Githzerai Player's Handbook 3 Gnome D&D4 Wiki Hamadryad Heroes of the Feywild Mul DARK SUN Campaign Setting Pixie Heroes of the Feywild Revenant Heroes of Shadow Satyr Heroes of the Feywild Shadar-kai D&D4 Wiki Shardmind Player's Handbook 3 Svirfneblin Into the Unknown: The Dungeon Survival Handbook Tiefling Heroes of the Forgotten Kingdoms Vryloka Heroes of Shadow Warforged DRAGON Magazine 364 Unofficial Races Standard Races Name Source Azer D&D Wiki/4e Homebrew Duergar (variant) D&D Wiki/4e Homebrew Lizardfolk D&D Wiki/4e Homebrew Turtleborn EN World D&D 4th Edition Fan Creations Nonstandard Races Name Source Aasimar 4th Edition Races and Classes: Additions Angel EN World D&D 4th Edition Fan Creations Derro
    [Show full text]
  • Living Forgotten Realms Campaign Guide Explains How to Beyond
    LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters.
    [Show full text]
  • Lovecraftian Bestiary Cthulhu!
    This Monster Product is 4E Compatible LOVECRAFTIAN BESTIARY FREE SAMPLE! CTHULHU! AERYN “BLACKDIRGE” RUDEL LOVECRAFTIAN BESTIARY SAMPLE CTHULHU Written and Created by Aeryn “Blackdirge” Rudel Editing/Proofreading John Ball Playtesting Erik Nowak, Jeremy Nowak, Noah Peery, Samantha Styles, Christopher Vasey, Eric Vasey Illustrations Hunter McFalls Graphic Design & Layout Erik Nowak CRITTER CACHE: LOVECRAFTIAN BESTIARY Published by Blackdirge Publishing, ©2009 Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Blackdirge Publishing and the Blackdirge Publishing logo are trademarks of Aeryn Rudel. All rights reserved. www.Goodman-Games.com DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims.
    [Show full text]
  • Dragon Magazine #217
    Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S.
    [Show full text]
  • Written Illustrated by Ryan Durney with Further Design by Christopher Rush
    A 5th Edition Adventure for Levels 15-17 An Unforgettable, 300 Page Dungeon of Corruption & Destruction for 4 –12 Players! written & illustrated by Ryan Durney with further design by Christopher Rush sexy spine Why should you support an expensive print edition in the electronic media age? (Allow me the chance to make a case): It was nicely reviewed, but one strike was a lack of playable maps, so I added 12 in the final update. After the licensing & hosting take their cut, you are putting bill-pay $ directly into the creator's tip jar. I designed it for print all along. Physical books today are about holding an art & story experience in your hands. It took 4 years to finish 300 pages of content, with over 130 original art pieces, some of which are hand-drawn. With a decent amount of support, Uknown Tome will continue to produce the highest quality works for you. wife's toe-thumb this illustration doubles as an homage to an infamous mTG card This Adventure Offers Several MODES of PLAY: This adventure is somewhat of a Valentine’s Day card to Tomb of Horrors and other “snuff dungeons.” mirrors of the Abyss was once a birthday snuff dungeon that I ran to kill my players (haha...yet, if you are an experienced DM, you know that IS its own birthday present). Over the years, I began to enjoy the setting and the There's a crisis in Dungeons & Dragons...Too many characters are living too long. Too many Players have character of it. Things inevitably fleshed themselves from a lattice of bones into a meaty chaotic evil adventure, become smug and comfortable, knowing that their fantasy counterpart will prevail in their weekly pillow fight and, well...here we are.
    [Show full text]
  • Summer's Set - by Ryan Lucas Save VS
    -Summer's Set - by Ryan Lucas Save VS. Weekend - Adventures Another aspect of the adventure's format is the lack of proper maps to Summer's Set illustrate monster and player positions in encounters. The intention was to use a A 4th Edition Dungeons & variety of dry erase mats and map-tiles to Dragons Adventure in the make the adventure's presentation flashier. Each encounter includes an image of its vein of Wizards of the setup that can be roughed out on any Coast's "Encounters" battlemat. Exact dimensions won't be necessary, but a list of the play aids Seasons originally used in the adventure can be found in appendix in the back. Text featured in gray boxes is intended For the DM: "Summer's Set" was written to be read or paraphrased to the players. In as a series of brief encounters intended to order to keep up a brisk pace, this be played over a period of days at a summer adventure is much more of a "railroad" than gathering where far-flung friends once again the kind of games regular gaming groups had the time to sit at a table together and might be used to. While that's ok, don't let roll some dice without fear of work, or a need for speed lead you to ignore the worry interrupting the fun. It is intended player's input - if they're having fun getting for simplicity and speed and as such might off the beaten path, then you are still doing not be a bad choice for an introductory your job well! adventure a but would likely leave an This adventure seeks to emulate the experienced group of players wanting more.
    [Show full text]
  • The Lair of Elaacrimalicros in the High Forest, the Aarakocra Tribe Seek to Exact Revenge on an Ancient Enemy
    The Lair of Elaacrimalicros In the High Forest, the Aarakocra tribe seek to exact revenge on an ancient enemy. Can the PC's assist in their cause? A Forgotten Realms adventure for 4-6 characters of 5th level by Joseph Bingaman DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2017 by Joseph Bingaman and published under the Community Content Agreement for Dungeon Masters Guild. Sample file 1 Credits While reading through my mass amounts of D&D material Developmental Team on my laptop, looking for good plots based in the Silver Lead Designer: Joseph Bingaman Marches, I stumbled across Jeff Quick's Aarokocran Portals Story Design: Joseph Bingaman, Robert Smith column, specifically the portal to the Elemental Plane of Air. I Editor: Joseph Bingaman read the column, and cross-referenced everything I had on Art Director & Cartography: Joseph Bingaman the aarakocra in the High Forest, Elaacrimalicros, and the Cover Art: neocaos on deviantArt. The Dragon's Princess like. What I gathered together looked like a plotline that was http://neocaos.deviantart.com/art/The-dragon-s-princess- ready to go, but was never followed up on. So I started 136884106.
    [Show full text]
  • 349925-Sample.Pdf
    Sample file Mailing List Website Patreon Discord Twitter Facebook YouTube Sample file Credits About this Product Much is known and has been written about the famous Publisher: DMs Guild wizard Mordenkainen. His exploits throughout the realms Project Oversight: Grim Press are as well known as those of Elminster Aumar, Khelben Designer: Aaron Gentry Blackstaff, Volothamp Geddarm, and Drizzt Do'Urden, but very little is known about his time in Candlekeep. This Editor: Jason Price document attempts to quantify, qualify, and clarify the great Art: Bob Greyvenstein, Freepik wizard's contributions to the realm's greatest and most Cartography: Justin Andrew Mason mysterious library. Graphic Design: Trevor Armstrong Special Thanks: Broomball Dude, Ruin On the Cover Queen of Oblivion, Sir Grognard, Bob Greyvenstein illustrates Mordenkainen shushing those Azzael Ulbrinter, The Roach, Szczur, who disturb the silence as he pours over the wondrous riches Ghen, Kim Frandsen, Justin M. Cole, found within Candlekeep's high walls. Deltadave, MarshVapier, Badger1017, Shaun Sides, Zuki Table of Contents Introduction pg.4 Mordenkainen's exploits in the Realms Magic Items pg.5 Collectibles found within the Castle of Tomes Spells pg.10 Serious Sorcery contained within Candlekeep Library Archetypes pg.13 New player options Libraricon pg.17 600 books found within Candlekeep Appendix A: Friends & Foes pg.48 A Collection of NPCs & Sidekicks Appendix B: Maps of Candlekeep pg.53 Battle maps to expand your adventures Supplementary Products Disturbed Graves Armstrong, Trevor. Disturbed Graves. 2019. Supporting Sidekicks GentrSampley, Aaron, T. Armstrong. Supporting Sidekicks. 2021 file V1.1 Mordenkainen's Greatest Joining The Seekers. To join The Seekers, one must take Candlekeep Contribution on a quest for the monks of Candlekeep.
    [Show full text]
  • Available for Download at Dungeonsanddragons.Com
    BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.
    [Show full text]
  • 90089-Sample.Pdf
    Sample file GREAT BOOK OF VILLAINY DESIGN: T.K. BLACKTHORNE CONTENTS EDITING: FRANKTO VINNETI VILLAINS Cover and interior design © copyright Monolithic Press ALIARA 3 Cover art copyright @ laobc/Openclipart BJORN 4 DAORING 5 Cover art copyright @ Pearson Scott Foresman/Wikimedia MARIELLE 6 VIRTING 7 Legal deposit / Dépôt légal: 2018 VOLKRUNG 8 Library and Archives Canada Bibliothèque et Archives nationales du Québec NEW MONSTER ICY SERVANT 9 MPT0001 NEW RITUAL ISBN: 978-1-989056-15-8 SUMMON ICY SERVANT 9 NEW MAGIC ITEMS CRYSTALSTEEL SPEAR 10 RING OF THE INVISIBLE SHIFTER 10 NEW POISONS MONOLITHICPRESS.COM COLDHEART 10 DAYDREAMER 10 SMOKING MOUNTAIN 10 DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive like- nesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims.
    [Show full text]
  • The Demonomicon of Iggwilv Juiblex, the Faceless Lord by Robert J
    The Demonomicon of Iggwilv Juiblex, the Faceless Lord By Robert J. Schwalb F Illustrations by Craig J. Spearing “How can I bear it any longer? This affliction, this plague I have held undisclosed for so long. My body is no longer my own. Something horrific grips it. A disease? A curse? I do not know. I am too afraid to seek help, too afraid of what horror might be revealed. Thus I have kept my terrible secret, enduring aching pain and racing heart as my mind grapples with my body’s doom. “I yearn for comfort, crave understanding or help, wish for anything to ease my despair. But to whom can I turn? Who could understand? I brought this on myself, I realize. I delved where I should not have, learned what no mortal should know, sampled what the gods have rightly forbidden. No. No one can understand my suffering. “I fear it can’t be long now. The corruption in my flesh spreads. I remember the first spot, a glistening mass, a blister really, on my belly. I used a knife to slice out the filth. In only a few weeks it appeared again. I fought a losing battle—the cuts are never enough to purge the cancer from me. Now it’s everywhere, spread across my scars, its pollution creeping down my legs and arms, clawing up my neck to my face. I remember when the mere sight sent me into a screaming fit. Now, only resignation remains when I look upon the jellied horror that has replaced my skin and my features.
    [Show full text]